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Infernax - Death Animations 

CrankyTemplar
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All of the death animations I could find in Infernax where Alcedor meets a grisly end. There are a few redundant deaths but in general I tried to exclude them. I also included trying to drown yourself at the start, the tornado easter egg, and the animations for choosing "Slay" for various choices. Plus the kill animation for Baphomet.
The cage monster has an identical kill animation to imps. Azazel doesn't appear to have anything unique as you either catch fire or touching him just disintegrates your character (like with Mammon or the Ancient Wurm).
If I did miss something unique do let me know.
0:00 Crucified (identical to other zombies)
0:08 Roach
0:17 Paimon
0:26 Blue Eye (identical to red eyes)
0:36 Imp
0:44 Skeleton Knight
0:53 Axe Skeleton (identical for other axe-wielding enemies)
1:10 Spear Skeleton (identical for other spear-wielding enemies)
1:25 Sword Skeleton (and sword death variant/throwing dagger)
1:48 Lava
1:57 Spike Traps
2:06 Floor Spears
2:15 Elite Skeleton
2:26 Mahalmon
2:37 Spikes
2:59 Kalamon
3:13 Necro (identical for a lot of spellcaster enemies)
3:23 Banshee (identical to spectres in Arkos)
3:30 Shadow Monsters (both types, identical kill animation)
3:50 Deep Ones (normal kill and projectile)
4:07 Eye Lord
4:14 Drowning
4:23 Leviathan Tentacle
4:33 Leviathan
4:42 Nightmare
4:51 Crocell
5:01 Fire
5:08 Werewolf
5:17 Fire Pit
5:24 Apollyon (and fireball kill)
5:41 Falling
5:50 Aberration (identical to most variants)
6:00 Acid
6:09 Alastor
6:18 True Paimon
6:25 Halphas
6:34 Mammon
6:42 Falling Blocks (identical to Belphegor fight)
6:51 Brutus (identical to most other giant skeletons)
7:01 Cultist with Spear (identical to high cultists)
7:08 Belphegor
7:39 Faceless One
7:47 Demon
7:56 Lord of Maggots
8:13 Hell Fetus
8:19 Unholy Abomination
8:37 Gargoyle
8:47 Ancient Wurm
8:55 Baphomet
9:04 Scorpion (identical to spear traps and spear throws)
9:10 Horseman
9:18 Tancred
9:26 Abbadon
9:36 Future Deaths (contact damage and shots)
9:52 Trying to drown yourself at the start
10:48 Simon's Quest Easter Egg
11:13 Slay Paimon Possessed Villager
11:27 Choke Hans
11:41 Slay Remus
11:53 Slay Robert
12:06 Killing Baphomet
12:28 Game Over
You can purchase Infernax at store.steampowered.com/app/37...
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28 июн 2024

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Комментарии : 274   
@Quantumest
@Quantumest 2 года назад
No screaming death sound Only music being played to symbolize the main character agony and just cuts when death occured swiftly Love that detail
@DanKonStudios7
@DanKonStudios7 6 месяцев назад
Esencia
@deszalt4492
@deszalt4492 2 года назад
Deaths animations are some of my favorite aspect of games and I was stoked to see these. Some of em' are "stop, he's already dead" tho, lmao. Thx man!
@Night-ys1ju
@Night-ys1ju 2 года назад
Your comment reminded me of the Dead Space games.
@xhoidlostblade3856
@xhoidlostblade3856 2 года назад
Waxworks ones are not animations, just still images. But they probably worth a look if you like that stuff xD
@Life-pq6lz
@Life-pq6lz 2 года назад
Sometimes i want to come back and violently smash their dead bodies with my mace so hard,even if they died.
