If Willbender made the list, why didn't Virtuoso, which while not a serious healer can pump out way more healing (almost by accident) than a Willbender?.. Now I'm not a healer, so I could be making a stupid mistake in my assumption here, it's just I knocked about on an Open World Cele Vituoso for a wee bit, and it threw out some half decent healing just as part of doing its thing. Like I think it's easier than a Willbender also :)
I would say an offensive dps runthrough next and then consider which of those classes provide complementary boons/utility to 'cover' the weaknesses of some of the healers mentioned. For example, qdps herald can cover stability at x dps loss with dwarf making it a solid pairing with any other alac heal that sucks on stability (scourge and mech for instance).
“Every single healer here, are healers that can do the job. If youre in a group with any of these people and they know what they’re doing, you can clear 95% of the content in the game.” The most relevant and important comment in this video
I love that preface, because you know people take these kinds of information as argument points to exclude players (WHO ARE SUPPORTING THEM BY THE WAY) because they (for whatever reason) see it as sub optimal
Revive power it's Druid/Tempest, then Scourge in my books. Glyph of Stars revive is much quicker than what Scourges do and can carry where the wells revive simply is too slow. Also it is on a 48s CD, not 1 minute. You can cast it pre-emptively to even rezz yourself (lets say a tear took your aegis at deimos). GoS is the most broken skill in the game. Staff tempest has 2x geyser (water3 Range+16s CD and trait 20s CD), Signet of Water AoE rezz (20s CD too), Glyph of Renewal (Basically Signet of Undeath) and Rebound which basically is an instant revive.
I agree that the tricks possible with tempest are massive!! Nonetheless transfusion is still stronger on pugs. To be able to pull out 5 people from puddles instantly! is just too good in regards to rez power Search and rescue can do it too or also the glyph of renewal in air - but only 1 person But gor has a 90 second cd so its very flexible but if used up? Things become difficult during that time Scourge can transfuse every 15 seconds - without alac which you will give yourself then Those 3 are the ones which can pull people out of s*** which is amazing carry potential And all 3 are very good! Just wanted to clarify the pull out specifics 😊
@@Cross_111 I mean there's exactly 1 encounter where this is really useful and only with a very bad group. And it only works if all the other people press F too or it often is too slow. On every other encounter, where the party is more split and people go down all alone (running away with poison at Mattias/Sloth etc) or even need to save yourself and others from insta death mechanics (bad timing at MO CM, shield fail at CA) I'd rather have the tempest toolkit with double geyser and rebound.
@@dfg12382 nope there are many encounters where people can relax in puddles ^^ Dhuum, Mathias, vale guardian if the pizza phase starts, Sloth poisons, sabatha with her wall, QtP fire circles or in CM fire paths, XJJ puddles and the list goes on and on... And the scourge range is 600 around himself which is huge Additionally if your group is good then its better to tackle a healer which does not focus more on pug carry but increasing the potential of the whole group like with HFB or Heal Chrono If you pug, you will need to rez continuously - if you want or not And as I said before - all these options are viable and you are free to do what you want 😁 But scourge is the better rez machine and pulling people out ir bad spots in comparison The others can do it too of course - but not as good and as regularly 15 seconds is quite mad
I'm maining heal herald in fracs and raids/strikes and disclaimer: I don't consider myself being a super computer. I manage just fine. Once you learn the basics you will never really think of energy that much - simply because swapping legends becomes a key part of your rotation - swapping legends brings a 10sec 20% outgoing healing buff so you want to be swapping off CD anyways. Ventari brings a lot of stability if you spam your ulti skill on top of condi cleanse and a ton of healing so ventari in my mind is pretty much about spamming that single skill. In herald stance you just alternate the facets, ideally keeping prot up all the time and swinging between swiftness and fury facets. It's not that hard once you get it. You can even afford to not keep 6 pips of upkeep all the time for quickness just for the fact how easy it is to generate in both stances. You can also use the prebuff tactic where you open up with regen+fury+swiftness facet and crank that up on allies for easier start rotations when fight begins. I'd say it's easier to play than firebrand, honestly. A lot of times I get compliments for healing and saving stray players with my ventari tablet, which is an extremely powerful thing because you can control it even if you're knocked down/disabled. Really cool stuff to play with. As to targeting the tablet - it's not half as bad as it looks once you figure out that you can move tablet mid cast too - just cast a skill you want and direct the tablet towards the player. Hits much more reliably than for example warrior staff 3 which takes ages to arrive to location with a small radius and many times by the time you get there people (especially pugs) will just dodge out and you will heal nothing. Edit: Oh and another thing - save your weapon skills for when you're in herald stance in case of on demand healing. Exception being shield 4 for aegis spam for pre-emptive protection. Use facet of nature constantly. Preferably herald stance for extending boons.
