Really hype set, can't argue with that. Seeing people mastering Turtles in first week is awesome. Though, I thought HappyPow would pick Mikey. Don't know why I thought that way, but, nonetheless his Leo was great, just like Knicks's (english is hard in this one) Raph. The only thing that bothers me is Raph's trait. It's pretty hard to build up fully, especially against zoners. Even in this FT10 Knicks was able to store 5 Sais only once and half of his "getting hyped" were punished by HappyPow. It seems a bit underpowered.
kevin herrera funny ?? These bitches keeptalkinf the whole game like two morons and tou barely hear the game volume. Tou must be a rookie or a groupie to enjoy those two fucks
MKX on launch was bad apparently, but then they got new porters and they fixed the net code, and if your connection sucked ass then the game would lag, but if your ocnnection was good, then the matches would be fine. THEN MKXL came out and made it the same for good connections and decent for bad connection while being terrible still for the person with the good connection. Example, this roll back netcode incorporate frame skipping and animations roll backs... if y ou have a very good connection and you play against osmoene with a shitty connection, you will notice that the game will literally rewind sometimes based on what is going on to make up for the delay that the opponent is experiencing. However, because of the new netcode only the person with the GOOD connection experiences it which is BULLSHIT. My connection is really good compared to most every one elses, (which is sad considering my connection isn't all that special, i'm at 120 mbps down 12 up and 11 ms) so when i play at 120 mbps down against someone with 4 mbps down (which seems to be the average, which, if you think about it makes people complaining about the shitty netcode kinda ridiculous because it was their shit internet that was the problem) even in a good ping I will see the game roll back often. Say I got for an overhead and my oppoenet fuzzy guards..... On my end I will see my overhead head hit and will even HEAR the hit animation sound, see them get hit, but this only lasts for about 3-5 frames........ then BAM they are magically blocking again all of a sudden. This happens because they are on a delay and I am not, so this new netcode makes up for this difference.... NOT by giving both players extreme unplayable delay, no, but by only giving this delay to ONE player in the form of animation rollback... ME. So in effect he is playing at the present time, I am playing 4 frames ahead..... so if he blocks an overhead within those 3-5 frames I will see him get hit, and he will see him self block, and then I will watch 3-5 frames of animation roll back to where HE was at the time he blocked...... Then you try to explain this to them and they say you're making excuses, and "yeah my internet sucks and yours is good that's why only YOU see lag, sure buddy" it's really frustrating actually.... in many ways. I'd prefer the old net code if we're being honest.... because then when I had a bad connection i would know right away, not a game and half in when I see him block after being hit, and I realize "so THAT is why I can't fuckin punish, or my whiff punishes are geting beat, or he's able to poke me after being negative" The old net code just allowed both players to lag like crazy and I would quit until I found someone with an internet from anywhere but the third world..... and then we'd have perfect games with no delay as if we were playin offline...... really it's the same now two good connection experience none of the rollback etc..... but it's hard to spot a good connection now, and when I enter a shit connection I get fucked up because of the shit connection and tryign to explain that makes me looke like some guy trying to dig so deep to come up with the stretchiest excuses ever.... even though it's the absolute truth.
Jack Burton he uses df2 to build his trait. using trait unleashes a string of attacks -like a one button combo (like catwoman). depending on what level of trait you're at, you can meterburn the trait to get a full combo. for instance, at hype/trait level 11/10(full trait) he gets like a 8 hit auto combo that you can meterburn on hit 7 to get a b3 and decent damage. it basically gives him access to way more damage and combo opportunity
signin up for a tournament might help. I started playing fighting games with the soul intention of competing in ESL and in online tournaments.... However, much to my ASTONISHMENT these tournaments with hundreds of thousands of dollars on the line were not held on PC, but on hardware that was 4 years outdated when it first came out brand new to the market. I bought a controller and the game and practiced for a while before finally going to sign up....... never in my wildest dreams did I think these important tourny's would be held on ANYTHING BUT the most obvious choice - PC. You can imagine how devastated and disgusted i was whe nI finally went to sign up and found out I couldn't compete........ I'm confident I would do fairly well too... it's very unfortunate.
So, can anybody give turtles tier list? =) I think NetherRealm design them just as it must be: 1) Leo 2) Raph Actually don't sure about first place, Raph have best damage, but Leo have more mixups 3) Mike 4) Don
Enriko Bushi that's not what I asked how is he not good is what I asked. And there is many people who like him. Max liked him. Honeybee does. And obviously the people who main him
SO is this the last patch with injustice 2?, any word on whether they are gonna do "balances" after? They did it with MKX and destroyed the game imo, they "balanced" injustice 2, like they did MKX and I dropped the game, waiting for the last patch. Fed up of learning how to do combos and how to play for the game to be changed the next month and I loose all of my learnt moves. Last NRS game I will ever buy.
Stinkyremy lmao number one: the game is not at the end of its lifespan yet. there will be more patches. 2: stop whining because you can't mash d1 with Supergirl anymore. it's how fighting games are. shit changes. get used to it. 3: they hardly ever change the game drastically in a patch unless they're majorly nerfing or majorly buffing the best/worst character. you're never going to half to 100% relearn how to play.