You know what? No, I'm PROUD of this video. Because of the engagement it has created, it's given me so much more insight and external thoughts/opinions to further my own thoughts and process going forward. It has opened me to several new concepts to discuss and areas to focus on in future. So, this video is great.
The first chapter is a free, short game made by a single dude with some helpers on the side without a proper budget. The fact that it's so relatively polished and charming regardless speaks volumes of the potential the game has, and it absolutely needs people providing constructive critique so the full game can get as close to its full potential as possible.
I think Scott also listened to his fans extensively, hence why he made games past FNAF3. I don't remember which interview it was, but it was used in the 'FNAF:SB Fundamentally Broken" video essay.
People defending how bad it is by saying "free equals great" is so strange to me. Also saying it is polished? It's far from polished. Way too many issues.
@@Sealtuber It's a free game that's basically a proof of concept made in functionally less than a year with relatively simple gameplay. It's not meant to be comparable to a fully paid game, either. The mechanics work as intended, the visuals are relatively cohesive and decent despite the low budget, it's well-written, and the game is not actively frustrating to play nor designed poorly or notably buggy in any way. It sounds more like you have unreasonably high standards if you're still calling it "bad".
My main issue with the way some people have criticized the game (especially that "higher standard" comment) is that they're reviewing the game like they paid full price for it. They're complaining about reused assets and some bare sets/skyboxes when this was a essentially a student indie project on a shoestring budget they had no intention of charging for to act as a proof of concept so they could get funding to start their career in game development. Chapter 1 is a demo that went above and beyond what anyone has a right to expect from a free demo. We should absolutely give constructive feedback but we should all save the nitpicking and set building criticisms for when chapter 2 comes out and we all pay for it. Even then, though, let's keep price point in mind. I'm not going to expect a $20 or $40 dollar game to live up to AAA $70 game standards.
It's extremely shortsighted to judge a game without context. Going back to the first FNAF game even now, you can see it's very rough looking and it hasn't even been that long. If you compared it to the more modern FNAF games with bigger budgets you can see how primitive it really is, but it fulfilled its purpose.
yall are taking the criticism personally on behalf of someone else, nothing said should be taken as a jab at Mason or his ability, every project requires constructive criticism and that's the reason mascot horror games often start with a short, free first chapter, so they can use the criticism to modify the game before locking it in. Indigo park is great for what it is but why should the developer's personal life and constraints affect strictly professional comments and feedback?
@@bowlofboyo read comments before you reply to them, the comment literally said constructive criticism is fine, they just said not to nitpick a game for small things when the game is free. the key word here is nitpick, a nitpick is not constructive criticism. a nitpick is just taking a small possibly mistake or something else not at all significant and going "ugh the sky is a slightly different shade of blue" that does not tell the developer anything at all that would help them make the game better.
@@bowlofboyo I absolutely support giving constructive criticism. No one can learn and improve if they don't know what they did wrong. It's also not about sticking up for the developer and their personal life, it's about being ACTUALLY objective (the way a reviewer is supposed to be) and taking all factors into account, including price, dev team, and resources. If chapter 1 had been 30 dollars my opinion on it would be much harsher because it changes the parameters with which I'm measuring its value. My issue is to those people calling this a cash grab even though it's free, saying they hold it to a higher standard than a commercial product from larger studios, saying it's a waste of time or its trash because the skybox didn't have more detail and they reused the plushie collectables to flesh out the world. Those reviews are unfair and not taking into account the resources the dev had to make the project or its price. It's also unfair to slam it for being too short considering it's not a standalone game, it's just a really good demo.
@@Momo_Minomo if people hadn't highlighted criticism of for example the skybox even slightly, then the game dev could give it the same amount of improvement as all other features of the game which could be fine if they are the outliars but subjective factors become more important once you can gather a consensus. Otherwise the game could be absolutely outstanding in some fields while just average in others and if the majority of the demographic is in it for those finer details but they just aren't there it could all be a waste so yes, while the skybox could have just been mentioned and dismissed it's an important part of research to not leave anything out entirely
Only watched the first 6 minutes, but want to get a thought out. I played the game on a live stream and the bit where Theft King points out the camera is too low (and joking that we are short) I made the sort of headcanon or theory that the the reason for that is, we are looking from the perspective of a camera and not the player characters' eyes. My arguments for that are the fact its a a game set in the modern day where bodycams exist of the highest quality, and not analgue videotape camcorders of the pre-2000's. Our character is also suggested to have a history of urban exploring prior to the events of Indigo Park. So it stands to reason they may be recording thier adventures, like urban explorers tend to do. Also on the flashlight thing, I also tested this on stream and the player character IS holding the torch correctly and comfortably.
