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Improving Invaders (part 1) 

Jonathan Blow
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I decided to improve 'invaders' a bit. Part 1 of 4!

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28 сен 2024

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Комментарии : 82   
@rsavage-r2v
@rsavage-r2v Год назад
It's very useful to watch a more experienced programmer work through a simple game like this. It's also very satisfying to listen to someone with a highly developed understanding of game design iterate on these mechanics.
@Jack-gp3rk
@Jack-gp3rk Год назад
I have the same approach. Some might say it's a waste of time to watch the stream, that better would be to pick up some compressed knowledge in a form of principles, code, etc. but IMO it's not working that way. Humans are better suited to imitate, to learn by examples, to get the skills by imitating. And I always find the stream from professionals like Jon or Casey really helpful. If you have other recommendations for this kind of content, would love to hear too!
@rsavage-r2v
@rsavage-r2v Год назад
@@Jack-gp3rk Yeah I especially appreciate both his non-bs approach to programming and his taste in game design. I almost never watch streams but this one really hooked me. He makes a lot of decisions I'd make, so it's like watching a more experienced version of myself. I need to watch more of John, and also Casey Muratori. I'm fascinated, because I'm not really a puzzle person so I haven't played any of his games, but from listening to his talks I absolutely knew he'd make 'correct' decisions when approaching a Galaga clone. Addressing scale/proportion/speed first, intuitively grasping the emergent or degenerative properties of a given mechanic, etc. I know he was half joking, but if this does end up on Steam, "I'll buy that for a dollar".
@NukeCloudstalker
@NukeCloudstalker Год назад
@@Jack-gp3rk 100% agree. Just show me! And conversely, nearly all of the time something needs explaining, showing is just faster. Explanations are for things were simply showing is impossible - and explaining is in those cases best aided by showing a rough sketch instead!
@captainnoyaux
@captainnoyaux 7 месяцев назад
@@Jack-gp3rkwhich other stream are you talking about ? I agree with you and I've been watching some of his stream regularly now
@apresthus87
@apresthus87 Год назад
I also use this technique to manage stress and avoid burnout, I just take one evening or two to work on projects that are purely for my own enjoyment and don't have any obligations associated with them
@DavidsKanal
@DavidsKanal Год назад
So you find burnout comes more from working on exhausting, stressful projects than from the act of coding itself? Like, you say you find it regenerative to code on hobby projects, and I agree. But others might say they need to do something totally different, away form the screen even, to avoid burnout.
@apresthus87
@apresthus87 Год назад
@@DavidsKanal ​Yep. Coding itself has never been a source of burnout for me, quite the opposite. The act of creating things with code is both creatively stimulating and something that gives energy rather than depeleting it (in a vacuum). I imagine it's similar to those who paint, draw or do gardening as a hobby. Burnout happens when I have a lot of demanding obligations to fulfil, and since coding is also my day job, those obligations are related to development mostly but that's actually not relevant. It's not the coding, its the stress and obligations that causes the burnout. The time I spend away from the screen I spend with my daughter and my wife, and whilst that can most certainly give me a lot, especially with children, there is also an element of obligation or stress. So I find that if I say only do work related projects and then look after my daughter and do nothing else for an extended period of time that also can lead to burnout or stress. I guess I just always need that element of just creating for the sake of creating, and getting lost in whatever it is I'm working on, with no expectations or obligations attached to it. This was a long waffle, but yeah, that's my 2 cents at least. For others, things may work differently (almost certainly)
@A.R.-mk1lq
@A.R.-mk1lq Год назад
@@apresthus87 I also code for recreation (JavaFX, Maven) but whenever it comes to the build and deploy phase it becomes stress and burnout. 😆
@Waffle4569
@Waffle4569 Год назад
Hope you're doing ok
@Nodsaibot
@Nodsaibot Год назад
like the templeOS guy
@iamvfx
@iamvfx Год назад
​@@Nodsaibot like your mom
@joshux3210
@joshux3210 Год назад
What happened?
@m4rt_
@m4rt_ Год назад
A vampire survivors clone sounds like fun
@joshuaworman4022
@joshuaworman4022 Год назад
Oh shit the invaders game takes me back
@LogicEu
@LogicEu Год назад
I admire what you do and I really thank you for sharing your process
@thewiseowl8804
@thewiseowl8804 Год назад
Fucking around is a great way to keep the proper attitude.
@Sp0nge5
@Sp0nge5 Год назад
It's also a great way to find out 🤡
@m4rt_
@m4rt_ Год назад
Lol that is the sound effect from The Witness 14:19
@WinLoveCry
@WinLoveCry Год назад
Amazing to watch Jonathan work; so many principles I hope to apply in the way I approach things.
