We had so much to look at in this video thanks to the RoTA devs, They really put in some serious hours to make this sponsored video happen so they could help their friend, If we all had friends like that the world would be a much happier place. As always let me know your thoughts below, The RoTA devs will likely be reading for feedback, You could impact future development! I will be around for a few hours but i barely slept to try and get this video out so pretty sooooooon i'll be asleep.
Yo anth, are you going to play evrima again? I am really hoping for you to play it soon! I always enjoy those videos and I know a lot of other people do as well. Although, it is probably best to wait for the next update and creature :D. So then it won’t be just like every other evrima video and you can check out the new map! Anyways, keep up the awesome work :D
Ideas that I think might be good for the Atlas; Communications room - Used to contact players in Seamoths, PRAWNs, or at bases with radio stations, used for immersive gameplay, if VOIP is integrated. Damage Control - Station detailing any damage, flooded compartments, or fires on board the Atlas. Could also be used to redirect power to and from systems like lights, fire suppression, weapons, engines, etc. Storage Room/Cargo Bay - Used for general storage or even storage of large objects Research Department - The Atlas is posited as an intensive exploration and research vehicle, having a large area dedicated to housing and researching alien artifacts may be useful Bridge - Ideally other players on-board the Atlas should be able to communicate directly with the helmsman, and they should have access to a smaller, shorter-range sonar display compared to the one in the compartment behind them. Additionally, the helmsman and sonar operators should have independent access to the external cameras Dive Chamber - Would have an airlock as well as storage lockers for diving equipment, air tanks, pressure suits, etc. Defensive Systems - Torpedoes, decoys, and flares will act to either scare away smaller threats, or distract larger ones... for a time. Edit: Additionally I think if they scale up the Atlas slightly they could afford to have up to 4 vehicles in the docking bay, ideally 2 seamoths and 2 PRAWNs. I don't know if future multiplayer will have more than 4 players but that should be more than enough equipment than a team of players need, and if it does, even better.
Yea these would be cool! And maybe if they could make it so that you can build a dock that is like the moon pool but bigger and that just holds it, where you can change out rooms or add different ones on. Basically like the sea truck but instead of adding cars you replace them.
the existence of the escape pods is kinda interesting, since it implies that somehow, you were deep enough for the atlas to be attacked and destroyed, yet you were able to return to the surface in a straight line up through the pod. It is kinda viable as a way to get back safely, since there are lots of players who suffered from being stuck so far down with little food or water available and not enough time to actually return to the surface from such great depths. I also think it would db awesome if with the atlas, we would be able to place the central units of the bases, like nuclear/bio reactors, since its actually more than big enough for them. it would also make the pain of its energy usage more bearable(lets be honest, the thing is so big and is suspected to have lots of goodies built into it. its gonna be extremely power intensive) also about the vehicles, from a multiplayer standpoint, 4 makes sense. But as a primarily solo player, I honestly can't really see a reason to have 4 slots, since that would mean I need to use all of them up so I don't feel bad about it. in the first game there's only the prawn suit and seamoth that can use it, so IMO 2 is perfect. While it is implied that the atlas is suited for 4 players, so is S2, a solo player would need 4 viable vehicles to make the most use out of it. If possible, it could be made that the extra vehicle slots could be modular, using the same concept I mentioned before in the previous paragraph, that being the central unit space for the reactors. those being converted into vehicle slots could be interesting, but weird to implement.
They literally said that they don't like people modding their game. So as if they would ever help a modder for their game. Alright, I get it. To quell you all of your anger, I am 100% certain that I heard it somewhere and I believed it. I was naive at the time.
@@star_krafterI searched the internet but couldn't find any information about the "devs stating they don't like people modding their game." Could you send a link to these comments from the devs?
I couldn't say it any better lol it's bad enough hearing one of these fish chase after you, but to see a whole school of them chase youscreaming really dues feel like instant death for the player
something i dont think anybodys mentioned would be how cool it would be to be able to see vehicles on the map in the atlas scanner room, and if radios / proximity chat was added, itd be really cool to have someone stay behind to help you navigate through maze like areas like the lost river or jellyshroom caves (well depending on the scanners range anyway)
I already replied to WitherWolf33 with this but here is my idea: Adding onto what Wolf said, it would be cool to have a super dock that would hold the Atlas. In the dock, you can change out different compartments. So like the sea truck but instead of adding or taking away different cars, you replace them. This would also work out for different scenarios you are going in: research, attack, radio like Wolf said, and etc. Plus the dock could be used to possibly fix major hull damages. Idk what do you guys think? Edit: Big idea. Instead of having to change each one out, it would just deconstruct and reconstruct different ones so that it wouldn’t be too difficult on making the animations. And what about a mini vehicle building bay. So you can build and create like the sea month and its upgrades.
