Idea: Whenever you say "I'm not a robot" , the game gives you a bunch of simple questions that will say "Incorrect, please try again" even if it's correct.
Idea: You make two NPCs. One named Phineas and one named Ferb. You say, “I wanted to go to the water park, but it’s closed,” or something along those lines, Phineas says “Ferb, I know what we’re gonna do today, and then the recipe of a normal Phineas and Ferb episode plays out. (Just make sure to put that the show is Disney’s content and do everything you have to do so you don’t get sued.)
Idea: You can press E to pet a cat which is facing a wall, and when you press E, you go to pet it but stop. It turns around on 2 legs with sunglasses, money, and a cigar, saying “YO. WHO DO YOU THINK YOU ARE TRYING TO PET ME?! TRY IT AGAIN AND I’LL CALL MY GANG!” and when you do it again, the cat gets a phone and calls his gang and they beat you up and he looks at you and says “Meow” like a real cat and for the meow, you can do a sound effect.
Yet another idea: You are in a dark place for this one. There is a campfire, and the fire is lit. It doesn't matter what way the fire particle is, as long as you can identify it. Once you are at least in a 15-stud radius of the campfire, if it detects you saying a message that contains the words "warm", "hot", "lovely", or "fire", then the grass slowly drags you along its blades into the fire as you are burnt alive and unable to move until your inevitable death.
Idea : If you say "The mountain is so high!" the mountain becomes shorter. And if you say "Why did the mountain become smaller?" when it turned shorter, it turns taller to its size earlier.
-- Place this script in a ServerScriptService -- Configuration local mountain = game.Workspace.Mountain -- Replace 'Mountain' with the actual name of your mountain part -- Initial height of the mountain local initialHeight = mountain.Size.Y -- Function to make the mountain shorter local function makeMountainShorter() local currentHeight = mountain.Size.Y mountain.Size = Vector3.new(mountain.Size.X, currentHeight - 10, mountain.Size.Z) end -- Function to make the mountain taller local function makeMountainTaller() local currentHeight = mountain.Size.Y mountain.Size = Vector3.new(mountain.Size.X, currentHeight + 10, mountain.Size.Z) end -- Function to handle player's chat messages local function onPlayerChatted(player, message) -- Convert the message to lowercase for case-insensitive comparison message = string.lower(message) -- Check if the player said "The mountain is so high!" if message == "the mountain is so high!" then makeMountainShorter() end -- Check if the player said "Why did the mountain become smaller?" if message == "why did the mountain become smaller?" then makeMountainTaller() end end -- Connect the onPlayerChatted function to the player's Chatted event game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(message) onPlayerChatted(player, message) end) end)
Idea: If you kill an NPC, you will be teleported to another game and it's a basic storyline. And it actually has 2 endings. The "Weird But Good" ending and the "Messed Up" ending. The rest is yours to make.
Idea: Whenever you say “I’m gonna take a nap” and you are in top of a bed, the bed says “YOURE NOT TIRED OR TIRED?!?” and then fire comes out of the bed and you die but then, a Npc comes and says “that bed is evil” and, then you say “why?” And then the Npc says “BECAUSE YES” and lastly, the game puts a explosion effect and you get flinged
Hey! I was wondering if you could teach us how to make player alignment with terrain, like the player will rotate with the rotation of the terrain, so your character is not straight all the time, and the rotation will go up if the rotation is up, and down if the rotation is going down, just like real life going hiking up the mountains you walk upwards facing upwards not straight. Me and my friend need this for a project were doing. If you can make a vid on it I would really appreciate this!