@chadhardt6136
@chadhardt6136 2 года назад
yup... waxworks still has the most disturbing ones tho
@teddywafflechannel2292
@teddywafflechannel2292 2 года назад
@@Night-ys1ju now you just mention a exact game that referent to what those death animation has a disturbing deaths from the main protagonist
@velocilevon
@velocilevon 2 года назад
These are awesome and all, but let's be honest, towards the middle of the game, drowning in water, lava/acid and falling will be 90℅ of your total deaths xD
@CrankyTemplar
@CrankyTemplar 2 года назад
It hurts because it's true.
@chip2508
@chip2508 2 года назад
It's that damn stormheim castle man. Definitely died more there than in any other area
@LukeyMia4
@LukeyMia4 Год назад
Oh yes. Especially because I got tilted over not making the jumps towards the second castle 🤣🤣😭
@jasonyang6150
@jasonyang6150 Год назад
Ahh platforming the bane of us all
@elmesacosta2484
@elmesacosta2484 Год назад
The only one I haven’t died to was the acid
@SmumplytheF2P
@SmumplytheF2P 2 года назад
The death scenes are super unique! Instead of just showing the actual brutal stuff, it kinda leaves it up to your imagination. Ninja-esque kill screens.
@peighnesshonourchign9164
@peighnesshonourchign9164 2 года назад
"Super unique" Shows every sword baddie just decapitating, n jumping enemies just stomping
@13thKingMu
@13thKingMu 2 года назад
@@peighnesshonourchign9164 reusing some kill scene doesn't change it from not being unique lol
@blackcitadel37
@blackcitadel37 2 года назад
I wish there was an option to actually see them.
@rockk9753
@rockk9753 2 года назад
Its not that hard to tell whats happening though, so not really leaving it to the imagination that much since it still shows whats really going on
@FunvoltGunvolt
@FunvoltGunvolt 2 года назад
1:58 quite the ingenuity on that trap, specifically designed to speed up once it makes contact with any unfortunate mortal
@dizzyheads
@dizzyheads 2 года назад
That way when they get hit it crushes them before they get the chance to get away if incase they live the first time
@5434345
@5434345 7 месяцев назад
Oh and it`s one-hit-kill like in Castlevania.
@ZonnexNecton
@ZonnexNecton 7 месяцев назад
Simon Belmont: “Hahaha weakling.” *eats wall Chicken and gains health*
@5434345
@5434345 7 месяцев назад
KNOCKBACK INTO PIT!
@LynSain
@LynSain 2 года назад
I'm personally happy and sad at the same time about the change of the death theme from the demo. The old one was too eerie and painful to hear. While it told us that we were really screwed, that high pitch was too much for average human brain. Almost similar like Lavender town and not to mention that there were two of them and one of it was exactly from Forbidden Forest (C64).
@VulpeRenard
@VulpeRenard 2 года назад
I'm really glad someone else got Forbidden Forest vibes from the animations and music/tones. Edit- Oh wow, I never actually saw the demo. Yeah, that sound is exactly from Forbidden Forest.
@jeremyriley1238
@jeremyriley1238 2 года назад
@@VulpeRenard My guess is they used it as a placeholder until they got their own song to put in.
@VulpeRenard
@VulpeRenard 2 года назад
@@jeremyriley1238 Definitely, I've done the same a number of times too, but normally not for demos that are publicly released. Edit- Though Cosmi games are considered abandonware now, it wouldn't be a legal issue for them to keep the sounds in for full release, more of a creative/ethical issue.
@velocilevon
@velocilevon 2 года назад
Oh yeah, that one was really unsettling, but despite that, I'm really glad they changed it. After a while all that pitch does is hurt your ears, and if you'd combine that with how easy it is to die in this game, all it would do is annoy the shit outta player xD
@viket8316
@viket8316 2 года назад
i prefer the old one they sound exactly like a horror sound would sounds in a nes game
@someoneusedtobeknown2645
@someoneusedtobeknown2645 2 года назад
I like how the music, in theory, plays for however long he suffers for. Like for the projectile spear one his entire system would go into some kind of shock from being slammed into the wall like that. Just goes to show which deaths truly are the most painful, and which ones are just plain gruesome.