This is an interesting theory. Yep, they do UrbEx so it might be a camera. Or we might be accepting that not everyone is six feet tall. I mean they're taller than a child so that's all I really cared about since it's established they aren't a child. So... they're just not six feet tall. Alright. Most people who claim they're six feet lie about that anyway. Give us some shorter protags.
Okay this actually makes sense considering Molly Macaw attacks where the camera is, and if it's on the chest we can assume that's where the chest cavity is which will do the most damage since most of the blood flows there not to mention also where the heart is.
@@trumbogrumbo363 Sure, but the reason a lot of those mobile games are cashgrabs are because they're chock full of ads - banners, pop-ups, video ads, etc. They're free, but absolutely covered in ads (not that ads are always bad - it's how you make money while letting people play for free. The issue and where the cashgrab idea comes from are when the ads are obnoxious and excessive) Indigo Park does not have ads. There is merch, but it's clear that it comes from a place of care and wanting to fund the project, not just to make a quick buck. I know you're not saying that the game is a cashgrab, I just wanna clarify that there's a difference here
@@trumbogrumbo363 Most of those games have microtransactions you pay for. Indigo Park does not have any, unless we're counting future chapters as such.
@@khoshekh7419 I think he was referencing how there are games like Garten of Banban 1 (which was free) that were really pushing merch (with an in-game merch button)
a big problem i have with some others criticisms about the game is that it seems people are forgetting this is *chapter 1* its the introduction to the series, not everything is going to be fleshed out or used a lot right away also its one developer doing his best, some people are too hard on him (when delivering the criticism) bc i think they dont realise that hes the main (the only?) coder
He wasn’t the only one but the main one. Also this is his very very first fleshed out game. He doesn’t have any long term experience making games. He’s just trying his best and wasn’t to very very much give everyone the best experience he can
I mean, you can very well judge something that's only partly out. It's episode 1, not part 1 of a whole. No point in judging a game based on parts of it that don't yet exists
To be honest though, consistency throughout chapters is something to be considered and would be perferd for it to be cohesive, which is firstly why Im happy that it could get a proper remake, but as a chapter system that presumbly will continue before they go back it is important to release the game as consistently and proper as possible
surprised to get this recommended Theft king is annoying, all the fnaf community drama is such a haze to me now but just knowing that such an inconsequential annoying drama happened just makes me avoid watching him even if indigo park is no masterpiece I respect uniquegeese for carrying out such a project. he could’ve stuck w that one banban remake where by making it he basically said “even a college student like me can make a better version of this unworthy garbage”, but no. he’s choosing to embark on a larger project w more ambitions. rambley has much more unironic genuine charm than the ironic funny brain rot charm that jumbo josh has. the banban developers are kind of grifters in that regard and i honestly wish they were not successful off of this grift because of how it contaminates the indie horror landscape but whatever everyone needs to make the bag
@@hectorplay8199 What's funny is he called himself the "King of Fnaf" or something similar and like 2 other RU-vidrs are WAY more deserving of that title than him. (Markiplier and Matpat)
I genuinely love Indigo Park, Rambley is absolutely adorable. The only critique I have is that the build up to certain parts were just out of nowhere. I understand that Uniquegeese had a limited budget so I'm sure they'll definitely make it better. The main point I'm referencing is when the path behind us right before Rambley's Railway fell apart. That felt just thrown in and artificially a way to make the protagonist in universe stuck in the park. That's just my opinion but I genuinely love the game and I'm so excited to see where it goes... I want more Rambley!
This is also something that has extremely frustrated me No one has been willing to watch even one of uniques streams about the game Alot of problems I've heard about the game, mason has already discussed and talked about But NO ONE will even try to see if he has and immediately say alot of harsh stuff I'm glad finally someone checked out his streams for more info about the game
Glad you enjoyed it, as I thoroughly enjoy your content! Also, as a railfan and historian with my own model train and railroad memorabilia collection, I am 110% behind your point on adding that to the Rambley Railroad.
I felt like that criticism was a little misinformed. But then I realized that most people use their phones as flashlights these days, and you can't actually hold them in the same way the 'Harries Technique' is used with flashlights. Also, love your videos, Dusky!! ^-^
You went about this very professionally and fairly. It isn't perfect, yes, but it has so much potential. Chapter 1 is a glimpse at what could be, UniqueGeese even said that the Rambley Rush arcade is more a proof of concept. As far as I can see: the music slaps, Rambley is adorable, and the game has so much care and passion put into it and I'd love to see where it goes. Any issues can be fixed out!
