Loved the modern versions, you basically could play with 3 different protagonists which had small differences, and you could play with updated graphics or old style or in a mixed style, a remake as good as it can get. Too bad the PC never got a port of the remake, just a remaster! You can play it on a pc on emulators though!
I loved the C64 version and the DS version has the classic mode which is pretty much 100% the same as that. On a DS. I got it last year and completed it on a DSi XL and it was so much fun.
That DS port is really fun. I was stunned that it even came out at the time, and it was only a $10 game at launch. I grabbed it and the Wii version and enjoyed a really pleasant walk down memory lane.
Commodore 64 version for the win! My first time with that game. I've tried some of the others with an emulator on my laptop and they are almost painful to play.
C64 is the best in my opinion .I had great memories jamming that game , especially in the 1980's summer with MTV in the background. The Atari 7800 looks good also .
*solely the C=64 1984 original nailed the smooth athletic running & saumersaulting animations, as well as synced step sounds when threading.* Still sublime till this day, attention to detail only surpassed by *Karateka* for C=64/Atari 8bit
It's digitized audio, believe it or not. The reason the screen freezes when audio shows up on the C=64, is all the processing power was needed to produce the speech.
I'm curious why you didn't show off the remastered mode for the Amiga versions of IM 2025, but did for the DS through Switch? Then again, I'm curious why they were able to have classic sounds in the classic mode of the DS and PSP version, but not the PS2, Wii, or Switch versions? Not only that, but the latter 3 horribly filtered the sprites, making them look rather blurry for some reason. At least it's the same game either way. And to top it off, animations in the Windows "remaster" seem a little bit... slow? I mean the sounds of your footsteps don't match your running animation!
I kept wondering how different the arrange mode is for IM2025, and WOW! This little '84 C64 game has had quite a journey. And had no idea there was a cross platform PSP/DS/PS2/Wii version... with a SWITCH PORT? :O
Forrest Mozer was the founder of Electronic Speech Systems and was responsible for the speech in both games. But it's not the same voice. The guy who read the lines for Impossible Mission was an ESS employee who has never been identified as far as I know. Berzerk used a speech synthesiser.
Had this on an ACE magazine covertape. Never got very far but a great game nonetheless. Didn't realise there are so many different ports! Sega Master System speech sounds like a sample of the C64 speech being played through a dodgy TV speaker. Great stuff!
The speech is essential for setting the scene. It wouldn’t be the same game without it. You can enjoy the versions that don’t have it, but you have to heard it at some point to get the most out of the game 😃
You should watch the oric 1 / atmos conversion! One of the best games there ist for this system. There also were conversions to the atari XL and the msx system. The old msx version does simply emulate the zx spectrum, does not use more than 8 colours and not one of the 32 sprites there are, like 99% of the games appearing on MSX not using the capablilies by far... And the atari homebrew IM (I gues south america?) is quite worth a look... THX for posting!
The original is of course the best this time, on C64. But I played a lot the Amstrad CPC version. Despite the lack of speeches and a the fact it's a bit to fast, it was really a good version compared to the other conversions at the time🤩
it's... a very typical 8-bit computer game. While the NES games were very polished (but not too ambitious) , the c64/spectrum/st/amiga ones were usually eurojunk with loads of brilliant ideas.
I only played Atari 7800 version and guess I like it the most. Didn't know there was a DS port, looks very interesting. Actually I'm surprised how many ports there are, they all looks good. Maybe I'll try Switch version.
Don't have the patience now, but it's not that difficult if you spend some time with it and persevere - and I was an average game player compared to some out there.
I played the heck out of the C64 and Master System versions back in the day. I had no idea it was ported to DS or anything after that. Going to have to check some of those out.
I'm glad I had the C64 version in the 80s. The rest either look or sound terrible, and the reimagination versions just don't look good. The Master System version at least looks better but the sound is terrible.
Looking at the WII port, the screens from one room to the next one wildly differ. One screen has the super modern look, the next one is in the classic look. Video footage got mixed up??
