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I Simulated a Forest with Evolution 

Gal Lahat
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Make sure to watch until the end, the gene charts were so interesting!
I actually feel like i understand trees better now.
I think ill start a new RU-vid series about simulating things, as it was really fun to make.
I love forests.
Watch the video!

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18 янв 2024

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Комментарии : 127   
@GalLahat
@GalLahat 3 месяца назад
For anyone interested in the source code or just want to play with it: www.gallahat.com/public/waitlist It's not ready yet, but you can join the waitlist and I'll let you know when the website is ready. And i'll get the audio better next time 😬
@tomiivaswort6921
@tomiivaswort6921 4 месяца назад
to make the trees not as clumped, you could add wind that carries the seeds a few meters
@GalLahat
@GalLahat 4 месяца назад
🤔
@fishy2584
@fishy2584 4 месяца назад
It's kind of realistic in a proper thick forest trees are usually like 3 meters from each other
@skyworm8006
@skyworm8006 3 месяца назад
@@fishy2584 That's not a forest, that's a tree plantation. Natural forests have understories, as well as trees/bushes of varying heights, therefore they have more space between trees, more light getting through. Also fallen trees. In short, a real diverse ecosystem that accommodates specific species and renews itself, and would be totally messed up if you planted trees by hand plantation-style.
@tailstechvideos2327
@tailstechvideos2327 3 месяца назад
​@skyworm8006 yeh it's very easy to see when a forest is planted as all the trees will be around the same height with very consistent spacing between them
@AndersHaalandverby
@AndersHaalandverby 2 месяца назад
@@fishy2584 Sadly, this is partly because most forests are planted. By humans. In most parts of the world, the "natural" old forests have been cut down for timber and mining (before drills, mines were carved by "softening" the rocks with burning wood before pickaxing) So almost all forests are actually pruned "plantations".
@pseudo3857
@pseudo3857 2 месяца назад
The cool thing about forests is that they are so much more than individual trees. They can control their own temperature by collectively releasing water into the air, they can exchange nutrients via fungal networks, and so on. Really cool simulation so far and so much potential yet.
@mumblety
@mumblety 3 месяца назад
Here's an idea: make the trees also require water. So they would grow more around the banks of water in your terrain. With this you could also experiment with what tree types form in different climates.
@GalLahat
@GalLahat 3 месяца назад
🤔
@LuukDomhof
@LuukDomhof 4 месяца назад
Great video! Small tip: Turn off the day/night cycle during timelapses, or at least include a night light. The continues flickering of the cycle during timelapses is quite jarring. Good luck!
@GalLahat
@GalLahat 4 месяца назад
Yeah i know 😅, i just noticed that after first export...
@kevnar
@kevnar 3 месяца назад
You didn't need to stop the logs from growing in the same space. You just need the growth to depend on how much light they have. If a log is already there, the new branch can't get enough light and won't grow in that area. That's how it works in nature. Also, trees in shadows shouldn't grow as well. This is why seeds evolved to scatter far away from the mother, so they don't drop under the canopy.
@hansdietrich83
@hansdietrich83 3 месяца назад
I think a good factor for realistic trees is max branch depth. A tree with a maxBranchDepth of 3, can have the trunk, branches of the trunk, branches of the branches and branches of of those. No more
@felpshehe
@felpshehe 2 месяца назад
The way you made the energy transfer from leaves to logs downward, is basically how mosses do it, cell-to-cell
@emilydixon3886
@emilydixon3886 3 месяца назад
"L-systems were introduced and developed in 1968 by Aristid Lindenmayer, a Hungarian theoretical biologist and botanist at the University of Utrecht.[1] Lindenmayer used L-systems to describe the behaviour of plant cells and to model the growth processes of plant development. L-systems have also been used to model the morphology of a variety of organisms[2] and can be used to generate self-similar fractals." - Wikipedia about L-system I wanted to create a game that grows procedurally generated plants, trees, and flowers but I'm too ignorant :'( Anyways, maybe you can use the math to make an improve tree/plant growth simulation.
@R_ain75
@R_ain75 4 месяца назад
Surprised how you only have 350 some subscribers, good video!
