Ok, but that King Boo boss fight is SUPER sick! With the mechakoopas that shoot lasers and Lemmy helping with the "crown" and your ability to fight him, it's just... *beautiful.* Props to the creator.
There's a lot of SMM2 players who will immediately boo the level and exit it without clearing if they die (sometimes after one death) so making it easier will stop people from giving up
i remember playing a level which was basically the prequel to "koopa fight club" called "goomba fight club" and it was made in v1.0 so the battles were mostly against regular enemies and it was still great
Hey! Thanks for showing my level :) The idea of "Koopa Fight Club" is based on my popular level "Goomba Fight Club". If you like this level, you will probably like that too. The ID is: PVM-GTM-TFG. I'm also working on a full 40 course mario bros. game right now and will probably finish it in the next days. You can follow my Maker Profile if you are interested in something like that.
I kinda want a boss maker, where you can choose enemies to upgrade to taking 3 hits, and having different phases, like the Monty mole tank from nsmb for the DS
Jackeroni Draws draw 3 tracks off screen on top of each other equal lengths. Open one side leading to the visible track with the giant boo. On the 3 tracks, add a boo circle on one, lemme on one and mechakoopa on one. The enemies and lines *must be parrallel*
I can't tell you how much I appreciate you just playing the level without unnecessary commentary or your face taking up a quarter of the screen. You've done the lord's work
I think the King Boo fight is very creative because of the use of Zappa Mechakoopas alongside the boo. It's really creative, just because other people are talking about it, and I can see why.
TheRealBaldi bro that trick has been around forever its not creative. The boo is just for looks you can accomplish the same thing with only the mecha koopa and a lemmy
My World took me over 170 hours to complete 2CT-W7F-FWG. My worlds are meant to have an authentic Nintendo feel and I hope you enjoy my levels as much as I enjoyed creating them!
I advise you to choose: course theme: ground Game style: Super Mario Bross or try to clear this uclered level: 1M9-5R4-TJF in which the uncleared rate is 0/1164 this level is impossible and dont have any glich. And if you read this comment try the level.
FabllyAnimations Place 3 horizontal open ended tracks above each other. One should have koopa one should have large boo and another should have lemmy. Then place a large track below for them to fall on
I’ve already seen a guy try to pass the king boo battle off as his own... At least when I did it I used a goombrat and added some preojectiles and platforms
I've been trying to replicate it but all of the different enemies fall on to the track at different speeds no matter how much I experiment with them. I can't get it right. If anyone figures this out plz tell me how?! 😣
U just place open ended tracks above each other. Each of the one should have the koopa one should have a large boo and one should have a lemmy. Then place 1 large track below for them to fall on
Geht dich nichts an im gonna assume u didnt play mm1? Its a simple trick thats been along for a really long time. U just place open ended tracks above each other. One should have lemmy another should have laser mecha koopa and another should have a big boo. Lastly place a track below for them to fall on. That is how they appear stacked
The third level isn't even a boss, you have to learn the difference between a boss and a chase. A chase level does not become a boss level just by playing a boss song.