@toxicore1190
@toxicore1190 Год назад
you always are a huge inspiration to me
@svennyhenny
@svennyhenny Год назад
Never thought I would hear Jonathan Blow say "easy clap" lmao
@DroolRockworm
@DroolRockworm Месяц назад
He has really cringe adoption of young people lingo, it almost makes me throw up when he uses the word "hella" in a really forced way in completely the wrong places
@F00dstamp96
@F00dstamp96 Год назад
I hope everything is well for you Jonathan. Take the time to think about it. Its okay.
@Mosestylez
@Mosestylez Год назад
What happened?
@F00dstamp96
@F00dstamp96 Год назад
@@Mosestylez I don't know but you can tell something is wrong. I just hope he's doing good
@ivanbraidi
@ivanbraidi Год назад
@@erikfast9764 Yeah, so sad. Is it known what happened to him?
@Nick_fb
@Nick_fb Год назад
Thank you for the education and content - some random from australia
@stephenduncanson6154
@stephenduncanson6154 Год назад
And so he launches a mental counteroffensive 👍
@praticle
@praticle Год назад
Can't wait for part 2!
@fabtjar
@fabtjar Месяц назад
Where can I see the source code for this Invader game?
@bd_dev
@bd_dev Год назад
Looking forward to the next one.
@A.R.-mk1lq
@A.R.-mk1lq Год назад
The screen size in Pac-Man (Arcade) is 28/36 (tiles) which gives an aspect ratio of 7/9 (0.77...)
@yabirgarcia968
@yabirgarcia968 Год назад
is only me or the sound is really low?
@CodeOptimism
@CodeOptimism Год назад
It's low.
@ProgrammingLovers
@ProgrammingLovers Год назад
Nice sample
@bibliusz777
@bibliusz777 Год назад
What do you think of the bevy engine queries?
@AChannelINeed
@AChannelINeed 20 дней назад
"Why is adobe still in business?" May be because you keep paying for this being garbage like others.
@AnonymousAccount514
@AnonymousAccount514 Год назад
Boring
@L1nkblade
@L1nkblade Год назад
I still don't understand what the improvement of Jai shall be. For me it looks pretty much the same as the other programming languages. Can someone enlighten me? He's still manually editing parameter values and does trial and error for a huge amount of time to iterate until he has the parameters fine tuned to a set where he likes the game best. Wouldn't it be much more revolutionary if he would just define constraints which can describe the quality of the gameplay and then run an AI to alter the parameters for him to iterate best to these constraints?
@kecksohn
@kecksohn Год назад
what you're asking for is not a programming language but a miracle
@1337pianoman
@1337pianoman Год назад
If you "define the constraints that describe the gameplay" specifically enough, that is just what programming is. If you do it vaguely and have an AI make the decision for you, are you just gonna accept its first attempt, or are you going to try it out and ask it to tweak it? Is that really an improvement? If you think it is quicker to specifically describe your gameplay in English than in code, that is just a fluency issue and what you're asking for is just a translator. There's nothing wrong with that, but the whole point of programming languages is that they enable us to be specific and succinct. English is pretty bad at both of those things.
@L1nkblade
@L1nkblade Год назад
@@1337pianoman I didn't mean to feed the AI with English phrases like ChatGPT. I meant to define the goal gameplay with specific parameter values "g" which depend on a combination of many other parameter values "p" and have a software try the combinations p for you to iterate to g faster than a human could manually do. For example you could define that a Quake Champions map should have a heat map with 3 main spots and where it's a good option to use vertical shooting. An AI could build 3D maps by itself and let run bots in it to get the heat map and determine if bots who used vertical shooting got a good result and then give you that one of thousands of maps which suits your parameters g the best.
@Nick_fb
@Nick_fb Год назад
The parameter tweaking reveals to JBlow a deeper insight into the smallest changes in game design. He would need any generative/procedural/AI tool, to refine it's analytical capabilities to the same level of resolution as JBlow is doing now. Americans program like that. They want to see what every single word, phoneme, variable and parameter, does to change the rendered image. It is narrow and incredibly powerful. You'll have to reprogram computers, to relate to you in code bubbles of your design, to get the result you talk about in your second comment. You could pick, choose and nurture from AI-generated heat maps with that tooling. Computers (and programming) as they are now, are firmly planted in the American word-chopping and phoneme picking style, which will forever frustrate the attempt to summarize it into a generative space that you could mould into your liking. It is viable to make AI do what you said, with a lot of effort, but the results are often milque-toast reworkings. All the coding relationships are shallower than you would guess, but very laterally broad and change continuously. You get more power coding the way JBlow does right now, cutting deeper into understanding each variable and understanding the effects of parameter tuning, on the player's experience. The book from the 50s, Human Use of Human Beings, describes the current/greater programming culture, very very well.
@L1nkblade
@L1nkblade Год назад
@@Nick_fb ok and thanks for the comment! Then, what is Jonathan trying to achieve with Jai? What advantage has Jai over other programming languages?
