14:13 Shadow Mul-t: "sorry Woolie, it seems the world around us is collapsing in on itself, though our meeting has been cut short just know that you were my best and only friend." *run ends*
1:46 = Seems that the Elder Lemurian's fireballs got turned into Mithrix's line attacks from phase 2 (3? I never know this dude's phases) Apparently the game didn't like multiple lemurians each summoning that effect five times.
2:21 anyone else notice how the donger shooty artillery guy perfectly threaded the needle with his phase blast, shooting the hollow of a chain link in the terrain? perfectly timed with the music, nonetheless
Ok ngl an Ascended Engi boss that summons and buffs robotic bosses is actually a cool as hell idea. Some mod with ultimate versions of the survivors as bosses normally would be cool.
Is this how this game feels to play as a new player? Especially with those pests shooting lunar missiles and engi having nukes and his turrets literally replaced by a heal.
I wouldn't say it's that bad, definitely difficult to learn but I think RoR does a really good job intuitively communicating mechanics. This is just... Well chaos haha
Robot on robot violence occurs, first robot kills the other in the blinding dessert of white ground and stone pillars. The second robot, a humble, floating turret as the first's enemy, dies to spawn a dark, mirrored version of the first. The first machine feels confused, after it's victory. It's surroundings darken, as it's understanding of the short life it's had, crumbles, and a slight fear emerges, a sort of anxity, as it is left alone with their doppelganger, born from the death of one of their own kin, stuck to roam the ever darkening landscape, as if the light that was once so blinding, is snuffed out in moments.
LOL! This practically makes RoR2 a new game, like some other item and character mods. The amount of different DLCs they could make money from, but they don't. Makes me think about making a mod of my own... like, what would make a good mod? Adding some NPCs? Talking Characters? Cutscene mods that explain more story depth?
I once encountered a bug with the safer spaces that made it proc about every ⅕ of a second. Not sure why but it was funny. Went away after leaving the stage tho, sadly