I’ll say this, the points on Mason going through college, being a new dev, and wanting to go back and fix it (especially in the face of the kickstarter happening), the need to share criticism now is important, so I don’t mind it being harsh as long as criticisms are valid. This is an important and fundamental development period, so any changes that need to be made for the future should be called out sooner rather than later if they impact the game beyond chapter 1, before they’re too far along to fully overhaul.
Valid; that's why I've been telling others in this comment section(!) to shoot him an email with their criticisms and suggestions to make the game better. Because, it's still early, small and manageable.
People definitely have an aversion to theft king since the fnaf drama. I personally didnt think any of it was really that deep though I also cant say that i kept up with everything that happened. I stopped watching him mainly because his reviews just got annoying and he just followed. I didnt watch all of indigo park because i have the attention span of a squirrel but i watch uniquegeese and i know that he has so much passion about his game. Most criticism of the game can be reasoned with and i only hope Mason gets to make a brilliant game once he gets his footing with life after college.
Indigo Park as it is now is a proof of concept. The gameplay isn't meant to be anything special, you're just going through a linear series of rooms with some puzzles sprinkled in, but the puzzles aren't the point. It's to show the world that UniqueGeese is setting up here, the characters and some worldbuilding. And it's likely that some parts of the game's theme will be changed - you can tell that there are bits and pieces of experimentation, like Rambley's constantly-shifting movement style (done by I think six different animators) or that portal-esque arm the monitor in the gift shop is on, that might be changed in the future. And for sure a lot of sounds, models and animations are likely placeholders, because again this isn't meant to wow you with revolutionary gameplay or impressive software, it's just meant to get you into the story that it wants to tell. That's why it's important to look at it like that, rather than like a completed project by a funded and staffed studio. And it _is_ good at what it's supposed to do.
I actually wouldn't be surprised if Chapter 1 isn't even canon. I find it strange how chapter 1 already sees the protagonist ridding themselves of one of the characters that threatened their life as well as arguably explored the majority of the attractions in the park.
@@BlaizeTheDragon Indeed, that is a fifth of the mascot cast dead. Though I suspect she might return, because of the arcade game - in that game, you can go along the normal route where Mollie is turned evil and then killed, or you can go along a secret second route, one which leads to a second Mollie, caged in a secret cave, and it crashes when you near her in the same way it does when you defeat the boss version. It might mean to imply that there's a second Mollie, or maybe a program with her personality like Rambley, or something similar. It'd be better to have that set up than to run into the problem some other mascot horrors do with endlessly expanding casts to keep things fresh.
For all we know there would be multiples of each mascot, around, with the "core" being the "true" one being caged/trapped and used to make those twisted copies.
Oh my god, someone else who heard the hiding meaning of the ending song? I always perceived it as Mason directly talking to us through Rambley and asking if we enjoyed the game from the first time I listened the song: “And lots of happy feedback ensures I get to exist”: if the game doesn’t do well, Rambley literally won’t continue to exist as there won’t be any more chapters. “Will I see you again?”: will you come back and play chapter two? “Did your experience convince you to tell a friend about us?”: will you suggest this game to other people? There’s others, but they’re the ones I noticed straight away. I’m so glad I’m not the only one 😅
The only question I have regarding that is whether the in-game day is actually Saturday or if the monitor's just displaying an upcoming deal for that week; it could also be that the computer's internal clock is malfunctioning (since we see the clocktower going bonkers once we get into the park) and only _thinks_ it's Saturday since its been inactive for eight years while Rambley knows what day it actually is since he's an AI or vice versa. It's entirely possible that the Tuesday/Saturday thing is a hint toward Rambley's motives, but it's also possible it could be something more mundane; time will tell.
I find it ODD people find it ODD. Why!? Maybe because the IA (posibly centient) of a park made to acomodate and recive costumer is DESPERATE after YEARS of inactivity, not to mention crumbling code (Which is weird with all the monitors and technology, from what year to what year this park was open? That need check up)
I noticed it and by the end, realized that Rambley did it on purpose since it was the only way to give a free ticket, and really wanted the player to get in the park.
@@Aldenfenris The Rambley Tuesday ticket only gave a discount, then Rambley changed it to being free percent off due to 'reconstruction' once the player makes it to the tunnel (before going into the Rambley's Railroad section). The logic could still hold, though; Rambley was trying to entice the player with a discount (bitches love discounts), then sweetened the deal by making it free once they got into the park proper and could see the damage.