Which one do you find better for fractal cms, healbrand or herald? I usually do old cms as dps and it's always a firebrand carrying the team. Just curious if heal herald is good for fractal cms..
@@Casual_Lucas so here's the thing. Firebrand is an amazing class. The amount of aegis and stab it can provide on top of quickness and ranged heal is among the best in the game and can easily help the group skip certain boss mechanics, allowing for a faster clear. Saying that though, its strength is also its weakness - the boons a FB gives have a short radius and especially mantras feel extremely bad because the AOE is a small cone shape - this means that you need a very good group that knows how to stack properly. If you can have that FB will feel amazing and will elevate the group. One upside of FB, similarly to a Herald is also the following: While people favoring low intensity build usually say FB are high APM because every skill only gives a couple seconds of a specific boon - this is actually better in my book as opposed to large boon time applications with large CDs for one simple reason - fights with boon strip. It's very easy to reapply boons with a FB or Herald while a warrior for example suffers when a boon strip takes swiftness away and your warhorn skill4 is on a CD. It's more debilitating to the group but it's easier to play. Now to herald : Herald has a higher healing output to a FB. It is also the tankiest of the healers. Meaning, it can compensate for a lower aegis application with raw healing. Ventari tablet is one of the most amazing tools for healing once you get a grip of it because you can float it around in a decent range and still heal people for massive amounts, cleanse, apply stab etc. You can do this while ressing too which means you can easily heal the group and ressing another guy. It's no scourge though, that's for sure (in terms of ressing). Important note: Mukluk criticizes the tablet for a clunky boon application because it takes a while before the tablet explodes and applies stab or heals - what he missed though is that you can pre-cast the skills and use the tablet reposition skill on spam to follow the person/group you want to apply stab/heals/condi cleanse to. This is especially important to learn if you really want to have a fluid ventari gameplay. I don't mean it in a condescending manner though - just constructive criticism to help fellow heralds out. It can provide aegis, can cleanse condis pretty decently well, perma quickness/prot/fury/swiftness/regen/25might and here's the deal - has great stability on demand. Wait, a herald has great stab on demand? Yes. Although of course it's not as easy as it is on a FB but with knowledge of the fight and its mechanics, you simply switch to ventari and break the tablet, which will apply a very good heal, condi cleanse and stab at the same time - a solid 3x stab for 10 seconds if you run 100% boon duration - very easy to do as well. You don't even need a sigil of concentration. This essentially means that you can provide enough stab duration with enough stacks to fully offset the CD of glint stance and exactly by the time the stab runs out, you can already swap to ventari and pulse even more stab. This way it is possible to actually nearly perma mantain 3 stacks of stability which is something not many classes (if any) can actually do. In raids/strikes where boon coverage is already fullfiled, you can drop glint stance and go ventari/jalis and literally perma maintain a large stack of stab - while still providing perma quickness - but that's pure overkill. On top of that, you can double stack stab if stab is all you need (energy cost) which will in turn give you 6 stacks of stab for 10 seconds - that's a lot of stab. You will never run out of stab if a team stacks and you rotate legends correctly. On top of that if the need arises Herald can tank extremely well - because of salvation trait "resilient spirit". That gives 339 barrier per active boon, stacking up to 5 times, every 3 seconds - since it is extremely easy to keep 5 boons up all the time, this essentially translates into a 1.5kish heal every 3 seconds, just from existing, on top of a very powerful version of regen, buffed by herald trait "Elder's Respite". Add relic of the flock on top of that for extra heal and barrier + ventari and infuse light heal from glint stance and you basically cannot die even if you stand in a 1 hit zone (as long as you have infuse light active). So as you can see, the situation is similar to FB - you need to know the encounters but honestly you will have an easier time with a heal herald, especially if you're dealing with a pug group. That's where Herald really shines because it is immensely easier to keep the group going as opposed to a FB. All those boons mean nothing if your mantra only hits one guy because they aren't stacked properly. All the while when Herald is easily applying all essential boons permanently in a 600 radius. The main thing a Herald is missing though is a group stun break. Meaning if you don't know the encounter in advance and the stun happens when you didn't manage to apply stab - you will have to wait the stun out. Good thing is that you can swap to ventari and still operate and heal with the tablet even if you are still being stunned. That's a big wall of text, I'll stop here lol. In conclusion yes, you definitely can do CM fracs with a Herald, very much so and in a pretty relaxed and easy fashion if you know the mechanics.
