i killed literally 2 hilichurls, got a precious chest, then went to kill a thunderhelm lawachurl and got a common chest. this is why i explore in liyue and mondstadt
@@ilikeithere4268 there's not much about it other than inazuma has alot and I mean ALOT of thunder, which can cause you to fall off cliffs if the thunder hits the edge when you are still climbing, going afk leaves you vulnerable to thunder because you can't dodge it, and just obscuring your view and being loud.
A dude joined me one time and he wanted to help with that cube puzzle but he's lazy to think so he just put Zhongli's pillars and let it do the work lmao
mondstadt and liyue: oh you picked 4 carrot in order here you go a luxurious chest inazuma: you solved 10 layer puzzle and killed 4 machines with dozens of deadly samurais.... oh nice NOW KILL HUNDRED MORE
Liyue: stop halfway "what a beautiful view, the mountains, the blu sky, the valley. What a nice and relaxing environment" Inazuma: THAT TREE IS SHOOTING US
IKR??!! The point I set foot on inazuma I already wanted to go back to liyue, like the common chests really were testing my patience, but yeah I had to farm them either way TT
Now I just remembered Sumeru is the wisdom, knowledge type of nation. Imagine the puzzles... I have to pull out the youtube tutorials more often than I did in Inazuma.
Inazuma puzzles were more often then not complete bs. Like, a puzzle gives you clues. Either you had prior experience or the necessary wisdom instructed upon you in order to solve said puzzle. But some inazuma puzzles were just braindead
Thank god sumeru is fun to explore and the puzzles are actually fun to play. Inazuma enemies are still giving me PTSDs. Yes you can beat them but their damage is fuckin unbearable. Also the dogs is gotta be the worst enemy in this game.
This felt like a spike in difficulty compared to the other two maps. You know, Now I sort of realized why liyue's missions lasted for so long and why most of us tend to be AR 35 before we make it to inazuma. The island is pure hell without background combat experience and puzzle skills.
Inazuma is definitely harder, with fog island being even harder, and Enkanomiya being harder still. I hope Sumeru doesn't continue the trend, simply because I would rather see the game move outwards, not updwards... but level 90 is an odd level to leave maxed characters at, so it wouldn't surprise me to see level 100 added later. Ascension cost? Probably double what ascending past 80 costs. x.x
@@2-dsynctium773 this is why I prefer games that come out in a single release. They don’t have as many chances to fuck up the story in favor of capital.
I actually enjoyed doing the puzzles. Unlike with Liyue buttons that you had to place geo structures on which mostly meant switching a party member to the traveler, then changing to the geo form if you had them on something else, then going back and then finally pressing ONE button. In Inazuma you see cube, you punch cube, you happy. Unless it's on Watatsumi and you have to find a way to climb up. The way the islands are divided also allows for easy 100% clears, did Seirai in one sitting and got 100%
@@aethernity8270 that's a flex actually. As a person that values their sanity I only completed the quests and maxed the tree. Exploration 74%. Not going there ever again! (that In The Mountains quest that I tried to do at ar 17 still haunts me till this very day)
IKR, when I just strolling around in Liyue in low AR, I saw like Ruin Guards and Ruin Hunter and I'm scared to death. In Inazuma or precisely Enkanomiya, they are _everywhere_ .
The electroranum one is so true. That's the whole reason why mondstadt and liyue statues of seven are at lvl 10 and inazuma, lvl 6.i really hate this system not because we need to upgrade it, but because it's a pain to explore every where and find sigils. But even after like 100℅ exploration, the shop in inazuma still needs electro sigils to buy stuff, that's like literal pain.
The two things I agree with entirely are that Sign and the boat running into sandbars EVERYWHERE. All the rest of the issues eventually are so benign or are character play specific that you learn to work around them or solve the environmental issues causing trouble. I hate the sign issues in Inazuma though. The one near the cooking pot, the NPC too close along with sign at smith, the NPC too close to crafting spot, so on and so forth.
i had this one friend who is Ar 17 and she said," Inazuma is gonna be so easyyyy, it's just enemys that are a bit more powerful! It doesn't matter!" And I was like, "Bitch NO."
@@tonykowalski4189 absolutely a fucking pain in the ass to pull for Inazuma units that require handguards, mfs barely drop shit and they have more damn HP than a flower regisvine and that's not everything, with their charged attack they can even one shot you if your HP is around half, insane
@@doomslayer8985 Luckily I got Ayato and Ayaka by pure luck though, so they just standing there frozen while they're being drilled by Ayaka's burst and slashed my Ayato's skill
I haven't experience the pain yet but I am probably not gonna ascend my world level until I finish the archon quest, level up my characters into level 70 and explore liyue(I hadn't explore liyue that much, I just collect acension/talent materials, tried to defeat liyue bosses, unlock waypoints and domain)
on an island with lots of lightning, I forgot the name, I can't even talk to an npc for just a second. It feels dizzy and nauseous with the sound of lightning
I once met a super mecha friend who liked challenges and somehow explored the entire inazuma (completionist-style) within two weeks. Now this friend is bored b/c sumeru and liyue leftovers are easy and attempts to get me to explore inazuma with my flimsy no-shield no-heal team everytime we're online at the same time Bro, I'm here for the scenery (and my waifus)
SAME. I literally everywhere you turn in inazuma is some type of puzzle that the majority of the time only gives you a common chest. I don't mind puzzles every now and then but putting like 8 different puzzles or complicated stuff in 1 section of an island in inazuma is way to much. It's not even fun exploring like liyue and sumeru were
Pov: you want Ayaka but you remembered that you Have "accidentally" pulled Raiden and you know you dont have enough hanguards and mora (I wanted to try get Kokomi in 2.5 when I was still in liyue but she did not come home so I pulled on Raiden and I got her-)
I've already unlock inazuma for quite a while now but still inazuma is hard af, wtf did mihoyo even do that and the fact that I dont like going to inazuma was because my characters levels are just average
I dont know why mihoyo has to make the new map so complicated though. Like few of my friends with ar 55 and 60 just sold out their accounts bcs they are so annoyed with just that 😂
I hate the fact that you mostly get common chests for fighting annoying enemies, but makes sense since you need sigils for sakura so you gotta work for em.
i think this is the most inazuma pain when u are doin the task u talk to somebody the thunder just shoooot on u then the thunder shooooooooot u again when u finish the conversation u died