One of my main issues with Thief King is that he compared Lloyd the lion to the minecraft pedo known as lionmaker thinking it's a good joke or something. He only did it because Lionmaker's persona is a lion, thats it
Fun fact: all the clips with the white damaged cat-thing are taken directly from his livestreams. There's a reason why I only watch Theft's videos and not his streams...
11:21 Now, this is my first contact with this man, so I am being a bit presumptuous on assigning intent, but I would probably guess the "punchline" is "furries cringe, please clap" Which I would only credit with actually working if their audience consisted of people who time traveled fifteen years into the future. Great video, incidentally. I loved the part at the end with a semi-cover of Rambley Review. Goodness knows I have all the lyrics memorized.
I honestly just feel like the hand holding the flashlight shouldn't be visible at all, or at least not as visible as it is currently. when holding your flashlight like that irl the hand is only barely within your field of vision which makes sense bc it's placed right next to your head. I think it would have been less distracting if the hand model wasn't bouncing so much and/or had a bit of a blurry filter on it to give that feeling of it being out of focus bc it's not the thing you're supposed to be focusing on
This is more a personal anecdote, but when I held the flashlight in the position I did when I worked on the train, it rested further past my head and we'll into my field of view. Of course, it differs for everyone.
I think a big difference between daggz' and dusky's reviews is that dusky's review just feels alot more constructive than daggz', which you can tell already from the thumbnail/title combo
This might be the only video of mine to ever be graced by the RU-vid algorithm. If you happen to glance at this, please do check out my other works. Especially TRAINZ Across America. Like Rambley, I also like trains. And, a promise is a promise. The deleted scene with the brainrot seen at 0:12. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-31xJ_dr4OhU.html
Not related to the video but while reading the description I saw your headings were crossed out. If you were trying to add accents - like this - you gotta add spaces before and after the words.
Funny thing is he says that’s a name nobody has yet… a bit of research…. Says otherwise. Edit: Yes I mean Isaac Indigo. Which indigo is a last name a decent amount of people have.
More people have the name Indigo than my own last name. I'm just saying that's the worst critique someone can give. "Oh nobody has that last name." You could call them Snotbag and it would be fine. And that is absolutely a made up last name.
I know nothing about Dayshift at Freddy's so I didn't know the stilted dialogue was a reference. It was so over the top I made a whole theory about how this employee was an AI impersonating someone because that's not how people talk
I honestly dislike the sentiment that people can't critize something because they're either low skilled or low budget. You can acknowledge a fault to be unavoidable while still criticizing it; choosing to withhold that only because "they can't control it" doesn't allow the artist to know what they can do in the future for efficiently, and they may be blindsided that because no one complains about it, it's fine to keep in. What UniqueGeese had to deal with are absolutely valid reasons and excuses for why the game looks the way it does, but we shouldn't (respectfully and nicely) hold back on why the game isn't as good as it truly can be. Critisim is useless if it isn't proper. Also, I see a lot people get on Theft King for thinking they had bad voice acting, I completely agreed with him that there was shitty voice acting there until I saw videos of people dunking on him pointing out it was for a different game. Granted, he's so much in the maschot horror space you'd think he'd understand it, but like, just saying... not everyone gets a reference.
A. I'm surprised that people are taking that away from my video - that was not the point nor was it what I was arguing. B. The reason Theft King's criticism of the DSaF reference is 'invalid' is because it's an Easter Egg, not part of the main gameplay at all. It's a sidequest (collectables). Part of a joke, plenty of franchises do it. Also, I think people clown on Theft King at all is because he claims he's the 'king' of FNAF, yet doesn't get the DSaF reference.
@@MilesL.auto-train4013 A: I understand your video. I said this comment not because of the video but because of the top comments here carrying this sentiment (and probably this whole comment section really). And as stated before, I dislike the fact it's thrown around for the reasons stated. B: Well for one, I'd argue side quests are still worth critizing because they still play a big part of the game; the only difference between it and the main game is what the player should focus on. Not only that, but there's legitimate things you can learn about this game due to these side quests, so I'd say it's valid to critique on how they're presented. And following up on that, secondly, you can't tell what's an easter egg if you don't know what it's referring to in the first place. With that easter egg surrounded by real facts of the game's world, chances are someone is going to believe "oh this is actually what the game is giving me" if they don't know the other franchise. That is why I at least fell for it to begin with. Now, even with that being said I don't disagree with *why* people are clowning on him. I'm pretty sure we both get here it's silly and kinda digging yourself a grave to be boastful about something and then proceeding to show how little you know about it. But at the same time, I feel like it's just a little goofy that so many people ride on that point the same way people ride on him for not running when Mollie chased him, even though one can argue he was primed not to due to the previous time a big-bad confronted him a whole cutscene occurred- solely for the reason you actually presented in your video. If it was anyone else, people would probably give the benefit of the doubt. But because that review was just clickbait and a badly presented video, everyone disregards that idea. I understand that it's normal it will happen, especially based on his track record; you tend to do the opposite and that's again, understandable. But still, I like to preach examining everyone the same way regardless of bias.