@@blastmanutz7798 wow ty for all the info. Honestly muk should pin this comment lol I appreciate your explanation and it makes me want to keep learning herald and do endgame content with it. Thxx! :D
Thank you Muk for this. I really appreciate the perspective from your standpoint. Especially from someone who PUG's then having a static group. The only down side is that this eventually get dated with balance patches as time goes on but for now it works. Plus better then a tier list.
Healbrand got to be the most fun i had healing in a game. you have pretty much everything to your disposition and it feel like the old days of playing Monk in Guild wars I
Just dipping my toes into support - starting with boon DPS, but this was such a great series to understand what's going on from the healer's point of view. Loved this. please do more!
STABILITY: scrapper by default runs stab on function gyro as well and you can run elixir B for even more. so you have 3 ranged sources of stab with multiple stacks each. you will never need more than that. specter has stab on shroud 5 with 16s cd which you never need to use in your rota and you have well of bounty on top. if you lean into it with earth traitline and staff on tempest, you can have very high stability output, but at the cost of uptime of some other boons, especially you lose your boon extension. REVIVE CAP: scrapper actually can take elixir R whose toolbelt skill is also an aoe revive, so it's quite good if you desire it. tempest with staff and normal+lesser geysir is really nice, but obviously it's not as great as a scg or druid. specter has shadow refuge which is an aoe revive field. it's not great, but better than nothing. RANGE: i would say druid and specter are quite good because they can give a LOT of their boons at like 900 range if you give up boon uptime on yourself. CC: my biggest complaint, druid cc with double mace, storm spirit and glyph of equality has WAY more cc than even a chrono on a much shorter cd. i can literally do 12k cc in a single sammy run with my group doing normal cc. renegade with darkrazor has an instant cast 600 ranged aoe cc button (which is on a 12s cd, so infinitely better than moa) which herald doesn't have, so it's definitely more than herald. scrapper can take personal battering ram for being top of the cc table in any normal group, but even without you have double cc with sb 5 twice and blast gyro plus you can put lightning fields for others to leap in for daze finishers. firebrand can take sanc and even hammer of wisdom if necessary, so you can do quite a lot if necessary. other than that i can't find any problem with these lists. you make a lot of good points. i would like to add one column with skill ceiling or performance in high-level groups: you would definitely want a druid, herald, chrono or scrapper in the current meta. scg is good, but limited in it's tools and output. meanwhile you wouldn't want a heal renegade, untamed or willbender in your group
Cc wise, specter is the best cc character for support, so much in fact Its a pain in certain encounters to bring since is doing cc all the time, should be at least second in that classification, since it has: Basilisk venom Well of gloom The 3 and 5 of shadow shroud Pistol off hand head shot (quick) The steal gives slow The 3 of specter dagger gives chilling Well of silence Shadowfall Spike trap ( can be prepared) Can paralyzed a target with certain traits every single time he is poisoning the target The share venom that paralyzed. Now if you mean how quick can deliver all this then it's true, is not that fast, only head shot and basilisk venom.