The Wii version has three different gameplay modes: New = uses the super modern look. Classic = uses a C64 styled retro look. Merged = switches between the two other modes during gameplay. Presumably this footage was captured while the game was being played in Merged mode.
The C64 version remains the best, hence why the 16bit ports include a version of it calling it the classic version. Not without good reason too, and it has the best speech by far. But what's this "Play Pool" on the Windows version in the terminal menu all about? Again, that is ported from the C64 too. Can't wait for Impossible Mission III being released soon on the C64.
I don‘t know what‘s the use of showing „Classic“ on the Amiga versions which is supposed to look like the C64 version, while DS, PSP and soon het „New“.
En la época jugué la versión ZX Spectrum y después la de C64. Excelentes las dos, con una atmósfera atrapante. No hace tanto decidí acabarlos, primero la de Spectrum, a la que creo le encontré un bug, como las piezas se esparcen aleatoriamente, según se configure la partida puede que no se encuentren todas las piezas del puzle, faltandome en dos ocaciones una pieza, pero finalmente la terminé; después terminé la de C64, la mejor verión a mi criterio. La de ZX Spectrum es rápida, ágil y muy divertida...muy bien para el sistema. La de Atari 7800 me parece interesante, muy jugable y con aspecto moderno...aunque demasiado ruidosa. La de Sega Master System muy buenos gráficos. Las de Amiga no entiendo para que las rehicieron, empeoraron la original, hubiera sido mucho mejor correrla directamente sobre un emulador de C64. Notorio como Apple II denostaba el peor hardware para juegos, y aún así supo convertirse en lider tecnológico. Te faltó poner el grito cuando se cae...AAaaaaaaaaaarrrggggg!!!! 😆
Gracias por tu análisis, Adrián. Creo que el grito sale en un par de versiones hacia el final, pero quizás podría hacer un vídeo dedicado exclusivamente a las muertes y mostrarlas en todas ellas.
Recuerda que la version para Atari 7800 es realmente una mision imposible... si quieres jugarla tienes que buscar una version parcheada o no podras terminar el juego 😛
But this is not the Amiga version of the game. You have launched the "classic version" option, which runs the game on the "C64 version". The Amiga version of the game looks completely different. :) :)
The "remastered" PC version of IM1 is a joke. After I'm done with the IM2 PC remake I'm working on (based on the ST version, you can check it out on my channel) I will be making a proper IM1 PC remake.
@@retrosutra I am writing the remake in C++ with SDL2 (or rather, a custom version of the library called SDL_gpu due to the fact that it allows the use of shaders). :)
I had programmed in C++ a long time ago. Today I use C# and Unity, Unreal Engine (with its own visual scripting language) and GameMaker although I don't make games now. I work as a programming teacher haha
Flipa en el '84 lo que hacía EPYX, Karateka salió 2 años después, y es el que se lleva el reconocimiento de los movimientos realistas, cuando el prince of persia tiene la misma animación. Q buenos eran los de esta compañia EPYX, con los california games , q pena que firmó el contrato con commodore , y quebraron por temas de politicas dejando en la lynx un par de titulos. Tambien se nota mucho cuando trabajan ellos en las conversiones, la de amstrad y spectrum creo q ellos no la trabajaron, o al menos el equipo original con el caswell a la cabeza, la de SMS está genial, y las de amiga son copias exactas, miraré esta noche q tal parecen las otras versiones. Muy buen video , y flipa en el 84. 1. Commodore 2. SMS 3. whatever clon
No tenía ni idea de esa historia de Epyx, gracias por la información. La verdad es que C64 se lleva de calle a los demás ordenadores de 8-bits. Y la versión de Steam es absolutamente vergonzosa. Sale más a cuenta jugarlo en un emulador.
I can’t get why the manager to mess up the main sprite / animation / and even more so the timing in so many other versions apart from the original C64 one
Aside from the Playstation 2 version, how is the C64 the best one? Better than the Amiga, which makes no sense ... As someone who played this on C64 in the day, the fluidity of character movement and the relatively mature, subdued setting were real standouts ...