@baguetteDuGame
@baguetteDuGame 3 месяца назад
Genes ideas: Amount of energy before generating new log (making trees smaller/higher) Shape of leaf (could influence other things) Number of leaves per log (more leaves = more energy production but requires a higher amount to generate new log) Also for aesthetetic, you the leaf should have a fixed width mini log
@SoleDevOfficial
@SoleDevOfficial 3 месяца назад
*99 missed calls from RockStar* 💀
@kuwertzel8938
@kuwertzel8938 3 месяца назад
This is great! Thank you for pouring so much time and effort in to it ❤
@looche2037
@looche2037 3 месяца назад
A suggestion would be to add nutrients in the ground that slowly replenishes so not a lot of trees can be in the same place
@Woter389
@Woter389 2 месяца назад
being inspired by trees is a new one for sure
@SMVK
@SMVK 3 месяца назад
Time of day (night) you can make not a completely black screen, but just a “blue” color. To justify this, one can imagine that this is “moonlight”, which does not provide energy, but ignites and one can see what is happening. Besides, it’s more comfortable for the eyes, otherwise it takes a few minutes to “turn the light on/off” 🚬🌚
@karmicabundance9598
@karmicabundance9598 3 месяца назад
I think most plants gain energy in the day, but actually do most of the growing in the night cycle. So it would make sense to store the energy gained in day (without growth) and then the trees grow in the night time from the energy that they collected in the day.
@karmicabundance9598
@karmicabundance9598 3 месяца назад
"We show that trees grow mainly at night, with a peak after midnight, when the vapour pressure deficit (VPD) is among the lowest. A high VPD strictly limits radial stem growth and allows little growth during daylight hours, except in the early morning."
@TheWeen344
@TheWeen344 4 месяца назад
This is so cool. Im sure you will blow up soon! Edit: I have finished the video, and im excited to see your future projects. Another comment mentioned having a script and I think that would be very beneficial for the more complex parts of the video to help explain what is going on better. Personally I can find it hard to get the right words across so it can help to plan it out. I also believe it would help structure the journey you had better for the viewer. Have a good one :)
@GalLahat
@GalLahat 4 месяца назад
Thank you!
@icewink7100
@icewink7100 2 месяца назад
I’m studying plant growth and physiology in university and I think a really good tool for simulating plant growth is using a plant Relative Growth Rate equation. Here’s one: RGR = LAR * NAR Relative Growth Rate = Leaf Area Ratio * Net Assimilation Rate. There are good explanations online of how this works.
@davei7
@davei7 3 месяца назад
im not botanist but if i remember plants grow faster at night because they focus on photosynthesis during the day. So exposed at light tree should store energy (max_energy = tree_level* base_value; increment_energy() energy += tree_level * base_value) and at night old tree should grow slower than young ( log(tree_level + 1))
@maciejzawislak7491
@maciejzawislak7491 3 месяца назад
Yooo crazy. Evry time I see a video about simulating nature I smile
@ClabeTickel
@ClabeTickel 3 месяца назад
I feel like people who code these cool random things could make a whole functioning changing ecosystem
@ToonedMinecraft
@ToonedMinecraft 2 месяца назад
What might be interesting is something like "depth-modified branch chance" which is a function (maybe a polynomial with the factors being the genes) which controls the chance for a log to branch as a function of the tree depth. This might allow trees to develop certain shapes.
@themoocroo
@themoocroo 3 месяца назад
Great video! This topic fascinates me and I’ve worked on some of my own for a few years now. Great to see another enthusiast :)
@user-ej4do2om9c
@user-ej4do2om9c 4 месяца назад
You are so underrated!
@BlownEntity
@BlownEntity 4 месяца назад
Wow you are so underated you deserve more subs this video.
@GalLahat
@GalLahat 4 месяца назад
I appreciate that!
@playzgames474
@playzgames474 2 месяца назад
Basically trees from lumber tycoon on Roblox, that’s my simplified variation of what’s going on I do know what’s going on without the simplification
@osolodo
@osolodo 2 месяца назад
When I studied evolutionary algorithms at uni one of the most interesting things I read was a paper on recessive genes. They used a 20(iirc) char string to encode the angle between each segment of a wing, and a value for wing length, and had a second copy used for recessive genes. Then culled any sequence that exceeded a bounding box. As you'd expect, when simulated the ones with straight wings did better, until the recessive gene for two 90° angles fell in the right place and made a biplane. I think in this simulation you could get some very interesting results if you changed what genes you encode. E.g. if you don't simulate energy transfer within a tree can you get the performance budget to encode variable branch angle based on height or something?