For flex slots..while heralds don't have individual flex utilities, they flex swap a legend based on the fight [dwarf/centaur/demon]. It's only really in issue if you need 2 of choices (mostly stab/bubble)
Also that the biggest heals and cleanses you have comes from centaur. So if you bring dwarf instead in order to get mondo stab then you kneecap your AOE healing and condition removal. And if you go demon to... I actually haven't played revenant enough to know exactly what the demon does, but I seem to remember it having one of those cheerful "grab all conditions from allies and rub them all over yourself" abilities, something that applies short duration resistance, and a heal that heals you for more depending on how many conditions you have on you? Does the elite even do anything useful for a healer, I seem to recall it just being a pulsing condi field thingy, I guess it drains enough energy to proc quickness?
I hardly ever use demon outside specific content. It mainly gives group resistance, and mass amounts of boon rip. (For example: it's very nice for dealing with avatars of gluttony in convergences)
@@chrisgoal only time ive ever taken demon stance was against vg, cus youre healing is enough there without vent, so having the boonrip for blue guardian is nice but only if literally no-one else has any
11:20 Re: Hitting the F1 key constantly. Allow me to introduce my friend the small dense weight. Fishing line weights, small paper weights, or a hunky bolt. Anything that sits nicely on your key. It now lives on your F1 key. Your tendons are saved! Note: Some keyboards have different repeat rates for held keys, you can usually turn it down if it’s repeating so fast you find it disruptive. Just google your KB model and “change held key behavior.”
So I have been playing mirage for a while now and I can with confidence say, with staff staff you can be a very capable off healer, or even focused healer but never for more than 4 other people and there is a really high requirement for stacking to maintain your boons. You can consistently pop out both regen through ambush or mirrage and stability through shatter, resolution from skills and even a good amount of aegis from false oasis on a 10s cd with alacrity but it's rough to focus on healing while maintaining alacrity stacks on the party as mirage. You strongest tools for healing is staff 5 and false oasis, both of these things are stationary small well style zones, both of these have short windows of applying boons. Rifle is (was) used in pvp a lot for the 5th ability tp but the evade is a flame thrower that gives vigor, rifle is inconsistent though but I've used it on claw of Jormag a lot in smaller groups. Chaos armour is amazing for snapshots, but it's so hard to use at the right time. You have a decent invulnerability window for yourself but that's not really healing and rakes away a lot of your AoE boon application. In general viper staff staff mirage dps is just significantly better and more fun and still provides a lot of boons to the party with almost no investment in healing at all.
at the same time where Firebrand was so dominant in fractals, druid was as dominant in Raids. 10 man Might, Fury, Prot and Heals were insane, especially when all other boons were covered by BoonDps (RRs and QuickFirebrands).
on the dps rankings, I think that scourge and healbrand should be mentioned. I am by no means an expert with either as a dps class, but while doing full healing (but not tank) I can usually hit 5-6k dps on heal alac scourge and pretty dead on 5 on heal quickbrand, both in real fights (not on the golem).
With some setup you can heal on Quick Deadeye. You give boons and have ways to heal. You will be missing Aegis, Stability and Protection 🎉 but it can do the job 😅 basically worse specter.
As an Untamed Support I had a commander in strikes think I was a DPS that was just doing low damage because they never saw an untamed healer and then in a convergence I kept the rat alive by myself. Untamed Support would be my go to if not for the stupid snot cloud.
As a druid player I can confirm allies somehow die the moment you leave celestial. I don't know how, I don't know how they know. But they do. Half of the group just waits for you to press F5 to stand in EVERYTHING.
Did you try signet of courage with the willbender to boost your healing a little? Wouldve liked to know if that made any difference on the content youve tried with the willbender. Edit: i really like the idea of this chart and you explaining everything. That makes it really easier for me to make decisions. Keep it up 😁👌
For Chrono in "caught in the wrong moments" column you were probably thinking of weapon swap locking you out of situationally useful cooldowns, something might come up you want to block with shield or heal through more effectively with rifle.
