Dragon's Dogma 2 is one of the most highly anticipated Open World RPGs of the year, how did the game shape, and does it live up to the hype? Let's find out in my 60 hours review
Important update! Post-release Capcom added a bunch of MTX to the game. This along with some serious performance issues and crashing for many users changes things quite a bit. Here's the update video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zaT78J4c-cY.html
so this is why you were trying to reason the absurd microtransactions on th newest video.. you wasted 60h in this shit and now no1 will care about it :D please stop uploading content from this cancerous company, they thing gamers are stupit and you seem to give them quite the argument..
@sidewaysfcs0718 turns out the MTX details where in an email with PDFs of Review Material. I never read those (for any review) as typically it’s full of pointless tips and spoilers. Whenever I get review codes I use the key, download the game, ignore the pages of ‘guides’ and info they send, and just play the game. Although after this fiasco I plan to read them in the future. Because fuck what a mess.
haha facts. i watched a few videos where they are in the middle of a fire someones is shoot and im like damn how did they live.. Also im excited to play this game as a balance from HD2 because i can just explore and get sidetracked, not in a Vietnam like bombardment.
while it IS a thing that many RU-vidrs need to work on, that's just because the person who actually put the final video together was not going to look around for every example, especially specific ones. Its not lying like the fanboys will say, its understandable "lazyness".
One thing I don't see many people talking about is the spell casting mechanics of the game. Playing as a mage or especially a sorcerer in the first game was the most satisfying spellcaster gameplay I'd ever experienced at the time. This goes into the point of no universal block or dodge for all vocations. When playing as a spellcaster, you have your unique abilities, and not being suitable for close combat make those vocations identities further stronger.
thw mage/sorcerer class has always drawed me in in every rpg that offers it that i have played, and in this game its seems like one of the most uniques takes on this class, do you recommend i start it in this game as well?
Thank you. I can't understand people who play "sword and SORCERY" games and don't do anything with magic. I understand this is why there are different classes... For different types of people. But why do so many reviewers and let's players just go straight for flailing a sword around and nothing else. How can he not mention the magic system of DRAGONS MUTHAFUKIN DOGMA, of all games 🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️🤦🏿♂️
@@JJLYKESWeaklings rely on arcane that they learn in books. We are warriors. To crush your enemies, see them driven before you, and to hear the lamentations of their women is all we need.
@@johngone1nonly while you flail around the fields of combat, I shall lay waste with meteors, tornadoes, earthquakes, and lightning until all understand my supremacy and no enemies are left standing. Or I'll combine blade and sorcery with Mystic Spearhand lol.
The most important change from DDDA is the vocation stats changes. In the 1st one let's say you wanted to make a strong build of magick archer, you had to play with another class till level 200 (sorc) so you would maximise damage. In this one the stats are tied to each vocation, meaning you could try and play every vocation available (to get the augments too) and not mess up anything on your build since stats would change automatically according to level and vocation.
@@megamarkread it is not true, he is talking shit. The vast majority of stats come from your gear. Fact is, there is absolutely no reason to min max stat allocation. proof? you can kill the most difficult boss in the game by attacking under 10 seconds flat with the worst stat-allocation possible and minmaxing wouldnt noticeably change that. there is min/maxing as is a thing in every game, but dragons dogma community is filled with obnoxious ocd-kids thinking it has any meaning in content, which it doesn't, and you are better off not listening to them since it dosent serve any purpose and will only ruin your gameplay.
@@FireHamMin-Maxing does help the damage. If you have done the game several times surely you would wanna min/max at some point? I would rather do a min/max build right now than play dragon's dogma 2 with it's crashes, fps drops and floaty controls, and sometimes the character feels more drunk than in red dead redemption 2.
I have been excitedly waiting for this one and was hoping you would cover it. Your vids have always been very informative and I enjoy watching them. Giving facts and not completely trashing a game for what ever it is doing wrong. This is how all impressions and reviews should be done. Bravo Sir and I hope to see your pawn in my travels.
