I woke up and the first thing I did was see this video, watch it in full, and then read through all the documents twice over. Brilliant stuff. Gonna run this for my siblings next weekend, already made plans. Thanks for a wonderful Christmas gift. I hope you're enjoying the holidays!
@@Aestus_RPGThank you again. I just wanted to update you, I ran it for my family and they loved it. I’m writing a campaign to expand on it now. I don’t get to see my family very often and this was the perfect Christmas gift. When I’m done with school I’ll move back to their area and play more regularly. I hope I can support you financially then, money is tight now. But I truly appreciated this. Thanks again.
I finally got a chance to run this tonight, and we had a blast! My players steamrolled the fight at the end, but had a lot of fun doing it. They had done pretty well on the previous challenges and thinned the raiders' numbers, so the fight at the end got to be more like a victory lap. Player with the Arbalest Mechanicus splattered one bandit against the wall on the first turn of combat, and one with Exacritas laid down its special effect, rendering the acolyte useless and killing the remaining enemies over the next few turns. The players cheered when the chameleon leader fell. We're planning to continue this as a rough series of one-shots for days when our regular campaign is off. The players are pretty excited to unlock the spiffy higher-tier abilities of their items. I'm planning to tell them up front what the tier 2 and 3 abilities are (so they can build around them from the beginning), but make them need to do some adventures to figure out how to unlock them (so that will give them an easy default adventure hook every session -- go to this place or do this thing to learn the lore of one or more of their items). Thanks a ton for sharing this with the community!
@@Aestus_RPG Exacritas was definitely super powerful (three out of the four bandits were killed by the player who had Exacritas), but also led to a neat trade-off -- it gave the player a substantial edge over all the enemies, but also made it hard for the rest of the party to help out. And one of the characters had been knocked out and was rolling death saves, and others couldn't come to her aid because she was in the middle of all that. So I imagine in the future that might lead to some interesting situations where the player with Exacritas has to choose whether it's worthwhile to throw down its AoE at the cost of isolating herself from the rest of the party. To be fair, I was also a bit too generous with how many bandits I let the players kill before the big fight, and during the fight the players also got some help from the dice (one of them critted the chameleon scout right away, and the chameleon scout didn't roll above a 3 for the whole fight). It will be interesting to see how the items perform in the future in an encounter where the players don't already have the upper hand.
Thanks for sharing this, the adventure looks great and I'm looking forward to giving it a try, it really gives players a chance to be creative! Small question: in the Character Creation document you write "Below I have made brief notes on how the races in fit into my setting and the Ten Post community", but I don't see those notes (or the other mentioned 'setting information') in that doc. Is that leftover from an older version? (I can probably run it well as a one-shot without that info anyway, I'm just curious about whether I missed something)
Yes, it's leftover from an older version. Those notes were specific to my setting, and probably wouldn't be helpful to anyone else. For example, Tieflings in my setting are humans who were cursed generations ago, and are forced into ghettos in most towns. Stuff like that
Wow, thanks! If you go to my channel page and click the arrow for more information in the description section I have my business e-mail listed there. I have to hide it behind a button. If I post it in the comments I will get flooded with e-mails from bots.