I mean I would be happy about any useable Atlas first :p Your suggestion is great, but likely takes a lot more effort than simply finishing up the model first
Every time I see these videos, Im reminded of why I love the name Atlas for the sub. It’s just perfect of the power and sheer size of the thing and I cannot wait to see how it turns out!
Atlas - I think the submarine is so big it can be considered as a fully functional mobile base which could explain the life pods and the big open area up top (living area). it is great to see that the Atlas wasn't abandoned due to the model issue. it also looks extremely recourse intensive to build if it were fully functional but the thought of playing subnautica with friends inside the Atlas and going to explore the ocean sounds extremely fun. (small alien functional submarine thing) - I think that the submarine should have a docking mechanism just to make it that much more useful. OVERALL : very nice.👍👍👍👍👍👍👍👍👍👍👍
Anthomnia:*not scared of any levitation in subnautica* Also Anthomnia when a cave exploder thing pops up: "OH GOD" I forgot what they were called so I just described them
I really think it's awesome how far this mod has come over a while. Even when it was just the first version that added the black and red gargantuan leviathan I thought it was a really cool mod, but they've really gone way beyond that at this point, this is like a free DLC for subnautica. The new voicelines are awesome and it's really impressive that they even exist. The added areas and alien stuff is cool. The subs look awesome, I'm really excited to have the big boy Atlas sub to play with but that SH4RK sub looks so much fun and it looks great. And of course the garg itself looks so much better than it did in the initial mod. I can't wait to play this, I don't think i'll be able to play Subnautica unmodded again once it's out lol.
am i the only one who love the unity of the mod dev with Anthomnia? i feel more people should have "teamwork" with mod dev like that. now Anthomnia is technically the personal youtuber for the mod
The ATLAS could have a lot of uses if a more full version of 4546b's ocean could be explored, and something that would support that would be if it could have PRAWN arms attached to it; like, guide the sub to an underwater resource deposit, and just start drilling. I imagine progression would allow the CYCLOPS to be vulnerable to the large predators, while the ATLAS becomes the end-game, co-operative mobile base. I'd love it to actually eventually happen.
The Atlas submarine gives me similar vibes as the sub from Atlantis The Lost Empire and I LOVE IT!!!!! Also hearing that Subnautica 3 will have multi-player is fantastic! Personally I hope all the vehicles from the original Subnautica and the second are all in 3. They have made so many cool things, I'd love to see them all in one game.
I’m glad there’s a model of the atlas that’s not a stolen model. It was always my favorite concept design because I adore the the idea of having a large mobile base in any open world game. Especially if it’s a multiplayer deal. My most recent subnautica play through had some mods that made the cyclops better as a primary base.
Ok so my ideas of the atlas One i think the engine should run on ion power cells, two i think that the locker room should be an ejector for time capsules, three the pod ejector should have a tiny submarine like the cricket, four the map should show you're base and the creatures that are there, five an upgrade in the atlas should be that it can make a holagram of anything and also could scare you're friends aswell, six the pods should come with the basic tools, enough food/water, and equipment like a stasis rifle, seven another upgrade could be that like in the cyclops there should be a sheild and for about 10 seconds you could run over anything like leviathans,fish,friends, and maybe the sea dragon but this will burn the engine so you should have a fire exstinguisher just incase, eight the parking should have a charger inside so it charges the vehicle but this would be an upgrade which uses everything a power cell charger uses, nine the aquarium should be able to hold until a certain size of a creature like a seamoth sized one and smaller, ten the screens at the bridge should be were you could activate stelth mode which makes you invisible for a few seconds and also the coloring thing like in the cyclops Keep in mind the overpowered ones burn up you're engine so watch out
I support a two vehicle bay docking station. To carry 2 Seamoth or 2 PRAWN suits or one of each. That would be more practical. Also, I have a suggestion for another vehicle. A SeaCrane? An undersea vehicle transport vehicle. Similar to a SkyCrain. With the SeaTruck that can attach itself to the front as it as the "cockpit" attach to a "extended cab" section that can have a Fabricator with room for storage lockers, Modification station and control station for vehicles. A long "Spine" shaft will extend from "extended cab section" similar to the SkyCrain. That is where the two vehicle docking stations are attach. Or it can carry FOUR vehicles? Two Seamoths attach under the "Spine" in there docking station and the two PRAWN suits, back to back in the center facing outward between the "spine" docking stations. The PRAWN suits placement will look similar to the SeaTruck version as PRAWN suits hangs off the back of the SeaTruck module. So you carry a combination of two Seamoth or two Seamoth and two PRAWN suits, or just four PRAWN suits. If you are thinking of a two vehicle docking stations, you can have two turbine propulsion engine similar to the Cyclops sticking out of either side of the center. Similar where the helicopter propellers block would have been for the SkyCrain. If a four vehicle carrier, have the turbine angled more then a 45 degree plus angle, so they cannot intrude the placement of the PRAWN suits. And have the "tail" of the vehicle similar to Cyclops, to keep it with conformity. Of course, you can get rid of two of the escape pod chambers and convert them to PRAWN suit stations. So they can be uses as a fast response station for additional defense or PRAWN access location. Good luck every once
also suggestion for RoTA devs for Atlas - Scanner room can scan up to 1000m w no upgrades , Nuclear Reactor , giant aquarium (for creature observation & other stuff) , Engine boost upgrades like Seamoth , 6-8 Torpedo bays , turret (optional ammo choices ect: Poisonous , Normal , Nerotoxic notice: more expensive then poisonous) , 1 Super-weapon bay (types: Mini Nuke NOTICE: CAN DESTROY THE ATLAS info: the perfect weapon for giant monsters)
Unknown worlds should make subnautica two a prequel of subnautica one where you play as a precursor setting up the bases and the meteor crashes and you see the first outbreak of the disease. It would also be cool if there was huge sparse ocean biomes like even the void for example with ginormous leviathans. Just a thought tho.
