I feel like Flashbombs just need like 1-2 more cards and something to boost their consistency, like making them in the top 4 cards and/or having them not overkill units.
There is something weird about puffcat. All other traps or boons seem to be more consitent. Imagine having more than 100 shroms and your opponent only draw 1, underwhelming, for sure. That being said, I don't know if I want a buff to shrooms, that's thing is scarry as hell.
I think whats weird about the shrooms is that Teemo doubles the shrooms on the cards themselves. Meaning if you had 2 shrooms on one card and 0 on another, in sunnys case where Teemo attacked twice you end up with one card having 8 shrooms and one card having 0 still. Edit: proved myself wrong, see below.
@@sagittariusa2145 tho I went into a test game with only leveling teemp per entrapment and than hitting the nexus with leveled teemo and proved myself wrong. So you where right
The way the video started made me wonder what a modern Fiora deck would look like. We got a bunch of new ways to boost her resiliency or give her Quick Attack, and alternate wincons are still kinda neat.
I tried using Ornn's forge and demacian steel. Giving Fiora a stat boost and "heal" from the equipment. Also frejlord have a good support cards for Fiora. Also of course it's without Ornn. It's kinda meh. Don't know how to improve it.
Fiora is one of those champs that thrived on the fact that some decks didn't use to run singletarget removal or couldn't bring out big minions fast enough, I'm not sure I'd like a champion strong enough to deal with that.
Sunny i have played more than 100 games with mushrooms and flashbombs and i tell you that too many times i end up with oponent having 100+ shrooms not drawing any for like 2 turns. Flashbombs in like 9 out of 10 games wont get activated until there is like 15 of them in deck. I swear they are Rigged somehow
Ok I get it. Bad draws are bad draws... but do teemo deck players realize when teemo levels and that shroom count begins to skyrocket, its because he doubles SHROOMS IN DECK. Like Teemo stops generating shrooms at that point so it made sense that shrooms get drawn less frequently despite the outrageous number. They still only have like 15 cards with shrooms bu the time teemo levels assuming none double mushroom
I like TF Irelia with the 1 cost booster, the epic card that makes you get 1 more blade when blade dancing, i also add loaded dice but thats just for fun
I was just playing teemo today, my opponent was about to win if he didn't draw 6 shrooms b4 they could open attack...They had 5 hp and only 2 shrooms per card lol
How bout a teemo printer. So you always have more teemos if one dies, and if you have too many you just put more shrooms into the enemy deck with his spell
I think of a change possible for Katarina. Kata lv2: - attack: i deal 1 to all blockers. If i slay a unit Rally. I think this is much more fun than Kata now and viable for many decks
@@kenobi6257 Ava is very expensive and slow. Its 6 mana, put 3 shrooms and get a backrow body. Sure you get shrooms every round, but its only 3. The traps doubeling is cool, but not good. Its only strong if you already have a lot of shrooms in the deck, but by that point you want to play corinna or the "3 mana, both draw 2" instead. Ava is an easy to remove "win more" card. Corinna just ends the game on the spot, ava doesnt. Ava PLUS corinna is instant win, sure. But its 12 mana. When do you have the room to play 12 mana and not loose? Ava is bad, dont play her
@@RayRay-dv9xg Ava as a one of is still fantastic, and any of the cards you mention, combined with Ava, are much, much more valuable. Playing Ava after the other player has already played their turn (and attacked) is the preferrable situation
@@kenobi6257 I know what you all mean with ava, the doubeling is cool. I personally never ever needed it even once. As I said, imo its just an expensive win more card. If you are behind you can´t play ava, but corinna often saves your bum. I play with a little more burn (mystic shots f.e) and that´s working great for me. But its a game, if you like ava, play her :) She´s still bad, though :P
Shrooms are an abomination and I hope Riot will stop pushing this fucking archetype in every expansion. I am tired of seeing this shit in every game, while no other archetype receives any good cards. It's a sad excuse of a combo deck that can be translated 1:1 to aggro playstyle without losing any power, much like fated, Nami, TF Fizz, poros etc
Sunny how could you play that deck you wete the chosen you were suposed to bring down the darknes not join it, starts burning from sun, i loved you, Snuuy: I HATE U, later he turns into moony