Nothing beats the c64 original for me. In my opinion the 2007 cross platform version is absolutely atrocious and feels broken, and more recent remasters and remakes are just as bad. The timing and physics are totally off.
"Another visitor 😺. Stay awhile 😸... STAY FOREVER 😼!" Not only i played IMPOSSIBLE MISSION on my Commodore 64, i have also played its sequel, IMPOSSIBLE MISSION II on both of my Commodore 64 and Amiga 500. Both of them are the legendary classic games 😺👍🕹️. Also... "AAAAAAAARGH!!"
It looks like the Amstrad version was a victim of the publishers insisting that the programmers use Mode 0 to produce nice colourful screenshots for adverts and magazine reviews. In this case, it would probably have been better to use Mode 1 with raster splits; allowing for more detailed sprites and smoother movement.
@@gwishart the Amstrad version should have been alot better mostly because of it didnt have any really scrolling in game (except elevators) what was one of the Amstrad big weakness.
This is funny I just played this on the Amiga mini and it played almost too fast lol. I never really liked the game back in the day though and was more I to games like Sorcery on Amstrad and Beach head as well as various text and graphics games that it’s great to catch up again with on A500 Mini. Out of these versions I like the Amiga AGA the best it just looks so crisp yet close to C64 original. The issue with the Amstrad CPC is the mode they chose was low res mode as it offered the best speed for the game. It does look rather terrible though sadly. Compare it to Sorcery on a 464 which blew the C64 graphics out of the water in detail and it is a stark contrast. There as something about that time period where getting a new game was so much more exciting than it is today.most likely as unless you read it in a magazine you would go to a store and be surprised at all the new releases to look at.
Your last words touched my heart. You're right, there was something magical, very different from what I feel now, when it came to get a new game... although maybe it's because we were just kids then and we tend to magnify certain memories from the past, hahaha. I wonder what feel my kids every time I buy a new game for them...
Interesting that none of the duplicates got the sound right. The Windows version was not bad, but forgot to disable the sound when the robots was disabled. Also for a remastered version things like fading lights on the robots and stuff like that could have been done. e.g. the original but with slight embellishments that simply was not possible in the old days. The C64 version is still the best it seems - which pleases me!
C64 still looked and played the best. Can't say I'm a fan of those goofy re-skins though, that kinda made it look like Impossible Mission: Scooby-Doo edition.
Lol! The Amiga version is titled 'Impossible Mission 2025" ... Only two more years to go and we're in the dystopian future. Spoiler: I realise, we're already living in one. 🤖
In a mere 36 years, the PC could almost reach the quality of the original C64 game, unlike the film industry that was unable to produce anything like the original Star Wars or Terminator. Not even close.
20:13 - such a great title screen...and such an awful graphics in-game, gawd dang it!(( 24:52 - ahah, they're f*ckin' kidding, right?? XDDD aftr that intro...just the same game?
This was one of my mother’s favorite games, the least gamer of my family members. If I recall Zillion for the super master system played very similarly?
Like many others I had the C64 version and it was amazing for the time. I love watching the other versions... the poor ZX Spectrum with the colour clashes and somewhat unrefined main character is funny to watch but then again the ZX could do amazing stuff in mono modes. Had no idea the Atari 7800 had a version... The Amiga version isn't looking much better than the C64 if at all.
Also seems "impossible" that this game was made in 1984. Compared to the other games from the same year, it is far beyond it's time. It was my favourite game on my C64.
Hm. I thought my 7800 version looked a lot like the original, but it has been over 25 years since I last looked at it. I don't know if the NTSC and PAL versions were identical?
I mean.. I'd cite Impossible Mission as in my all time top 10 favourite games. But does anyone know why the Amiga version looks worse than the original Commodore 64 version?
"Stay awhile, Stay forever!!" WOW my C64 speaks! Its still on my to-do list to complete this game. Probably should move it to my bucket list now i'm so old.
The C64 wiki has screenshots of each room and a copy of the basic patterns to generate the puzzle pieces. 36 pieces to generate the 9 letter password, then it opens that big “nothing here” panel.