Lumine: Are you going to split the sea and reveal a hidden domain? Kokomi: You see that hole in the island? I am going to throw you inside. Paimon: Now, we can explore this area since you complate all required quests. Lumine and Kokomi: Wait, Paimon is the key?
@@Antigen__ Sure, these QoL changes includes (but not limited to): Increased resin cap (they’re doing it again btw) Additional endgame mode (SU) Additional levels on said endgame mode (World 7) Additional levels on the main endgame mode (HoM Luofu) Self Modeling relics (this alone beats Genshin by a mile) There are other things which I think SR does better, but those would my personal opinion. the things listed above are things that devoted players have asked for years and never got, because of the geniuses known as the Genshin team don’t give a shit. EDIT: I forgot to mention the 300 standard pull selector, sure it’s a lot of pulls but eventually you can just choose a Bronya (one of the best character in the game btw) or whoever you don’t have since standard 5 stars in this game is way better than Genshin’s.
@@Brkncntrllr idk, I never got what was such a big deal about raising the resin cap. If anything, HSR desperately needed it simply because it currently has too little, and it caps way too quickly. Not to mention HSR makes you grind for a lot more things with minor traces and even ascension traces needing more materials to unlock. It's a royal pain in the ass compared to how easy it is to do in Genshin, given you're on the right day to grind (something I'm glad HSR did away with). And as for the self-modeling resin, it's honestly almost necessary there, too, since relics are a lot worse than artifacts, given you don't have the option for an off-piece and the odds for something like speed boots or ER ropes are abysmally low compared to even EM pieces in Genshin. That, and SU gives way too little reward for the amount of time you have to invest, and as fun as it may be, it sucks to have to grind it. I'm hoping that eventually Genshin will introduce a sort of World Level 9 and its own version of Simulated Universe, maybe an adapted version of an event like Realms of Guile and War, but a lot of the things that HSR players leverage against Genshin are things that HSR actually needs way more to be enjoyable since it is so much more grindy than Genshin. Not that some of those things *wouldn't* be great to have, but you have to consider that HSR got these first because the type of game it is is different than Genshin. To be completely honest with you, I think what Genshin needs more than any of those at the moment is more permanent minigames, like TCG.