There was a comment that summed it up best, and it was about giving criticism but not being an asshole about it. And I somewhat agree with that. What also irked me about Theft King was he said "It sounds like a joke" ... Because it IS a joke, Theft.
@@MilesL.auto-train4013 Yeah that's basically it. As long as you be respectful and considerate about it. And that's completely fair enough- it probably gives the same vibes as someone not knowing the obvious route in a game you know well.
I know Indigo Park wasn’t a perfect game, heck the original Fnaf and Bendy weren’t 10/10s either. But they’re still impressive considering the limited budgets each developer had at the time. Plus each had this certain charm that entices you into its world and characters
Theres a part of me that wonders if Theft King is purposely making his videos seem insane to bait haters for interaction, similar to Verlisify. Watching that Indigo Park review (the original one that got all the hate) from Theft feels very similar to the one Legends Arceus review Verlisify released.
Your voice sounds a bit like Rambley's and that made this 20x more enjoyable- just imagining Rambley going "You know who I'm talking about..." and imagining Theft King as the retro Lloyd plushie is so funny
Dusky’s video is way more constructive! It feels very much like she understands this game isn’t a full product but an introduction, she brings up points like missing sounds and lack of physics to ask for more attention to details within the world you interact with, she doesn’t just go “game bad.” She actually values it, understands that constructive criticism can help fix a lot of these smaller issues to create a bigger picture that is more satisfying for everyone. The problem with theft’s video is that he clearly holds no respect towards the game, ideas or even developers. He spends the whole video doing some shit Seth Rogan voice, hes snarky and mean throughout and does nothing to come off as pleasant.
The only genuine gripe I have with the game is very specifically the Flesh Animals’ eye designs being black and white pupils. I am… so very tired of this fnaf trope, its so overused and looking back it wasn’t even scary; even in the first fnaf game it was more offputting when their pupils shifted into black eyes than the eye design itself being scary, and then the design was more “cool” than spooky. I feel like the fnaf fangame JR’s is a really good example of not using this “haunted mascot” eye trope. Both Flesh Animals designs are pretty disappointing in my opinion, something that can be forgiven due to this project’s scope, but the eyes to me is just an error I can’t look past :((
the dev explained that it was originally a glitch with the textures , but he actually likes it so he's okay with it , even though he didn't mean to . their eyes were supposed to be solid black . i do kinda wish there was a bit more umph to the designs , but for his first game , i get it . i hope the models get an upgrade in the future .
@@wompwomp4961 Hm makes sense, not my cup of tea as I explained but its such a specific nitpick of mine that I dont expect everyone to agree with me. Im still very much looking forward to seeing chapter 2 and seeing how an actual budget will improve the team’s talent
I thought it was a charming walking sim My main problem with the Theft King video is that he plays clips from his playthrough that usually add no value; mostly its the same joke about the lion looking like that one minecraft youtuber (seriously the same joke five times man I just want your opinion not your "comedy")
9:48 Fun fact: That video is just a rescript of his first "Review" basically meaning instead of making a video saying that he was somewhat wrong he literally changed the script you can tell it's the same video because of the footage!
I LOVE. I LOVE HOW I IMMEDIATELY KNEW THAT THIS WAS GONNA TALK ABOUT THEFT KING, THAT DUDE {TK} LEGIT DOES NOT KNOW HOW TO STAY OUT OF THE FLAMES FOR THE LIFE OF HIM HONEST TO GOD--.
why is no one talking about the vocals on this guy??? you're shockingly good at singing dude, also i think this is the best vid i've seen related to this game so far!!
