Not a large fan of the lack of that one instrument from the nutcracker's original theme, it really felt like it was a lot of it's identity The jester wind up was better than the original and the chase would absolutely go hard. I especially love the wind up still ramping up the anxiety before the pop. The loot bug theme is a perfect fit wether they're walking by or attacking The coil head theme seems like it would be more comedic with how intense it is and it standing completely still, which would fit lethal company perfectly (also how people would be laughing at it until literally anything else shows up) Bracken theme adds a lot of personality while taking away from nothing. I see this as an absolute win
I tried to go for more of a marching band feel with the nutcracker theme so i left out a lot of stuff like strings (i know the choir dosen't belong in a marching band) But im glad you enjoyed this. Thank you
> Loot Bug's theme, no it isn't. It's only fitting for when it's walking around and yet, even then you literally forget it's a giant cockroach that can swarm at you if there's only a couple. You may rarely die from them, I don't think that should matter when making music themes.
@@EmperorAmbrose See how the brain plays arou-ou-ou-oooouund And you fall inside a hole you couldn't see And you fall inside a hole inside a Someone help me
The jesters track is the definition of being alone in the house and you hear footsteps of someone or something booking it to your current location as you stress trying to run away from your inevitable demise
On one hand I absolutely love the jester theme,but on the other hand it’s incredibly scary when you hear it pop and then there’s pure silence as you hear it starting to speed up towards you
Nutcracker theme could be for his anger phase Jester’s start ambience of the wind up could be the walking ambience and the chase scene, will be when they pop out and the end will be when everyone gets out the building The hoarding bug theme could be the theme when you first sight them or when they are safe Coilhead theme could replace the stress theme when they go in front of you and the end will be when you die or escape Bracken could be when hearing or seeing things that seem familiar to the bracken and the high theme is when your sure you are actually seeing the bracken or if someone dies to it
the Jester "time to go" is FIRE bro, it would be the BEST PIECE OF MUSIC EVER if you can somehow link how those individual themes together smoothly into one big piece!!!!!!
these go UNBELIEVABLY HARD. i LOVED THE NUTCRACKER ONE IT IS SO CLEVER AND ohhgh the jester one, i had to listen to that over 5 times dude its so good. if i was able to id animate something with these themes
It’s all fun and games until the coil head pops up, the brackens show up to the party, the yippee bugs getting angry, and the jester winding up (sorry if it looks like a toddler made this I’m on mobile)
THIS SOUNDS REALY GOOD! I was wondering if you could do any for the other creatures such as Thumper, Snare Flea, Spor Lizard etc as I would wonder what theirs would be! Maybe eyeless dogs, titans and even the worm too!
0:10 sugar plum fairy: the mouse king is invading the kingdom! *Loads Dragons breath with murderous intent* Nutcracker: Ok, that rat ba$#@rd is getting both barrels...
the braken theme has similarities with kira yoshikage's theme, the main part of it mostly being chords and some drums until the build up where the layers REALLY get added, i love it sm.
Hey there! As a composer and big fan of your work myself, I wanted to ask you what you used, and the techniques you exploited to give that epic kind of effect with the instruments, i'm very eager to know! Request aside, amazing work! Im a lethal company fan as well and I think they all fit to their own characters! Keep up the beautiful tunes!
Thank you. I use fl studio. Moast of the instrument used here are from orchestral librarys that were made to dound epic, although this video is a month old now. Ive changed my approach to epic orchestration a lot in that time. For the main librarys I use now: Spitfire audios: bbc symphony orchestra (core), albion collosus, original epic percussion. orchestra tools: tableau solo strings Audio imperia: nucleus lite If you are new to orchestral production I'd recommended getting nucleus lite and many of the free instruments given by spitfire audio, orchestral tools and project sam. The originals series for spitfire audio is also a good start. I don't really use any advanced techniques. I mostly play around with the volume, velocity, panning and the articulations of instruments. But I'm also have a lot to improve. I've been actively using fl studio for 1 year. Thats basically everything l. I recommend checking out the channle: kevin kuschel for tutorials and information about orchestral plugins. Also all the sites that sell orchestral library have sales very often so id wait befor buying something. I hope this helps
I always imagined a Coil-Head theme with violins/other string instruments that swell and stop suddenly, with that iconic “spraaannnggg” thrown in for good measure
Missed opportunity to use a Jaw Harp for some Spring-like tuned sounds in Coil Heads theme, but other than that lil’ poor excuse of a gripe, these are awesome and totally in character.
