@@YUMBL but your cities are bad examples for us :) when ı see any of your cities, i really want to use a lot of custom assets but I can't because of ram issues :)
"Why can't we all just get a lawn?" Check out a real life example of this concept at Custer Village, Fort Benning, GA. Houses are much closer to the road than the average suburban neighborhood creating a shorter front yard. But a park for nearly every block is received in that trade off. Back yards are still there (usually for dogs, backyard BBQs, trampolines, etc.), but from living there, I come to agree with your sentiment. Large front yards are kind of a waste.
So I live in rural north but we do not really have a front yard or back yard. The whole property is fenced with a litte area for parking. The house is central to the fenced area making more play and Work area for kids and pets
The concept of the american front lawn has always eluded me. As if it's the only way to live. Also it's so exposed, so are you really going to play/bbq on it a lot? Maybe that's a me issue. Many american suburbs look really sterile and there are no signs of life, especially the upper middle class ones--living there would make me depressed. Ironically I prefer the more raunchy looking suburbs, those at least have character. Smith Ave, Douglas, Georgia looks really fun and you could probably even run your daily errands on a bicycle. The good suburbs are few and far between though. The USA really needs to relax those building codes and parking requirements and allow for more mixed-use zoning, so more places can look like Gardiner, Montana. You guys had really nice towns but at some point you went crazy. Growing up in a rural area, we found plenty of places to play around at, like meadows and forests, even without having a lawn. We had this small inner yard type thing which is a great place to have a bottle of wine with your neighbors. If I had to choose between Seibersdorf, Austria, and Elk Creek, Kentucky, the choice would be pretty easy. (Though neither are my favourite.)
@@YUMBL I meant, since it's the only available option. It's even required by law to have X meters of setback from the road in R1 residential zones, so it's almost like the front lawn is considered a basic human right in the US! I'm sure setback requirements serve some sort of purpose but what you guys are doing is excessive. You could just let the market figure out how people want to live, and I'm sure mixed-use with higher density would be the result.
YES finally someone gave this pack the recognition it deserves. I honestly miss this from allot of assets and colossal needs to figure out to make this a more standard. Doesn't need to be as modular as this is but it makes no sense to have a 100 floor skyscraper that is just commercial.
Also, offices are often part of mix-used buildings too. In the city I live there are a couple of different blocks that work like this: underground parking, a sort of indoor mall with a big grocery store on the street level, also a hotel and shops on the outside lining the streets, some offices on top of that, then further up there are apartments with a sort of communal garden in the middle (basically a garden on the roof of the mall surrounded by apartment complexes) and most of it is just older wall-to-wall buildings stitched together in this configuration.
After mixed use zoning is added to the game, they can make it extra realistic by having general motors bribe you to enforce draconian zoning laws and build large highways 😀
Yes I to like this format. Jut add one thing when placing buildings or items if you could just hover over a little longer for us to get the name and if you can tell us who made the asset. You give us good ideas for our city’s
17:47 absolutely yes. I still make a lot of considerations for noise pollution, but the game is impossibly brutal about noise pollution if you leave it on.
It would be nice if instead of making citizens sick, noise pollution would only reduce land value or happiness. Realistically people don't like living in a noisy area but they will to save money.
I turned off noise pollution ages ago .. my kids make insane amounts of noise daily I have not once complained to the government or gone to hospital over it XD
The other thing about a lot of European cities, even the ones that have a whole lot of expansion after cars were invented, is that they began life as multiple small towns and villages short distances apart and the space filled in between them. That makes urban planning an absolute fucking nightmare because you have to build around land that's already owned and used for things.
Even now European cities (or at least Dutch) are build to be walkable. Since it removes the necessity for cars, which in turn will make the roads less occupied and lowers the cost of them which also means the roads which we do have are higher quality.
I love this! I really wanted to do mixed use zoning in my city but then I realized how it works against me because of noise pollution and well the lack of actual mixed use zoning in the game. I'm glad I found this!
Mixed Use district need to be a included feature of the game. Should have been from very early on, actually. Hope they will finally do it, when the inevitable CS2 will come.
It's really nice to see some more mixed use zoning in Cities skylines playthroughs. It's one of the features I really miss from the core game. It just opens up for some really neat city and neighborhood planning. One thing you see often here is that each of these neighborhoods have also some local services, primarily child care/preschool; care facilities for the elderly; and primary education 1-6 and maybe 7-9.