@@MilesL.auto-train4013I couldn't tell it apart from the actual vocals it just blended so well. I'll fr subscribe just for that 😭 Please sing the entire it
Imma be honest, I understand the want to defend a game you like and cover its flaws with reasons (talking about what you said about daggz and dusky's criticisms), but I do feel that's a diservice to both the game developer and the fandom of that game aknowledging a piece of media's shortcomings, whether glaring or minor, is overall a good thing, not necessarily because the developers need to go back and fix it, but it because they can keep it in mind from then on and improve, this rings true regardless of budget, time constraints, etc. yes, the game was made in fairly stressful conditions, but using that to deflect criticism doesn't lead to improvement, it's better to take criticism and analyse it to see what could have been done better so as to know in the future, yes, even destructive criticism can, in fact, hold a nugget of truth, which can shape future decisions in the future
No idea where people are getting that I said it should be used as a deflection, I said that [context] should be taken into account when analyzing the entire project - and shouldn't be used for said 'destructive' criticism (i.e. what TheftKing was doing). Which, yeah, is true to an extent. The main point of me bringing this specific point up was that UG _is_ planning to redo Chapter 1, as stated, when he doesn't have his prior limitations and acknowledges the faults. So while the criticisms of the flaws of Indigo Park are completely valid, it should be kept in mind it's more what I've seen people describe a 'demo' (which I think is too strong a word but sentiment is there) and the game is far from complete. I don't agree with people treating/labeling it as if it's a completed product pushed onto the Walmart game isle shelves. That is, of course, not to take away the criticisms listed. I even stated as such, as they do need to be addressed and fixed. And I have constantly encouraged doing so as such.
@@MilesL.auto-train4013 I see, sorry for the misunderstanding, I initially thought that some of your early arguments were aimed at "softening the blow" of criticism, so to speak, which I saw as being pointless, if not actively bad, because the creator is a mature person capable of taking the criticism in a proper way, as opposed to a child who needs to be shielded I also do personally think some of theft king's crticisms were made in bad faith, all things considered
The issue I have with indigo park is that it seems as though uniquegeese has only played the most recent of mascot horrors, and has based all of indigo park’s horror on games that, truthfully, have very mediocre horror elements. Hence, a ‘horror’ game that is not scary, and must rely on its also mediocre gameplay and messy atmosphere, which leaves it in pretty bad shape.
I don't really agree with this; but hey - why not shoot Geese an email or something and offer feedback? I'm sure he'd love to hear what can be done in the (eventual) remaster and Chapter 2?
Fun fact: the "amusement park in disrepair" supertrope (which is a subset of the cursed circus and carnival of evil supertropes) has been around since about 1995, I remember a Give Yourself Goosebumps with an abandoned amusement park where the mascots were monsters. Also Silent Hill 3 spent a while with a haunted amusement park where in the Otherworld the carousel horses come to life. And of course Banjo-Tooie's Witchyworld is a regulation-non-compliant dilapidated park staffed by monsters and omnicidal anthro people, including an evil blow-up dinosaur. The sets of tropes used are actually a lot older than most people who aren't gamebook or 90s kids are aware of. It's still perfectly fine to go "doesn't sound like my cuppa" though, if it doesn't click, don't force it, that's the easiest way to burn out and end up hating something you were just indifferent about before. Honestly, the only truly fresh spin on a venerable storytelling setting (been around since at LEAST 1985 if not older) is that Rambley's an AI, and even then that's just borrowing from sci-fi and I could point at a lot of pre-2010 games that used an AI companion that may or may not be friendly if I looked. (Sci-fi wasn't exactly my genre.) You see generic recent mascot horror, I see much older tropes being used and in a relatively competent way for a first chapter demo (really it's more of a prologue). And also a lot of stock assets being used pretty well but that's what not having a whole graphics team to work with does, you have to pick art assets that are consistent for the vibe you wanted and it's going to come with issues like "that feels too big and empty".
I think it's generally an issue with mascot horror as a whole. By default, these kinds of characters look "uncanny" and that's just a fact (literally every animatronic/mascot character is like this. Rambley would be too if he wasn't a stylised animation on a sign) but aside from that, no amount of dress up can make them look actually scary. FNAF is the best example. You're not scared of the character, you're scared of the "BOO!" they accompany and the build up to that moment.
Seconded For me the main potential it has is like Fallout/Pray where the envariorment tell a story but is also taping into the liminal space so manny have forcefully try to exloit recently
I hate that FNAF has gotten away with so much in terms of faulty story and gameplay, being considered flawed but fun, while even the most polished newcomers to the mascot horror scene can't catch a break.
It does feel like a prologue. Perhaps when development gets going the dev will retool this into a prologue with a few tweaks, since it ends with Rambley finally admitting the situation.
Hey new Indigo Park video :3 Guess im not the one who's been watching alot of reviews about the game 😭 And u made a video about those reviews, great video!
