I hope you guys enjoy the video! I spent a lot of time and put a lot of love into it. Let me know if you have any pointers for me with the game going into the DLC :D Edit: here is part 2 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AUo7W6mJLRc.html
The Scrapper perk can be very nice for materials that are typically harder to find I always pick it up oh and make sure to bring Nick Valentine to Far Harbor especially if its your first time there
The red rocket outside of Cambridge has a sniper rifle on the roof. But it is a random enemy spawn location so gotta be careful of that. That’s where I get my sniper rifle every play through.
34:00 “I’ve heard people say the Deathclaws are scarier in the other games”. Aesthetically speaking, that’s a personal decision. Mechanically speaking, 4’s win by a mile. They bellow into the sky, stunning anything close and disabling traps. They lithely spring back and forth, sidestepping your shots. They like to grab you, lift you high, then bite your head off. If there’s a car nearby, they’ll pick it up and throw it at you. 3 and NV Deathclaws make a beeline to you. Then spam swipes or leaping attacks. They are a DPS check. The only reason I can imagine as to ywhy people say they’re scarier, is because 3 and NV put them in groups. 4’s are solitary.
They were scary in NV for the fact they ignored DT/DR. Whether you were in a suit of power armor or your skivies, they did the same amount of damage to you. NV however, did let you trivialize them by the time you hit 100 in your respective weapon choice.
One tip to get more ammo to use or sell is: grab the weapon that the enemy is using once you stealth is broken. The enemy will automatically load ammo into their guns. So, when you loot them all, you put the guns back, you will keep the bullets from the guns PLUS the ones on their person. In my survival runs, I make ammo caches all over the place, then use them as currency for big purchases, like Overseer's Guardian. I love that weapon as a sniper rifle!!!
Damn you, you make me want to play this game again. It's cool that you gave yourself parameters for this playthrough, the backpack in the 'Creation Club' comes in handy. I like your comedic quips throughout your run. Liked and Subbed.
I did this same exact thing when I played survival mode, but with a few variations. Can’t catch diseases from animals or die instantly when they don’t even see you :) (Plus it means you don’t have to carry around hundreds of heavy bullets). First off, pistols are basically useless when you have a rifle, so I didn’t waste my skill points in that until in the 80’s or 90’s, when they just became fun to use to switch things up a bit. Then, instead of putting all those points into perception, I put some points into strength and just relied on my actual aim because I find vats to be not so fun. Strength increases your carry weight which is so useful for survival, along with strong back which does the same thing. The only thing I would use vats for is melee, which I would use indoors or when things would get too close for sniping. Secondly, I couldn’t stand running all the way across the map for every little thing. I wish we could use the teleporters from Sturges later on in the game to have a means of fast travel to some locations, but since we can’t, I used a mod that adds in a motorcycle that requires the junk component oil. Oil is pretty expensive/hard to find compared to most junk, so it wasn’t a gimme to be able to fast travel. It had specific locations it could let you fast travel to just outside of cities, settlements, and just a few other locations (which you had to discover first). It also worked in the dlcs which actually was kind of nice to be able to go from nuka world straight to Acadia for example without multiple loading screens (or TONS of running…). It even had a sleeping bag, campfire, and storage you could use which made things way less tedious, but still immersive/enjoyable. Great mod. And then of course I had all my settlements which I spent a lot of time on. I had them all linked to the mechanists lair as a sort of central hub, and used it as a supply depot since you can’t really have settlers in there. It had like 20 custom robots that acted as supply lines, with eye bots instead of Brahmin (it was a cluster f*** in there without it. Supply lines stay at 50% happiness too so I didn’t want those unhappy twerps in my settlements. Along with other mods that added to the immersion (more settlement items [USO], place anywhere, no build limit, true storms, realistic blood, more weapons, etc.). You could literally do so many things with settlements with the mods I had that made it so fun to experiment with and I think I really had some awesome bases. I wish I had a channel to show them off lol I took/take a lot of pride in what I made. Playing the game this way seriously made me love this game SO much more and I think everyone should try it out this way or similarly if you want to have an immersive survival experience that isn’t so painful you want to punch a wall.
@@ItzJager I had 1 intelligence for the longest time and would sometimes let myself get thirsty to get dumber and have more idiot savant triggers. I had it trigger when I beat the main story final quest somehow and got like at least 5 levels at once lmao
Just watched the 100 days skyrim collector video and it has made me a huge fan of your content. I'm seeing the library is quite short but I look forward to the next few hours catching up on all of them
Everyone of my playthroughs are in survival I always make a b line for the Gunners on the bridge for that sweet sniper rife and don’t forget about that mini gun in Concord, sell all that ammo and the gun and you got good amount of caps, survival is the only way to play but adding hardcore mods to make it more challenging is the best way to experience the Fallout universe great video dude.
Made me want to do a survival playthrough again. Honestly I feel like survival is the way the game should be played having to walk place to place really gives you a new appreciation for the commonwealth. Definitely gonna have to do another playthrough.
I was playing on “normal” difficulty back when this game came out. And there was a glitch where I couldn’t fast travel at all. It started after I hit level 15 and I couldn’t fast travel after that. I had to walk throughout the whole game. And that play through I got up to 700 hours with all the dlc lol. So much walking 😭🤣 going back and fourth and I didn’t know you could combine the resources of the settlement until I was like level 60 but yeah alot of walking back and forth just to get the loot lol
With random encounter mods and exploration mods.. well I can't even finish the game... So much to explore.. playing currently with over 500 mods. Vanilla is lame over time. But I agree entirely.
