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Insert Shape from BSP into 2D Editor - UnrealEd 469e - UT99 

Unreal Tournament 1999 - changes and new features
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In 469e you can insert shape from currently selected surface, into 2D editor.
And use it for build additional brushes, which perfectly fit exists surface.
Difference between insert from BSP and from Brush is next: Brush use first polygon from source brush, if there any. BSP use what actually used on render, with all cuts, intersection and other stuff.
It is up to you see what fit better for each case.

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17 сен 2024

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Комментарии : 5   
@neophusgamedesign
@neophusgamedesign 8 дней назад
Nice ! didn't know that it was possible to create a brush from a selected one from a map ! great. Do you know how can I created a curved cylinder to create a pipe corner for example ? thanks
@UT1999-new-patch-info
@UT1999-new-patch-info 8 дней назад
Take shape of pipe (intersection, so it must be circle) into 2D editor. And revolve it on 45 degrees.
@neophusgamedesign
@neophusgamedesign 7 дней назад
@@UT1999-new-patch-info I got it hank you !
@Carambolero
@Carambolero 5 дней назад
No mic? Not even a text on the screen? Still in 99 on a modem connection?
@UT1999-new-patch-info
@UT1999-new-patch-info 5 дней назад
Description for video appear in video description below video. Here all details, what I want provide. Unfortunately I don't have enough time for make on-screen text.
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