Bro I'm getting more and more excited for ROTA. At this rate, I'm gonna be more excited for ROTA than Doors floor 2! (My previous upcoming event) EDIT: Some suggestions: Suggestion 1: Some of the creature eggs I noticed, are missing, including the Bleeder, Biter, Blighter, Rockgrub, Shuttlebug, Floater, Amoeboid, and Reefback eggs, so they could be added. Suggestion 2: I heard that the Atlas was supposed to be an "All-purpose leviathan combat sub". If that's true, then the Atlas should be armed to the teeth, with implements such as harpoons, torpedoes, and maybe even laser cannons! Suggestion 3: When something is cut from the game, it can be quite sad. I suggest adding a cameo of the stolen Atlas model and the old Black-Red-Blue colored Gargantuan leviathan, like in the form of a miniature. Also, I've been wondering how the development of the Manta and the W.A.S.P. submarines have been going. I've been wanting to see more of them.
Oh, the W.A.S.P. was abandoned ages ago. I highly doubt anything will come of it. It was just a reskinned Seamoth, after all. As for the Manta, Abyzma's work on that mod had slowed down for a while, but some members of AotU have began helping in its development. However, please note that it is by no means an AotU mod. If I were you, I'd be more excited about the Draconis tbh.
@@fry2890 Eh, I just skip through them, and they don't bother me. Anthomnia had the Chadness to get his video sponsored just so that he could get his friend help with his broken PC, so I admire his kindess/compasison.
hiya, dev here. regarding the creature eggs: for the Shuttlebug and Reefback, we only reimplemented the existing eggs, which are fully functional and can be spawned in with "spawn jumperegg" and "spawn reefbackegg" respectively. we decided to make the bleeder, biter, blighter, and rockgrub grabbable by the player, removing the need for an egg. this might have adverse game effects for the hostile fish, but that has yet to be determined. likewise, the floaters can already be picked up by the player, and don't need any intervention on our part. lastly, the amoeboid isn't exactly a creature, per se, not from a technical standpoint. perhaps we might do something with them if people want to use them as decorations or something, but as it stands they're more like flora than fauna. regarding the atlas: it's still not certain what purpose the atlas will actually serve, but from a visual design standpoint it wouldn't be the best at underwater combat. the very large glass canopy at the front would not be a good idea for a combat submarine. that isn't to say it can't be one, but there are certainly better vehicle concepts to try that with. regarding cut content: from what I recall, there might be plans for players to use the old atlas skin as a possible customization option, but we at AotU are really not too fond of the old garg. reminder of an unfortunate time, pretty much. that being said, the same system that is used to give the garg funny youtuber skin themes could also be used to import a skin reminiscent of the old garg. regarding other subs: as far as I'm aware, the developer of the WASP has completely dropped the project out of spite, with no intentions to pick it back up again. something about too many people asking for it, iirc. as for the manta, either development is currently paused, or the modeler is working on updating the model.
Hi everyone I've read a few comments and see alot of confusion regarding the mods, being a regular player and a huge fan here's some information that will hopefully clear the misunderstanding - 1. The Atlas submarine is a independent mod being made again by the original mod designer for the Atlas Minder and it has no connection with the ROTA mod 2.The ion cube generator mod is a old Mod made by FCS it is no longer available on Nexus but can still be downloaded from certain websites. 3.The egg mod was a mod being worked upon by the ROTA team before they started work on the ROTA so it's a work in progress... would be cool if they combined it with the ROTA mod 😁 4.Shark submarine Mod looks part of the ROTA mod and looks awesome can't wait for the final product. 5.The Garg egg is part of the ROTA mod and has to do something with the story won't spoil. Hope this helps and feedback can be given as per the different mod showcased and to the different modders.
