I will NEVER get over the fact that the "Water Cooled Miners' Outfit" doesn't have Thermal resistance. Did they just throw on random stats and didn't even TRY to be thematic?
They're setting a bad trend for players/consumers, but it's a brilliant move for them. People are paying a premium price for an unfinished game, might as well see how much you can milk from them with unfinished mods too. When people pay for these (reviewers included) it only further justifies them doing it. It's simple economics, supply and demand. As long as there's a demand it will continue.
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
Man. I remember how excited everyone was for paid mods. Thinking that mod authors would be able to create larger dlc sized mods with the support of Bethesda. Instead the paid mods ended up delaying the free dlc sized mods 😅 Remind me to donate to the Fallout London team
These are microtransactions sold by Bethesda. There is no modding here. Mods don't cost money and they certainly aren't sold on the game's official store.
@@Azwrath25 Hahaha, of course we have paid mods, since 2011 in old Skyrim, but now Bethesda just made a partner with the modders for take a amount of this money too haha
@@Pablo_Frk most if not all paid mods done by individuals of the independent modding community were pretty much grifts which most of the community have largely avoided... They exist, but you know to avoid them and people don't really talk about or think about those mods/modders when it comes to the general discussion of modding games.
The biggest issue I have is that if you are not connected to Bethesda Servers (at all times), the game will disable your mods after every game restart. Basically, if you lose your internet connection for whatever reason, you keep the content but it is turned off. You can re-enable it offline, but when you restart the game to reload the data, they are all magically disabled again.
I dislike how we need wifi to play this games mods or the game. Skyrim was amazing because you didn’t need wifi even fallout 4 you didn’t need it after you download the mods.
It’s in everyone’s best interest if we wait a year before buying anything, because right now, 99% of paid mods are scams, and after a year it will be more like 80%
@@MinosML It's not a scam for him, but it still hurts players in the long run. Every purchase of "paid mods", regardless of who makes that purchase proves demand for their product. As long as there's demand for it, they'll keep making subpar product; basic economics. The only way things will ever get better is if they lose money on putting out garbage.
@@ANGRYWOLVERINE2060-ft2nc I built a new PC to run Phantom Liberty and reinstalled Starfield just for me to never finish the game. 😮💨 I'm more disappointed than anything. Whatever this is just is icing on the cake.
@@young5395 Someone was talking about Sean Murray of Hello games and how they buckled down and saved their game NoMan's Sky. In fact they are going to release a reinvention if it and that looks amazing.. Verses Bethesda who doesn't believe there is anything wrong with Starfield. It's us fans .We don't understand game development. Until Bethesda admits they made mistakes with Starfield they will never be able to make the progress they need to improve the game in any meaningful way.
Yo, that usp isn't using custom animations. That's just the 1911 animations from the base game. Edit: Yeah none of these weapons have custom animations. And these people are selling these mods?
@@TheA53ford I get modders want to pay the bills doing what they love, but if you're adding new weapons and charging for it you need to have all new everything imo
Custom animations aren't possible right now but I do want to update it later on with new animations. Did free stuff for years with very little in terms of income, I don't think it's unreasonable to want to live a bit more comfortably and I feel like I set the expected price point for weapons pretty low, it's basically the price of a can of coke and you keep it forever.
Next Bethesda full prize release. ______ Buy title for 11 bucks. Buy Menu for 25 bucks Buy intro for 59,99 Sorry I was a big Bethesda fan but with Stardield it's even worse as 76 and I know what 76 has to offer and what it's cost.
So you forgot just how shitty Creation Club was for Fallout 4 huh? Yeah none of this is a surprise. Bethesda wants Starfield to become their own Roblox. Where they host it and the fans make mods for it and sell them via the marketplace, netting the platform a nice hefty % off every sale for doing absolutely nothing.
Not defending the actual practice but the main difference here is that people still play fallout 4 since it isn't a complete mess like starfield and the cc mods there actually can add a lot to the gameplay especially if you're primarily a builder, playstation players can not use mods with external assets so the cc mods are literally the closest they'll get to actual mods
Our original intent for StarSim was to use an early access model, as we only had 2 weeks to work on the currently released version. However, our intended day-one patch took around 3 weeks to go live after being submitted, so we are now only going to push Creations and any further updates in a fleshed-out state in the future. We are working on a very large update that will include mining lasers, gas mining, 3D maps for ships, and a way to serve yields, among other features.
