While looking at the footage, I realized that I forgot to talk to the shopkeeper. Their dialogue is: "Ahoy, tra--" (No point talking to them.) (You're only in here to talk to Odile, anyway.) (You walk away.) "Oh, um, okay! May the Change God protect you!" Odile: "..." Any further attempts to talk with them will just give the line "May the Change God protect you!"
what happens if you try going to the clocktower before finishing the helpquests? ik thats kinda specific but i was curious if there was special dialogue lol
ahhhh thank you so much for making this!!! this act is my absolute favorite in the game and i’ve been unable to find ANYTHING showcasing all of the stuff in it (and i can’t replay the game unfortunately… augh). genuinely this is a huge lifesaver thankyou!!!!!!
1:03:15 siffrin in the observatory 1:04:20 siffrin in the wish room with the orrery 1:10:17 bathroom monologue (saving these for my personal reference later since i love these bits)
1:38:55 there's unique dialogue for some of the souvenirs if you use them in the room with your family. odile also says something unique if you try to go too far past her. also i think the menu changes as well to reflect that your family is back with you? you did get the menu stuff, but you missed the super unique Tired Dialogue siffrin gives about the souvenirs in that specific room only.
@@fairussafwan6414 There's no real change; the dialogue stays the same. The only notable thing I've seen is that your party has a special sprite when they take damage: Isabeau moves into a block, Mirabelle looks towards him with a more worried expression than usual, Odile's expression is more concerned, and Bonnie's eyes get teary
There's no significant difference, as Mirabelle heals both you and them, I just don't like attacking them. Though maybe I should have so I could show it