Optimizing things by increasing the transfer rate and we can now overcome kerbin's gravity to enable my spacecraft to ascend from the surface into space using nothing other than electrical power.
Clorox Bleach I think I actually figured out how the EM Drive actually works as I have a concept for one and then realized that the EM Drive does the same. Emailing Scott Maley to see what he thinks first
Really does double as a hell of a optical illusion. At first it's hard to tell whether it's flapping or spinning. Flapping would mean it's not really colliding, but regardless brain needs rest now.
Since it would be a new element of physics, would it then need a new unit of measurement? Such as the 'manly'? The drive he made produced something of ten kilomanlys
Seeing a lot of people tried to propose names for this "thing", I don't think we're short on them; however I was surprised that no one even proposed THE name: "Jumping Jack Drive"
I like it. It just sorta pumps/swings mass around and the equal/opposite reaction is that it pumps velocity into your ship! Now Scott have two pump. Physics win every time.
If you watch soviet sci-fi movie Kin-dza-dza!, you will there find surprisingly similar looking vehicle "pepelats". Similar not only on the outside, but also on basic principle of flight: it was using Gravitsapa - component that allows intergalactic travel and had to do something with gravity.
You need more landing legs further out or added reaction control momentum wheels or gyroscopes or thrusters to prevent it from tipping. You could also throttle it by changing the pump flow rates. Seriously, you should explain why this doesn't work in real life, that it's the path of the mass that is the fluid in the tanks that matter not the tanks going around in a circle. I'm pretty sure most first year students think of this momentum drive concept or one similar to it and think it's brilliant and it probably takes them a while to work out why it isn't, many may never bother to work out why it doesn't work.
To fix this, they need subtract _directional_ inertia/KE (same thing, not sure what KSP uses internally) from the source tank and add it to the target tank. The addition needs to maintain the direction so that the actual conservation laws can take place. KSP probably doesn't do this because it assumes rockets are rigid so pieces of the rockets won't ever have different velocity vectors. Infernal robots breaks this assumption, which is why this isn't necessarily a bug. This is the same reason why KSP also doesn't compute colliders for the same ship.
Suedocode but you can also use pumping to create thrust completely without mods by spinning your spacecraft and pumping fuel around at the right times. So this exploit also works without mods
Icto gan Ahh yeah the original manifestation of this engine. I had completely forgotten... Also, the addition/subtraction I think needs to be strictly with momentum. I don't know what I was thinking when I said inertia, and KE has no direction so that was a weird thing to say...
Maybe you could use the extending parts from IR (I forgot what they're called) in place of the girders, you could throttle to some extent by changing the length of the arms?
Quite clearly it's a Slightly Implausible Broken Physics drive. (SIBP) Or perhaps the Excessively Implausible Physics Abuse drive? (EIPA) Or maybe, Mostly Unlikely Disjointed Inertia drive. (MUDI) Yes... That one is amusing. XD How about Majorly Unreal Gravity Evasion Rotor (MUGER) mmh. I think that's enough... For now... XD (OK, fine, one more. The... Gravel Inertia Gravity Groping Launch Engine - (GIGGLE))
about 900. If he's moving at 20 m/s (that's more powerful than it actually is) that's about ~174 days. Now of course if you do x4 speed it'd be about 43 days our time.
ZarPof excellent. This needs to become a thing for someone. If we violate the laws of thermodynamics, we might as well violate the speed of light itself.
Robert Strader LOL. In reality as they approached C it would take longer and longer. However, KSP in Newtonian not relativistic so it ignores that fact.
You'd want to switch the solar panels for them KSP super powerful RTGs. But yeah, this exploits all the missing stuff in KSP physics, so it's ripe. :-)
Scott Manley: [finally lands a spacecraft perfectly] Scott Manley .000000001 seconds later: [max throttle] Scott Manley: "Oh crap crap! I fired my engines! I touched down! Dammit dammit! That was a PERFECT landing." I love this channel.
Scott, how about new "Most Kerbal Spacecraft Ever" episode with this inertialess drive? It definitely looks like a winner, and if it can power a submarine!.. Well, it might even be able to return from zero level of Jool ;)
Haven't seen the complete vid, so I dont know if Scott hasnt come to the same association but I would describe this device as a "Mystical Space Butterfly" XD
Thanks for posting this, now my science mode space program is using it. Not as effective as yours, but it's very useful to have a basically infinite delta-v ship.
Didn't know about that but I used to use DxTory to achieve a similar effect of mixing audio. Between that and Virtual Audio Cable They used to be my two most used programs to record games etc.
This is one of those optical illusions too. It mostly looks like they're just clacking back and forth but if you look past them it looks like they're spinning in a full circle. makes my eyes hurt lol
First it looked like they were spinning, then they looked like scissors and then I almost fainted holy crap it's breaking my brain as well as the laws of physics
So Majestic. Like a 4 winged eagle clipping its wings through each other on its way into orbit by defying physics. The Manley Implausibility Drive shall be known throughout the ages as a marvel or game based pseudo-scientific engineering!
Hilarious! Years ago in school some guy actually got blueprints from somewhere for such a machine with revolving weights that supposedly would be a reactionless drive. Ridiculous but still Fun to watch.
Quite a cool illusion. Watch one fuel tank and it'll spin around perfectly, but if you just watch in the middle it kinda clinks together like a Newtons cradle.
I invented this about 30 yrs ago by tossing a ball in the air,for when you toss a ball in the air, STRAIGHT up, for a millisecond it would be weightless ,any way this is the first that somebody made it ,even though it would it wouldn't work .....good job😃.....what you need is a saucer shape, with 8 nodes around the craft and see what happens....
It ain't Kerbal unless you're breaking something that shouldn't be broken. Breaking physics is just yet another Kraken sticker for Jeb to stick to the side of his personal rocket.
One fun thing about such a low energy physics breaking drive is who cares if you mess up your orbit? Just do a correction burn. It's pretty much free, so even if you use the least efficient method you can think of it'll still work out. XD
Scott, an idea of how to throttle it down sorta. Try having reduced parallel transfers / reduced rotation speed scripts ready, which would give you less effective thrust for finer control. I guess thats not so easy since you would need to switch scripts for a different throttle setting. I think some reduced power would have helped you nail that munar landing.
with an infinite drive like that, you could just point at whatever body you wanna go to, physics accelerate and then let it go for a while, you can go anywhere super fast
I think you should try making some fairly large ship using B9 or something and have normal thrusters to escape atmosphere and get to orbit, but for transfer burns and whatnot use this drive scaled up a little. It wont have as good a specific impulse as you do here, but this shows that it's extremely sustainable. Combine it with the huge thrusters from B9 on extremely low throttle, using gravity assists, there'd be no problem getting to other planets
"The Infinitesimal Probability Drive? Impossible! Impossible!! IMPOSSIBLE!!! And yet, it flies! How?! HOW?!" ~ Wehrner von Kerman, prior to fourteenth mental breakdown, Y303-D287
You could make it controllable by reading your throttle level- if you can make run at X% efficiency, then you can directly connect the two. If not, then 0 throttle will correspond to turn off/reset, and anything nonzero will activate full throttle.
you might be able to throttle it, by having a ore tank on the base, and metering the amount in the arms, that way having adjustable amounts in the working parts.