I have a feeling it’s going to be exactly what I want it to be. First game wasn’t for everyone, this one won’t be either - but being someone who absolutely loved the first game, this is just that game pushed to 11 and I’m down
This is exactly how I feel - I know so few friends that enjoyed the first game but are hyped for this one and I've had to temper their expectations. I always felt like DD was an old-school RPG brought into modern day gaming.
@@moosegamer8189 thats what made it so good, its high fantasy but grounded at the same time. i was hoping for better A.I but it is what it is, other aspects make up for it
Just a note Augments are Vocation agnostic any augments you unlock on another vocation can be used on any vocation going forward. So you can really man max
Honestly, this game sounds exactly like what I was hoping for. There are so many Soulsborne-inspired games out there that if I wanted to play any flavor of that type of game, it already exists - like, Outward (survival souls), Lies of P (steampunk souls), Ashen (cozy coop souls), Hollow Knight (Metroidvania souls) or the soon-to-launch No Rest for the Wicked (topdown ARPG souls). Dragon's Dogma has always had its own unique flavor - the class identities are really well-defined, and no class can do everything (hence why teamwork is a central part of the game). Sprinting to dodge and good positioning has always been a means to skill expression in DD1. As long as we can swap between these classes somewhat freely like in the first game, then it's going to be a blast. My biggest critique of the first game was the lack of civilization - there were only 2 towns, Gran Soren and Cassardis, so the roleplaying part of the game was really narrow. There were really limited side quests or immersive interactions outside of the main quest. If they have kept the amazing combat for DD1, but added a wider world and more places to see, people to talk to and better roleplaying elements, then I am extremely hype for DD2. Also - the lack of fast travel is also amazing, especially when coupled with good immersive events on the road. Really like the idea of the ox cart system and the "caravan attack" events. I hope that the performance / optimization can be improved. The inventory and pawn chatter aspects sound like they have similar limitations as the first game. If it ends up being a divisive launch, it may over time get bumped up to cult-classic status, like the first game.
IF the open world is very full and lively the fast travel thing is not an issue for me. That hinges on whether the open world actually lives up to that
This is an incredibly well articulated response. I came here to say much the same thing but you've not only saved me the trouble of doing so, you've done it in a rather eloquent manner. Some of his 'gripes' about the game - are absolutely by design and I wouldn't want them any other way. Enjoy the game when it releases, my fellow man of culture.
Wow really appreciate your review, it's the first one i see actually mentioning stuff like the narrow pathing and the tendrils in the water which both make me definitely mad as i prefer less restricted exploration. Thanks a lot!
Damn, I liked the first one enough to consider buying the sequel, but I can't stand going through the same amount of what felt like filler content while running around the same railroaded roads. I hoped for a lot more QOL features to be implemented, or even having a map that felt more organic to explore, yet it doesn't seem to be the case from all the reviews I saw lol
@@edwinleskin3112 doesn't he say that dungeons with different and cool concepts are rare, like the sphinx one? I might just be wrong tho, I'd be happy to, but from what I've heard and seen so far it seems like exploring is very straight forward and going off path isn't rewarding often enough.
I modded in infinite carry weight, no stamina drain outside of combat and infinite portcrystals and ferrystones. Without these it would indeed be tedious. It's literally a DD1 remake with a bigger map, almost everything is the same but I can't stop playing it, it's great.
thank you for this. i was debating whether to buy the game at launch, or wait for it. now, I guest I would wait for it to get fixed or improved first. it is a very expensive game for me so your video really helped in my decision making.
@@alp9378 I played DD1, haven't played DD2 but everyone pretty much agrees on DD2 being a refined version of DD1 wich is pretty noticeable watching any gameplay
OMG I used to watch your Overwatch update videos YEEARSS ago like, regularly! I am so happy to see you still making videos, I got so excited to recognize you
I think in one of the videos I saw that it's the same as DD1: use a Wakestone or reload the Autosave or reload the Checkpoint Save. Like the first game there is one save file with both saves. You can also manual save - but the next Autosave will overwrite it. Enter the Rift or sleeping at an Inn creates a new Checkpoint Save which also overwrites the Autosave. Someone please correct me if I'm wrong
After 65 hours of game-time this is my goty. So many things to do and see and combat is amazing. Im already on NG+ and i have enough portcrystals(5) and ferrystones to traverse the map and make my own fast travel system. Love this game already and I can see myself leveling up my character for years to come
- People sitting down to watch a 30-minute review that's based on a 60-hour playthrough of a game they haven't played yet: This is fine. - Same people when a tutorial-grade story spoiler is revealed: OMG IT'S SPOILED! WE NEED A WARNING LABEL!
