We sometimes do that cause we've already got 3 of them so we allow the last one to escape because we are friendly hunters, but in the rank match hunter will never do that =)) while they can kick your ass, they will kick as much as possible and they will show no mercy for anyone or anything 😅
@@beelainn Yea. I have a main and a few other replacement mains to play just in case the team combo doesn't fit with my main or according to the strategy
Someone having this conversation and recognizing that lower tier hunters and survivors have a place in it as well?? I was starting to think it would never happen.
@@bunnytea5962 She was , the first version of bloody queen released was insanely op , and probably the most broken hunter ever released (and am a hunter and a bloody queen main) , she was too fast , too strong and incounterable , now the actual bloody queen , is an ok tier hunter , and that's why we call her Tie queen !
this is the video that all the idv community should watch, the community is so divided and the developers are often blamed and while they are sometimes responsable of it, we must consider that we probably won't do anything better than them. We all hate netease for something but they need to be respected like all companies cause they take the time to change characters that are asked by the community plus fixing the bugs and glitches, it's honestly amazing that they update weekly this game
I think to be fair you might be giving netease a bit too much credit there. Lets not talk about balancing of hunters and survivors but about something much more fundamental: the ping issue. It’s something that has been brought up on several occasions but nothing has been done. Netease themselves dont even address comments related to that(and i know that’s because they address concerns from china where such ping issues dont exist but the fact that the questions only come from china when the other servers have been providing feedback themselves already shows something is off). It’s one thing if they were to at least assure us that something is being done about it and that they need more time, but they dont even say anything about the issue at all. All they do is add more skins and other things which pretty much make the gameplay experience even more laggy for some phones. Even if we were to talk about balancing, we have to admit that some of their reasons behind nerfing some people are a bit unacceptable too
@@Downxos it's a hell circle in my opinion because it's costly to buy a new server and to maintain it... And if they make a new server but no one play in that server you will have a longer matchmaking even if you have a green ping... (My country need 4-6 season to fix ping in my country [Indonesia] because in early season (1-3) I need to use VPN to find the nearest server)
It's seems that Netease doesn't do the bare minimum on balancing, broken hit boxes, Unbearable chipper rush (which could be reduced with very simple and non-chaotic solutions) and rank leveling Which is one of the most broken and pointless things in the game, playing against a team (or a Hunter) That he is 3 levels above you (this happens a lot) is not fair at all, these things can be easily balanced
Honestly Identity V needs this kind of Video format, just because the way it educates me reminded me of watching DBD videos. I love them, and im sure people loves them too
I think the devs should be focuse of balance the game and fix sever and this kind of stuff and dont spend sooo much time in Useless things like tonns of skins wich no one really need...
Yeah this game is very f2p friendly just play at least 2-3 weeks you can buy one survivor/ hunter if you buy a 3 dices subscription every month (only 1 dollar) you can buy every survivor in a few months and stop the subscription
In other games, it took the developers at least 4 years or 3 to revamp some characters. So in my opinion, old survivors and hunters deserve a revamp and a buff. It would be exciting to see them in the meta if they were revamped. Edit: the four first characters in the game like gardener, theif, lawyer and doctor with hell ember, smiley face, ripper and gamekeeper deserves them the most
I feel like it would be a (pretty much impossible but better) idea to do buffs per tier. Like if netease would divide everything in high tier, mid tier and low tier, this could make balancing the game easier and it would give some variation in qm and motivation to play rank maybe. But it’s a lot of work and idk how writing codes work but I feel like just setting up that whole system is too much work? Plus that may make it difficult to play with lower or higher tier friends, and everything. Yea i dunno.