Mixed use is really something I miss as well. The game New City (in alpha on steam) has this implemented and works really well. I’d like a RICO option to just add commercial and offices to condos, but game mechanics probably stand in the way of that…
Your channel is going to blow up soon. I’ve watched many content creators for this game, and with no disrespect to them you are by far the most helpful. Earned a subscribe and notification bell from me
Dude since i found your channel I’ve upgraded my game play so much. It’s like I’ve downloaded a whole new cities skylines. I was super deep into a city with about 90k and started over because the new mods seemed to be causing probs. Keep up the cool mods and inspiration
The fact that modders have been able to make these things possible means that it could be made vanilla into a 2nd iteration of the game. Given that the devs actually care about the work the community has done, I have high hopes for a quality second game.
incredible how people wanting to improve how they play a city building game can realize the things that real city builders and managers need to work on.
park once as a design philosophy, walkability as a necessity, design for humans, (well, sims…) abolishing parking and lawn requirements, wooo! I love to have found this!
1:41 ayyyyyy! I can say as a person who lives in Vancouver that mixed-use is very common in downtown, especially in the financial centre and coal harbour! Greetings from canada!
The colour of the streets and the grass and with your gridly/precise way of building remind me the good old times in my childhood with Simcity4... Beautiful memories!
German countryside village and lawnmower literally broke 1.5 hours ago. But here houses are so separate from each other + in my case there's nothing but pastures behind my house, our lawn is super private and I'm not pooling it, thanks. ;)
I grew up in the rural US. Had a huge lawn what saw a lot of use. I wouldnt have traded it for anything. Now I live in suburbia. The patch of grass in front of my apartment is a dog bathroom that gets mowed and leaf blown weekly, waking me up. I hate suburban lawns.
Your build is beautiful and thank you for the tricks I learn in every video. The Seattle/Vancouver style is great but it could be awesome to have European mixed-use buildings. Rather than big shiny towers, traditional mixed-use neighbourhoods in European city centres, like my area in Madrid, are 3 to 6 stories high and you also find gyms, supermarkets, car repair shops and parking lots inside the residential squares
This was a truly epic build. I've seen these mixed use assets used before but no one truly explained the workings so thank you for that. I also really love the parking kept to the edges to ensure walkability throughout the neighborhood.
“It’s a slightly nicer area.” It looks to me like part of an urban university campus, with the quad in the center and mixed-use around the outer edges.
Thanx for this - I didn't know about the stackable assets. The only thing I've missed in all these years from Sim City is the Arcologies -- they would let me have fun making futuristic cities without having to be artistic. Oh and thanx to Biffa for highlighting your channel this week so I could find you!
Thank you so much for this Video. I've been experimenting for the last playthrough like this. I got sick of all the long commutes. I started by building Towns here and there. making them self sufficient and not too big before moving to my next town. Seems to be working quite well. I also used to put all my garbage on each end of the city. Now i hide it in the middle of each industrial zone. No more garbage truck pile ups. While I love the huge inner city that i used to build. at 100k my traffic would just overwhelm me. Now i'm at 150K and smooth sailing.
20:34 - I could totally see buildings like that being in the older parts of Downtown Vancouver. Being from Vancouver (I live in the suburbs), I see classic buildings kind of like that especially around the Gastown area. A lot of older buildings that have been renovated and restored to their former glory. EDIT: and the rest of the area you're showing has that trendy feel of mixed use commercial-residential of the West End of Vancouver's Downtown core. Add in some mixed use Commercial-Office for the Howe and Burrard Street areas (eg the Bentell towers) and you'd have all the designs of Vancouver, from the mixed uses of the downtown core and transitional areas around it to the sprawling suburbs beyond. Only thing missing would be that big Stanley Park stand in and harbor fronts.
So in this interesting modern area I was thinking, the train/subway tracks you've got around it, is begging for an interesting train/metro station to be built there. Also I'd like to suggest you take a look at the Gelderse Dreef in Lelystad, though it might be hard to see on maps, there are two sets of tunnel-bridge hybrid underpasses for cyclists and pedestrians to move from the two districts. Something like that might be wonderful in connecting your various districts also. Lelystad and Almere both btw are interesting modern European cities which are still very much pedestrian and cyclist friendly, but are also good examples of European car based suburbia. These two cities might give some useful inspiration for the various cities you're building, for I would think it would fit both in US and in EU based cities you might be working on.