Ya, it's not even "tutorial-grade' spoilers... it's literally JUST the tutorial. I don't mention anything story related past the first 5 minutes of the game. So yeah, I too am surprised by the response.
I understand why people are like this because its me. Force did NOT have to show the tutorial. It still doesnt make sense why he even did. It seems like it was a "good" start to the review but very unnecessary.
@@Capper_Bra It’s obviously just a difference of opinions but if you think showing parts of the tutorial constitutes a spoiler then I don’t know why you’d even click on this video.
Does anyone know if the game continues the same stat progression system where each vocation had a specific stat growth array? I never liked this system as in the end it meant I couldn't play my favourite classes most of the time because of their terrible stat growths.
One thing Force: when talking about performance could you please share what framerate and resolution you're trying to run the game at? When talking about your FPS was it dropping below 60 or below 120? Were you playing at 1080 or 1440? I'm fine with locking the game at 60 FPS because I don't have a 120 monitor yet, but for others 120 FPS is super important. Great review over all but a few more details of this nature would be very helpful.
Its interesting this game really seems a remake more than a sequel.looking forward to getting it tomorrow but are there many new monsters compared to the first? Everything ive seen so far are the exact same enemies.
This might contextualize how the combat feels if you've never played Dragon's Dogma before: it feels a lot like Monster Hunter, especially against the larger monsters. Attacking is more careful & considered to avoid taking damage & there isn't as much emphasis on dodging/blocking/parrying. Vocations act like weapon choices in MH which define your playstyle/move set & the pawns replace palicos with personalities & vocations defining their roles assisting you. If you like MH, you'll probably like DD2.
Mh is okay. Dragons Dogma combat is BETTER. Not sure what people talking about here, it definitely doesn't feel the same way to me. Mhw feels like the monster and I are just throwing attacks around one another hoping big aoe hits someone.
This game has a good baseline foundation for some much better DLC content to upgrade the overall mechanics. Added story content would then give the game what it is now lacking. A God of War story approach is all this game needs to rise to the top.
Crazy how many people on steam don't know this. "there should be no microtransactions just like the first game." it's clear 90% of them didn't play it.
i think the problem with DD2 (and DD1) isn't the game itself per se. It's that the game design is inherently divisive, you'll either love it or hate it. Hence the fluctuating scores.
I wouldn’t say it’s the problem. It’s intentionally designed not to hold your hand. The world wasn’t made for the player, but exists without you in mind. It goes against most of the conventional gameplay designs we have become accustomed to. Some will find that very refreshing, and others will prefer the more guided approach we see in most games. Kotaku wrote a really great, detailed review that I think summarizes the mentality of this game perfectly. I’d read it and see if that gets you excited, otherwise it may not be for you. Which is fine.
I'm really enjoying it and while the mtx aren't a big issue, I did find myself in a certain faraway city with no port crystal, no portable crystal to put down and nowhere to buy one either. Stuff like this seems intentional and after spending hours getting somewhere that far away it sucks not having a way to get back without investing another few hours to the journey. The other potentially huge issue is a certain gameplay feature that can leave you with an entite town or city full of dead NPCs if you aren't careful or aware of it. If this happens to you you can essentially ruin your save as farming the materials (if there are even enough in the game) to revive everyone would be a mammoth task. Technically there is an item you can obtain to revive the town, or so I hear, but a finding it naturally is going to be difficult and expecting players to look up a guide is not a good gameplay mechanic. It doesn't help that one of the primary means of avoiding this is sometimes prevented by worn armor. Removing the armour from pawns returns the item to their masters so you can't put it back on again either. And to rub salt in the wound when this happens the game autosaves as well, so you can't even return to a back-up. Terrible system with terrible implementation. Lastly, why the hell does thus game only have one character save? If you want to do a new game you have to manually delete your character via the console menu. So you can't experience a fresh game while keeping your NG+ whatever character. There is absolutely no reason for this and it's another awful decision. Ultimately I'm just highlighting things not included in this video. This game has been an absolute joy to play and this video does a great job explaining why, I have not been so thoroughly immersed in some time.
