It's unfair that both rot moves and immortality depends on rot energy. It should be like weapon damage should fill rot energy but it shall either consume more rot energy or should have cooldown time and only bleeding should fill immortality. Also damage bonus to opponents during bloody harvest should be removed .
@ashadowdojo No, I mean to say enemy damage. When bloody harvest activates , not only immortal lord gains damage, but also the enemy. So enemy damage should not increase