@@flaviogutierrezllanos3330 that’s true, maybe that could be fixed by checking their performance tho but it’s still difficult. I also think that both survivors and hunters should be weaker but easier to use for beginners. Or maybe the characters could become more complicated based off your level but they don’t get very much stronger? Idk. Smurfs bullying already happens rn so,,
My only problem is that we have been voicing our concerns in NAEU for a long time and they are never truly addressed. Ping is fucking awful, especially if you’re in Europe. People have been wanting geisha’s hitbox to be fixed for years now and yet they gave her butterflies. Sure it’s nice i guess (made me kinda quit playing her to relearn my main) but she is still the biggest palette eater. Her coming down from soul departure takes so much time (a skill that you barely use in mid and high tiers). Her dashes are still buggy where it stops midway. If they wanna make her viable, have her really be like Nurse from DBD.
As a breaking wheel player, I’ve been defeated by quite a few teams, so he isn’t invincible. however most of the games I’ve won. from the games I’ve played, there is a major problem. I’d say the biggest problem is his Pessimistic ability (the ranged attacked he has that hurts all survivors 14 meters from him that have stacks). Him having the ability is balanced in my opinion, however the 20 second cool down is not long enough. Ive used it to knock down a survivor, chaired them, went in wheel form as they got rescued and used it IMMEDIATELY on them again once they got off the chair. It’s to powerful. I really like his Pessimistic ability but it needs a longer cool down. Maybe 30-40 seconds? Or, instead it could stay 20 seconds but the ability could be the last ability you get while gaining Essence. Just my thoughts as a Polus Main! But until they fix this ability, I’m gonna abuse the heck out of it >:)
Thank you for making this video, you explained it so well and this is what I've felt abt this game and all their adjustments and whatnot for a long time but I couldn't put it into words properly
A small buff they could easily give Ripper is just allow him to choose when he can throw the foggy blade. They already have a code for an item activation with Merc, just adjust that with ripper and done, it would help players new and olds
I know the time when the ripper had a whole foggy zone, we could hit survivors as much as we could with the fog blade and the foggy area would only appear when there was a survivor decoding a cipher that was the best time.
Can they please just... remove the dream witch notification. Survivor matches with her aren't as fun anymore and hunter matches with her become infuriating. The can def keep the cooldown nerf tho LOL
Love all you said. Like u said, there's things people don't want to see cuz they are biased to one faction. I love playing both factions but to be honest at some point people want easy wins for their faction like the Hunters who think the breaking wheel is weak/balanced or the survs who believe Percy is a good/scary hunter. Another thing, to me the game needs to be always a little survivor side cuz Hunters can control his own game but as a Surv you need to worry of other 3 persons. Even if u play with a duo the game allows u to carry one of the randoms but not both of them. You can see who faction have better win streak on Hunters/Survs streams. And at the end of the day Netease is a company of course they would go for the thing that gives them more money and their main source of income are the Chinese players that's why if a Nerf or Buff came is because the China server complains or they consider it necessary. I genuinely don't think they hear lowtier NA-EU complains like some people believe it happens
@@iqe But when survivor mains get a squad, hunter mains are dead, espeically if the squad are pro players. You're stil right about it tho but in high ranks, you have to deal with squads all the time so it's very controversial and hard to balance.
That's their fault. No wonder they are losing players. Game is an option. If they are not doing good they are not deserve money since there are many games out there are made with delicated. If they value new players experience then they get what they want except old players are leaving. It's not about balance because game will never balance. Everybody look up to pro plays meta like any other games( for example league of legend) and they should balance the game around it. The game is so unhealthy now, that's all the matter. Recently i get mad often as hunter and throw my phone( not happen before since 2018) . The survivor rank queue time are increasing because no one wants to play hunter, so i take that role but it only makes me mad. I dont think i can play hunter anymore since it like a cancer growing a bad habit inside me. The ping, match making are getting worse and worse. The meta is so staled for years. I guess they are not caring this game anymore comparing to the beginning. No one wants to play the same games for over years, they are afraid to change that's why many ppl are leaving even some big youtubers get burned out.
I actually got into idv because of my friend, she got me and another friend of mine into idv, it's so fun to play with them Don't give up, I'm sure you'll be able to get them to play and have fun!