I was really interested in the potential for heal specter and had even cobbled together some ritualist gear for my thief a while back, but Gw2 healers have rarely had to actually target their allies to heal, so it feels much more awkward compared to just spamming an aoe... I'll still give it a shot, but my favourites atm remain Druid and Tempest. :) 👍
There is a faster way for bladesworn to swap to staff: F1. After you Dragon Slash, you simply swap to staff with F1, since F2 is the slash, and F1 is the gunsaber. And at absolute worst, F1 has a...... maybe 2 secs cooldown? So you can swap quickly with bladesworn, if you remember that you can weapon swap with F1 as well as regular swap with whatever button you use for it. Also, chrono can use Illusion of Life to help ress, but you only have 15 secs to kill someone to fully revive a person, and in a boss fight, you may not have an enemy that you can kill that quickly for a full ress.
As one of the few specter mains in-game, I will say I agree on heal herald being more complicated to learn than heal specter XD IMHO, heal specter may be clunky at the beginning, but once you get used to how it works, you'll begin to understand the 'rhythm'...of healing with specter, if that makes sense lol. Herald on the other hand... Oh god, imagine having to balance between cooldowns AND upkeep?! AND also ally targeting with the scepter main hand? Heal specter is a lot easier XD
Hope you try FB again. (Guardian is my main since the first beta, so take what I say with a grain of salt) but FB just feels so good with support. It's the ultimate multitool. If there's a problem, the FB has an app for that. There's never a situation I ever felt like I didn't have an answer for it.
40:10 Shoutout to darkrazor's daring on renegade. 12 sec cd skill that does 600 AoE breakbar damage. I often solo cc the wyvern at Qadim using darkrazors daring (600 BB), Staff 5 (up to 1350 BB) and ventari elite (300BB). 3 skills doing about 2250 AoE BB in about 1 second. Cooldown on all of this is only 20 seconds cause of staff 5. Don't think any other class beats that.
I've been interested in trying out a healer build for years, but know I likely wouldn't be able to keep up with it. I have brain fog, so remembering skill rotations, let alone knowing when to switch weapons, is a struggle for me. I main Reaper because I can basically just smash my way through most problems.
Anet really advertised Specter as a Thief spec that would finally be a support. I wish they followed through but poor thing has been forgotten so far. Holding out hope it gets some love in future balance patches.
That one time I put Glyph of the Stars on five different downed players during Dhuum and we went on to succeed with no deaths could possibly be my most enjoyable time playing GW2. I carried hard that day 😂 You can do it from across most boss arenas, people don't even know why they're suddenly alive most of the time 😅
The "caught in the wrong mode" list could also include the engineers as much as it does chrono :P The main reason why I never liked playing heal mech was because the kits would just mess me up, and I'd try to use weapon skill thinking I was out of a kit when I wasn't. Even died to those few times. I main HAT (now swapping to chrono) so bunch of skills and changing skill bar is no issue to me, its just the way you swap between them. Also when playing HAT, I often kinda skip water during my rotation, if I know regen should be enough for everyone, just so I can go back to it whenever I need. (also I use air overloads quite often, especially at the start of the fight to stack plenty of alac quickly so that if I get interrupted it doesn't drop alac)
I think you're selling willmender's CC short a bit. You have sanctuary, willbender elite, hammer 4, bane signet, and heel crack all available since no utilities are required to give alac.
25:40 I play tempest healer and I switch to water only when its needed to avoid situation where its on cooldown and I must heal party :P 32:49 Chrono has Ilusion of life which can revive too if revived player kill a foe (like downstate 3 (??) on warrior) 42:00 I personally think ele has lot of CC too.
This was a fun video for sure! Loved hearing your thoughts, it sounds like your against the unga bunga, but next tier list for your fav dps builds :) come the muk on 🤞
One of specter's wells (and engi shortbow, the one that's specter themed) are also the exact same size and shape as Deimos oils. Ask me and my group how we know
Heal Cata is shockingly effective when you play it right, but it is also shockingly easy to meme yourself and your group. Heal cata actually does more healing than tempest as the empowered empowerment increase your healing power by up to 10%, but it doesn't have stab at all and it's aegis is part of the rotation so you don't have aegis on demand. The main issue with heal catalyst is generating energy. If it wasn't for the way catalyst generates energy, heal cata would actually see play as ice-bow heal cata can pump some series heals. I have healed bone skinner on catalyst before, not because I wanted to, but because I couldn't find a quick-heal for the group. I did it, it worked, and I hope to never have to do it again. Unless you have mained ele and catalyst for a while, I would 100% recommend you not try heal catalyst.