Ahh mixing districts, something everyone should try to do, and also play with plot sizes like 2x1 3x2 4x2 etc it does give different buildings and can give a nice look on districts like IT who normally end up with mega high buildings and a good video with nice explenations as usual
Anytime@@YUMBL you do make some good tutorials/instructions, combining yours with Czardis has given me some information I did not have after playing for a few years, and new knowledge is always good, as well as just getting some weird/interesting inspiration from others is always good
That you do@@YUMBL I do like to watch Czardis, Biffa, Cityplanner, you and others for inspiration and ideas. I like the 5planners 1city series, seeing 5 different people building 1 city with each of their ideas coming out is funny
@@YUMBL I wouldn't worry about it unless you're like bored one day and have nothing better to do lol. We appreciate your videos either way, the chapters are just gravy.
You mentioned repetition - Smilies' condos can all be given more variety by using the Paint it mod to change the facade to any color you like. That genius really thought of everything and that CO hasn't had him create a major CCP yet is borderline criminal!
You already explained to me that you were going for an American city style, but the way you do it, color palette, etc, I get such a strong 60s vibe from it - minimalist, beautiful, functional, reduced but definitely modernist, even when using postmodern assets... Very cool and stylish
I have always been frustrated with the noise pollution issue with Commercial and Residential. Thanks for the tip I will be making the same change allowing my city to be much more realistic.
Using those 60 and 120 degree buildings would be great for hexagon roads. I love hexagonal road layouts to reduce traffic because every intersection is a 3 way intersection.
Looks great! In the Netherlands the residential buildings would have an own parking garage beneath the building. No space should be wasted for ugly parking garage buildings.
Nice to finally find a channel that inspires ideas but also gives you a little tutorial on how to best use assets by explaining the reasoning behind it. And without the time lapse which gives you the final product but very little info as to what assets to look for in the work shop. You can actually work in your city while watching this videos on another screen. Thanks!
Hey BRS (Bob Ross Skylines) haven’t had time to watch the whole video but I read a few comments and your RU-vid audience seem to like this approach to your video content…… Didn’t I tell ya there’s a hungry audience out there craving this style from you ? 😉 Anyways good buddy catch ya on the flip side and keep it goin’ ya doin great
Don't hesitate to use fast forward when filling out a small section of a block or when adding in 4 or 5 props to finish a park or building. Not every transition needs to be a hard cut when editing your videos. Otherwise, top notch content 👌 keep up the great work
I've been watching CS youtubers since 2017 and, honestly, I think you're the best so far. I was just wondering if you used Rico for converting those buildings into residential and commercial. I'm about to download the assets from workshop and I don't want to make a mess. Thank you and greetings from Buenos Aires!
I live in Vancouver and we have some of those exact buildings here lol I think there's actually an asset pack specifically modelled after Vancouver condos
I don't play this as I'm afraid of spending too many hours playing but I enjoy watching your vids! One thing I want to see more is park detailing which involves building more benches, fences, different kind of plants, rocks, pop-up shops, etc. Also as the area is packed with buildings a lot of cars, delivery trucks, and service vehicles will inevitably circulate and cause traffic. I'd like to see how you can mitigate this potential issue.
What you saw was peak traffic. Because those are local roads (no convenient through streets) vehicles are only there to make a quick delivery, or park.
I love all those buildings and use them all the time and do a similar scheme as you do. That being said, you do some nice refined techniques that will definitely improve what I try to do when making similar areas. As always, love your videos.
I really don't know how most North American cities are planned without a local ice cream shop, a Cafe, a pharmacy, local doctor, child care, small grocery and a bar and restaurant on a plaza within a 10 minute walk. Village or city... How do you live in places that are purposely without joy? Thanks for the lovely build!
1:20 If you make that green space in to a park district and keep it very basic; Main entrance, five side entrances and just a few activities it will make the surrounding land value skyrocket. I highly recommend making any green space in to a park district. I've recently started doing this myself instead of simply plopping a vanilla square park down and my cities look ten times better for it. One thing I think this game desperately needs are mixed zone buildings. Where I live there are a lot of small corner shops and offices that have one or two apartments above them. It could easily be put in to the game, after reaching a milestone you can place a commercial [and later office] building that has apartments above. It works for both low density and high density, where high density will have one big commercial building on the bottom and ten apartments above. IMO it's a huge oversight that needs adding.