In order to balance hunters and survivors u have to adjust them so that they have to rely on a skill and make that skill viable. For example sculptors statues, a new player might not be able to hit his statues but a pro will put the time and effort to increase his accuracy same thing with forward u have to hit ur stuns which take skill but when mastered he increases in tier what we should focus on is the skills reptiles jump is unviable so is rippers foggy blades cuz if he misses thats it. Thats why dream witch is so op it takes massive skill but she basically controls the entire map and thats why priestess is also op because it takes not that much skill to put a portal down and travel from place to place
the only thing i really dislike is how they did his buff. like, bear traps, really? bane fucking hates them. i know that he wants revenge, but i think the buff doesn't fit his character at all.
Don't want to be mean, but were you elk or something? I'm not even a Griffin and he's incredibly easy to kite. With strong meta team you can rush 3 ciphers normally. Without the buff he would be a bad hunter just as Leo or geisha.
Seeing this now made me realize how sad I am for Wildling. I used to main him and back then he had a lot of problems but fun to play. He was dependable when it comes to harrassment and can waste a good amount of the hunter's time, but ever since his nerf, his cons now outweighs his now very small list of pros (if there are actually any left) and I found myself looking for another survivor to main.
Because of this I'm scared of prisoner's next adjustment, I don't think I'll leave him cause he's a huge comfort character but I really hope they don't nerf him :(
Don't worry, prisoner is just not good enough, I'm sure that they'll buff him ( Cuz I think he is the worst decoding character, he just has cipher tracking but if you're in higher tier it's easy to manage it, his cipher rush isn't even that good tbh )
I started playing idv since the game was released in 2018. I remembered at the time there's no cipher rush, no pro survivors and hunters, no arguments about who's op and who needs to be nerfed. Just some curious people who want to figure out what the game is about and how it works. Even some tips and strategies that appeared to be common today were developed at that time. And since then I went from a Geisha main(OP in 1st 2st season) to Ripper to Wuchan and then to DW and then became a Luchino main. There were some nerfs that really hurt me, like Wuchan's nerf. Imagine playing one character for so long, and you felt attached to them so much, but then they got nerfed.
I was aiming for top 50-40 Violinist, and then he got nerfed. After all the newer survivors like Batter and more nerfs, I've lost hope in that dream and gave up. :'(
True the geisha was better before I was an A tier player but after all these updates with broken survivors and cipher boosts it’s IMPOSSIBLE to get even 1 survivor. And because of that I stopped playing IDV for I thing some months well then I came back but it’s not how it was before.
As a hunter main who plays survivor sometimes- I really think feaster is too op. Recovery time is such an important aspect of being able to rescue and yet the feaster can just spam tentacles and camp which makes it basically impossible to rescue. Maybe I’m doing something wrong as I don’t play surv often xD but I’m yet to find out how I can counter him.
As a feaster main you can counter the tentacles by just running around them, and baiting them out, the attack time is delayed and can be easy to dodge if u know what ur doing I've had it done so many times to me when playing. Hastur has like a 5 second cool down I believe to use another tentacle. If they were to nerf or slow it down any more he'd become useless, he's terrible as a chaser being so slow and even with his long hitbox, it's slow as fuck and easy to dodge behind a wall. I'm pretty sure you can tell when you are in hit radius you get a black affect around and I think it indicates that ur in hit radius.
