A-10 is designed to destroy ground troops and will turn a tank into Swiss cheese in seconds so this rework is actually a major improvement for it to do its irl job
Not really the troops part, but the tanks yes. An A10 is mainly for anti-tank capability. The rounds are big enough to dust a human being, and are extremely overkill. I'm not saying they can't work against infantry, but that their primary use is again heavily armored vehicles.
Actually ghillie, as someone who studies aviation, and military technology, I can confirm that the tight turn circle is pretty accurate. Obviously in gta it's really tight because of how flying is scaled down in this game. But A-10s can hold their own against most planes. If they can force an opponent into a rate fight, (a dogfight "move" where two planes are relying on how fast they can turn) they could win 9/10 times. Now the A-10 is slow. Really slow compared to most fighters. And it's thrust/weight ratio is POOR. So if you pull vertical upwards. Make it to where it can maintain it's turn circle horizontally, but it can't go up or else it will stall. This will balance it by making players strategize like real pilots, and use boom and zoom tactics. Also, make the tail reinforced. To where the ailerons, and rudders are not as susceptible to breaking. other than that, I have no issue with anything else in this video. It's great. Keep up the good work, broski!
Would you think buffing flares would help (to all planes not just the a10) so you cant just spam missiles and it will help people stratigize and not just go behind and spam 30/infinite missiles
@@bouncyseal1821 If flares actually worked it would be nice. Most of the time they don’t actually deter the Rocket and you still get hit. Probably due to some network issues.
@@bouncyseal1821 I wish it worked more like flares in real life. Like you can have an option to dump all flares at once, or however many you need to distract the missiles, as opposed to just shooting 4 flares with a 2 second cool down. With this, it should be where flares are more plentiful. Maybe like 30 or 40 flares.
i dont see how, ghillie nerf the handing. that means if the pyro or lazer gets behind you they win automatically because the b11 would not turn good enough. only the ROF needs to be changed the handling is perfect.
@@MaliceOfRites you do realize how broken the handling change would be right? it would be 1 formula every time. once you kill someone in the b11 they will always grab a jet because they know it will have better handling then you will have to drop the b11 the whole game unless you want to be out turned and blown up over and over again in the b11 due to its terrible handling. b11 would basically be a 1 hit wonder.
The Ruiner 2000 should have 20 to 30 missiles like all other weaponized vehicles, and have armor equal to the Stromberg... Otherwise the regular Ruiner is such a useless joke
The fact that they didn't add the explosive cannon on the b11, quite famous FOR ITS INSANE GATLING GUN is actually one of the pinnacles of rockstar logic
@@minedude33 Well if it was you could literally beam someone in Sandy Shores from Los Santos, the range of the Gau-8 is something like 2-3km, that wouldnt be very fun in GTA.
So we will keep all the original ideas to the mk2 but balance them. Hovermode: while in hovermode you will decend at a 10% faster rate then normal Missiles: while be downgraded to buzzard tier missiles. Speed: decreased by 3% Player physics: player will now fall if they run into something Lock-on range will be decreased by 5% Basically turning this vehicle into a strictly grinding one I myself only buy aviation related equipment but I don't wanna make the mk2 useless to grinders like my friend
Fun fact: even though he quintupled the fire rate, it's still abt half of what it is irl. 4000rpm. Although I'm not sure if you could make it fire in bursts, which it needs to do irl
@@genericamerican. not only a F16, that thing outturned the F35 in one of the more recent Red Flag exercises. My cars has a bigger turning radius than the A10 lmao
@@Sandalphon36 well neither f 22 or f 35 are dog fighters so it might be bit more agile but compare to a dog fighter like the russian SU 35 and it wont be able to do much in a dog fight. Also the turn rates for airplanes in game are veeeeeery unrealistic but because of the speed the in game planes are flying at its understandable.
I think missiles as Anti air in gta Online is just trash tbh. A jet can just do circles 4 until it catches the cherno in a reload or the jet will just 90 degree dive bomb from high alt and you’re dead.
Just imagine the Cannon on the B-11 (reworked) having a slight spread of the Cannon if used for a few seconds (like how an automatic weapon does) that would might make the B-11 more rewarding on actually hitting the target. But if this change ever comes to fruition, the Hydra and Lazer needs their cannons blast radius much smaller to even change how jet griefers go about their business. I hope to see the Molotok next.
Possible Vehicles: ( In no particular order) - The Oppressor mk2 ( No Explanation Needed) - The Weaponised Tampa ( Lack of Armour and Inconsistent weapons) - Stealth Annihilator ( Pretty much every thing) - The Flak cannon or chernobog ( The lack of armour, that’s about it) - The Valkyrie ( No armour and Weak side machine guns) - The volatol ( Stronger bombs like the mission, armour equal to at least the b11) - The bombushka ( Massive armour increase similar to the avenger, fixed cannons, stronger acceleration)
The funny part about that is that because of Rockstar's method of changing names, they technically changed the whole classification of the plane, as the 'A' in A-10 shows that it's an Attack aircraft meant for air-to-ground operations, whereas 'B' refers to bomber aircraft.