@peighnesshonourchign9164
@peighnesshonourchign9164 2 года назад
Despite these not being that creative, I like that detail
@glassjoe1677
@glassjoe1677 2 года назад
Oh yeah, and with a blow to the head there's no music, since that'd probably just put you out instantly
@TomatoTomato911
@TomatoTomato911 2 года назад
dont forget they all moved to their attack position before the fatalities.
@bostin1472
@bostin1472 Год назад
damn that makes the ones that fade out, instead of just ending, worse because it implies you suffer longer than showed.
@someoneusedtobeknown2645
@someoneusedtobeknown2645 Год назад
@@bostin1472 Oh yeah, those are the really brutal ones.
@trollman_2345
@trollman_2345 2 года назад
I appreciate the fact that baphomet's death screen starts like our own.
@mrwifi1960
@mrwifi1960 9 дней назад
​@@ryannoluck29With a red screen and the characters' silhouettes moving.
@omegaipodmaniac
@omegaipodmaniac 2 года назад
I can appreciate the way these deaths actually *show* just how dangerous and terrifying these can be in-universe. Usually with games like this, the characters in the game will say how horrendous these creatures are but when you actually go up against them, all they do is knock your character back when they hit them, or down when they kill them. Here though, you actually get to see just HOW they kill their victims and it’s brutal and horrific. I like it.
@PeptoAbismol
@PeptoAbismol 2 года назад
we need more of this type of shit
@lucifer3121
@lucifer3121 2 года назад
Deaths are so original and I really impressed that they are so real, despite fact that they are in pixels
@vinceorbe8539
@vinceorbe8539 2 года назад
And that is why it is released in latest consoles like Switch
@copycat500
@copycat500 2 года назад
I like how the “game over music” stays playing while the hero is still alive but unconscious. Kinda like how you can still hear some stuff before truly dying irl (only know about this from internet so may be wrong)
@Gnar05
@Gnar05 2 года назад
6:42 imagine this guy is named Ceaser.
@ashwolf2006
@ashwolf2006 2 года назад
Ironically i named my character Joseph when i played this game.
@stalecheez-it1034
@stalecheez-it1034 2 года назад
SHIZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@turbochop3300
@turbochop3300 2 года назад
I love how the game over drops its beat in time with the slowly decaying corpse of our hero. *DECEASED* He sure is, game. He sure is...
@spinyjustspiny3289
@spinyjustspiny3289 2 года назад
The musical sting for it seems to imply that Alcedor is still alive as long as it plays. Which makes them even more horrific.
@Davtwan
@Davtwan 2 года назад
Ah yeah, time to see what got added since the demo. Jeez, the Unholy Abomination tossing him into the wall was _brutal._
@IBigDickI
@IBigDickI 2 года назад
I'm not suprised the Baphomet part is the most replayed
@Ougerosity598
@Ougerosity598 2 года назад
Now that all these Infernax deaths are documented, someone's GOTTA make a montage video of all the deaths to "Mr. Blue Sky" by Electric Light Orchestra.
@dnkakusei
@dnkakusei 2 года назад
I've done a Mr. Blue Sky montage once and it was pain, time to hurt myself more hehe
@dnkakusei
@dnkakusei 2 года назад
I am actually working on it btw, preview soon-ish
@giantclaw138
@giantclaw138 6 месяцев назад
​@@dnkakusei?
@dnkakusei
@dnkakusei 6 месяцев назад
@@giantclaw138 Oh man, didnt expect someone to see this again lol; I never finished the video but I do have a preview of it
@radnanaroid7378
@radnanaroid7378 2 года назад
I was waiting for this one! Thank you so much!