@@7yll_ flywheel and saving without being scared also helps because it throws most feaster off from what I’ve seen, most of their reaction time isn’t fast enough because they think you’ll just keep trying to loop the tentacles. Might not work for all but fly wheel + not being too scared of tentacles comes a long way
I get your point and it makes sense that we don't see many significant buffs or changes, people are inestable and they could quit the game if they don't get satisfied or if the developers ignore them. But they haven't realized at all that playing with voicechat is a huge advantage for them. The more you rank with hunters the worse it becomes without playing meta hunters. I agree with many nerfs, like geisha nerf, but damn, she really need her hit box to be fixed or ar least give her a second useful skill and not that useless one. I mean, even bane new skill is kind of useless ,but in some situations is useful. They buff low tier survs because the game is mainly surv sided, but I barely see them playing lawyer or postman, only roach...seeing priestess in every single game since you become manticore is disgusting. I know that hunters have more winrate in general except tournaments but they really need to nerf priestess, Galatea and bonbon. Seeing them in almost every game after manticore/ griffin is ridiculous. Specially roach who can turn every lost game into a tie 😑
The only issue for the game is the ping problems while NetEase was getting loads of sponsors back in 2017 to sponsor the game and I remember some back then they could've fixed the ping issue but now that the game is getting huge decline in popularity it's harder for them to work on the game, as for characters I certainly agree with low tier players point, because there's a half split opinion between low tier players and high tier players but then there's huge split between two factions of high tier players, however I do believe NetEase shouldn't sugar-coat any of the low tier players as well because this is an online game you can't really lessen down the experience to the player because there's no difficulty lock it all depends on how the hunter's player performs, what I do believe is that all characters should have character tier lock, have the C tiers already unlocked at hound you can get B tiers elk A tiers mammoth S tier characters this would slowly and gradually add some learning mechanisms to the game without it feeling too frustrating that you're unable to win, as well as I think the more you progress the harder the game becomes having ciphers decode slow, but introducing mechanics such as force escape or two dungeons or dungeon that opens when all 4 machines are decoded or 5 and having this mechanic change more and more the more you fill in the tier gap again this might not seem fun at all but if we're looking to fix the game's problem where bee tiers get to griffin and still have no idea how to kite nor any of the basics of the game, the biggest problem for the game is currently is that learning curve is nonexistent low tier players get carried by high tier players thus never learning anything in the process making the game more dependent on the player you're playing with. Just my little opinion there are of course better way to fix these kinds of problems but as it stands now the best we can do is just hope NetEase would add some actual learning mechanics to the game without having to get into the replay to replay the footage ten hundreds times just to figure out what the hell you've did wrong also the game requires teamwork the unity in the game doesn't exist in low tier so it's as well one aspect why it's frustrating in low tier.
This is why idv needs to separate lower rank from higher rank. Rank 4 and below hunters need to be nerfed with minor stat differences (ex: 0.95 speed) instead of major changes (gamekeeper bear traps). As they increase in rank, the hunters get more powerful. In can even be gradual if need be. Idv has always been plagued with hunters slaying lower tiers and survivors destroying upper tiers. The two need to be separated somehow.
Yeah ping is the hardest to fix by NetEase. It's just like hell circle, if they make a new server near your country but no one play it, you will have a longer matchmaking even make that server a dead server (and it will be a lost for them) but if they didn't fix their server a some people will never play this game anymore
poor breaking wheel getting bashed, but people don’t know how to counter him yet and just complain. If you are in a high tier and don’t know yet how to counter him, try playing him on tarot. You might get a bad king or another, but eventually you will find a smart person who will kite you very well. edit: About bw on low tier a new hunter probably won’t control him properly. My boyfriend just started out playing the game and he never plays hunter says it’s too stressful after the rank up. He only plays reaper, cuz it’s more simple. Geisha was very simple, so more challenging hunters should be strong in my opinion.
So much people complains about The Will Brothers, but… let's gonna be honest, they're horrible in maps with a lot of kite sections (Arms Factory, Hospital, Leo's Memory) and this was a thing since the release of this trio. Now, can we talk about rush decoders who can finish a game in 4 minutes? Mind's Eye is nerfed with a horrible kite time, Freddy not a big deal and Luca only gives 1-sec stun, but Tracy literally can decode even chaired and her bot is a little bit more rusher than her, yet she's one of the fastest decoders along Helena. And also the stunners are the most annoying kind of characters (Enchantress, Prospector).
