I was Tendies. Founding the Third Path forces you to exile, no choice. Big sad moment especially not knowing I had TWO make disappears coming my way before turn 6. Then, I hesitated on Jace bc another Glyph (or case activation) + Get Lost was game over (with an untapped land), unless I threw down Tempest Hart to chump. But as CGB says…make ‘em have it. Great game CGB. Thrilled to make the video after watching your videos daily for the past 2 yrs.
yea , whenever dan releases a video i quickly play a deck that counters it because i know all the n00b plebs are crafting and playing it thinking its god gift in ranked, ez mythic😂😂
This deck seems like an absolute nightmare to pilot. I’m not convinced every play you make in this video was correct, but there was good rationale behind everything. It’s an aggro deck that you really need to think about. I like it.
@@pietapizza1 good compared to what? Most of the meta is aggro. Midrange is pretty much the natural predator of control, and ramp gets clowned by control from the time walking on two legs became a trend.
@@MetalHevYou've got it wrong--- traditionally midrange loses to control, which loses to aggro, which loses to midrange. Right now Temporary Lockdown gives control a strong out vs aggro, so its very popular.
Hahahaha I felt that in my soul when the opponent played the cavern . Instant scoop in my book to especially when you have 2 counters in hand.😅 I have definitely been there.
That combo deck is so absurdly hard to beat with a creature deck unless you play mono red. I genuinely hate it because I'd love to play literally ANY other aggro without red in it and that one deck just plows you so hard.
Are you talking about the squirming emergence deck? I don’t think playing red is the issue, it’s a cheeky BO1 thing and also a lot of variance with what they mill and such.
@@yoyoguy1st yeah just the whole reenact the crime, squirm, and the big collect evidence cast everything in your deck guy. The only time I beat that deck is if I have tons of counter spells, a graveyard hate deck, or I get absurdly stupidly lucky. But I'd say I've lost to it probably over ten times and only beat it like three. It just feels bad to play against with the decks I like to play because it's like the combo version of mono red, either they kill you on turn three or four or you win.
As a mostly aggro player I can say with confidence that Cavern of Souls is one of the worst cards they added to Standard in a while. It's too much of a middle finger to counterspell decks.
@JordTheeNord without it though, control would be the only playable deck. I mean look now, aggro is basically dead in Bo3 without it, domain wouldn't exist as it does now. We hate the meta but when it's between having control and aggro instead of control only I'm choosing both instead of just control.
Cavern of Souls is AIDS because of the exceptionally low opportunity cost. It’s just all the other very strong cards in Standard that keep it in check. The creature I really didn’t wanna have countered is already under Deep-Cavern Bat anyway. 😑
Founding ALWAYS exiles an instant or sorcery on chapter 3, it's not a may ability. Good tech is if you have proliferates, getting them to chapter 3 when they don't have the open mana.
Some loser on timeless keeps remaking all your decks lol, i will watch a video and then be surprised how many copy cats there are. Gladly they all lost but 1. also i noticed you had the 2 rare lands and one common land and 3 creatures combo which is MTG Arena helping you win the first match
Not vibing with the emperor here. I'd probably run more coats. Also might as well run get lost. It's aggro. You're not going to have access to your counter often enough. Get lost gives you at more reliable interaction.
Cut dusk, cut warden, cut wandering emp, cut schooner, steel seraph can be cut to an uncommon artifact that does the same thing but only 3 times. Put in fading hope, more case, the other turn into artifact enchant 4/4 draw 2 discard 1, throw in the artifact that gets bigger whenever you play noncreature spells since it flies and hits hard. Now you have a deck that is cheaper and better.
Good shout on the Levitating Statue - tried Mightstone's Animation but it's only the Alchemy version that draws 2/discards 1 - normal version is a bit inferior and found it wasn't worth the 4 mana investment. Found Schooner and Warden were still helpful to make use of the tokens and cheap creatures early-game. Fun deck to play.
Case of the Ransacked Lab is one of my favourite cases, and it's stupid fun and over the top in a Dimir shell; though I will say sometimes there is such a thing as drawing too much lol.