Want to know what would be cool. A boat 1. Living quarters: 2 on the second floor and 2 on the bottom of the ship. 2. Seamoth/PRAWN dock: A dock on the bottom of the ship for exploration 3. Sea floor sonar: you could have it like modern sea scanning ships with upgrades to increase how deep and how wide or what I could scan 4. A ROV (remote operated vehicle) commonly used in oceanic fields of work they are little robots with cameras that are controlled remotely. They could work like larger camera drones with more range and the ability to interact with the world. 5. Auto fishing system: when the ship is stationary it could catch small fish for food 6. Large floodlights on the roof and bottom of the hull of the ship for visibility. 7. Solar cells: built in solar cells to provide electricity to the ship during the day and at night it would have to stop. 8. Advanced radio and comms systems: You could send and receive signals from other players 9. The upgrades A. Solar efficiency mk1 - mk3 B. Reefback cloaking: Because reefbacks don't get attacked by other leviathans (from what is seems) this would be cool for protection against other lifeforms. This could also be used to hide from other players sonars by appearing as a reefback on there sonar. C. Torpedo bay D. Engine efficiency mk1 - mk3 E. Hull reinforcement F. Radio and comms range mk1 - mk3 G. ROV range mk1 - mk3 H. ROV battery life mk1 - mk3 I. ROV depth mk1 - mk3 J. Scanner range mk1 - mk3 If yall have anymore ideas I would like to here them I'm thinking this boat would be like a cyclops long and 4 seamoth wide and could totally act like a mobile base.
I would prefer the atlas submarines lifepods clamped to the floor rather than floated as if it's blowing up you're going to head to either the seamoth bay or one of the exits so that way you could use it more as a portable mini bass ejector to help quickly set up in an area.
This Atlas Submarine looks like its literally made for multiplayer. Its still huge shame that devs never officially add it into game. I would love to explore 4546B with a friend.
If the atlas submarine is conformed in subnautica 3, then we can say the map for subnautica 3 is gonna be huge. My reasons for this is because if you take a look at the atlas submarine you can see it’s like 2x bigger that the normal cyclops. Therefore the map would have to be deep and more space for the atlas to go anywhere
The atlas looks AMAZING but for the current game (and below 0) I would still take the cyclops, as it is big enough for a mobile base, but small enough for a single player to manage correctly: Drive, do external repairs, fire extinguishers, etc. And most caves are too tight even for the Cyclops, now imagine the atlas, which would actually need a completely NEW map, with massive caves and equally massive LEVIATHANS.
I think the atlas should have a brig that players in the game can vote a annoying or disobedient child who messes up the inventory of the entire ship just to annoy everyone. I also think the ship should have a docking bay on top of the ship because if you remember in the Subnautica below zero we had snow mobiles so to speak, and away to dock them without needing a whole thing would be nice 👍
It would be amazing to have the Atlas sub. Even better if they use the void to travel to dlc's or just use the void in general like the call of the void mod
If they do make Subnautica 2 a multiplayer game and add the atlas sub, can you just imagine how much chaos there would be if a full team of people tried to kill a garg in the atlas sub?
anthomnia. at 23:47 you were talking about it having an emp attack and think that why there are nuclear reactors there. well, little did they know and you know, emp can discharge electrical devises and it can weaken plasma energy and can defuse nuclear energy sources. just so you know or they might of added it in there
It would be really cool if the next subnautica was huge and had atlas and multiplayer. Also, they don't have any problems with multiplayer because the company has multiplayer games.
That sun that atlas sun is possibly the best thing I would build and I would love to come back to subnautica just for that cuz I truly want to play a game like subnautica but has a such a huge sun that it actually makes it real and hard to repair I hope if they add it they also double or triple the map size that would make so many people probably make videos about it and come back to it cuz I remember I watched a cartoon hella time ago when I was young but whatever the ship was it was stupidly big but it was the shape of a sub that’s the type of thing I want in subnautica sun that can also take all the other subs with it but let’s say the atlas can’t attack but can create shock waves that knock back all animals and stun them I would probably play subnautica forever at that point also they need to add to the true no mod game they just need to add a sub that has infite fuel infinite depth but has no storage high speed and you can’t get out at deep places to not speed run the game and win instantly let’s say you can only get put back at the top but you can explore which makes it better and not feel like you have to go with the story just to be able to explore Edit: I truly hope the atlas gets added and it gets a shield that 50% reduction form all damge it puts up metal on all windows and at that point you can’t attack move but can get your other subs and kill the animals it would be realistic then to have a back up shield and let’s say you don’t have power let’s say you get 200 last resort power just so you don’t get stuck anywhere