Bro, for real you are the best at roblox scripts. I bet if this man gonna do a game it will be the perfect game! Because he knows what to add and cool funny easters will be. Respect to you
Idea : make it so theres a black hole that slowly sucks the entire map, but when you get sucked in you get insulted saying “HAHA HOW CAN YOU FALL IN LOL”
Idea: make it, so, is you say where is my sock a giant sock? Just follows you for the rest of the game and after 10 seconds, the sock turns into gold and falls over
Nice work Tap! I enjoyed the video :D btw can you make some more videos about different subjects? I only see i coded your funny idea's videos, and i miss the old ones sometimes. Keep up the good work 😁
Idea: when u say I'm admin Ur skin changes to the Roblox admin's and the NPC named admin with admin's skin says faker and kick u out of the game (edit) roses are red violets are blue I liked my comments cuz no one will
another idea: go to your home and a npc will follow you and if you say "dont follow me!" so the npc says "pls i wanna be in your house" and when the npc is in your house it robs your house and runs away like flash
Idea : if you say “i have many friends” a rock with a sign next to it saying “ your friends 💀” will appear , and the npcs ,will laugh at you , Idea: if you jump many times (like 10 times) nonstop a army of npcs will start jumping wth you , starting a ritual , and if you try and stop jumping , all the npcs will turn into your avatar , and you will get kicked out ,
Idea: When you say anything in the chat, the server will cut half of the chat off and interrupt you, but if you already chatted once atleast and you say, "Stop interrupting me!" The server will get mad and yeet you into the floor
Idea: you go out on a date with an ncp and then say,I need to go to the bathroom,be right back. And then while your in the bathroom,the ncp breaks open the door and says,are you cheating on me?! And you say "no" and an ncp blushing spawns behind you,and your "ex" os about to shoot you,but you say "please don't shoot me" and she says "okay" and you say "phew" but then she pulls out an axe Instead and kills you with it,thank you If you use this
Idea: when your in a park and all your friends play and ignore you,if you say "ugh,i have no friends" then all your friends make a circle around you and say "WHAT AM I?!?!! A ROACH!??!
If you touch anything, they turn into gold and can't move. Every single texture of their avatar/material becomes gold and turns the colour into gold. It also keeps the shape etc. about the avatar of the player, it just removes colour into gold and turns material/texture into gold. The Midas Touch.
Idea: When you kill somebody, an NPC kills you the same way. This works on all NPCs and, therefore, that NPC that kills you dies the same way again, and it happens forever.
Idea: if the player joins the game, u have to solve a chapta in the top right corner to unlock WASD keys. The only keys u can use is the arrow keys, not even the mouse movement or clicking.
another idea not contributing to my last one: When you are building something, once you have gotten a little far, then an NPC comes up to you and says "Nice house", and you would reply "It's not a house". Then, the npc would yell "THEN I DONT WANNA SEE IT!" and equip a rocket launcher and blow up your build.
Idea: Whenever you say "I'm so thirsty.", the game spawns a giant sink but instead of water flowing out of it, your avatar flows out of it (because tap water). Question: How do I make a specific developer product only appear for Star Creators in a UI.
-- Place this script in a ServerScriptService -- Configuration local sinkPrefab = game.ServerStorage.GiantSink -- Replace 'GiantSink' with the actual name of your giant sink model -- Function to spawn a giant sink and flow the avatar out of it local function spawnGiantSink(player) -- Clone the sink prefab local sink = sinkPrefab:Clone() sink.Parent = game.Workspace -- Position the sink above the player's head local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") sink.Position = humanoidRootPart.Position + Vector3.new(0, 20, 0) -- Set the sink's velocity to make the avatar flow out of it local sinkBodyVelocity = Instance.new("BodyVelocity") sinkBodyVelocity.Velocity = Vector3.new(0, -50, 0) sinkBodyVelocity.MaxForce = Vector3.new(0, math.huge, 0) sinkBodyVelocity.Parent = sink -- Wait for a few seconds and then destroy the sink wait(3) sink:Destroy() end -- Function to handle player's chat messages local function onPlayerChatted(player, message) -- Convert the message to lowercase for case-insensitive comparison message = string.lower(message) -- Check if the player said "I'm so thirsty." if message == "i'm so thirsty." then spawnGiantSink(player) end end -- Connect the onPlayerChatted function to the player's Chatted event game.Players.PlayerAdded:Connect(function(player) player.Chatted:Connect(function(message) onPlayerChatted(player, message) end) end)
Hey dude its been long since I've watched you Nice to see your content is still going good 👍 Edit 1: thanks for the likes Edit 2: Wow I really appreciate all of these likes