The bad ending: the accelerator always does 18 damage per tick, golden crates don't exist anymore, all mystery turn into the strongest boss they can summon, all Summoner enemeys will summon the strongest possible enemys they can summon, and major bosses will always stun the moment your towers are unstuned
@@BlackbatsSince2019 I'm sure its not useless making majority or every tower being distracted attacking just a gas while enemies like glitches, tank, fallens, hazards, etc goes past
edit: since my comment is getting popular, i changed my mind mysteries, necromancers, and major bosses wont be anything special if they lost their ability though, but what if: -mysteries and mystery bosses will spawn the same enemies each wave example: there are 8 mysteries on molten wave 16. 3 mysteries will spawn normals, 2 mysteries will spawn speedies, 2 mysteries will spawn hiddens, 1 mystery will spawn normal boss another example: there are 10 mystery bosses on fallen wave 32. 4 mystery bosses will spawn abnormal bosses/wasted bosses, 3 mystery bosses will spawn dark necromancers, 2 mystery bosses will spawn shadow bosses, and 1 mystery boss will spawn giant boss/amalgamation -necromancer/summoner enemies will spawn enemies depending on their health. example: if mystery summoner still have a lot of hp, it will spawn 4 mysteries that contains 4 normal bosses, meanwhile if had low hp, it will spawn 4 mystery bosses that contains 2 slow bosses and 2 speedy bosses -major bosses will also use their abilities depending on their hp so they would still have their abilities but at the same time there won't be anyone losing caused by rng
1:37 That would actually be a pretty good feature for golden crates. Instead of grinding weeks or months for garbage you can pick the gold tower you wanted out of the crate
I think mysteries should have set zombies each wave they’re in and always spawn the exact zombies but are scrambled in the random order so either way you’ll get the same zombies just in a different order every time on when you get them. So for example let’s say on wave 15 there’s mysteries and 2 of them will always be bosses but the order in which they come in are always random meaning there will still be a mystery element but the same zombies so it’s not overwhelming. Either that or a limit on how many bosses can spawn from mystery rounds like 3-5
there is an enemy for it its called normal zombies that you see in each wave but with their spawns scrambled around and with armor with health of mysteries and its speed until its armor is destroyed, then u damage the boss/enemy without the armor the whole point of mysteries is to hope it wont spawn the normal boss which is the thing it will spawn and instead spawn a weaker variant
Fun fact: stuns can actually be useful (unless it affects the whole map) because when a boss gets near the base and it stuns, it will give unstunned towers more time to attack
Bad ending: mysteries spawn alway abnormal bosses, Boss mystery spawns only the Boss thats worst for your defence (for example if you have a lots of accelerators it will spawn speedy boss and if you have rangers it will spawn only hidden bosses.) golden crates always give bad golden skins and bosses will stun every 5 secunds and accelerators will only do 18 damage not 18-25.
i wish mysteries dont spawn enemies but instead they are a random zombie but theres a limit to how many they can be(2 bosses, 3 hiddens and so on) but the catch is they spawn as mysteries so we wont know what they are(they also spawn at different orders)
If mysteries and mystery bosses die immediately without any abilities, its name wouldn’t even make any sense. Mystery would just be a hidden or shadow without being hidden. Mystery bosses would just be pathetic in late games and less challenging. Bosses not having random stuns would just make its abilities useless, basically removing them. Though, the golden crate thing is understandable. I’d say mysteries should just spawn Normal, Speedy, Slow, Hidden, Abnormal, Quick, Heavy, Shadow, Strong, Molten, Fallen, Bolt, Shock and Glitch. Mystery Bosses should stay the same, it may be annoying but it is accurate to its name, it spawns, Normal Boss, Necromancer, Slow Boss, Speedy Boss, Abnormal Boss, Dark Necromancer, Molten Titan and Fallen Hero. They are all technically bosses in their own way so no need to change them. Bosses also just should still have random stuns, it’s really annoying, but it IS the last wave of the round unless you’re going for Hidden Wave. Even if you are going for Hidden Wave, do know it’s supposed to be challenging. And lastly, golden crates. I’d say your way of “removing RNG” for this is pretty clever, but I’d say to make the devs just make the skins better (Solider and Pyro) since if you could choose, people would just get the overpowered skins and not come back for the bad ones.
I think below should add zombie types limit to mystery, like if 2 mysteries spawned a normal boss, normal boss spawning gets disabled for other mysteries and they have to spawn another enemies like normal or speedy
I'm know how to deal with mysterious enemies and other rng's. Myst - Just do like limit to minimum and max bosses from them. Like, wave 17 - minimum 1 boss - maximum 2. Accelerator - have 25 dmg when he start shooting (cuz full charge), but slowly decrease it down to 20 Crate's - Buff golden pyro and soldier OR do pity system. Like, first crate 100% minigunner or scout, if you get soldier or pyro from second crate, next crate will give you something instead of pyro/soldier Necromancer enemies - just decrease spawnrate or decrease enemies from spawn. Bosses - Just do they will not do same abilities in a row, also no "combo" (soul summon + towers stun from void reavers), so if 1 major boss use ability, second will do his ability only after 6-7 seconds. This will do game alot better
imagine if mysteries get more and more advanced as the waves go, waves 13-16 are speedies and normals and by wave 30, they are spawning bigger bosses like boss2-i mean abnormal boss or something and mystery bosses spawn a bunch of mysteries which can spawn abnormals
Below removes rng Community: yay *golden crates always give golden Pyro, and mystery always turns into bosses, and fallen king always stuns instead of waiting*
my first and only golden crate was gold soldier :C it can solo molten with supports in 24 minutes, done a video on it. But my speedrun I finish in 12 mins and 30 secs
Elite saw the future Most of the rng bosses-enemies got replaced with no rng typed versions Because of the new shop you can get the golden skin with a little higher price and a wait but guranteed what you wanted
Rather than removing RNG just make it less annoying so for example with normal mystery zombies it'll have a stupid low chance of spawning a normal boss