For your first video on your channel... this is dope. Keep making amazing videos man. Im just getting into unreal engine blueprinting myself. So this was really cool to watch. I would ask if you could upload more technical videos along side these ones that go over how you created the entire boss fight, and how you created all the nodes in blueprint, for someone like me. It would be really cool.
Thanks man! There is a link in the video's description to my tutorial channel. In few hours a video about all the basic combat system in this video will be uploaded to there, and in few days a video with more detailed and technical look on this Elden Ring video. So yeah, go check it out!
Dang man! That's well done! Is it possible for you to put the project up some where for us to download? I would Love to see how you do things compared to how I do things. I always learn sooo much poking around in other peoples projects.
Thanks a lot man! I don't know if I would upload the files, but I am going to upload a more detailed version of the making process to my tutorial channel.
it looks cool but this proves how well the art design of elden ring is (for me atleast). but nice video! keep doing this. and you actually motivated me to also build a small game like this when i have some free time (but i dont know which engine i want to use so yeah.. biggest problem xD)
Thanks a lot! Yeah, that's the difference between a solo developer, self thought a year in Unreal and one of the Best AAA studios in the world😅😂 they are a bit better them me And go for it! I personally advice you to go with Unreal obviously, but just start- that's the most important thing.
@@Kartoon_Develop yes sure. but you did well! and yeah unreal is really nice but i think there is too much. maybe i start with godot or unity or do you have any recommendations (im open for engines without gui like bevy aswell if you know some)
Pretty much the only UE5 channel that covers it all well done!👍 so well detailed and entertaining and please keep spamming one piece Gifs😂 love from thailand✌️
Try and refine the movement and combat animations some more in order to get the feel and fluency closer to the original. Maybe also implement enemies flinching on getting hit. This is what almost no souls-like gets right or outright omits. If you learn how to do that, you're already better than 70% of gamedevs using UE out there. Like literally, lackluster gameplay animations have become an absolute staple of UE at this point.