Wasn't the goal of Creation Club to bring us curated mods from modders (and for them to be paid directly) but tested for any issues with the base game and approved by Bethesda? That promise is indeed dead in the water. At least if you download a mod on the Nexus and go support the modder and something broke at some point, you didn't "pay" for the mod, you just supported the modder.
@@TommyCrosby I mean the goal of Creation Club was to make money. With that system modders were paid upfront and then Bethesda made money when you bought the CC item. In this new system it’s a revenue split so when you buy modders get paid directly (along with BGS)
@@JuiceHead3Yes, but are they being paid more than a pittance? Is it actually 25%? And frankly, if this is the level of work we can expect from "professional modders," do they deserve our financial support? If they're working within a scummy corporate system, and that's the measuring bar that shapes their work, is it actually some moral win to support it? "Don't you WANT to support poor modders?" is weaponized rhetoric.
@@brandonquist8394 True, but it is what it is. It’s smarter just to not buy paid mods AT ALL till we see improvement but A, someone needs to buy them to check if they improve and B, not everybody is smart enough to understand that so it is what it is.
Bro, people have released unpaid overhaul mods that are better games than Starfield for FREE. How do unpaid randoms on the internet make a better story than corpo rats with literal millions?
Hey, hey! Hot take to assume a corpo wrote this story when they clearly outsourced it to a high school sophomore. "And at the universe's center you find...yourself! Oooo!"
Meanwhile back at the farm , Hello Games, No Man's Sky just released a MAJOR update annnndd NOT asking a dime for it. Doing it because they got PASSION for their game. Liethesda wants $7 A QUEST annnddd they'll have the NERVE to charge for their BROKEN "expansion"? Keep walkin Todd.
I HATE NG+. Worst part of the game. The main mission had too many boring fetch the artifact... take it to the temple, go get the next location... rinse and repeat about 20 times. Only a few of these have interesting locations or trigger events. The base building SUCKS too and I was not impressed with wandering the surface, the random locations, the procedural generated planets, the limited number of mineral and flora and fauna was also bad. I personally think it would have been best to restrict landings to hand made locations and get rid of all the random locations. Part of this is they put magazines in these random locations which is HORRIBLE. I almost want the scrap and resources to go away and just use money for most things. I also hate the research station that you need to unlock the crafting for the things you just dumped perk points into. It just added an annoying stage. It would have been better for them to put the time and effort into the main mission, side missions, NPCs, locations, and ship modals.
They need to release a fix for there own mods that are breaking the game, i hate having to unselect my entire mod list and then reselect it just to get the sound to work...but i mean what did i expect? A working product? 😂
Honestly none of the paid mods have appealed to me, the good thing is most mods are free and that often includes the better mods out right now. At least this isn’t the Minecraft Marketplace add-ons where nearly everything is paid.
Let me see; I paid $160 (aussie dollars) for the game, then bought an external SSD to go with it. Surely spending $150 on paid mods will make the game fun this time.
Yeah no surprise here, it's the same type of stuff that happened with Minecraft's Marketplace The problem with a paid mod platform is that people who mod because of passion get drowned out by people in it for profit. You end up with tonnes of visually flashy mods that are usually filled with bugs, lack compatibility, and often get very little long term support, all on a storefront that sucks because it's run by bethesda and not the community That's not to say I'm against supporting mod authors, there are absolutely mods I'd consider paying for, but once you end up with a modding community more incentivized by money rather than love of the game, you mostly end up with piles of uninspired slop
yeah idk. when something like FOLON is dropping for free, it really destroys any argument that these things HAVE to be paid mods. i think it's healthier for everyone to implement a donation feature instead of segregating mods into paid and unpaid packages
I think they are even worse then Official Paid DLC, with this stuff, there is no assurance that even said mod is going to work after an update. The mod might also be bugged/broken, you paid for it, and there is no way to refund it as far as I know. Just feels like a sketchy deal on top of it.
@FGazi-qf1hp Remember, Horse armor was one if the first microtransaction DLCs. That's exactly what these are, just calling it surprise mechanics instead.
BGS brainstorm on TESVI: "Hey, guys! What if we just built the environment and let the players and modders create the story and mechanics themselves? Think about all the freedom! Think about how much We'Re SaYiNg YeS tO tHe PlAyErS!"
The issue will always be the same. You lose everything each replay, and you still have to replay 10 times to max out your skills. So no matter the mod you have to do it all over again for that cool weapon each new game plus.