@Life-pq6lz
@Life-pq6lz Год назад
You will barely see death animations from enemies. Most of time-Drowned,burned on lava,vaporised in acid,fell from high place
@5434345
@5434345 7 месяцев назад
Knockback into PIT!. Also spikes (and crushers), falling blocks and Alastor. All these are one-hit-kills. Also for some reason in The Future, all enemies are one-hit-killers.
@retrogamer41_sepiamta
@retrogamer41_sepiamta 2 года назад
Developers: How much pixelated blood shall we make you spill out during your death scenes, Young Duke Alcedor? Alcedor: Yes.
@thenightmare2495
@thenightmare2495 2 года назад
10:48 was the best one
@maltheopia
@maltheopia 2 года назад
2:50 "Oh hey bro! What's up?" "Nothing much, just watching you kill that dork after I just did." "This guy is kind of clumsy, huh?"
@TheTdw2000
@TheTdw2000 2 месяца назад
You just reminded me of that one flash game where you play as a spike trap and have to kill the player.
@user-ed4qd7vk4v
@user-ed4qd7vk4v 2 года назад
2Dドットでここまで多彩なグロ表現できるのすごい
@sapphirejade5029
@sapphirejade5029 2 года назад
Okay! Never EVEN HEARD of this game until over a week ago. Two words: FRICKING BRUTAL!!!
@ryannoluck29
@ryannoluck29 Год назад
Just wait until you see mortal kombat
@999lazerman
@999lazerman 6 месяцев назад
These are some pretty hilarious and gruesome deaths!
@ThisChannelIsNoLongerActive777
@ThisChannelIsNoLongerActive777 2 года назад
I broke the game once by killing one of the blue eyes the same time it killed me, so it was stuck on the death animation screen until i skipped it.
@troywright359
@troywright359 2 года назад
The demo death sound was far far better, more anxiety inducing
@NoName-st4tw
@NoName-st4tw 2 года назад
I agree.
@STEPZERO0
@STEPZERO0 2 года назад
it was ear bleeding though god damn. listening to it physically hurt me
@mikebipping6166
@mikebipping6166 2 года назад
@@STEPZERO0 that's the point. you suffer just as bad as the main character
@xin948
@xin948 2 года назад
how can I hear it too
@hiddensrank
@hiddensrank 2 года назад
Thank you ever so much.
@willy24able
@willy24able 2 года назад
8:55 Does the death from Baphomet remind you guys of the Hellraiser series? That death should have reminds us of 2 of the infamous moments where Frank Cotton being torn apart by chains caused by the Cenobites. First time he opened the Lament Configuration, his original body got torn apart. When he mocked Kirsty(His niece) of her grief for her dead father(Larry), it proved to be his undoing as the Cenobites ambushed him and tore him apart the 2nd time with their chains and metal hooks.
@Green-Raccoon777
@Green-Raccoon777 Год назад
Jesus Wept.
@willy24able
@willy24able Год назад
@@Green-Raccoon777 Correct. That was Frank Cotton's last words before his 2nd death in Hellraiser 1.
@maxencedupont5523
@maxencedupont5523 2 года назад
12:02 that berserk reference
@deciduous_reaper
@deciduous_reaper 2 года назад
11:02 well seems that it’s a different take from the Simon’s quest Tornado now it kills you
@pantheman2842
@pantheman2842 Год назад
I like how the good guys are the ones who kill more swiftly, while the bad guys take their time.
@OverseerMoti
@OverseerMoti Год назад
Acid is the evilest of them all.
@snoopsnet8150
@snoopsnet8150 6 месяцев назад
Its like MK3. The player grows at least 6 more skulls, 13 femurs, 7 sets of intestines, and 95 gallons of blood!
@junalee2034
@junalee2034 2 года назад
Thank you for update death animation
@CrankyTemplar
@CrankyTemplar 2 года назад
No problem! Meant to get this up sooner but it's been an interesting weekend with streaming and getting ready for Elden Ring.