I dont think that the devs care to much about changing the characters. Because they changed the cowboy playstyle first he was a saving character now he is a kiter
@@dnzn_ true but forward can do almost the same thing but harder i agree but. They could nerf the speed after you lasso someone and make that exitement counters it and he would Be balanced
It is difficult to balance this game because the requirements to win is different on the other sides. One side requires teamwork and the other requires purely on the skill of using your character (Not saying that playing Survivor requires no skill). It brings up a question if due to the assymetrical design of this game, that this game will inherently be hard to balance. IMHO, assymetrical games will tend to favor the side with more players. So we have to make the side with less players stronger than the one more, but then that leads to a slippery slope of the power creeping that we see in IDV. Hunters will get stronger to deal with the Meta Survivors and Survivors will keep getting stronger to deal with the Meta Hunters.
Covered the point pretty,well,inmay be moslty a hunter main,but i can understand when a hunter/survivor need a buff or a nerf,my nitpick comes when people ask for buff or nerfs for the wrong reason(example:percy/ann situation,violinist note nerf because of new survivor not understanding how it works,or asking character like leo or luchino to be nerfed,even tough,leo need a buff for his chase),on the polun part,i feel its to early to judge if its strong or not,i have this golden rule on me if a new character its released i usually wait for 2-3 weeks to get used to them,playing and going against them.Has of now polun is without douby strong but i feel thats intended since its core ability,regarding the traps nerfing them or removing them would be to heavy of punishment,the wheel needs something to keep up with kiting in small walled areas,sorry for the long text wall,but i wanted to take the point trough
I almost quit Idv multiple times because winning as Hunter is very hard for me now. Here's my opinion on both perspectives. Hunter Faction: Since everything depends on you, it is easy to do things you have strategized since you're the only one doing it but the problem is that since newer survivors are mostly above average in term of viability while for newer hunters they're still average, this makes hunters harder and harder to play up to one point where it's impossible to win for some players and straight up lead them quitting the game but at the same time, newer hunter mains can win very easily since low rank survivor mains don't have as many ootions of survivors as mid rank or high rank survivor mains and they don't know as many tricks to win. My own experience: I play hunter in my account which is at high rank and compare it to my sister's account whose rank is only mediocre. I win most of the time on my sister's account and in my own account, I usually either draw or lose the game. This shows the unbalancement of player's skill overall between ranks. "Solution" I think may help: Have newer hunters counter the newer survivors and slowly buff or nerf the older hunters and survivors. Survivor Faction: Opposite to the Hunter faction, it's very hard to win playing with randoms due to the strategy required being very unpredictible but if you have a squad to play with, this basically removes the challenge of being hard to strategize the game since you can contact with everyone quickly. This is why hunter mains complain a lot of survivors being too overpowered (Including me) since the main challenge of survivors is the lack of communicationi but again, playing with a squad just removes that challenge and since newer survivors are more powerful than the newer hunters. They can just pick the newer survivors those can cover each other's weaknesses and there, there's no way for hunter mains to pick a counterplay. My own experience: My sister has a squad to play and they win almost every match when they play together but when she plays alone, she barely wins. I also struggle to win even in my sister's account since I have no one to communicate easily with. "Solution" I think may help: Make survivor faction less teamwork dependant so it's easier to win without a squad but nerf the overpowered survivors (Not a lot since it's less teamwork dependant now). I may be wrong about these. These are just my opinion.