Man, I will still say, Specter support was the most fun I had as a support BEFORE they removed the siphon revive. It was such an amazingly fun mechanic. Now it just feels mediocre.
Tempest may only have the one aegis, but arcane shield and rebound can are decent shield substitute. If I need to 'aegis' the group arcane shield is especially nice cause its much harder to strip by say something like Deimos tears :)
You forgot that firebrand has the Protective Reviver trait that can make you revive allies faster, on top of the signet res. Also Sanctuary does 1050 cc with the trait.
It's never going to work the way you hope while the concentration stat is in the game. It is far more effective for the group when the one guy stacking concentration is the guy providing all the boons. That's just how it is. I hate it too.
I would argue that mechanist is more difficult than druid, mainly because of how pet AI is making your mech go to a random place around the boss when you command it to attack it, instead of the closest route to be able to actually hit it xD
Regarding Stability, I disagree. With Chrono I can upkeep permanent stability on my group just built into my rotation. With Firebrand this would be difficult to juggle around and I would have to deliberately prioritize keeping stability up permanently over keeping my group alive. Chrono is without doubt the best at giving stability
Personally, when I'm not the healer, I'm most happy to see a scourge, and better yet, two scourges. None shall pass away on a scourge's watch, or at least things need to get quite bad before someone does.
I never really understood the hype as far as firebrand healing goes. When I meet a firebrand, they usually provide a shit tone of boons but they are not as good at healing as the other builds. Maybe it has something to do with the learning difficulty of it but I see firebrand more as a boons support then a healer. I'd say firebrand thrives in experienced groups that don't make as many mistakes.
Heal herald is so close to being great. They literally just need one trait that removes the cooldown on legend swap while nerfing energy a bit and it would be competitive. As it is, not being able to be in the stance you need to be to handle the mechanic thats about to happen feels extremely bad for a support.
ive been using quick heal zerker for some time and it can kinda heal carry if people dont get one shot or insta melted (like boneskinner) i just wish it had more stab T-T
Willbender is way better with mace+shield for aegis/projectiles or mace+sword for condi cleanse btw! Direct heal output from willbender is very high on low cd's, utility is mediocre, condi cleanse is on the low side, boons are very easy and require no intensity.
i hate how herald has to burn energy to output quickness. It feels so bad to burn all your energy in dragon just spamming things "because", and then switch to ventari and put a bubble up in a fight with no projectiles just to burn your energy for quickness uptime. And i agree the scepter is awful. Renegade used to give 10 man alacrity so it had a unique powerful thing that was worth the tradeoffs. They took that away in the name of homogenization and now its meh.
I know I'll be targeted because of this: i'm not having fun playing Elementalist here. I hate with capital H the pressure it has been imposed onto the Elementalist going thru all the elements to make a sustained damage. FFS why can I just play the way I want it? Why does it has to be so effing competitive and stressful? This is why I left the game a for like 2 years because if you couldn't make 40K sustained damage MEASURED with ArcDPS you were either called out or kicked. I found joy playing Mechanist because I could be anything so easily: from healer, to power dps, condi dps, healer alac, power alac dps, condi alac dps since i returned, and that's what kept me in. The posibilities for every class except the Elementalist. This is the only game where I won't play mage.
Would have been good to have a disclaimer that this isn't necessarily accurate for WvW. I play heal Vindi sometimes in WvW and it's still very viable. Probably wouldnt use it anywhere else except casual open world. It's super fun but lacks boons compared to Herald.
Am i mistaking or is there no heal vindicator build? dont they have the blue fraction abilitys and ventary as well as the trailine in vindicator that heals? maybe its because they dont give alac or quick idk i dont play that xDbut a healer in the end.