@BlownEntity
@BlownEntity 4 месяца назад
Nice video you are Crazy underated you deserve more subs!!
@GalLahat
@GalLahat 4 месяца назад
Thank you
@robogromo3904
@robogromo3904 4 месяца назад
really interesting video, I've read a bit about the math of how trees grow and you did a great job demonstrating the complexity of the problem and simplifying it. Passing down 75% of the energy is a a great way of doing it, kinda simulates how auxin is passed down from the top of the plant which inhibits growth and causes that node to release more auxin so the cumulative affect is similar to what you ended up with. One interesting thing plants do with the seedlings is younger plants tend to have leaves which are tuned to use light that's already passed through the leaves above it - the high leaves absorb more red light because it's more efficient so this leaves more of the blue in the light which younger plants with more chlorophyll a are turned to use - you could probably simulate this by giving trees under a certain age a buff that decreases the shade on them? not sure if it would change how things evolve in your model but i think if trees died at a certain age then having ones half grown to replace them would be important, especially if seeds could only be produced on mature trees. anyway yeah love the vid, given me loads to think about and subscribed looking forward to your next video. (oh and if you're looking for things to simulate how plants grow towards light by using cell elongation would be a fascinating thing to play with and you could try out all sorts of weird light positions and motions to see how it affects them and what odd shapes you can get them to grow into)
@GalLahat
@GalLahat 4 месяца назад
I actually learned some new things from your comment, thank you so much for the effort.
@Kiwi_Inventor
@Kiwi_Inventor 3 месяца назад
pls make more of this stuff, and make the simulation have even more things, like small plants, weather (and then the trees can evolve to handle more water to become tropical), make it so that the plants have to fight for the water (so that the more rain, the more plants), and maybe add mushrooms and animals. Plants first, though. Me subscroobed from this video! So pls take my ideas into consideration.
@atreidesson
@atreidesson 3 месяца назад
Wth is this, I just love them trees. I was also waiting the whole time for a species that would build up high and fast so that it could live in the water, I assumed it creates a shadow inside and hinders the saplings there.
@felfar197
@felfar197 3 месяца назад
so cool!!
@jannikf2504
@jannikf2504 3 месяца назад
seeds contain a huge amount of energy, so really only mature and thriving plants can create them. and they depend on being carried away by weather and animals, that's why fruits exist. and trees always invest in the strongest branch, mostly rhe trunk. that's why small trees and big trees are the same shape. Yes, small trees branch near the ground, but those branches don't just get longer and longer and the tree wider, the energy is actually put into the trunk and other stronger branches, so the big tree still has the same shape and because it's bigger the branches are not near the ground anymore
@snowmanthegamer4983
@snowmanthegamer4983 3 месяца назад
This is so nice. Hope you're avinng a good day!!
@insantonua
@insantonua 3 месяца назад
now make mycelyum to eat the fallen off logs otherwise the place is gonna be a mess in a few million generations
@ph03beuwu
@ph03beuwu 3 месяца назад
to make it more interesting/realistic you could also make it so once the trees reach max height, they slowly start dying off. this would also make it less intensive on ur computer
@musicproduction6744
@musicproduction6744 2 месяца назад
now add a woodworking mechanic and make it in to a lumber game
@Nicekondrion
@Nicekondrion 2 месяца назад
I think you should make it so you can get leaves as well (depending on the energy of the log (or leaf since I think that grows into logs), if it has less energy, it can opt for leaves instead of trying to grow more logs) and make each leaf collect less energy, this way you should see more leaves and make the entire tree look like a tree and not like a glorified dead bush
@bloggy6465
@bloggy6465 4 месяца назад
thats amazing! you just earned a sub, also btw is it fine if i make somethign like this in my game cus i have never seen anyone do something like this!
@GalLahat
@GalLahat 4 месяца назад
Of course, and send me a link when you release the game!
@bloggy6465
@bloggy6465 4 месяца назад
@@GalLahat Alright, thanks!