Don't forget that you have one save file, you can't create a new character using DD2's menu, and there are a TON of release QOL Micro Transactions (which include character editing). There's a reason the release is listed as Mostly Negative / Mixed.
that sucks. i was afraid of it being too much like the original. while the original had many great ideas, some things in it were just downright boring and completely tiresome to get through.
bro, there's a reason why the 1st one is claimed to be "one of the greatest rpg's of all time" ... by the vocal MINORITY. if it WAS one of the greatest, it wouldn't be considered a niche title that went under the radar for over a decade. It's kind of like the witcher. Most people were crying about the witcher 2 being too hard (i loved witcher 2) and so they didnt even beat it or even like it. but then the 3rd one is announced and all of a sudden it had fanboys screaming from the rooftops talking about how it's going to be great when in reality most of them didnt even play the 2nd. thankfully witcher 3 was even better than 2. dragons dogma dark arisen was nowhere near the quality of witcher 2 much less 3. so when people were hyping dragons dogma and reports were coming in saying its much like the 1st game, i already knew it wasn't going to blow people away like people were claiming it would...@@trollingisasport
Performance is horrible and the game keeps crashing while attempting to adjust settings etc. Ohh well. Refunding it and playing it again when they've fixed the performance issues.
Why dont u jist wait until they fix performace? Thats litterally the next thing they are going to do. No real need for a refund if ur likely going to re buy the game if they fix something.
@@anthonym840 Money talks. I think everyone whom have experienced these issues with DD2 should refund to tell Capcom and all these other greedy companies that this simply is not acceptable.
@@vbauserdeluxe A complaint also talks and it usually talks first.. I think u sound abit petty. I mean ur more than welcome to do what u want. But that dosent mean everyone shpuld do what ur going to do. Especially if they are aware of the issues, and plan to fix it. Whats with u people? Its impossible that something is going to release to perfection. That almost never happens. In every game theres always some issue that maybe dosent show up in testing or bugs and overall issues that happen at a release state. Not always the companies fault when releasing projects to platforms.
@@anthonym840sounds like a pansy comment and mental output, I reckon they’re a lot of different mirror reflections of his he about this game in life. Just enjoy the game, I’m actually starting to like it, after realising how different yet so unique and enjoyable.
Why did they just redo the goddamn chimera, ogre, cyclops again… anyone whos played the first is 200% tired of those after having fought like 50 of each
The one thing that just sort of clicked watching this is that, at least early on, people all seem to be having the same experience. The thief-like character igniting his blades before swinging as the sword-and-board character slowly walks around and the mage-like character shoots a flamethrower spell. I know some of the information that got out was that there isn’t as much customization as the first game. I tried but was unable to get into the first game, and that attempt was very recent, so I guess this is just more of the same essentially. I want to play a game for hundreds of hours because I enjoy it that much, not because it forces you to do so.
The vocation system is the best and worst part of this franchise. More and deeper combos would alleviate these problems but it's just sad to see that combat wasn't given a big upgrade.
I just want to know if we will be getting a DD2 version of Bitter Black Isle! It'd be so cool if it supported 4-player co-op in an endlessly repeatable dungeon mode, perhaps with RNG tilesets this time around!
And this is why I've stopped pre-ordering. This sounds like a game I would enjoy, but I will wait to buy until I see if they put out any optimization/bug fix patches at a reasonable rate
Never seen so many people upset over seeing early gameplay in a 60-hour, 30 min long review. That's like jumping in front of a car and being upset that it hit you
Lost me at "blocked paths" and "can't go in the water". I'm just too much of an open world sandbox guy. Still really looking forward to Crimson Desert. Wayward Realms is going to Kickstarter, so that's... happening...