Tbh i think it changes to map to map for example bw is hella op but i dont think you can win at arms factory but in china town it would take 2 minutes to win if you are normal player
The only thing i think they need to fix is when i stun a hunter with a pallet and still get hit through pallet, same with if i throw down a pallet with that pallet on the ground and still get hit through it, this makes escaping chases nearly impossible for someone who is not good at running the hunter like me
I totally agree about tournaments but I think they need to really think about new characters... Like the newest hunter needs to be viable in terms of the basic hunter principles of camp chase and map pressure because of how much hunters need more meta hunters etc
1 idea that I've had for postman which may make him more useful is his rescure letter gives a tide turner effect after 1 use. I'm not sure if this is good or not but that's my idea
His rescue letter already makes rescuing speed a lot faster which is extremely helpful. I’m a postman main so I know how his letters work and I’d say he’s pretty cracked? I’m not sure how to word it, his dog slows down the hunter a massive amount which lets you get to a good spot in time or his speed buffs/rip off broken are really good for kiting. Not a huge fan of tranquility all though it helps w Mercs, and Forwards etc. I don’t believe his rescue needs a buff due to the speed because that would be imbalanced, a lot of speed plus another tide? That’s really unfair to hunter. Sorry if this seems like ranting I just don’t think he needs buffs atm
I don't want to sound rude, but then maybe they should stop doing skins and events for some time, to adjust the game ? I'm not hating them, tho cipher rush is hell, that's what i think tbh.
my issue with the whole thing is, netease doesn’t invest in idv as much which is why its losing playerbase. no one’s having fun in the current state of the game, it’s way too survivor sided. but at this point, it really doesn’t seem like they care if idv crashes to the ground. they’re just milking it for as long as they can with essences and crossovers.
I feel like a simple solution could be to let low tier hunters and survivors have access to more persona web points. no game breaking changes or upset people and the bugs would be kept to a minimum
That would also be a problem. Just think about it, suddenly getting a weaker character just because you ranked up... If you would ask me I would just not do rank if that is the case.
Breaking wheel isn’t OP. You don’t have the right to say breaking wheel is unbalanced unless you have tried them out. He is insanely hard to play and one of the easier hunters to kite. I don’t know why he is already getting a debuff, he isn’t that good.
I love breaking wheel but seriously it takes awhile to figure him out, most of my first wins came from people being over confident or scared and come running to the one teammate i was able to take them down.
Dude, I hope this is just a video for clout. Point 1) You're saying they should balance the game for low tier players who might or might not drop out before learning the game as opposed to high rank players that have already invested time and possibly money already? Besides, what happens now instead? Hunters either smurf or demote their rank or never even rank up to avoid the high tier because they're rather bully new or low skill level players. Point 2) Who's crying out for rapid changes? Or constant changes? There just needs to be some changes because the game is not good at high tier. Point 3) Once again, who's asking for rapid, constant changes? Personally, I just want less pallets on maps, especially ones like Red Church where there's 33 pallets and 10+ windows which is only roughly 10 less pallets and 5ish less windows than some of the big maps. Point 4) I play both Hunter and Survivor to get the appropriate view point. When I get TS'd or downed, it's because I made a mistake or haven't learned out to kite a hunter efficiently. Same things with Survs saying hunters are too strong. No, you're just bad. Unless we're talking "Broken" Wheel, then I agree 100%. A lot the Survs get so much room for error. Seer? 15 second owl. Prospector? Just drop the magnet and stay near it. Eventually hunter will run in to it. Also, you only decide whether to push or pull, the game does the rest. Painter? Large radius and stays down for a long time, nothing hunter can do about it either. So many other examples. Technical reasons Point 1) If you want rapid changes, just say so, but I can't see why anyone would want things to be a rouge like every time they sign in. TF are you on about? Point 2) They've done a terrible job of considering that so far. Instead what they've done is make strong Survs, then make stronger Hunters and so on until we are where we are now. "Broken" Wheel is just part of the cycle. That's why there's so many trash tier hunters. And even Survs that aren't that viable. Point 3) Sounds effects?! You must be getting a good stretch with all that reaching. Point 4 and 5) You're saying they need to do Q&A before releasing changes? Wow. Okay. Who would have thought. Also, the game is on the decent because at high tier, you're waiting 10s of minutes for a match as Surv because of Hunter scarcity, which is a total mystery why that is. -cough- a lot of people say high tier hunter is too stressful to be fun -cough- So, less Hunters playing means more time waiting for a match which means that you'd rather play something else where you can spend more time playing than waiting. Maybe they should change something?
