For a gameplay video showcasing this deck during the WCS, you can click this link here ➡ ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yi91NAlGZ1s.html
Yep, love the pirate theme, so couldn't go wrong with the Plunder Patroll. I think they are sailing (pun not intended) under the radar but still could do some damage. They are far from upper tier status, but that doesn't spoil my fun with them.
In the TCG, definitely Runick. 2 Fountains are hard to pass on. In Master Duel it will be not so clear, think most options are viable, but I prefer this variant. These two engines complement each other well, and (almost) always gives you some options. Going first and going second. Edit: Archetypes that work well are the ones that don't mind playing on the opponent's turn as Plunder will lock you into Plunder for most combos. You can think of decks such as, Adventure (can put up an onmi negate before locking you into Plunders), Labrynth, Chimera, Runick, even saw Centur-Ion at some point.
@@afriandwiputra2099 As in, you want to see a guide with Plunder Patroll and Runick? Or do you want to see a Runick guide in general? I did a small guide using the P.U.N.K. vs the Runick engine when Jord was released, which you can find here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cs-3cjmi7C0.html P.s. I love Runick as a control / combo starter deck (I hate the floodgate version), so I'd love to do Runick guides.
I'm all for a Thunder Dragon combo guide. Not sure about Dragon Link as it is a very difficult and flexible deck that will receive both support and nerfs (I can only assume once it rises again, Konami will use its ban-hammer again), making a guide not really a prio for me atm.