I know you probably got this Idea from the loading times fix that made the news and R* is now trying to implement this, so some people could argue this is not a new idea. but PLEASE keep these coming. This is a REALLY good way of something unique that could send your channel into the millions and maybe change the way R* interacts with their community. And to be honest they need to change that....
Should also change the cannon sound by adding a delay depending on how far away you are from the gun. Ex: close to the gun, no delay. Far away/on ground, delay to add intimidation factor.
Honestly this whole b11 buff sounds more like a flip off to explosive sniper rounds rather than an actual buff insane armor with better turning and cannons no way this is just a fixing a broken plane
@@bluepineapples9947 I would like a lot of speed, but really bad handling so the player has to know how to control it. Plus a B-11 should not be a dogfighting jet. It should be the insurgent of the sky, hard to control and impossible to dogfight in the way its intended.
Your opinions on the Oppressor MK2 would definitely be interesting as a next episode. I think it could be fixed by giving it tiny lock on versions of the rc tank that deal 0.25 of it’s current damage with very little splash damage. They still have very good tracking but half of it’s currently lock on range, 0.5 overall range and 0.75 of it’s velocity. These changes could balance it’s use in ground pvp as it forces the MK2 to get close to it’s targets and be precise. Instead of waiting for a lock on while flying around or spamming missiles out of lock on range. It would also fix dogfighting due to the decrease in the rocket’s range, velocity and damage. The MK2 could still defend it’s self if it gets attacked but it’s griefing capabilities would be drastically reduced.
Ooh, yes please! It’s so sad that it’s not an effective vehicle outside of heists, and even then, the vigilante or toreador work better because of homing missiles. I would like to see a change to the rear mortar. It can’t do anything that proxies or missiles can’t do.
The thing is that this game is traversed by tumor. From the unrealistic flying things (that aren't supposed to fly) that can spam highly aggressive missiles and have countermeasures to the cars that can do sci-fi stuff and of course can spam highly aggressive missiles too. I think it would be a better game if there weren't such unrealistic vehicles (often referred as noob vehicles), space cannons, or game mechanics like teleport, EWO, passive, off radar. Here an example: I learned to fly attack-helicopters (a lot of effort and training) and I'm pretty confident with my skills in the Akula. I use barrage missiles and that works pretty well. So if I'm flying around there comes a guy on a flying motorcycle and spams 5 missiles in my direction by pressing a button 5 times. However, I have to aim at him manually to get him first. And guess why that doesn't work: he was in a ghost organization and I didn't knew him coming. The skillgap compression in this game is horrible. I just wanna say that I don't even know where to start to balance this game - it's messed up. The community itself could balance it but not a company that only cares about Sharkcards. I love this game but it is pretty sad to see how pure greed urges a company to ruin their product and the customers experience.
The real life A-10 isn't really a "dogfighter" per se, but it has more maneuverability than a lot of fighters and is surprisingly dangerous in a turn-fight. There have been cases of F-15s going up against A-10s in simulator fighters during Red Flag and whatnot and generally the opposition doesn't do well against A-10s if they are using guns or heatseekers at visual range because it's meant to go slow(er) and quickly turn and pull away (and A-10s can carry Sidewinders). The issue is that fighters have the energy advantage and can just dictate when and where to have the fight, and can break off and just run and come back. And, of course, the A-10 can't do that. The only time this would really happen if the A-10 and aggressor met each other by accident while the A-10 was doing its thing. And it would be over very quick, either with the A-10 pilot killing the aggressor or the aggressor quickly peeling out and getting away to then easily kill the A-10.
They should place vehicles focused on air defense, like an APC, however with the remote minigun used in the armored Tampa, but inverted the viewing angle. The armored Tampa, in addition to having a very poor resistance to missiles, also has a very bad upward angle. The remote minigun would be good for use in armored vehicles but having a bad angle down but to shoot upwards would be great. It would be nice to have something like the Battlefield AA but with a limited angle of fire to avoid being used to destroy ground vehicles or being used by griefers and KD Wariors, being really more for defense.
Rockstar should hire Ghillie and the Professional to balance their mess of a game. It would be in nearly every aspect, from grinding to PvP, *perfect!*
I'd sacrifice the homing and barrage just for that cannon buff. Would also add a strafing run mode which slows you more but also reduces sensitivity so you can get a nice strafe
I really think it should only be a air to ground jet so make it the worst dog fighter but make the cannon and range amazing and keep both the barrage and homing for the fun
Damn, it's the only plane with barrage and you want to remove it? This is just going to be Lazer 2.0. I mean, isn't barrage and bombs enough for ground killing? Cannon is perfect, it's balanced, it would be too easy to kill ground people with it and guess what? B11 griefer then. People don't use it for griefing because it's way harder.
i am not much of a plane/fighting type of guy, but i am into cars, and i totally agree that rockstar is absolutely nonsense when it come to stats and balancing. all the cars that are meant to have good top speed in real life have crappy top speeds in gta and some cars that are just not notable irl for anything can have both incredible top speed and also handling in gta. kinda wished rockstar can just stop putting out whatever updates they are trying to push and focus on a single major balancing patch to make everything more normal.