Point 1) No, I don’t think that he meant that they should balance the game for low tiers. I feel like what he meant was that low tiers had to be taken into consideration because if they aren’t, they may get frustrated and quit the game entirely. Even though I agree that it is to focus on long term players, NetEase needs that money, and new players = potential spenders. Point 2 and 3) Yea, I also don’t think people are crying out for constant changes. What I do think is that different people are calling out for many different types of changes for many different characters, and that is still a lot of changes. People are calling out for changes, like buffing someone or nerfing someone (breaking wheels most likely). The idv community is really split between “the game is survivor sided” or “hunter sided”, so changes are hard to implement. Point 4) I agree that most of the time when survs complain about hunters (that aren’t broken wheel or sculptor, I agree with my survivor main friends that broken wheel is op, and an expert sculptor may be hard to counter. Emphasis on expert), those hunters can be countered. Every hunter has weaknesses, for example BQ or Bon Bon cos the former is easy to rescue from and the latter has not great map control and requires timing. But what I don’t agree on is your second point regarding survivors only having so much room for error. Seer is pretty fucking op but the time it takes to charge up an owl is 25 seconds (I got a stopwatch and counted) and not every area has short walls which he can see the hunter from. Prospector I kind of agree, but I think Hastur can snipe him with his tentacles or his long hitbox. Finally, it takes time for painter to see the hunter’s face and to paint it, and the hunter can use excitement or some persona traits to counter stuns, but if he’s doing it in the hunter’s face the hunter is kinda fucked. Technical reasons: Point 1) see above Point 2) yea, I agree that new characters are mostly either too strong or weak. In the newest 3 survivors and hunters, I feel like the only one that is not on either extreme is Batter. Sculptor and Breaking wheel is imo the best hunters in the game and Percy’s just kind of there for the Ashley Wood crossover. Painter started out as op until they nerfed him and he is now debatably awful. The time it takes for Toy Merchant to put down her springboard is kinda long (though she can put it down beforehand) and her glider is situational. Also, I don’t think this is just a recent thing. Postman, Axe Boy and wildling kind of suck and tf were they thinking when they play tested seer, prospector or enchantress (though I think enchantress and maybe prospector are forgivable now, they just countered the meta back in early 2019, which is ripper and soul weaver who rely on being speedy). Point 3) Yea, sound effects lol. Though even those take time to make. Point 4) I agree with him that each change comes with more bugs tbh. Yes, they should change something because a lot of the time survivor queues take a lot of time, but remember, when they change something, someone’s going to complain. For example, when they nerfed mechanic (back in April 2020) so that her bot will use energy while decoding, people were like “they killed mechanic” even though the only difference is that her bot won’t appear late game (and she was op anyway). Or when they attempted to nerf (some of these nerfs got through) gamekeeper, sculptor, violinist and bon bon, there was an outcry from hunter mains. When they adjusted geisha, even though it was a neat adjustment that made her less op in low tiers and better in high tiers, veteran geisha mains felt like they were playing a different character and didn’t like the changes. I feel like every time a seemingly strong character is released, someone complains. So overall, it is difficult to suit the needs of a very split community, with some believing that the game is hunter sided and vice versa.
I play Survivor & Hunter Playing againts Breaking Wheel as a Survivor is not fun & Playing as Breaking Wheel as a Hunter is just disgusting and not satisfying or maybe is it just me?