@delphicdescant
@delphicdescant 4 месяца назад
I was here at 405 subscribers
@atomictraveller
@atomictraveller 2 месяца назад
i've spent decades on procedural gen. three days a week i chainsaw for a golf course, nice to spend time observing nature periodically. the most important part of any development is the time outside smoking weed :)
@Kraxel-North
@Kraxel-North 4 месяца назад
Alright this is epic, imma have to see where this channel goes Expect me to stay for the long run
@GalLahat
@GalLahat 4 месяца назад
Alright, it’s epic to get this kind of comment
@PiGuy06
@PiGuy06 2 месяца назад
That water is definitely radioactive
@Will-wn7dg
@Will-wn7dg 4 месяца назад
Amazing video! Looking foward to your future projects :)
@GalLahat
@GalLahat 4 месяца назад
🫡
@dietechnikthaddeus
@dietechnikthaddeus 3 месяца назад
that first clip is really close to where i live :D anyways great video!
@nicolasheringer1612
@nicolasheringer1612 3 месяца назад
Quando a energia já tiver descido pelo tronco da árvore você poderia tranferir ela para o chão. Talvez em uma área circular ao redor. de modo a permitir que, mesmo em regiões sem iluminação direta, por conta da copa das árvores, plantas de porte menor pudessem crescer. Pensei que uma maneira legal de pensar em plantas menores poderia ser atravéz da taxa de transferência da energia.
@minewarden3013
@minewarden3013 3 месяца назад
1. You can make apples or a fruit to make seeds. 2. The trees should have more green
@schirmcharmemelone
@schirmcharmemelone 2 месяца назад
When implementing evolution in this manner, it's essential to always include a mutation gene. This gene determines the likelihood and magnitude of each evolutionary change. Consider the scenario of evolving a human for sprinting. In the initial generation, individuals struggle to move efficiently. After several generations, they begin to jog. Millions of generations later, they achieve the ability to run. Finally, a nearly perfect runner emerges. However, their offspring often inherit mutated legs, leading to decreased performance due to random alterations. Yet, if the probability of mutation is inherited, subsequent generations experience faster improvements in fitness. The first individual to undergo significant leg mutation gains a considerable advantage, passing on this advantageous trait to their offspring. Consequently, successive generations explore increasingly radical leg modifications more rapidly. However, once nearly perfect legs are attained, slight adjustments become crucial for optimization. Thus, descendants with finely tuned alterations tend to outperform others. A similar outcome can be achieved through simulated annealing, gradually reducing the mutation rate over time. However, accurately determining the optimal mutation rate at any given stage is challenging. Therefore, allowing natural evolution to determine mutation probabilities proves more effective. Experimenting with this approach demonstrates a remarkable acceleration in evolution and a notable reduction in simulation duration.
@Dimencia
@Dimencia 3 месяца назад
Very cool video. This makes me think about using something similar for terrain generation in a procedural game, especially if you can get it to respond appropriately to altitude and water (and it already does shade, which is nice), so you just naturally end up with tree variety, denser or sparser regions based on lighting/water availability, etc. Though it'd probably take too long to do in full scale whenever you generate terrain, many games do procedural generation and then sort of hand pick the best result, and this could be used for adding flora to something like that, in a natural and varied way I think it needs more/larger leafs, so it can produce enough shade to actually discourage growth near big trees, and some rudimentary water logic such that water is less available at higher altitudes (and less available on more sloped land, where the water would quickly run down and away). Then basically more tree height = more water usage (or similar), and you should see some real species variety depending on nearby conditions, and some nice placement that fits with whatever terrain you do it on. Even nicer if they could 'use up' the water, like one big tree is taking all the water so other trees can't grow nearby, but that's a lot harder and the shade logic should kinda make that happen anyway
@NandR
@NandR 3 месяца назад
Also gravity effects. If a branch grows too far horizontally from the base it will die.
@Will-Eves
@Will-Eves 4 месяца назад
This is awesome!
@halomaster3155
@halomaster3155 3 месяца назад
hi, I rly like these kind of simulations and got also inspired by CodingAdventures. but its rly hard for me to get started in these kind of projects. any idea how to learn programming simulations like this? or maybe u could do a little tutorial or some more explanation in your vids. would be awesome!!
@Vav97
@Vav97 3 месяца назад
Simulations go brrr
@eestaashottentotti2242
@eestaashottentotti2242 3 месяца назад
Wonder, if anyone has done a simulation like this, but with simple plants, plant eaters, carnivores and possibly some form of decomposers together.
@yolokas
@yolokas 4 месяца назад
Super cool!
@monicde4570
@monicde4570 4 месяца назад
Interesting! Do you try using l-system to implemented? Some advice I think you can plan main topic for each section it will more clear.