How i describe Rambley: He's an icon, He's a legend and he is the moment. The game is so good that even the Brainrot got to him. Poor buddy. I'M GETTING HIM OUTTA THERE 👹👹👹👹👹
Considering that this is his second major project this is pretty impressive. I am hoping that he takes the criticism not too seriously and can improve his skill in game development. And do remember, he is still just starting out in making games. I wish this man luck
I think fans sometimes overstep when a creator is so available. Yeah, the game needs feedback because it’s a game in development, but sometimes I think even well meaning criticism is a little entitled. Arguably creating an atmosphere where the dev gets thousands of the same complaints via a video from a reviewer is creating a lot of unneeded feedback the dev will have to slog through. It’s a free demo of an unfinished game made for fun by a small team. It deserves to lack a little polish. Advice like offering to write the rest of the game or changing something that is uncertain is a story beat is maybe a little too soon.
This game is pretty much rambly. He carries the whole game, all by himself. I think that is fine, we get to know him and learn about the characters. For a character introduction chapter this is perfect.
THANK YOU FOR THIS!!! The videos seemed really harsh all things considered. Obviously criticism is needed to improve, but holy a lot of the criticism was unnecessary complaining 😭
i feel like theftking being so aggressive and rude about this being a bad game is pretty fuckin hypocritical when the guy uses a poppy playtime oc as a streamer model. y'know, poppy playtime, the game known to never ever be a cash grab or have issues with its production or pacing or storytelling (sarcasm)
As a Poppy fan, I cannot confirm that chapter 3 was shit. Mob Entertainment had a glow up! Tho about theft king... Didn't he glaze the game 3 videos in a row?
This is honestly a very creative way on going over reviews. Personally I haven't seen (or at least I don't remember seeing) a review of reviews while also offering proper criticisms. And on an unrelated note, as someone who has been in a choir before, your voice synergizes very well with OtterBoyVA's voice at the end there.
That was my goal with this video, I wanted to take a look at how criticisms differed from person to person, and what makes a 'good' criticism from a 'bad' criticism. Because when it came down too it, Theft King actually did share similar (valid) criticisms of the game, but obviously his were taken less seriously. Also, thanks, heh. I half-assed my singing for this video, but you're not the first to point it out. Maybe some day I should give it a serious attempt?
@@MilesL.auto-train4013 I'm going to be honest. I want to send this video to a friend because I believe he unfairly criticized the game without further context but I'm scared how he might react to me sending this. It's not that he isn't a good person it's just that I'd look hypocritical for earlier mentioning how I respect his opinion despite not agreeing with it. I just hope one day he finds this video himself and reevaluates his critics with further knowledge into the development and background of the game. And yeah you should give it a serious attempt. My only critique is when you say "At" it's kinda peaking in audio volume, maybe that's because I'm on mobile or that's something with your mic. But aside from that it was very well harmonised with the original and I wouldn't mind for a full cover of the song lol. Looking forward to your next video.
What the projects lacks in skill it makes up for it in a copious amount of heart, which is something so many other mascot horror games/projects seem to have forgotten. You can go very far on heart and soul alone, after all, many of the genre's defining game only had that for them (FNAF being the most obvious exemple).
The one problem I have is that it will not work for me it doesn't have actual system diagnostics so I can't know if I've got if I don't have the right hardware but I know I don't it's just that the hardware requirements are blank on steam
The hate to theft king is absolutely reason A with a bit of b, he said some bad stuff of indigo and people really hated that. "How could he said that my chapter linear horror game of a park for children isn't original" like there's 2 other games out there with the same premise, it's absolutely fair to asume that indigo is not original at all. And there's something I really don't like about indigo park. It doesn't feel like a park, all it's like this one linear ride instead of the park where you choose what you want at the moment. Maybe indigo park would work better with a security breach kind of approach
A passion project is something you CHOOSE to make. If it’s bad people will say it’s bad. Criticism for passion projects should still stand as a valid critique
No; my points were "you can criticize the game and should, but you also need to both understand and take into account the underlying foundation (skill level, budget, team, etc.) of the game's production when critiquing/reviewing [X] product" and "don't be a dick when doing a review and give baseless + unrelated points (i.e. 'game is just a cashgrab rip off of BanBan)." I even stated outright the game was not perfect and rough around the edges, and has a lot that needs to be worked on and the criticisms presented are 100% valid. But, hey. If _you_ didn't like it and noted something that could be fixed, why not shoot Geese an email or something so they can address it and rectify it (In fact, I actively encourage it _just like I say in the video_ too). Would do a lot better than complaining and nothing getting fixed.