Yet again, another great video my dude! Like some people already mentioned; you're way too underrated! Keep it up broski! Love from that crazy Dutch guy =D
I love the plaza/green space you built in the middle. I do love mixed-use in the real world. And very much prefer it. However, I kind of like to build realistic american style cities with sprawl and then upgrade them to more urbanized cities for the challenge of managing traffic and stuff.
He Yumble, Your style of building is nice and realistic. One thing I am critical about is the amount of roads used. Road need to serve a purpose. if its there just to lay a road without a clear use in mind its a wast of space. Some roads (like on 7:19) are pretty useless because another road already serves the buidling or parking lot. you could really save space when considering if a road is really of use. That space can then be used for more trees or walking/ biking paths. you could also make it a dead end with parking for the building nearby. I think it will make the roadplacement more realistic that way. Keep up the good work
If I had a demand for CSII, mixed use zones would be appreciated 😭 I play on console (until I get a PC) and kind of figured out ways to mix zoning together in small patches to get a similar feel. My next demand would be fixing how OP noise pollution is
Love the video! You're very knowledgeable and super pleasant to listen to. Thanks! One thought: 23:21 Wouldn't it be more likely that the buildings would front the park, rather than the railroad?
Hey Yumbl, I like mixed use zoning! I get a bit annoyed when I see sprawling suburban areas, with grids grids and more grids... Having services, commercial, residential, all mixed together is my kind of city. I don't even need a car everything is close. Great public transportation and bicycle lanes, plus a bunch of parks and cultural events. But yeah, I live in France. Also, there is a big trend to get cars out of cities. So yeah, nice to see this type of city in CS. Thanks!
Hi YUMBLtv, first i would like to sat great content, your lessons are excellent. I have been looking, at your Collection, is the folder cool buildings every asset you use, besides service buildings ? Keep the content comming👍 Cheers from Denmark (asset alchoholic, presently building down under, Cape Campbell, 3000 assets🤦)
Not sure if this was mentioned yet, but I thing I think is missing is pedestrian bridge over the big arterial road in between those two mixed areas to connect them. so people don't have to use crosswalks over the arterial.
One big difference between the States and the Netherlands (and other European countries) is the zoning restrictions on supermarkets forcing them to mall areas. Here we have one on almost every street corner, or at least several in walking distance wherever you are. A law to protect homes from factories being build next door somehow also applied to all commercial businesses. Canada has a similar thing iirc. The only exceptions in North America are over a century old and predate these laws. Such a shame, mixed zoning is so much better!
speaking as a lad raised 10 yards from a busy railway junction and sidings who now lives by a town crossroads, in a flat above a shop in a busy commercial area near a scrapyard.. yeah.. CS noise pollution modelling _is_ a bit unrealistic... Exaggerated like the clock.. lol
I really like mixed use developments, but also mixed density (sort of), where there's like tiny pockets of low density detached housing and shops, and small medium density low-rises and townhouses, both snuck in alongside high density towers for the high density I mostly prefer the big apartment tower complexes with the parks and shared spaces, community facilities, etc. and the massive shared underground parking serving half a dozen or more apartment towers, and sometimes some nice commercial forming the lower levels or even creating the base that the park/shared space sits on top of similar thing for the medium density, I like to just keep it together as blocks, with some shared facilities for the low density it's the classic small blocks and/or culdesacs, thin roads (typically without footpaths or markings) with tons of permeability for pedestrians (using lots of extra walkways that cut through the places cars can't drive), but all isolated into an area by strict access control on the roads so there's only like one or two exits/entrances by road to the area, basically the whole area fits into one larger city block taking up about as much space as a large apartment complex or townhouse development or whatever each block kind of becomes like a bit of a gated community, semi-self sufficient with it's own shared parks, etc. and maybe some of it's own commercial real estate for restaurants and convenience stores and so on I think it's a bit different to the mixed use developments in Europe and the US, Canada, etc. which tend to follow the old classic pre-automobile model, and also tend to separate different densities and push the low density out to the suburbs while squeezing all the high density into the central city (or just don't have any skyscrapers at all in the case of most of Europe) I especially like to look at cities/neighborhoods in South Korea for inspiration, places like Dongtan, Songdo, Cheongna, Gimpo, Suwon, etc. all the 'new town' (신도시) urban redevelopment projects, and also sometimes at Japan, they give nice examples for how to make areas walk-able without having to give up being drive-able, and also show that detached housing and skyscrapers can actually happily co-exist alongside each other, and don't need to be separated by many kilometers of medium density to keep them apart xD but also they're just really pretty oh, and it's also really fun to do in cities skylines because you get to build way more big roads and highway interchanges and tunnels and bridges and such than you would have in a typical European/American style city while also getting to spend lots of time decorating big parks and plazas
Mixed-use zoning over anything honestly, as somebody who grew up in a big Dutch city where there's mixed-use zoning everywhere, I just can't understand why the US does things the way they do. Heck ever since I started building Japanese cities in this game I realized that in Japan the mixed-use zoning is on a totally different level haha, Tokyo is literally mixed-use zoning everywhere!