@grocketgaming
@grocketgaming 2 месяца назад
YESS, SEB!
@martin_j_ward1871
@martin_j_ward1871 3 месяца назад
neat!
@chasemonfette3194
@chasemonfette3194 2 месяца назад
This is cool
@cringeSpeedrunner
@cringeSpeedrunner 21 день назад
I have a new alternative to grass now
@SchunkiTracks
@SchunkiTracks 3 месяца назад
please turn this along with other evolution-like mechanisms into a game(maybe Survival?) and release it on steam
@user-yo8hi9bq2z
@user-yo8hi9bq2z 4 месяца назад
can you please upload the project files or make a tutorial?
@redston4D
@redston4D 3 месяца назад
maybe add a weight factor so they die if there is to much weight on them also incurrages thinner branchs at the top
@ValentinoAfton
@ValentinoAfton 3 месяца назад
good OWO
@bropocorp3677
@bropocorp3677 4 месяца назад
plants grow taller in the shade
@sphinxtan9158
@sphinxtan9158 2 месяца назад
The reason your trees keep growing taller is same as it happens in the nature. They are competing for sunlight. But in the real world, there are physics for trees to follow, mainly gravity (on trunk structure and water transport). So in the real world, at place where water is sacred, plants tend grow low. But the behavior of competing for light won't change. If you've ever been in a forest, you should notice that all tree trunks are straight. It is because they all want to grow taller than their neighbor. Also gravity prevent them to have a big branch which may break if it is too heavy). 2nd reason is the survivability without sunlight. Some plants are able to grow in low light situation, some may even be afraid of strong sunlight. They are typical small, slow growing, but produce many offsprings(with spore). I suggest that you have some research in plants' "behavior"(growth in react to environment stimulants and stress). Knowing that will help you write a better simulation.
@YajNaizZenitram
@YajNaizZenitram 2 месяца назад
Add gravity and make it so that there is a very small chance for leaves to grow on the side of branches except for the main log Also storage of energy and age
@shade4467
@shade4467 3 месяца назад
cool
@vecinurupefilmu
@vecinurupefilmu 2 месяца назад
Could you give each organ a weight and make every trunk section have a limit to the total weight it can support above it?
@Coolguy_2491
@Coolguy_2491 3 месяца назад
add more L E A F 🍃
@pedrovinicius3981
@pedrovinicius3981 4 месяца назад
Evolution of the environment and terrain as time passes is the next step for games, in fact, is it possible to create erosion scripts in real time? For example, when it rains a lot over a period of time, will erosion occur that creates waterfalls or something like that? This is one of the mechanic ideas I want to put into my project, I don't know if it's possible. Sorry for my bad english.
@GalLahat
@GalLahat 4 месяца назад
Real time erosion is definitely possible, but the speed of the erosion might change from player to player, but because it is a slow changing thing, I think its fine. I would write a shader and do a very low amount of iterations each frame and every frame take the output from the previous frame as an input. And I agree, evolution = happiness
@Jackhenrey
@Jackhenrey 3 месяца назад
You should add animals to consume the trees and animals to consume animals you know like ecosystem
@cgstudiosthebaconbro
@cgstudiosthebaconbro 4 месяца назад
I love evolution :D
@user-yo8hi9bq2z
@user-yo8hi9bq2z 4 месяца назад
please make a tutorial
@finalkill
@finalkill 3 месяца назад
That’s how god is feeling
@omanand1136
@omanand1136 3 месяца назад
in which software did you use for graphics unity or unreal? greate explanation 👍
@GalLahat
@GalLahat 3 месяца назад
Unity 😁
@omanand1136
@omanand1136 3 месяца назад
@@GalLahat can you make aa tutorial for new people like how can new people can get started and prerequisites
@benc0des
@benc0des 4 месяца назад
Great Video! i would recoomend looking at Sebastian League's channel, as this reminds me of some of his earlier videos. :p
@GalLahat
@GalLahat 4 месяца назад
This is the biggest compliment I’ve ever got.
@TimTheFantastic
@TimTheFantastic 4 месяца назад
I support.
@NickCombs
@NickCombs 3 месяца назад
Are the trees spending energy to produce the seeds? Is that energy divided up amongst the seed's attributes?