Even I’ve didn’t played Indigo Park, regardless I’ve watch endlessly of few videos. About the reactions, most were positive, (some) were just disliked; if I didn’t get this correctly; Theft King, his claims and response calling this Game was a Ripoff-Banban as a cash-in or cash-grabs. While my thoughts about him; I’ve ignored his opinion. It may be felt hurtful and disapproval comments. But UniqueGeese also known his “Mason” my opinion is simple to say: He barely not his fault and he’s trying to fixed the game. But in all seriousness; the game is still a lovable. What’s funny about that Rambley who has same similarities; he loves trains because of his own railroad attraction. Although he felt Reputational damaged after the park was closed and forgotten for decades, with him and Lloyd’s relationship is unknowingly feud, basically his friendship to Mollie and likely Finley, and a spotlight villain is Salem. / What’s even more impressive; that Lloyd’s impression voice was sounded like Dr. Robotnik, while Finley is acted like Eeyore from Winnie the Pooh, doesn’t matter if it’s bad or good in this game, they are lots of people with their own uniques and fan-made games were morals; but it’s timeless and naturally. Note:* And of course (you) as iconic to mentioned about capitalism; which is mercy to agree that this is deathly impossible-hard earning job; and THIS is why you should ignored ‘Woke’ and their political agenda and Sh*t; That’s explains why the “American” dream is such a joke to me. Neither that way; I’ve said it my fair statement. But I’d hope to enjoy the game (even it’s free on Steam?); but yeah. That’s all I’ve got to heard or say this.
The brilliant part about Theft King's review of the game is that you can easily tell who has and hasn't watched said review by paying attention to what any particular person says about it.
Biases can sometimes affect my judgement, and that doesn't always allow me to be as objective as possible with my own criticisms. Is why I wasn't left with any, when I posted my short (and disregarded) review of Indigo Park on Steam.
this first chapter is far from perfect and the devloper knows that, but for him its more of an opening to learn and put the tone while still delivering something and he made it pretty much all alone, with money he made with his kickstarter he will start (actually paying people) and so get help which means chapter two can only be better!
Imma just say People gas this game up to hard as "the savior of mascot horror" Theres not enough for people to already be praising it that hard and, while i hope it doesn't, i have a feeling indigo park will fail from success
The only criticism I have if you can even call it that is I HATE THE RACCOON HE'S SO GODDAMN ANNOYING I JUST WANT HIM TO SHUT UP AND GO BACK TO SEARCHING IN A DUMPSTER FOR A SCRATCH OF BREAD Other than that i love this game so far
That was kinda the point of me making this video - it's a very good example of "having a few good opinions; but overshadowing them with bad ones," and therefore you lose credibility. I say as much in this video.
“… Then, proceeded to tear Theft King a new one. _Or, a 36th one? I dunno.”_ This quote in itself is a whole mood to what we know of the dude and coverage of Theft King.
I’d say the biggest problem with theft king’s review is it’s half an indictment of uniquegeese’s character. ie “When I first saw Theft King’s review pop into my feed I thought ‘ah, yet another creator leeching off of Indigo Park’s recent success.’ And in many ways I was right. This may be the worst review of all time due to how uninspired it is. To illustrate I didn’t hear him make one point I hadn’t seen in some other video first. Theft King truly lives up to his title. Cashing in on the hard work of Uniquegeese and other creators alike.”
My pessimistic side still holds a long list of concerns with Indigo Park, and I learned long ago not to get too interested in unfinished products. Time'll tell.
I think alot of the criticism is "mascot horror fatigue". It is a horror game plus if your not a fan of Rambley (I am not) the charm sorta doesn't land let alone the song about friendship...ina horror game. Needless to say I understand why alot of people both like and dislike the game.
All I'm gonna say is over half of theft kings "issues" are rendered entirely moot by saying "YOU ARE EXPECTING TOO MUCH FROM WHAT IS BASICALLY A FREE DEMO." And the few that aren't are just stupid. "Rambley is a crutch!!" No, he's a protagonist, is Brock from the Pokemon anime a crutch for the early seasons? Is Luigi a crutch?
im someone who hates indigo park, but i also hate that i hate it. because as said here, uniquegeese does seem like a genuinely passionate dude. and i was actually someone who went into this game really wanting to it, i really did, but i just didnt. i really hope that uniquegeese can improve, he is just a beginner developer after all. and seeing how passionate he is, and how he's already working on solving some problems, i really hope i can come out of the final chapter not hating it. though, some of the biggest problems i have with the game are things that're so fundamental to the game that it wouldnt be easy for future chapters to fix them. so honestly, i dont see myself liking the game even after more chapters release. but i hope im wrong about that. even still, i hope uniquegeese can find more success from this.
Why not shoot UniqueGeese an email or something and point out these 'fundamental' problems while the game is still in a rough cut state? Like I've also said, he's also planning on remastering Chapter 1 when the game has a lot more funding and production crew secured.