That's exactly why I stopped playing. If I can't carry on my equipment and my ship then why try to get that piece or building that ship? If I have to leave my house behind, all those mining bases I've spent hours building, then why build them? Or on the other hand, if I want to keep the things I've built or acquired, then why do the main history? The game has such potential, but they're making all the wrong decisions and managed to make a good game boring.
@JuiceHead3 same here, that's my issue with the game it's still fun. And has potential, it's just that 10 times replay to Max out your powers.. what was Todd thinking. It's a good game it's not 10 time replay good.
Honestly I am really glad that this video was made. Not enough people are talking about it to share what I think honestly needs to be said, and you put it perfectly. Its easy to just whine and say "of course theyre bad" but you went the step above, and said what I've truly felt too. These are all bethesda curated and QA'd and they allowed things to be published such as an NPC with no lip sync. Throwing knives that bounce off of surfaces rather than impale walls. A $4 ramen stand with nothing new added to it at all. And Healthy Beuwolf parts being somehow a real mod that Bethesda looked at and said "yeah, ship it". Its baffling. It doesn't feel like curated content all the time and it is a problem. Thanks for being a voice louder spoken then most about these issues.
The fact they have cheek to charge for somthing that is unfinished is just ludacris to me. If you wanna charge for a mod as least make sure its a completed mod. Not that id buy it regarless, slowly loosing more and more faith in bethesda. Sad times
Imagine the money they _COULD_ make if they sold stuff people actually wanted... ... That being SLIGHTLY sexier, (not lewd or graphic) cooler, form-fitting clothing and armour like what ZoNE79 includes in his clothing mods. ...Instead, all the women have these very androgenous bodies, like even trans people appreciate aesthetically pleasing characters, I don't understand why Bethesda decided to make their game objectively worse?
it would be one thing if paid mods had literally anything setting them apart from all the free mods, but that’s just straight up NOT the case! they’re not any more compatible, no better implemented, just as much potential for bugs, and they’re not any higher quality or offer anything that you wouldn’t expect from a free mod! it’s so baffling
When Bethesda pays a minimum, the work will gravitate toward a minimum as well. We see exactly that. This encourages me away from playing Starfield even more, not toward it.
@@maerunderemite yeah. I'm still waiting to pick it up. I was waiting for real dlc to come out like from fallout. But after seeing this it's not looking great.
@@JustinPivinski-cm2rh I hope you enjoy it more than I did. The first week or so was fun, though part of that experience was the expectation (and the desire) that I'd have fun. But after a time, certain peculiarities made it the first mainline BGS game that I bounced hard off of and haven't recovered from. I initially bounced off of Fallout 4, but u learned to enjoy it because the world is immersive. Starfield has an uncanny, inhuman quality that I find difficult to immerse myself in.
I feel like the noodle shop is definitely a reference to the one in diamond city run by takahashi. Still not worth the money but I guess its kinda cool if it is.
Bethesda has found a strange way lately of getting us to stop asking about the next Fallout or Elder Scrolls installments: by eroding any trust the consumer has for their company. I'm pretty sure most fans are dreading what they will do with these franchises.
If you had told me 10 years ago that Bethesda would erode my trust to the point that I'd be more skeptical than hopeful about TESVI, I doubt I'd have believed you.
Thanks for making this video to answer many questions about "Paid Mods" being worth it or NOT? For me, paying for Starfield is enough, paying for mods from Bethesda is a "NO WAY". Beta Testing of paid mods is ridicules. Now, paying for high quality individual mod makers, I'm in. Thanks, again for making this video.
Years ago, Bethesda and FromSoft were tied for my favorite studios. It's crazy how the gap has widened. I never thought my esteem for and confidence in BGS would drop so much. It's really heartbreaking because it means mourning a TESVI that could have been.
Stopped updating Skyrim and Fallout years ago at this point for stability/modding, I even tried getting back into Starfield to see even if the free/paid mods yet make the game worth re-playing, they are not. I don't think they every will be. Graphically some of the Star Wars mods look cool, but how long before most of those get DMCAed by Mickey Mouse is in question... Not a whole lot that actually fixed the "eh" main story or anything else yet, loading screens, so forth.