If theres going to be a mod for this then please make the music adaptive for example it would be way cooler if the coilheads music got more intense because it moved
Huh ? So I didn't comment on the first vid ? That can't be right. Well I do remember the themes sooo let's see. Nutcracker theme though I may have already told you that elsewhere, is really good. My only question is, why pick that part of Tchaikovsky's Nutcracker while you could've picked the opening ? It's even more representative. More vibrant, more explosive, kinda like the Nuts' Shotguns. This gives the wrong impression, as if the Nut is some sneaky enemy, one that slides in and out of view, kinda like... A Bracken ? I feel like picking the opening would've been better (at least I think it's the opening). You could even have tried to like, remake it in minor to make it sound more ominous. Another "almost perfect" I'd say. Would have been nice to have a title that's in the same feel as the others too btw. Okay just took another listen. I have to take back somenof the stuff I said. Had forgotten that it gianed a LOT in intensity, a kond of "unforgiving" one too with that brass, which is EXACTLY it. For the ominousness, there _are_ those notes in the background that play since the beginning which is good. But the mix of them and those "clap claps" you added, I'm not sure of it keeps the ominousness while giving it a rustic feel or if it ends up making it sound a bit silly. Still, the part that gains in intensity definitely shows you the images of you running away, of the blasts closely risking to kill you, the fact you didn't choose the opening honestly matters a lot less to me now. But it would still have been interesting and probably better, musically. The "feels too silent, not present enough, almost sneaky/Bracken-like" is still a little relevant, it's probably because you went for chimes at the beginning there. Nothing much about Jester Wind Up theme, you did a great job with the instrumentation, almost even changed the pace. CHASE THEME THO, relistening to it rn, it is really good. Instrumentation is good. And it keeps the wind up theme's leitmotif which is very good. It may be a bit too menacing at the end... While it should feel like release ? Not sure. Another way to do it would've gone to make it super extra intense and then just stop suddenly once you pass that door. Hoarding Bug criticism you've already read cause I told you about it in your vid for the Snare Flea theme. A shame the silly side of it got too focused on. Coil-Head is good. That beginning is definitely what I hear in my head the second I see one of those mfs pop up during one of my playthroughs. Great title, captures the feel of the immense threat it actually is really well, with an almost supernatural tone. Not sure about the intention of a buildup towards death, kind of an easy escape ? I mean what if you do get away from the Coil-Head ? You're could've played on the fact you can manage to have it leave you alone for some time but constantly coming back eventually, which happens in most cases. Good use of the choirs, it's definitely fitting for the Coil-Head given the fear effect you have when one gets really close to you. Bracken theme I honestly don't know... Starts off calmly, in an almost military way. I'm not sure about the intention behind that one. A calm theme that doesn't go too much in the "epic" is definitely fitting. Those pizzicatos at first are really good. The "oo scary violins" for lack of a better way to call them, are also really good, they underline the feeling of something always following you and of always having to look behind you really well. From the moment the neck snap happens, see that's where I wasn't sure at first but relistening I sorta get the intent, but it only sticks to the situation where you see one of your teammates be killed in front of you and get taken away. That desperate tone it gives off is definitely a way it can be interpreted, not sure I see how else. And then we go back to the beginning which makes sense since after having stolen a corpse, the Bracken always returns to its hunting. Pretty good theme. What it lacks is something to describe the creature itself more. You know that sort of rumbling, angry sound it makes when being looked at for too long ? The rustling of the leaves on its back ? I know it's probably hard to coin but going for something like that would have also been interesting for the Bracken. Hope you enjoyed reading that feebck once more, thx for the time you tool reading it. I guess this means goodbye for good given inve commented on all the others, it just felt strange to me that I hadn't on this one but apparently not, and for shame because Nut, Jester and Coil are honestly reaaaaally good.
@@itzwaluigitime8678I didn't use the opening for the Nutcrackers theme because I just thought that dance of the sugar plum fairy was mor iconic. Like with most of the themes I tried to go for a more situational theme with the jester, coilhead and bracken. The end of the jesters theme is supposed to be the moments after you escape and just think about what just happened. Coil heads theme shows the immediate tension it brings once it spawns. The string part encapsulates all the times where players are stuck in impossible situations because of the coil head. Brackens theme was inspired by yoshikage kiras theme. Its supposed to show the stalking calm side of the bracken that goes out the window the moment you anger him. I of course still tried to juggle the mix of Epicness, horror and goofiness of all the monsters and the game. Thank you for all of your comments. It's been fun reading all of them. Also new monsters are coming to lethal company so i guess i gotta keep this tradition of making themes for them going.
@@NTNT2508 truuuue we need a barber theme and a kidnapper fox theme, really looking forward to those two, Barber's especially since it's a mob that already kind of plays music on its own.
Just imagine the music of the jester playing. *radio static* BOSS BOSS! *Wzzt* What? THERES A FUCKEN JACK IN A BOX CHASING ME Im sorry a what? FUCKKKKKKKKK Im coming with the shotgun right now! SHIT SHIT SHIT * running till his legs break to the Door of the mansion* AHHHHHH WHAT THE HELL IS THAT *Boss life support Offline* SHIT! * da intern grabs the shotgun* EAT THIS *BANG* *BANG* *BZZT* Intern i can hear the gunshots what is going on?! *No response...*