@actionman9451
@actionman9451 2 года назад
Hero: I’m going to be the greatest hero ever. A Few Moments Later. A bloody Skeleton laying slumped against a wall with his broken weapon stuck in his chest.
@NiCoNiCoNiCola
@NiCoNiCoNiCola 2 года назад
Actually that's a random spear His mace is there right by his hand
@actionman9451
@actionman9451 2 года назад
@@NiCoNiCoNiCola Oh ok thanks 👍
@k-bomb9777
@k-bomb9777 2 года назад
These definitely give me “Abobo’s Big Adventure” vibes
@HarmonizedHero
@HarmonizedHero 2 года назад
i love games that have special death animations/scenes depending on how they died! its freaking cool!
@aiden9802
@aiden9802 2 года назад
Baphomet's kill is the most Violent imo.
@RagnaCloud13
@RagnaCloud13 2 года назад
At 0:17 He became an emergency food
@UltimaDoombotMK1
@UltimaDoombotMK1 2 года назад
Paimon was tired of being emergency food so now they make their enemies into emergency food
@DarkShooter942
@DarkShooter942 Год назад
I understood that reference.jpg
@OverseerMoti
@OverseerMoti Год назад
Ehe
@TrumpLester
@TrumpLester 2 года назад
Aw man, they changed the death theme.
@Revedoot
@Revedoot 2 года назад
The old one was kind of painful to the ears, I get the vibe that it gives, but it also hurts abit.
@stylishemerald3181
@stylishemerald3181 2 года назад
11:34 Looks like the dude is enjoying being choked lol
@MrHeesman
@MrHeesman 6 месяцев назад
This... this is what modern AAA-games are missing. Showing the player the consequences of failure. Giving the player a reason not to fail other than ''The plot mandates it!'' It raises the stakes in any given situation without it affecting the actual plot of the game so that the game itself can tell the story it wants to. I think it's a case of ''Don't tell it to the player, show it to the player.'' I'm too daft to understand the story of nearly any given game during the first playthrough, so I need ''that little extra'' to motivate me why I shouldn't fail. This is why I like Dead Space 1 and Resident Evil 4 (Original) I hardly understand what's going on but if there's one thing I do understand is that dying not only set me back progress-wise, but the game forces me to watch something I don't wanna see. TL;DR AAA-games of today don't have the balls to punish the player anymore. As in, the players themselves, not their wallets.
@LoserChomps
@LoserChomps 7 месяцев назад
So its basically like watching censored Fatalities for every death. Unique.
@Chronoteeth
@Chronoteeth 2 года назад
makes me think of dmc1s secret death animations
@Green-Raccoon777
@Green-Raccoon777 2 года назад
Yeah, me too! I'm glad someone actually brought that style back. :)
@VaporRonin
@VaporRonin Год назад
I've heard of something like that, but never seen proof of it
@ZionSairin
@ZionSairin 9 месяцев назад
@@VaporRonindmc1 has some awesome Resident Evil tier death animations that show when you get killed by specific attacks from specific enemies. The easiest one imo is either getting jumped on and stabbed by marionettes or kamikazed by a Shadow when it does the grab/mouth attack while flashing red.
@Mzoyagon
@Mzoyagon 2 месяца назад
I'm mindblown that THIS is from the same studio as Just Shapes & Beats. This is my first exposure to Infernax aside from hearing about it from the devs and needless to say I need to get into this game.
@WillieManga
@WillieManga 6 месяцев назад
No matter how many games implement this sort of thing, I will always champion enemy specific death scenes. Games like Kirby, Shovel Knight and even most of the Doomlikes tend to create uniformed death scenes, but stuff like this goes the extra mile. And while some kills are similar to each other, I can forgive that when there are plenty of unique animations as is. And I enjoy the stylization of them, making everything red while leaving you and whatever kills you silhouettes.