I actually wish there was a Bethesda-sanctioned channel on their Starfield Discord - or perhaps just a forum - that acts as a 'Mod Bounty' contracts board. People who want mods for specific content or features can post a contract to the board, people can read and upvote the mod requests that they like, and mod authors can then accept the contracts (which would help other mod authors know if others are already working on it and decide if they want to compete or look for something else). It would also feature additional criteria like how much the 'client' would be willing to pay for the mod, given all the criteria in the mod's description is delivered on. Basically democratize content by turning the work of modding into a fantasy world adventurer's guild equivalent.
I honestly forgot this game existed until seen this video pop up. I'm not trying to make a edgy joke or something, i genuinely forgot about it, and that makes me sad because it had so much potential. Especially coming from a company like Bethesda
I love how a few years ago people were like modders should be paid for there work because they made this amazing mods that keep the gam alive now it’s like that should be free or not worth the cost wow
I think people meant for modders that made great mods, like Elianora or the team behind Legacy of the Dragonborn, to get paid. Not these garbage mods that are evident quick cash grabs.
Paying 10% of the price of the base game to get one poorly-implemented asset leaves a bad taste in the mouth. If you think these mods are 'worth the cost' then you should agree to pay about a thousand dollars for the game itself.
@@Tautolonaut I’m talking about before paid mod and modding coming to console people were like modder deserve to be paid for there work for keeping Bethesda games alive. Also wasn’t there an early starfield mod that everyone wanted but had everyone up in arms because the modder wanted to be paid for there work?
I appreciate this video. I know I'm in the minority when I say I love Starfield. Definitely interested in some of the paid mods, but with no ratings or good previews in CC this is really helpful.
Modders getting paid in some official capacities with reviews is neat. The fun bucks that can only be preset gift card amounts brings the whole thing down. I also expect DLC-esque quality assurance for the money. User created or not this is DLC.
There are some great free mods from Radiclown that transform Starfield into a Star Wars esthetic. Freestar becomes rebels, UC becomes empire and the weapons are all swapped into recognizable warsy blasters.
The only paid mod i went for is the argos mining, which technically for me was free, as i got it with the free 1000 credits. Its fine but boring after a while, i was expecting to do cargo runs, actually go onto planets or asteriods to do mining with the cutter etc. Also no station interior. I have found the free mods to be far, far, far superior in almost everyway. I will be sticking to the free mods as well.
i dunno about pc, but on xbox a common fix for most mods not working properly is to quit starfield entirely upon any addition or change to the load order. restart the game and as long as you dont mess with the load order again, the mods should work properly ime
I wish Bethesda would fix the fucking game first, with its lackluster story that has a lot of plot holes or the awful writing or some stories not being fully completed or the outdated gameplay
But they won't because they think that stuff is good -- or good enough, which is functionally the same here. They thought this story was interesting enough to release, and it pains me.
Yea I don’t agree with you doing this. Especially because it’s the first time where the paid mods actually look bad off thumbnail alone. Unlucky but hey we not always going to agree on everything, guess that’s part of the fun
The lack of quality control is the single biggest issue. A paid mod should be something exceptional, such as Fallout London, or where it has required major bespoke work to add substantial functionality or quests. If it’s nothing but small tweaks, they belong in free / hobbyist mod lists, and it’s very inappropriate to try charging money for them imo.
These mods are things that should have been in the base game. Bethesda I am beyond disappointed in the direction you are going. You are the EA of single player games.
Yeah, I forgot this game even existed for a minute. I was busy setting up a new LO for a summer Fallout 4 run. EDIT: How does Robin drink through that helmet?
There is 100% no way you made a video about what I said about paid mods a few uploads back when you first mentioned it. Thank you for proving That I was right. (Paid mods were always going to fail) No one cares about the past as much as the present and right now Bethesda recently are dropping the ball.
the paid mods are not worth the money, none are, sorry mod makers but if your shilling out to Bethesda I automatically don't trust your content, I would rather donate to the free mods than trust Bethesda as a middle man this is proven by how all are buggy more than almost every free mod at that which is depressing, and then most are super low quality or reuse assets very very badly, and other are just thing free mods do and those free mods do it better, then other paid mods are just outright quality of life fixes or expansions on things that should be in the default game but have an extra price tag because shill/bethesda cutting out fixes for money -.-
for editing the appearance of other npcs, there’s a much better free mod on xbox. i believe its called NPC Enhancer Gun or something like that. it gives you one of those EM guns (novalight?) with special ammo and shooting any npc will open up the enhance menu allowing you the change basically everything about their physical appearance. i haven’t tried changing “body type” tho, im not sure what would happen