It's still a very large open world I doubt most people will be disappointed when exploring but ya I'm definitely looking forward to wayward realms. Kind of crazy we have a remake of dragon's dogma and now we're getting a remake of Daggerfall and Bethesda isn't there to screw it up. The loading screen simulator starfield.
So the only problem I'm seeing is we don't get a Eternal Farriestone. Well we just have to wait for the DLC then. But I remember my first time in Gran Sorinen so its not gonna be any different.
You haven't spoken about saving the game. How does it work? Do you need to save manually everytime you move along the game? If you die, do you respawn back to your last game saved? Thanks
I believe same as the first game: there is a save file with 2 saves in it. 1. A Checkpoint Save happens when you sleep at an Inn or enter the Rift (Pawn recruiting area). You can revert to this at any time. 2. An auto-save it does when you enter an area or complete a quest. You can also do this save manually. And revert to this at any time also. If you die you can use a Wakestone or load either of the Saves. I was fine with this strategy. Before starting a major quest I created a new checkpoint save. During the quest I did a manual Save after each battle.
The trailer doesn't mention anything about an imposter on the throne and getting thrown in a work camp in the first 5 minutes. It's quite literally a spoiler.
@@snaplemouton You are what you are complaining about too. If anyone was in the comments before watching the video you also just "spoiled" it. If you want a 0% chance of getting spoiled don't watch a review, If you need to know more about the game watch a specifically labeled no spoiler review and don't read comments.
@@-Utopia- The norm is for the reviewer to spoiler alert their video, not the for the viewer to search for videos that say they are spoiler free. And miss me with that gotcha crap.
@@snaplemouton Maybe you shouldn't expect the norm from everyone then. Just move on if you are upset about a "spoiler" which is just a convenient way to spin the character creator in. It's really not a big deal
I’ve seen many say that they couldn’t get into DD1, but for some reason, DD2 is absolutely hitting for them. So, it may be worth a shot. Could wait for a sale though.
@@MicDubTV But this is why demo's can be so important. Sometimes reviews aren't enough. Most of the times i need to play it myself. Seeing someone else play it doesn't give me these feelings i when i play it myself.
Crazy how I’ve been telling everyone this game would be a poorly optimized mess on consoles and PCs since November. Everyone told me I was a hater and kept coping as newer information confirming what I said would leak as we got closer to release. Performance is absolute trash, and it’s your fault, the clowns who kept coping and preordering games instead of not buying anything until they have a finished product
Smart content creator. Extends screen-time by combining a summary of the game’s story, a tutorial scattered while transitioning from the two, then phases that actually shed light on the title - pros/cons of the game (the actual review).
i have a decent rig like really decent and i only crashed once so far and fps is stayimg at 60 plus even in vernworth, i will sometimes see a fluctuation in how it goes from higher to lower fps really quick but overall i havent had any performance issues
Sooo, this is just Dragon's Dogma 1, but new. I don't see much difference/improvement between the two games. Was really hoping the UI would be better, the inventory in DD1 was abysmal to manage
Fair review, beyond the modern take on "game doesn't tell me what to do" or "game forces me to manage my inventory and I can't fast travel everywhere". Fair.
those are not modern takes at all, people have complained about those things for decades. I will be waiting for carry weight mods, some of the most popular kinds of mods to have exer existed, since the beginning of gaming mods.
I hate to say, i gotta look at a playthrough once it comes out. Not the whole game just the first few hours, my time is limited but a gamer through and through. I cant get a game if it doesnt fit my schedule unfortunately.
The comments section malding over 5 minutes of tutorial spoilers in a game that could easily be 200+ hours is the state of our society lmao. If you care so much about spoilers then dont watch a review about a game. Especially a sequel that is so heavily similar to the first. Nothing said wasnt already known from press releases and trailers, and i guarantee will not have truly spoiled anything Not to mention half of you complaining will die to a pack of wolves 5 times then uninstall out of rage anyway