I was really hoping you had done the DLC already so I could go straight there. I guess I'll just have to subscribe and turn on the bell notification to be notified about your future videos. Very entertaining! Great job
Btw I don’t know if it was survival reducing your carry weight that much. Carry weight as a stat I believe is based off your strength score so reducing that to 1 drastically lowers it!
The Minutemen are the only faction in Fallout 4 that can be considered legitimately heroic and actually care about protecting the Commonwealth, the rest are either self-serving anti-heroes (the Railroad & the Brotherhood) or villains (the Institute & the Brotherhood). Fun fact; there are a lot of _children_ on the Prydwen and you kill them all if you destroy it with the Minutemen. The game doesn't give you the option to spare them, unlike the civilians in the Institute who can be evacuated.
Im pretty sure the prdywen gets evacuated. After your bombardment they have Vertibirds ready to counter your attack im gonna assume they prepared for an attack from the Minutemen and they probably evacd or the squires joined the attack or they died who knows
@Jackalad620 The problem is that they never saw the attack coming, and nothing in the game suggests they tried. They claimed they were going to set up bases but apparently never did (since destroying the one ship almost wiped them out entirely), meaning there was nowhere to evac to. They start to see the Minutemen as a potential threat if they killed the Institute, but if they were going to evacuate them just because a threat existed, they likely would have kept them somewhere safe to begin with. Somewhere that isn't such an obvious and high-value target.
if they didnt notice the sole survivor scurrying around building artillery pieces all around the Prdywen then maybe just maybe they are just as bad as the pre war idiots who blew up the world and maybe they shouldnt be trusted with high value tech@@vegeta002
@@catboy7125 There is quite literally no way to commit the genocide of an entire group of people and _not_ be a villain. Especially when you don't distinguish between Institute agents (the ones who _are_ a legitimate threat) and harmless innocents who fled the Institute and just want to be left alone. A villain with good intentions is still a villain.
Yep, im subscribing! Thanks for making your videoes, it helps me relax when i try to sleep. I have serious sleeping problems due to weird nightmares but these videos and your voice really help me calm down! Thanks..
19 mins in “if you’re still watching I’m assuming you’re enjoying it” yep. Got me there. Didn’t even notice the time already this far in. Liked and subbed, good stuff.
Tbh working with each faction before the final choice has pros Institute you get unique weapons and fast travel- sort of BOS free power armour and vertivird taxi Railroad Ballistic weave (you NEED this trust me) Minutemen you get settlements and supplies
Still watching & hoping (at 1hr32min) that he figures out Perk Points can be used to buy Stats. Using Bobbleheads can get all stats over 10 if you buy them to 10 before. Also, either the Medicine perk or Wasteland magazine unlocks the recipes, but you can craft your 9wn meds like Antibiotics. Very useful in Survival.
I knew that you could buying stats with skill points. just picked stats at the start to fit all the perks I wanted haha. I picked one less actually to count the bobbleheads giving me a point :)
@@Tizzy1237 OK! You said you hadn't played much or at all, & I don't remember being able to do that in F3 (certainly not F:NV). It can be easy to miss.
@Oduunich the bobbleheads don't actively give you an extra perk point to work with. They give you a bonus which acts as a plus one special. Other wise, pretty solid advice
Fallout New Vegas has alot of branching oaths throughout the main game and DLC which I think would make for quite an interesting adventure. I’ve only played fallout 3 once including DLC and I had a lot of fun so would definitely recommend playing. Cant wait to see what you come up with in future content :)
I love this video, I'm doing a survival perma death run rn. Just some tips. If you are doing a low inteligence playthrough like what you where doing, if you get idiot sevant in luck you can level up really quickly
Surprised your content is so good despite only 5 videos. this must be a separate channel or you deleted previous videos, if not keep up the great videos. would always love to see part 2s of these videos like 200 days etc
I run a purified water racket in Sanctuary. I have multiple industrial water pumps running. Producing 230 (158) purified water in my workbench every 24 hrs. Good way to make those caps with little effort 💯
Just randomly played this and all only watched the first couple seconds and burst out laughing because iv done all the rules. Played fallout on survival difficulty and still playing same save. I don't use power armour and I only use single shot weapons to conserve ammo and have better accuracy. I'm also welsh from South wales 😂😂
Dogmeat is a good companion for stealth but I think he does still affect the lone wanderer perk, I mod the perk to be "while adventuring gain...." So it doesn't matter who I bring, it changes the name to something that makes more sense as well but I don't remember what it's changed to
@@JackHayven ah yeah you're right, I wanted to say that was the case but I couldn't remember for sure since I play with mine modded anyways, but yeah I do remember it's because originally he was supposed to take up his own slot so you could travel with him and a second companion but it got cut before release
Hey, loved the video! Just wanted to point out that on 1:12:00 ish, instead of putting away the sniper rifle that was better, you could take the modifications from it in a weapon workbench and put it on your main rifle :D
Missed this game so much gave it to one of my dads friend's kid and I just got it back after remembering and it being on sale in love with close to 50 hours in about a week and a half
I like your aproach and your editing style. Might try the same. So, how did you do, you captured everything and than used the cut function of the video editor to make shorter films and after that made the voiceover? I am curious on the thought process of such a video.
I remember watching an old anime as a kid... think it was Korean and called 'Goldwing'. You sound very similar to the doctor and father in that... no idea why I'm telling you but you made me think of Goldwing and I loved it.
One does not have to mess with the gunners to get a sniper rifle. There is a hardened sniper rifle on the roof of the red rocket that is located south of Lexington. Technically you can get there without a fight if you are careful.
Honestly, if you have high endurance and especially solar powered maxed out, it's usually faater to sprint across the map than wait for the vertibird to arrive and slowly make your way to where you're headed. If you have any armour that increase movement speed then it's even better.