Now we need to blow up this video so rockstar sees how easy a realistic and balanced fix would be. I was so hyped when it first came out only to find out the lazer would still absolutely destroy it in any strafe run situation. I really hope they notice this video and make the BRRRRT actually go BRRRRT, great job!
yes. Also, would ya' be so kind as to do the Molotok at some point? Its UB-35-57 rocket pods have a much higher fire rate and do not shoot homing missiles, so I think it'd make a great attacker/fighter if it had its speed buffed significantly at 2k feet, akin to that of a speed glitch, at the cost of having the worst handling out of any plane in the game. A true 'boom & zoomer' if you will, since we don't have one in-game right now.
Me: >sees the rebalanced Bombushka and Savage videos Also me: >sees there is a rebalance _series_ Yet again me: "Does that mean...?" _>this video_ Me: [unmitigated sounds of nerdgasm]
It literally could not get easier for them. You gave R* the exact numbers to make the jet balanced and it would take them literally less than 3 minutes to change it. What a lazy company.
One thing I really wish was that the cannon aimed slightly down. The A10 is the supreme anti-ground aircraft, and it naturally aims slightly downwards.
Personally I WOULD LOVE to get a buff on targeting with vehicles like helis, I I’m sick and tired of trying to use a fun vehicle like the f1 hunter but then get clapped by a insta spawning bike with a small hit box and perfect missiles, it’s just not cool
As an Air Force geek I really think Rockstar should listen to what you did I also think they should make the sound of the gun more realistic to the actual A10
this is dope asf one idea that i always wanted that was has never been added was if the gun had a spread instead on an exact beam even a little would make it feel amazing
This was amazing! The fact YOU can do this in a matter of hours is ridiculous, and R* takes a billion years to rebalance shit, personally I would like to see you rebalance large planes, my suggestions Volatol (bigger bombs, stealth capabilities, stronger machine guns for copilots, beeper for missile lock ons) Make it basically like the volatol from the Act 3 Air Defenses mission basically Bombushka (faster flight speed, larger bombs, faster turning) This would make the plane better suited for close air support basically Savage (stronger armor and flight speed increase, reduce RPM of explosive cannon, reduce blast radius of explosive cannon) This would reward players with their accuracy instead of spraying like a lazer jet or hydra just like the b11 in this video
On PS4 I've noticed some graphical changes, just little details that are cleaner and crisper such as the fog drifts across the streets etc I've also noticed an NPC Buzzard (not weaponised) flying around upper Vinewood and the Casino with erratic flight paths which up until a couple of months ago wasn't in the game before.
i 1000% agree with this, the a-10 is a air to ground aircraft, a gun with a plan attached, but one think i would do is get rid of the missiles, if it has bombs and a cannon like this than it really wouldn't need it, like you said, is not a air to air fighter.
Id say the range should be just one step further, 800, but also make the gun sound louder, maybe with a slight delay to the round impact just so that at least it is also an audiable warning to those not aware of the radar when one comes flys by them for a strafe. Kinda like in TBOGT online you could hear an APC firing from the other side of the park which gave myself plenty of time to prepare to get away or fight it if with friends.
I know to a lot of people the handling seems unrealistic but after a lot of discussion with my buddy who flies the A-10 we’ve come to the conclusion that the handling is accurate in game as is. Sure the plane is slow but most pilots who fly it will tell you it’s extremely maneuverable at low speeds. Like wicked maneuverability
Good job man. Don't forget that the real-life autocannon (the GAU-8/A) can fiire up to 3900 rounds per minute (that's 65 rounds per second), but that would be just dummy op.
- What would super cars and planes look like at real speeds? - Increase the weight of some vehicles / trucks (sasquatch, nightshark, armored kuruma) - Good tracking missiles in Thruster. - Increase the machine gun fire rateof Havok, Sea Sparrow, Arena War vehicles, Nightshark. - Reduce the explosive damage with vehicles with small missiles (Oppressor mk1 and mk2, Deluxo) - Explosive canon in Annihilator helicopter (like GTA IV version) - Increase fire rate missiles of Buzzard chopper (GTA IV TBOGT)
Gotta say I am glad I found this channel. I know R* doesn't care about balance anymore however maybe, just maybe if the community does it just like GhillieMaster has just done, we'll see some real balance added to GTA online.
If it was actually like this in game it would be a ton of fun to use, Rockstar really needs to make those changes because in game this thing currently struggles to effectively pull off any sort of CAS.
Don't change the movement of the b11 bcs it's already super hard to dodge a simple missile... if you make the b11 slower at turning.. etc.. then it will be even harder
Please make the: -Cars have proper top speeds. -Buff the Big Planes in GTA -and make the grenade launcher and shotguns more realistic with proper reloads.
Mogul as a dedicated light bomber by increasing a bit the speed and increasing a bit the damage of the nose gun then you could also fix the Tula by upgrading the armour from rice paper to actual aluminium , turn the handling a bit better of the Mogul and also boost the machine gun in the nose, even better, explosive rounds but a shot is fired every 1and 1/2 second ( like a slow firing auto cannon) so the Tula can finally work as a proper maritime patrol aircraft