@hedgehogpower194
@hedgehogpower194 7 месяцев назад
I hope to try this game in the future
@funnyarc
@funnyarc 2 года назад
You monster, you made poor Alcedor die in so many horrific ways...though, it's quite entertaining to watch. Now hope we don't get someone crazy enough, to draw in the details on those black/censored endings...
@castro4865
@castro4865 2 года назад
Diavolo deaths 1839083 - 19992992
@ironcommando2
@ironcommando2 2 года назад
Do the Fallen Angels in the Ultimate Good path Urzon Citadel have their own if you bump into them? (Getting hit by their fireballs gives standard fire death animation)
@CrankyTemplar
@CrankyTemplar 2 года назад
They pelt you with fireballs like the Necro death.
@ci7210
@ci7210 2 года назад
Damn some of these rival Mortal Kombat fatalities
@Faith-lj4ex
@Faith-lj4ex 2 года назад
Even pixelated these are gruesome.
@soulechelon2643
@soulechelon2643 7 месяцев назад
"Wow these are pretty gruesome...Wonder what's the most viewed one? Must be pretty crazy. Let's see what it i-oh. Well, that explains it."
@Rainbowdragon2
@Rainbowdragon2 2 года назад
Oh these are the new ones....
@leibobo12
@leibobo12 2 года назад
When “Horseman” knocks you into that wall that isn’t there 👀
@5434345
@5434345 7 месяцев назад
Or just offscreen, then "bottomless pit" death scene plays.
@azracetin6699
@azracetin6699 2 месяца назад
all the demons,greater and elder demons ways that they kill Alcedor are the most brutal,and also Skeleton Knight thinking that Alcedor isnt dead enough,so he continues to mash him with his sword
@myflyisopen.8732
@myflyisopen.8732 2 года назад
The deaths reminds me of Forbidden Forest 1 and 2 for the Commodore 64.
@leibobo12
@leibobo12 2 года назад
When “Unholy Abomination” throws you at that wall that isn’t there 👀
@killeing
@killeing 2 года назад
For a 8 bit game these animations are phenomenal! I love when creators put actual time and effort into their death scenes X)!!!
@SinaelDOverom
@SinaelDOverom 2 года назад
Not really 8bit, so there are no actual limitations to what can be done outside of very basic palette restriction.
@killeing
@killeing 2 года назад
@@SinaelDOverom well I looked it up and many people say this is 8 bit :/
@turbochop3300
@turbochop3300 2 года назад
@@killeing While a game like this looks to ape the games from the 8-bit Era, the graphics FAR exceed what those consoles could do. This game Is alot like Shovel Knight in that regard.
@MiNombreEsFluffy
@MiNombreEsFluffy 2 года назад
This reminds me to the Impostor killing the Crewmates and Zelda 2 Link's Adventure death screen
@devonted1018
@devonted1018 2 года назад
Glad to hear that the demo death theme was replaced by the new one. The old one hurts my ears.
@o.d4588
@o.d4588 7 месяцев назад
Masterpiece
@Wyrmver
@Wyrmver 2 года назад
makes sense how only the kills are colored
@manueltozzini6640
@manueltozzini6640 7 месяцев назад
This game is very gore when I play it and his Game over and when i watch the death animations scene is very traumatic because the music, the music does more disturbing
@elmesacosta2484
@elmesacosta2484 Год назад
I think I know what I’m talking about when I say I didn’t die fighting mammon while going towards it while playing as stranger
@st.haborym
@st.haborym 11 месяцев назад
I like how Baphomet's animation is some Hellraiser shit. That's fun.
@cloveralmaamarela2838
@cloveralmaamarela2838 2 года назад
the simon's quest reference was the best
@corncrab
@corncrab Год назад
Jeez this guy has a lot of organs.
@Linksmasher
@Linksmasher 2 года назад
Never played before, just a recommendation video from RU-vid but, man... Since I played Bloodstained, I feel like touching an enemy and receive damage is a cheap way of hurting the hero/character, I do prefer them to have something of a hitbox or at least a way to damage you aside of just being touched.
