If you just bind upgrade abilities to "TAB+1(+2+3+4)", you won't have the small delay where you need to hold down the button when you unlock/upgrade abilities. Not sure why they switched this keybind from what it was back then.
Long cooldown until later in the game. Not worth spending to do four shots worth of damage to a single creep, not to mention a creep who is probably going to die due to the AOE bomb before the full duration. I think most spell life steal is more effective on heroes as well. I think if you have extra regen you probably regenerate as much HP as Life drain would give you during its cooldown. An enemy could move across the map and the time it takes for Life drain to come off cool down with a Zipline boost. It's just not a good farming tool.
@@thesparks007 It isn't a farming tool though, and @killerkonnat didn't say it was. It is a sustain tool. Sure, he might not deal much damage with the drain, but he wouldn't need to go back and forth to base all the time. IMO the drain is only really worth saving if you have actually invested skill points into it. Even then, by the time you get the t3 upgrade, many players will already have a counter to the silence, unless you make it your first or second t3 upgrade. Not to mention that life drain really just isn't all that great of an ability until you get the t1 and t2 upgrades. It only lasts 2 seconds, and does a base of 35 damage. It is an ability that you need to invest into to be worth saving against players, but it's prohibitively long cooldown make it not good enough to build around, so I see very little reason to not use it to increase your farm.
Small LG tip, you can hit multiple units per camp with one 3 if you angle it correctly. Its useful for stacking up the damage amp on T3 camps. Though, maybe you know better than I do 😂
no cool movement stuff in kit so she's not very flashy compared to move heroes and even compared to the rest of the less mobile cast no quirky CC like Dynamo or Bebop. She's just super straight forward and personally I'm ok with that.
@@Myth-Enjoyer yes the more spirit you build, the more it inflicts on you. Try it in the sandbox like if you Surge of Power and Improved spirit at base level, it'll do mad damage to you and its killed me more times than I'm proud of. Always rush spirit resist and spirit lifesteal to offset it
Not a fan of the new health bars, the old ones were much easier to see how much hp they have, see how much is left at a glance, and calculate total hp by how many bars are left. Maybe this is what they mean by shiv nerf.
a new healthbar style was added to the game files recently but can only be enabled with a console command so it is voluntary to use it atm but we are thinking they will be part of an official update later. I dont have the console command
Generally speaking I agree with you if you can guarantee that you'll finish off the camp (i.e it's really safe and the nearby lanes are pushed up a far way away and no chance of a team fight requiring you to leave). However, if you can't and you're forced to leave after killing only 1-2 creeps you essentially end up crippling the camp. Someone can correct me if I'm wrong, but afaik the respawn timer for the camp doesn't start until all the creeps in the camp die