NetEase always favors games. For example Cyber Hunter. That game has a lot of hackers and they do nothing to fix that. Bring out a list of banned hackers no one knows while the more prominent hackers still ruin the game. A lot of ppl stop playing it because of the hacker problem
I don’t understand the « We need to think about new players ». Well, if we ease everything for them, it’s unbalanced for high tier and new player have, will and need to learn the game. Easing everything for them just make it unhealthy for everyone. Losing is part of the learning process. If you keep on easing everything for new players, they’ll never truly learn
@Mob Master I must have said it badly. When I started the game, it was much harder but still get used to it. People from past season played (in survivors) in a much harder game and most of them are still here. And if they left, it’s because the game doesn’t feel as good as before. I personally don’t like when a game ease my experience too much. For example, league of legends has a tutorial but leaves you completely unaware of the whole game because players make it hard. In this game, the tutorials are really easy but the game don’t give much of a difficulty. And they are easing it. People need to fail in order to learn. You have to face adversity in order to progress. It’s not by making it easy to kite that people are going to learn how to use pallets smarter, look at the hunter, predict their movements, etc… They need to make errors to learn from them, not preventing them from making this error. The number of times where I won against mammoths as a Snake just because they never look behind, use the pallets too soon or use poorly their powers is huge. Survivors relies too much on their power instead of the terrain. Hunter can’t use the terrain at their advantage or if they can it’s because their powers are making it so they can, but in the end it’s their power who help them, not the terrain. Survivors are becoming too reliant on their power and not on their own kitting skill. That’s what I meant in this message. You are being really mean by saying that because it’s clear you haven’t studied the problem properly. In LOL, players are put with such little help from the game, but they ask others, find tutorials or things like that to progress. It’s what make them stay with the game, because they feel a progression during their journey. IDV don’t have this, even tho he could, because they make it so you mistake are not punishable enough. That’s the problem. I’ve never felt like progressing in this game except for learning a bit of hunter movement to anticipate them. Instead, we just have to spam our power in the same way every time and we can climb Mammoths if we are not really dumb and don’t miss our rescues. I mean that, by thinking so much about new players, they don’t feel lost but they don’t feel like progressing that much, I would prefer a game that put me against difficulties to let me solve them instead of being treated as a toddler. You seriously didn’t even try to understand what I meant and just come at me saying it was my way of thinking who was in fault while I just think about new players but differently. Try to be less aggressive and you’ll learn a lot more about what other may be saying behind words. Thanks.
@Mob Master You don’t have any arguments except “You are wrong” while I have. And what I say makes no sense while you don’t say anything except “You are wrong” and “it makes no sense”. You don’t even try to find something to hold your point of view, you are just lazy. If you want to go against my point of view, try better because that sucks. I proved that my point of view made a total sense and was still going for the new players’ experience. And what is your point of view ? “Nah, that makes no sense “ or “It’s your fault if the game is dying”. Bro, I just want the game to live longer, are you ok ? The actual problem is they try to keep their mew fan base entertain but they are loosing the old and hunters players by doing that. I’m not a old player but a hunter one, and this problem made me quit. And actually, when someone said “People like you are the reason why the game is dying”, I have plenty of time to defend my point. You just come at me to blame me and when I prove my point is worth to take in consideration, you try to look like a victime I assaulted with a loonnng message. Dude, you don’t even try to respect others opinions and just put the blame on my way of thinking. You also seems to have plenty of time to accuse others but not so much to prove your point. Do you lack arguments, dear ? And in the end, I understand some people think it’s better to ease it for new players, not everyone think like me but at least try to make it so I actually learn how you see the thing not just “YoU aRe WrOnG !” (Oh and btw, if you say “Just to prove to a random stranger that they are wrong” just because I defend myself against someone who come at me without anything like… Idk… argument ? Well yeah I’ll prove my point, sorry if you are not able to do the same. Again, don’t put the blame on others, it’s just pathetic)
@Mob Master and you have so much time huh ? Writing an entire message to prove a random stranger that they are wrong… (even tho you haven’t prove anything except your lack of discussion and arguments).
@Mob Master The only point I proved is that you were lazy, sour, empty, empty and didn’t even know how to properly argument. I’m glad you appreciated realising your default, it’ll help you be a bit better