Those little wooden pieces look optimal for kitty cat monsters to act like the Kraken and wipe them from the Atlantic. That is, if you opt for the 3-player (2 people+1 feline) mode. I'm sold.
Excellent review as always! This game has been waiting for me at home for a week. I can’t wait to get home Friday. Look forward to your full video next week!
Great video guys! If you like the cat and mouse type of game, there’s an older game Duel in the Dark. One player is the RAF Bomber Command, they pick their target, plan their route then the German player has to guess where the RAF are going and plan their defence and vector their night fighters to attack. Great game! Looking forward to your play through of Atlantic Chase! 🙂
I pre-ordered the game because I was interested in the new concepts it promised, and boy howdy! Did I get my money's worth. As they said, there is so much depth here. Also, it occurs to me this system could be adapted to any operational naval situation where you know generally what the enemy has in the area, but finding him is the big challenge. Really looking forward to getting my head around it, and I can't wait to show this to my gaming buddy (from back when we were Naval War College students). I'm partially through the tutorials, and there is one aspect that is not clear to me. The role of the Trajectory Total doesn't seem to make sense. My general feel is that the bigger the number, the better for the target TF because the higher the chance the active TF will miss. But, if that's the case, why would the active player ever use a coordinating TF in an Engage action when all it could do is INCREASE the Trajectory Total (if its trajectory is longer than the active TF's)? There are other examples where the additions and subtractions to the Trajectory Total don't seem to make sense (as in the player would want to waive his "bonus" if he had the chance). I'd appreciate it if you could comment on that during your play-through. Finally, I have to say the production values on your videos, this one in particular, are just fantastic. The picture is so clear I can read the small type on the boxes of your game collection. The sound quality is absolutely perfect, and because I have a loss of hearing that muddles spoken sounds, I notice that. Great job! I love what you do.
Hi Matt, we actually just shot a more in depth review after having played another six hours and a few of the operational scenarios. The coordinating task forces are actually very interesting, because if you have a short range (2 or 3) trajectory CA task force coordinating a larger one then you use the largest TF number, but you do get the DRM from the small coordinating TF etc. Glad you notice the production value, we're just in my basement, but I'm concious of A/V quality and am always trying to look for better solutions without spending $$$$ on pro-grade equipment!
My copy of this arrived over the weekend and I spent some time with the tutorials - I agree that it was a good move to include those. The rules are very different from what I'm used to in wargames, it's still coming together for me but so far I think I'm going to like this one! Looking forward to your thoughts after spending more time with it. I do wish the blocks had the task force markings printed on all the sides instead of just one though. Makes sorting them into piles during set up a longer process than it needs to be...
On BGG Jerry White mentioned he wanted the blocks marked on at least a second side, but it wasn't something economically doable with the producer they were using. They do store well in a GMT game tray once you sort them once.
I have a few of his games, including this one now. He has a special talent in the way he visually presents his games, seemingly to the level of art form, in my opinion. I wondered if he is/was professionally involved in preparing media used in teaching or training. His manuals are pretty top notch.
Don't know when this was recorded, but if "next Saturday" when you plan to play this together is April 10, how about experimenting with a live stream? No pressure!
You must feel under a bit of pressure to up your loud shirt game in each new video. What's the endgame here though? Where does it lead, and are you truly prepared for it?
Alexander wasn't looking well in this video. I can't put my finger on exactly what it is, I don't know if it's stress or illness or what, but I hope Alexander is going okay. I hope it's just my imagination.
@@grantkleinhenz6789 A rare extended weekend in the Hoosier state. Up north, but mobile. Tantalizingly close to being caught up with all the busy work. A few magazine format games tucked away in the travel gear, with hopes of finding that often-elusive commodity: spare time.
The beauty is that the tutorial and other play aides make it not complicated. In the face of new paradigm shifts in gaming, the designer provided you with a life preserver to be able to float through the mechanics learning as you go.
When I first opened one of the designer's earlier games (Enemy Coast Ahead) I had an initial sense of being overwhelmed with all the "stuff" in the box. Ultimately, that sense was dispelled. In a world where we are trying to pack as much as we can in a compact, efficient volume as possible, I think Jerry White's approach to presenting the documentation and game aids bucks that trend. It's like getting a first-class seat upgrade when you're only expecting Economy service. In short, fear not. :-)
Tend to agree. If there's lots of tracking calculations and rules to remember, then maybe it's better suited to be run on a computer. No point in making what may ostensibly be a computer game into a board game.
Thank you for the introduction! Will wait for the full review. Though I did stop watching at 50 pages. For me a lower page count is preferable due to time constraints. A very helpful component of a review would be knowing the page count and seeing what the pages look like....as you are implicating, 50 pages can be the equivalent of 15 pages or 100 pages. Thank you again your videos are very helpful.