@CrankyTemplar
@CrankyTemplar 2 года назад
I think it's more that this style of NES games used contact damage and would be a bit odd to not have that occur, much like the knockback from being hit (despite as annoying as it can be to be knocked into instant death water/lava/pits).
@Linksmasher
@Linksmasher 2 года назад
Yup, I understand, games such as Megaman, Super Metroid, any Castlevania series, or even Terraria had that way to receive damage. It is just a personal opinion of how I prefer the games to be nowadays. And I hope they keep it in that way, not saying that games like these are bad, just... Odd.
@brasilballs
@brasilballs 2 года назад
@@Linksmasher to be perfectly honest, i couldn't agree with you more. i've had a few deaths to the shield knights and the mages in kastka palace that felt really cheap because i touched them by accident (or had a mage teleport into me) that wouldn't be a problem were they not able to deal contact damage. i understand why they put that feature in as it was kind of a theme of platformers back in the day but as i see it enemies that have a main form of attack that isn't just touching/ramming into you shouldn't deal contact damage. and even though this feature used to be common, there's a couple of examples of older games that differed from the norm. for example, the revenge of shinobi and its sequel for the sega genesis/mega drive; most of the enemies there only knock you back and don't deal any damage, with the exception of bosses. this makes the game flow a lot nicer and even though it lets you damage boost through some sections without any drawback, both games still manage to be quite challenging without having to rely on contact damage to boost difficulty
@darkdill
@darkdill 2 года назад
Future deaths would've been better if they added the classic NES Contra death sound, or at least something similar if copyright were a problem.
@5434345
@5434345 7 месяцев назад
Or just make player a 1 HP wonder.
@RagingJames
@RagingJames 2 года назад
Normal enemies using Fatalities Awesome!
@CrystalTear020
@CrystalTear020 Год назад
Oof. I can't tell which has the most gruesome deaths for their protagonists, Dead Space, or this.
@ryannoluck29
@ryannoluck29 Год назад
Oh just look up Hellraiser
@dylanlarson4658
@dylanlarson4658 2 года назад
12:02 Lol his face!
@magicmauro8803
@magicmauro8803 2 года назад
Some of these look like something a character from mortal Kombat would do
@stevenpavelish6017
@stevenpavelish6017 3 дня назад
These deaths are gory and realistic for a Famicom game
@cosmicneko7225
@cosmicneko7225 2 года назад
surprised the death screen music isn't in the ost
@BirbMain
@BirbMain 2 года назад
Yo did he just walk up to the monsters slowly and got fwd smashed?
@CrankyTemplar
@CrankyTemplar 2 года назад
I used diplomacy but it wasn't very effective as the only conversation they enjoy is with the language of violence.
@faxanzmlx2588
@faxanzmlx2588 2 года назад
Epic
@manuel902
@manuel902 2 года назад
This reminds me of "1000 ways to die" TV series
@VaporRonin
@VaporRonin Год назад
Exactly
@AzrulPerisiben2000
@AzrulPerisiben2000 2 года назад
That moments is *Grimdark* and *Grotesque* Content. *0.0000000001% Like a Hell* & *99.99% Like a Vietnam's Prison.*
@tsyumamatsuthehavenofguard32
@tsyumamatsuthehavenofguard32 7 месяцев назад
...god this game is so fucking raw for a 8 bit vania platformmer. This game gets insanely graphic, and your knowledge of classic vania will be tested and turned into a pretzel
@Popcorn_Pillow
@Popcorn_Pillow 2 года назад
6:26 Dang what happened to my boy papyrus
@GrimmHammk
@GrimmHammk 2 года назад
Roach.
@ArcRay20
@ArcRay20 2 года назад
kind of funny 2 of the bosses just cause "disintegration death" if you died by touching them. guess isnt much else to do since they are both stuck to a wall essentially. and its odd that in the future level dying by touching the big guy causes a "death by projectile" animation, wonder if thats an oversight?