Is it pretty much down to the Alac or Quickness issue. That's what the "Meta" wants from it's boon support healers. I am thinking about looking at vindicator more closely just cos I have a full set of Harrier gear for my herald.
It's the same with soulbeast, dragonhunter, spellbreaker, and even holosmith. They all have interesting healing tools that have been left by the wayside because they don't have meta boons.
Yeah, i find it also idiotic that you as a heal have to do so much and bring so much while the majority of dps dont even bring damage to the group which increases the difficulty and when you ask people to bring buffs they cant because they arent support. Most time those that say this, arent dps either when arcdps is correct. The longer something take the more errors can happen which results in deaths which then takes even longer. There are some classes and weapons that are helpful like Herald or Engi Hammer with boons. I have mained Mesmer. But i also like HScg and untamed heal. Hscg is easier then Chrono but untamed is for me harder then Hscg and Chrono because of the timing of unleash and weapon swap when you dont pay attention or your clicking doesnt get through you waste a charge for quickness and a hugh heal. Herald was ruined for me with having uptime to gain quickness which was my main before the balance patch. I was never good with Firebrand (i sucked hard), Willbender heal is more to my liking dont like the sprint mechanic. The whole engi healing (Mecha, Scapper) is for me to much finger work - the whole kit usage annoyed me. I tried specter out of curiosity its nice but an effect overload from hell of doom and the whole target swap, set a target before battle swap between enemies and your targeted ally is so annoying. Never tried warrior as heal, but maybe i willl. I like unique classes, the specter is too unique for me^^ I hope they remove the effect overload of specter and untamed staff and give untamed a thought through option for stability. For hscg i am ok with the sand path. 1 stab is enough, but just a bit faster^^. I have also the feeling that the more rezz you have the more people love to stay inside damage feels or just dont evade. The boneskinner is prime example for this. With my chrono i dont rezz, but i give aegis thrice which saved many times people that dont evade. Played now the last few days the untamed with no stab just pure heal and you see how many people just expect you to outheal their own lazyness like standing in fire fields, not evading death mechanics or standing before the boss when they use hugh damage skills like dagdas whirlwind. With my chrono or hscg it doesnt matter, you can outheal, outbarrier or reflect it. As an Untamed you have only reflect with staff and pet and your pet is sometimes not were it is supposed to be.
An additional note on Necromancer's Spectral Grasp. It shoots out 5 projectiles that chill enemies and pull them to you. While you are fighting an enemy with a large hitbox, such as Sloth or Samarog, if you have good positioning you can place yourself within their hitbox and get multiple/ all of the projectiles to hit a single target for a very large burst of CC
in regards to the healers you didn't try: heal mirage is just a worse heal chrono, but you can find an example of it as a heal kite on ht cm. heal cata on the other hand is amazing at giving literally 99% of its boons at range, so you can kite very easily on it, but compared to tempest you have barely any healing. you really depend on running frost bow, water elemental and signet of water. but if you have a low pressure fight or one where you want your healer to kite, it's actually quite good
Oh hey, my friend used to do the Heal Cata with the same setup. Though I remember him doing heal just fine on Boneskinner. Didnt think it would be so unpopular that you cant find a guide for it haha
For the Heal Mirage example I saw the same thing for Heal Quick Deadeye where the only example of it was in HTCM. So yes there are 2 different healer roles for every class. Just some of them are better than their counterpart lol.
The downside with heal mirage is that there is no relic to complement the play style. With the Manipulation trait and Defender relic, i can pump out near infinite Aegis on heal chrono. Using a similar setup on heal mirage, the near infinite rifle ambushes is kinda wasted unless there's a new relic that can convert the over heal into barrier
for heal catalyst, can also use arcane wave over frostbow now with karakosa relic. scepter/wh and never felt like I had a lack of healing when I needed it.
@@wcocytus you have two main problem as cata , either you play staff and you will heal just fine but your energy fill up is gonna be scuffed hard (staff has no big multihit ability) or you play whatever/warhorn and there you gonna lack healing but have full energy all the time.