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Inflated Objects using Geometry Nodes 

Robbie Tilton
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Using Blender's geometry nodes you can create a bunch of inflatable balloons inside any mesh!
Patreon: / robbietilton
Twitter: / robbietilton
Instagram: / robbie.tilton
Discord: / discord
#blender #3D #geonodes

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28 сен 2024

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Комментарии : 43   
@sander-wit
@sander-wit Год назад
Great tutorial, thanks! To inflate the balloons a bit after the sim, I would use the displace modifier instead of the solidify modifier to avoid to creating an inner shell. Also, to distribute the points within the volume without them intersecting, you can change the 'random' dropdown to 'poisson disk' instead of adding the merge by distrance. You can than set a minimum distance for each point.
@RobbieTilton
@RobbieTilton Год назад
good suggestion re displace modifier!
@esteban_ama
@esteban_ama 7 месяцев назад
great tutorial! Thanks!
@francoisvillemaire773
@francoisvillemaire773 Год назад
Good stock! great explanation
@benyafezstudio
@benyafezstudio Год назад
Thank you so much, this is what I was looking for.
@graphicdesignismypassion9915
@graphicdesignismypassion9915 10 месяцев назад
thank you so muchhhhh 💕💕
@jmdenisme
@jmdenisme Год назад
love it
@RobbieTilton
@RobbieTilton Год назад
thanks jm!
@nenikamou
@nenikamou Год назад
Great tutorial! How do you randomize the scale of the ico spheres? Yours seem to have different scales but mine are al the same size!
@DomenicoMontaruli
@DomenicoMontaruli 3 месяца назад
why I can not find mesh to volume?
@zubinator1
@zubinator1 Год назад
Hi! I love this idea but I'm having some issues! I followed every step, but my particles just explode out of the collision shape right away. I turned the pressure down and then they do nothing, but once I turn the pressure to 130 they leave the collision field. I can see that theyre slightly colliding with eachother but I dont get how theyre leaving the mesh? I followed every step.
@RobbieTilton
@RobbieTilton Год назад
you play with the tension parameter? try increasing it a little bit. depending on the scale of your meshes the parameters will always be different so my best advice is to play with both the pressure and tension. find where the pressure is enough to just make it explode (at the edge where it does nothign vs explode) and then add tension until it doesn't clip
@anthinikou3114
@anthinikou3114 Месяц назад
Thank you very much for your tutorial...I cannot see any move in my ballons 😢
@alexvith
@alexvith Год назад
Hi Robbie! Another way you can do this without actually simulating anything is by using Geometry Proximity. Each particle would "sense" the closest particle to it and you can use the distance factor to deform the particles according to how close they are to the next one. This works because particles are scattered based on the Voronoi pattern.
@benoitg.9571
@benoitg.9571 Год назад
Could you develop? How can I use Geometry Proximity inside a point cloud with « itself » (the points arounds) ?
@LOHIGROUP
@LOHIGROUP Год назад
pyrocynical
@letomaneteo
@letomaneteo 11 месяцев назад
Is it possible to use nodes to control the rotation of individual instances on a curve in order to create, for example, an animation of cutting grass?
@XXsMosXX
@XXsMosXX Год назад
Dude, came here from your Instagram. Easy to follow, nicely explained. Keep it up!
@RobbieTilton
@RobbieTilton Год назад
appreciate it mate!
@user-gu9vf3cc4u
@user-gu9vf3cc4u Год назад
Great job, but I have to say the first thing that comes to my mind is I can use this tech to create poop...
@RobbieTilton
@RobbieTilton Год назад
lol
@PeterHertel
@PeterHertel Год назад
Haha I had the same thought. Make it brown and it'll look like intensities 😂
@manuelaguirre3480
@manuelaguirre3480 2 месяца назад
This tutorial is very useful and super easy to understand. Just one question: how could I add a text or logo to the soft body spheres?
@IvanMax33
@IvanMax33 Год назад
This tutorial is about regular cloth inflating, geo nodes here are just for base spheres scattering , don't be baited.
@chriskhaukha
@chriskhaukha 10 месяцев назад
Thanks Robbie
@areksztern
@areksztern Год назад
The tutorial is GREAT, but how to replace colors with sample three textures.(Replace ColorRamp...on what node?)
@SparkyandKai
@SparkyandKai Год назад
excellent video! easy to follow :)
@amirreza9
@amirreza9 20 дней назад
very useful, thanks
@jeffg4686
@jeffg4686 Год назад
neat technique. never even noticed the Pressure aspect of cloth physics. I guess it's just like a built in force field.
@HakanYilmazAbstractizm
@HakanYilmazAbstractizm Год назад
Great tutorial! More please!
@mickyr171
@mickyr171 7 месяцев назад
Im currently trying to do this all within geometry nodes using simulation nodes and distance or ray tracing but cannot figure it out lol, got them to inflate and they do interact with each other but they seem to interact as a whole and only from the centers of the balloons, not sure what im doing wrong
@mickyr171
@mickyr171 7 месяцев назад
So finally figured out a method, posted a short clip to my alt account, pretty happy with how it turned out without a cloth sim and entirely in geometry nodes ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-phO2ws4WjnU.htmlsi=ZYKKUXmsAaYK_t1K
@aungbwee7373
@aungbwee7373 7 месяцев назад
Thank You Sir
@juanerro2323
@juanerro2323 Год назад
Hi! tks for the tutorial. Can't find 'distribute points in volume''. I just see the 'distribute points to faces'.
@RobbieTilton
@RobbieTilton Год назад
which blender version are you on? IT was added on 3.4 and up
@doriandargan
@doriandargan Год назад
doooope
@RobbieTilton
@RobbieTilton Год назад
thanks dorian :)
@janebalmy
@janebalmy Год назад
OMG LOVE IT! Thank you for sharing!
@matthewmounsey-wood5299
@matthewmounsey-wood5299 Год назад
😻
@MultiYouhou
@MultiYouhou Год назад
i dont find add torus on my screen :/
@RobbieTilton
@RobbieTilton Год назад
press shift+a
@eclecticgamer5144
@eclecticgamer5144 Год назад
Soooo... you're not actually using geometry nodes to inflate the objects... 🤦
@RobbieTilton
@RobbieTilton Год назад
part of it is and part of it is cloth sim. geo nodes lets you easily apply the inner balloons to any mesh
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