@CrankyTemplar
@CrankyTemplar 2 года назад
Not too sure, as the future deaths (even with Azazel are just disintegration deaths) so it might just be after so many other stuff they just didn't have a unique death there to add in.
@ricodiamondarc
@ricodiamondarc 2 года назад
Next Future Boss
@MalathTheBold
@MalathTheBold 2 года назад
Where can I find this game? It looks fire af!
@CrankyTemplar
@CrankyTemplar 2 года назад
A link to it should be in the description.
@MalathTheBold
@MalathTheBold 2 года назад
@@CrankyTemplar awesome, thanks!
@DarkShooter942
@DarkShooter942 Год назад
Am I the only one missing Edgar's execution??
@evidant
@evidant 2 года назад
it sucks that half of these are just the guy getting pelted with magic till he dies :/
@rampantmutt9119
@rampantmutt9119 2 года назад
You know, dying seems kind of hot.
@RazorSilverstone
@RazorSilverstone 2 года назад
1000 ways to die= the Game :3
@Sairuken
@Sairuken 7 месяцев назад
They really just gave every enemy a mk brutality
@cipherstriker6056
@cipherstriker6056 Год назад
So if you choose to Slay this possessed villager would it also kill the true bosses form or no?
@CrankyTemplar
@CrankyTemplar Год назад
It will prevent you from fighting Paimon and True Paimon in that playthrough. Unless you're planning to go full evil there's no reason to kill them.
@cipherstriker6056
@cipherstriker6056 Год назад
@@CrankyTemplar i usually fight paimon and true paimon but i never walked down the evil pathway but im trying to and it not going to be easy
@EeveeEsp
@EeveeEsp 2 года назад
I really liked the previous music a lot better
@cipherstriker6056
@cipherstriker6056 Год назад
When i die in the water lava or acid i response back to where i jumped or accidentally missed the ledge and I don't get an animation death
@CrankyTemplar
@CrankyTemplar Год назад
I believe casual difficulty was updated to not have hazards insta-kill anymore but it should still occur on classic difficulty.
@cipherstriker6056
@cipherstriker6056 Год назад
@@CrankyTemplar I'll have to put it to a test
@cipherstriker6056
@cipherstriker6056 Год назад
@@CrankyTemplar so i done with my test and you were right casual difficulty was updated
@5434345
@5434345 7 месяцев назад
@@cipherstriker6056 I think, on Classic difficulty spikes, falling blocks, certain boss attacks and everything in The Future are also should be one-hit-kill.
@EdxSarxNatxChoc
@EdxSarxNatxChoc 2 года назад
Wasn't there a death about the guy destroying a wall somewhere and a roasted chicken just popped out from it? (I'm not familiar with the game but I saw it in someone else's video.) And supposedly that was a "death" because you're not supposed to eat "wall chicken"? Maybe I'm mistaken but I'm sure it was from this game.
@CrankyTemplar
@CrankyTemplar 2 года назад
There is a wall chicken easter egg but it's not a death. Your character just throws up.
@5434345
@5434345 7 месяцев назад
@@CrankyTemplar Wall Chicken is from Castlevania.
@user-pr9oc3nv1o
@user-pr9oc3nv1o 2 года назад
何故かツボにハマる(笑)
@SJkopa
@SJkopa 2 года назад
this game is great good game
@GrouchyGander
@GrouchyGander 7 месяцев назад
So glad they replaced the high-pitched whining.
@endermenon4836
@endermenon4836 2 года назад
0:49 Damn, never thought Papyrus could get _that_ violent. (...aaaand I just outed myself as an Undertale fan, whoops)
@CrankyTemplar
@CrankyTemplar 2 года назад
Nyeh heh heh!
@herohamza1196
@herohamza1196 2 года назад
papyrus' evil twin
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