@GalLahat
@GalLahat 3 месяца назад
Yeah, ist equivalent to the amount of energy it takes to make a leaf, and the initial log gets the energy from the seed
@NickCombs
@NickCombs 3 месяца назад
@@GalLahat Very cool :)
@oricat101
@oricat101 3 месяца назад
@seanclarencesalipong7936
@seanclarencesalipong7936 3 месяца назад
Maybe could use this for game development.
@domf0602
@domf0602 3 месяца назад
You could also try using the leaves as a factor for energy and not just sunlight the more leaves or even larger leaves the more chance to grow and see diverse species and chance of extinction for some not doing as well
@GalLahat
@GalLahat 3 месяца назад
🤔
@reggie-hi2ym
@reggie-hi2ym 4 месяца назад
This video is very nice but i feel like you should improve the video design a bit, maybe try practicing the script of your video a bit
@zix2421
@zix2421 2 месяца назад
Cool, can I see the code?
@xxepicshadowgamerxxx
@xxepicshadowgamerxxx 21 день назад
i think im addicted to these videos 😭
@estebfr
@estebfr 3 месяца назад
Gg
@SC-RGX7
@SC-RGX7 3 месяца назад
Release the code lol. It could be fun playing with it.
@mramogus1032
@mramogus1032 4 месяца назад
Will you remember me when you get famous?
@GalLahat
@GalLahat 4 месяца назад
We’ll see 😶
@PhenixArcher
@PhenixArcher 2 месяца назад
I have a challenge I would like to pose to you. Could you make a dirt simulation? Like a "tiny" area, say 3 meters by 3 meters where the bottom meter is dirt. I have seen meat tearing simulations in real time so why can't we make realistic dirt? Hell ive seen minecraft block physics animations with better dirt than any game ive ever played. If you're interested let me know. Discord: hadies_alchemist
@galalon2
@galalon2 3 месяца назад
אחלה סרטון! כיף לראות סרטוני סימולציה ואבולוציה כחול לבן! זורק בקטנה הערות בונות למקרה שאכפת לך: 1. הזכרת את Sebastian Laugue, אחד הדברים היותר נחמדים בסרטונים שלו זה שהוא מסביר את מה שהוא עשה מספיק בפרטים כדי שתרגיש שתוכל לעשות את מה שהוא עשה בעצמך. מרגיש לי שאצלך ההסברים היו הרבה יותר בגבוה וזה קצת פחות קוסם. סתם לדוגמא הייתי שמח להבין איך דאגת לזה שהעצים לא מתנגשים אחד בשני. 2. נראה שהיה יכול להיות הרבה יותר מגניב אם היית חוקר יותר בפירוט למה המדדים שהצגת משתנים כמו שהם משתנים, זה היה חלק קצת קצר. ממליץ על Primer כערוץ לדוגמא. 3. ואחרון חביב: אחי - קצת קשה עם המבטא :) כל הביקורות בונות בלבד ואני חושב שעשית עבודה מדהימה, אני מנוי ומחכה בקוצר רוח לסרטונים הבאים. שיהיה בהצלחה!
@user-ij2wv7hh2c
@user-ij2wv7hh2c 3 месяца назад
bro, dont chenge volume of music when u talk
@simonmonce778
@simonmonce778 4 месяца назад
Try writing a script before recording voice. This way video will have more structure and be more engaging.
@GalLahat
@GalLahat 4 месяца назад
Thanks for the feedback! I'll think about it.
@Mr_Happy_Face
@Mr_Happy_Face 4 месяца назад
@@GalLahat I think the current style is perfectly fibe
@hansdietrich83
@hansdietrich83 3 месяца назад
I strongly disagree. This was perfect, even better than many scripted videos
@vhay7652
@vhay7652 3 месяца назад
It seems good as is to me!
@YouTubeAccount-vz2hy
@YouTubeAccount-vz2hy 2 месяца назад
I dont agree with the criticism
@ZoranRavic
@ZoranRavic 2 месяца назад
Audio is in one word: Terrible. You've set it up to auto-increse music volume while you are not speaking, but you often make short breaks between words which causes the music to kick in for a split second. You could have easily avoided this by manualy increasing the music volume when needed. Also the mic pop is very annoying. You could have easily gotten rid of it using a tool like Audacity. It might seem like a small issues to you, but I literally can't watch the video because the sound is so annoying. Too bad. The video idea seemed interesting.
@nabilnymansour
@nabilnymansour 4 месяца назад
This is cool
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