I would like to mention that making a discord server $25 to join is kinda wild. You shouldnt make the base of the discord paid for. If you're gonna make something paid for I'd recommend making it where you can get free models and stuff like that. Althought, you do you. I just find it kinda stupid to make a part of the fanbase seperated from money. I could see if it was like a premium membership for early videos or smth tho. If you are gonna make it paid for make it $5-10
@@YTR4INY i agree, i just whent to the description and chanle about section looking for a link only to find out i have to pay for it as soon as i try to look for it in the comments
Fun tip. Instead of making your model look good in all angles you can make it look good from the camera’s perspective because that is what people are only going to see. This is called forced perspective 😊
Though that's great advice, that's not what forced perspective is. Forced perspective is the technique of making things look closer or farther from the camera than they actually are, usually via some form of optical illusion or jest clever placement of objects or characters (i.e. making Gandalf look taller than Frodo even though the actors are fairly close in height.)
This guy is genuinely one of the realest RU-vidrs ever. When he was talking about taking breaks from frustration and coming back making even more progress, I chuckled cuz it’s hard being a perfectionist. With that being said, I love chilling and multitasking while watching his videos cuz it’s always so cool.
It's funny how I work in programming but still learn alot from watching your vids. The calm and step by step aproach you take to whatever you're going to do, not letting it overwhelm you has helped me a lot in recent projects. Thank you for that and keep up the great work!!
This channel perfectly embodies the "making everything yourself" struggle, the only thing it is missing is the first step where you try to make the Sukuna model from scratch only to give up after 3 days and lose motivation for the entire project lmao
IM, DRIPPYEGG AM SO PROUD OF YOU.LIKE THE PROGRESS YOU'VE MADE IS INCREDIBLE, I LOVE WATCHING YOUR VIDEOS IN THE BACKGROUND, BUT WHEN I HOOK UP ON THEM I CAN'T STOP WATCHING THEM, CONCENTRATED AF.YOUR FIRST PROJECTS WERE LIKE"MAKING KAMEHAMEHA"(a blue beam)I LOVED THEM, BUT WE CAME HERE TO THIS FIRE, BOB ROSS STYLE FIRE SHOOTING ARROW!!! Im so proud. DrippyEgg
these vids r great and u inspired me to start streaming myself animating. i did my first stream last week and 3hrs in i have the start of a fight scene between a samurai and a undecided enemy probs a ninja of some kind. i am also probs gonna start doing anime scenes in 3D like u once i finish the multiple projects i already have going lol
Hey stylised! I feel like what could help in future animation is playing around with perspective and warping. Like look in manga how they make things way more dramatic with crazy vanishing points (in 3D you can just adjust the camera angle). Edit: if not warping blur the background to give it a cinematic look and add bokeh in the background with fire like in demon slayer (episode 8 of hashira training arc is AWESOME the animation is mind blowing)
Hey man, I watched this video to cheer me up because I currently was felling really down, but this made me feel a lot better, thank you, you made my day
This looks amazing! I love your style of videos it’s like we are going through the process with you of you creating your creations. Also you’re really inspiring. I recently started doing an online college for computer animation it’s all new to me I have never done it before.
i love your videos, never seen long-lasting torture and fun combined together. this fr ends up very gud. I subscribed u just for the anime series make more. wake sanemi, obani, and muichiro spar moment request plspls
something you still needa work on is definitely timing. YOU NEED TO LEARN HOW TO USE THE GRAPH EDITOR FOR ANIMATION IN BLENDER. its essential for timing and getting proper arcs.
Another way to get references in blender is to add a camera and then in the camera settings you add an image into the background image. Adjust the opacity to your liking. You can also import vidoes.
I don't think you're legally allowed to say you suck at unreal engine anymore, because this effect IS UNREAL. A few changes I would make though is have the tip of the arrow parented to the fingers so it doesn't kind of just awkwardly float there as the fingers move into the tip, and also the dark lighting from early on was much more visually appealing but I don't mind either one. The new lighting could work if you just toned it down a lot without completely getting rid of it, and I noticed the same issue with the shaft of the arrow just sort of existing there as the base of it moves into place. The motion, at least the best way I can describe it, feels more like Sukuna has a ball of fire at his finger tips that he then uses his other hand to stretch it almost like gum then it turns into an arrow
the biggest thing that stuck out to me was the flames from the arrow head falling down in front of his face kinda making it look like water splashes, but this one was awesome by all accounts!
Two things. Number one! You are incredible, and your vibe and content is so much fun to watch. And two! Would you consider animating Luffy's Gear Four? Either Bounceman or Snakeman, whichever seems easier.
Here is a blender tip when it comes to postioning models. In order to get the right look you sometimes have to break the model. A good example is Dragon Ball Fighterz cutscenes, in order to get the right look for them they have to break and deform the model. As for what I'm doing: Well I made a 3d model in early June so I could animate it later, but since I didn't use Mixamo I was struggling with rigging it because rigify was having issues pairing the rig with the model, but after a solid 6 hours I got it to work. The solution: if you use parent with automatic weights it should work but if it doesn't what you should do is clear the parent and make sure you select the rag and the model and pair them again. That was my solution at least.
just in case it's helpful: if you right click on the plane while in edit mode there's a subdivide option and then you can open the popup in the bottom left corner to change the number of subdivisions it's also good for more complex objects where loop cuts don't work so well
I skipped the middle, but i think the part that enhances the motion greatly is near 51:26 where there is tension in the posing and camerawork that matches what pulling back and arrow should feel like after the effects really “kick in”. There needs to be build up to a release, and before, the animation was lacking that release. Other than that I personally only dislike the color shading on Sukuna, but that’s just a nitpick, everything else was interpreted wonderfullyz!
Hey love the video just something I noticed sukuna in the anime doesn’t pull back fuga while his hands are up his hands are still lowered and he raises them as he draws back
One of these times I think you should just *try* to emulate a lower framerate and see if you like it (I'm not saying it's forced). Maybe the character is lower framerate but the effects are high framerate. Or do a spider-verse thing where if the camera moves it's smooth on one's but the character moves through the scene on two's
There’s an even easier way to get a references and images in blender If you go into object mode and add, there’s an image option and then within that there’s a reference option, then you just select the file!
You should make domain expansion. Any domain you want. Or to add more anime you can make United States of smash from my hero academia, it will be pretty hard but I think you can make it after this animation cause it’s sick
@StylizedStation what I’m gonna need you to do from here is animate the scene of Jougo being incinerated so that these two beautiful scenes can be put together to make a full shot recreation. I look forward to your submission ✊🏽
day 2 of asking for a harry potter scene, i know it'll be alot harder but i think you'll be up for the challenge and i'm sure most of us would happily wait longer for a good video with a slightly longer scene. also you could use unreal engines chaos thing, its built in destruction.