@0ia
@0ia Год назад
So fun! Great idea for a stream
@ssznajder
@ssznajder Год назад
Jonathan blow is a great man
@deluksic
@deluksic Год назад
It is indeed interesting that we have a word for sides and not top-bottom. 😂
@soggy_dev
@soggy_dev Год назад
This actually bothers me deeply. Perfect way for me to get my day started right lol
@Pinkhair3d
@Pinkhair3d Год назад
Pillarboxing.
@sandernotenbaert
@sandernotenbaert Год назад
It kind of makes sense if you take into account that in our experience of the world, there is a massive difference between what's top and bottom (sky - ground, gravity pulling downwards), sides is just a direction. Hence we have a much stronger and clearer distinction in our minds between top and bottom compared to left and right, reflecting in our language as well.
@nexovec
@nexovec Год назад
Jon seems kind of down in the intro here :(
@robehickmann
@robehickmann Год назад
This is a great learning resource, seeing how you approach problems in game design. Looking forward to part 2.
@AChannelINeed
@AChannelINeed 20 дней назад
I find it so weird that the bullets that enemies shoots are green which psychologically feels like a bonus and the shoot of the player are red, like ennemies bullets.
@m4rt_
@m4rt_ Год назад
It's always fun working on some random project, either new or old, just to blow off some steam.
@mokafi7
@mokafi7 Год назад
pun intended?
@m4rt_
@m4rt_ Год назад
@@mokafi7 what pun?
@mokafi7
@mokafi7 Год назад
@@m4rt_ *blow* off some steam...
@m4rt_
@m4rt_ Год назад
Nice
@VaustXIII
@VaustXIII Год назад
36:15 The fact that even the programmers I look up to do those kinds of blunders kinda reassures me. I feel really stupid when I tune some value and can't understand why it doesn't work as I intend, then turns out I haven't built the changes or I'm tuning the wrong parameter or some other silly thing
@oraz.
@oraz. Год назад
Mr Mojo code rising 💪🙌
@Dorumin
@Dorumin Год назад
Game of the year
@nexovec
@nexovec Год назад
Can anyone help me understand why there are 4 different resolutions at 10:15?
@MichaelPohoreski
@MichaelPohoreski Год назад
Arcade games standardized on what resolution they used depending on the game.
@dimarichmain
@dimarichmain Год назад
Sounds from The Witness feel so out of place. Also, totally agree with the way you handle stress. I also do a lot of stuff I might or might not need in the future. It's experience anyway.
@learningprogrammer1487
@learningprogrammer1487 Год назад
why is he sad? did somebody died? if yes who (just curious 😅)?
@ramireini
@ramireini Год назад
One of his ex-employees, Zachary H. Polansky who worked on the Sokoban game died, he was really good at making puzzle games and Jonathan had plans for the future that included him, and now that he's dead it won't happen. Also if he had lived then more people would've been able to play his great new games, so he's sad about all of these things.
@Jack-gp3rk
@Jack-gp3rk Год назад
@@ramireini Thanks for explaining. It's seems that Zachary was a really young man and what a loss to the world of puzzle, gaming and for his family. May his soul rest in peace.
@robehickmann
@robehickmann Год назад
@@Jack-gp3rk I wander what happened to him.
@MenkoDany
@MenkoDany Год назад
@@robehickmann Based on the euphemism in the obituary, he died by suicide. Watching tribute streams and thinking about Jon's words, I think it's the most likely explanation. Regardless of what happened, it's incredibly sad that some of the smartest people in the world are also so easily taken away by depression. It's your reminder to not just fuck around, but help your loved ones and strangers
@robehickmann
@robehickmann Год назад
@@MenkoDany I agree. The problem I see is that many people act exceptionally toxic towards anyone who is in any way different, and I've experienced a lot of that myself also. The state of the world today also makes things extremely difficult for creatives to do what they are good at.
@volsere
@volsere Год назад
A lot of fun to watch, loved the pure pwnage reference, that'll send me down memory lane to rewatch that shit
@timstevens3361
@timstevens3361 Год назад
GPT i agree with wat you said earlier about chatgpt not generating non trivial code. but MS smells bad in this my opinion. also why does VS take so dam long to load ? cuz its phoning home with your source code mabe ?
@SlackerCast
@SlackerCast Год назад
Here brotha
@timstevens3361
@timstevens3361 Год назад
hey wat do you think about MS buying github building VS code to run on Everything including mac n linux, and getting super cosie with openAI. i think every code slingers source code has been input for OpenAI's GTP LLMs. i think that sucks !
@m4rt_
@m4rt_ Год назад
I'm glad people are working on suing Microsoft for using licensed code (GPLv3 for example) to train Copilot, and I hope it ends with the people winning and MS loosing.
@m4rt_
@m4rt_ Год назад
:( RU-vid hasn't fully processed it, so the vod is only 360p Edit: eyy we have 720p
@Nodsaibot
@Nodsaibot Год назад
why he keeps using vs code? lol
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