In this video I go over the basics of the ICRPG system and what is included in the Master Edition, as well as giving my thoughts on who it is for and what value is there.
I just got the Master Edition yesterday (haven't even had a chance to take the plastic off) and it looks really promising! 🙂 Unfortunately none of the shops here in Australia have the deck. I do wish they included some kind of code in the book to get a digital verison of the cards to print out but I'm sure it's on drivethru rpg or something 🙂 EDIT: Just saw your notation 😆
I really suggest the cards if for nothing else just to add some randomness to your GM toolkit. Their advantage over story cubes or an emulator is pretty significant in that you leave them on the table and the players have a visual connection to what is happening. The more senses engaged, the better you can hook them in! Thanks for watching!
ICRPG is a fantastic system! I love all the loot tables. If looking for a very low prep RPG, I recommend 'Beyond the Wall and other adventures'. A really great fantasy system that uses a B/X set of rules, Playbooks to create your PCs, and Scenario Packs to randomly generate adventures on the fly.
@@booksbricksandboards783 I've used my own card resource decks for my rpgs since the early 90s. Every GM should have index cards and dry erase boards in their gm kits.
ICRPG is a great book. No matter what system youre using, your game improves a lot by reading ICRPG and Dungeon World. Also, where are those minis from? =]
Impact Miniatures Shopify store. The guy running the business is super nice and very accommodating. I would highly recommend going whole hog and buying a bucket of minis from him!
@@iurydantas4787 Welcome, and just in case you were wondering, I did not get any compensation for endorsing him... I have actually sent him a paycheck or two for all the stuff I picked up!
The character sheet actually came with the Master Edition PDF I believe. Either that or I downloaded it from the company website. They have landscape and portrait versions.
There are many great things about this game but I would not say it’s “low prep”. The loot tables made me stop running it, being far too annoying to navigate. The DIY is TOO much. Those bits aside, the core system is very fast and fun.
I would have to say we have a difference of opinion there. As for the loot tables, you can roll those at the table as the players find things (or just choose what they find). The low prep value is in the fact you can easily improvise most of the crunch at the table, because mechanically it is all pretty straightforward. My opinion is likely different because I am old and started playing during a more rulings over rules era. I guess this reflects that. Glad you enjoy the game!
@@booksbricksandboards783, don’t get me wrong, it’s a great game with a ton of awesome ideas. It’s simply that the friction points it has run counter to my style. Where it shines it REALLY shines, though.
When you ran it, did you roll for loot, or pre-select it? Besides loot, were there any other particular snags that you hit? I'm hoping to start running this system soon(it will be my first hands-on experience with TTRPGs!) and I'm wondering what pitfalls to look out for.