The architecture will be all over the place (lots of assets) but the layout will be based on older cities with train connectivity. A dutch level of bikeability, but with no canals. I’m looking at german and swiss cities quite a bit.
@@YUMBL Well you could also keep this in mind, I live in the Dutch city of Rotterdam which actually is one of the cities where a lot of the narrow canals have been removed over time, many of the current streets follow the path of where these canals used to flow and are now often named after these former canals. You see this a lot within the city center and was often done to be able to have wider streets in the denser areas of the city.
One of my goals is to reduce the width of my streets. My last city had too strong of a network honestly. I want to he comfortable working in narrow spaces, and dealing with areas designed before cars. Any specific cities I should look at?
To be fair, noise pollution is indeed one of the biggest problems of mixed use districts. Here in Berlin much of the city is mixed use and there's a well known phenomenon of districts becoming popular because of cafés, bars and cultural centres, then wealthy hipsters moving in because it's popular, then them complaining about noise until the businesses have to close or restrict their visitors so much that the district just dies out again.
Two questions:. 1. How do mixed use assets interact with CS zoning and zoning demands? B) Have you seen / implemented the "superblock" concept as demonstrated in Barcelona? They are specifically designed to allow vehicle access but disallow vehicle through-flow. 3. I really enjoy your backstories to the buildings you select. 4. There is NO fourth thing. 5. If not a busline, a really nice rug.
The assets arent zonable, they must be plopped but they work as residential and commercial just like zoned buildings. I’ve never made superblocks per se, but I’m a big proponent of following “road hierarchy” which superblocks do.
@@YUMBL Wow, thanks for answering every comment as fast as you do :DD That's actually amazing!! You're so welcome mate :D I'll keep watching/commenting & hitting the like button!! Keep the awesome content coming!
The car parks at the edges five the build a somewhat "40s modernist utopia" feel to it. Or, for a more negative outlook, like those outdoor malls that are a failed attempt to build an artificial high street in car-centric suburbia. Those mixed use buildings are also great centre pieces for an area otherwise made fully of growables, especially using the shorter ones on real suburbs (not North America's car mazes). Also, maybe there's something wrong with my game, but I've never seen the residential half of those buildings complain about the noise. In my experience, if the streets are quiet enough, the noise from even high-density commercial isn't enough to cause residential buildings any problem.
I've just visited New England and went to Bar Harbor, Salem, and NYC. A lot of street dining popping up. Literally taking roadside parking spots and building little platforms for tables and chairs. It's cute as hell man I am gunna add that to an area like this. it'd be beautiful and there are some assets on the workshop that are 1x1 or 1x2 sidewalk cafes. They'd be perfect I have so much inspiration I NEED TO BUILD
Here, in Europe, we also had a romance with single-use districts. They seemed modern and good, though at some point many have noticed that this is a thing that kills cities. Office district is crawded for eight hours a day, while on weekend looks like a deserted wild west town. And to use those districts citizens need to constantly move around the city. Since some districts attract huge part of workforce in the city it also means that really huge groups of people will try to get there five days a week in certain hours, which is always a problem for public transport or personal transport. Spreading destinations is always better. Shame that huge part of this city is based on mods. Overall good work, though I like using mostly vanilla + DLC, also because my pc started protesting while ago, when I took too many mods ;-P