oh my god the performance looks so bad though, like i'd take a pyro delay causse if it's gonna be running at 10 fps i'd rather it's not released if only people with RTX titans can play the update
@@NovaTedd I tested it last year. Ran fine at 45fps average in space stations - average goes down to 30fps the moment you enter the "Who wants some noodles"-Market (5900x, 6900xt, 32GB RAM, @1440p). But that was before the Vulkan implementation began. And Vulkan is supposed to provide a huge fps boost when fully implemented - seems to be likely with 4.0. My guess and expectation for the upcoming performance improvement would be 80-90fps average in space stations with my system.
@@pirateradio8420 I think he's talking about more variety in missions and random encounters. So seeing we have so much space, a fair few asteroid bases should be empty. Hitchcock said famously "There is no terror in the bang, only in the anticipation of it" So an abandoned station that just feels spooky is an experience in itself. There should be stealthy routes everywhere if you wanna play that way. Bread crumb mystery missions that have you finding something valuable... but maybe there's no combat involved, but hey you're in a dangerous corner of space so you still need to watch your back for other players. I just feel (and I hope CIG do as well) that the usual MMO quest system - go here kill 20 guys and then a boss - is a little stale, a little grindy and frankly lazy game design.
@@pirateradio8420 The question is how long will it take those systems to come. It took this long for Pyro, lord knows how long it will take for a third system.
@@holy8782 It did not take a long time for Pyro, it took a long time for the infrastructure to enable seamless transitions to other systems. They already confirmed Nyx is done and will be arriving "shortly" after Pyro goes live. They're just waiting on server meshing. They can spin up a brand new planet with their procedural planet tech in about three to five minutes complete with unique biomes and atmosphere. So they can populate a star system relatively quickly. For people who want a barren star system with very little Pvp, then Nyx seems like a good place to set your sights.
Are you holding the line yet after you answered the call? No? Go and hammer that pledge button for those sweet sweet Idris JPEGs some more to repent. xD
@@DCurt2287according to john crewe it will release at IAE no matter what, so mid-november... unless of coirse they overpromised, but they've never done that...right? ;)
Right... there is all this talk, but we know that after 30 minutes of travel and gearing up to get to your objective...some griefer is just gonna roll up on you. This place will be completely unplayable for the average player.
@@Failiens1 As I said above, they keep thinking that these "open PvP" zones are creating intrigue and interest...... no they aren't. They are creating large zones that people will avoid, and will go unused.
Sure, so before you scan the cloud, you need to fight the 5 pirate Redeemers and board the derelict asteroid base to clear it and disable the scanning jammer. Then you can scan. And once you've done the scanning it'll broadcast a signal to your location to the whole system, so it opens the opportunity to steal your data.
@@rwentfordable bruh no. 90% of the game now is combat. Its there and it works between players. Get the economy up and running, give players incentive to engage with the economy. This will spur a rise in piracy because it’ll actually be profitable to do that, which drives merc profits. We dont need more pve contracts and combat bs. We need this game to be what it was promised to be when the kickstarter started. No more mining for the abyss, no more trading standard prices. Get the crafting economy flowing and the game will immediately be significantly better for everyone.
Guys, I love you and the work you do. But you really need to have content for people who don’t WANT to PvP and people who don’t roll everywhere with a whole horde of other players.
@@Kagotza does a total of three plants = a weed farm? You could have one mother plant, one cutting ready to go and one flowering plant "for personal use" but once you harvest over 25 grams it seems you're a criminal because that's the max possession amount, and you can't sell it, cannabis businesses are not allowed. This is step one, step two is planned for government run municipal farms, they will be allowed to sell it... huh whodathunkthat. I guess once the old boys network have secured everything they need to dominate the medical and recreational markets stage two will be advanced.
When they say "much bigger with much more gameplay opportunities" I laugh, because they said the same about derelict settlements and distribution centers. And all they did was introduced huge empty space with 3 repetitive missions, and they will not touch them for the next 5 years now. Same will happen with "much more gameplay" in Pyro.
Indeed, also look at Orision residential platform zones in Stanton / Crusader. Beautiful places introduced years ago, preparerd for shuttles, living zones and.. nothing… just some missions (which they also broke in 3.23).
I hope they will add stuff like repair missions to the contestes zones as well. I mean, those stations look really run down, but they are still functional, so constant maintanance is required. When importand stuff breaks down inside if the contestes zones, they have to send someone in to deal with it. Investigation missions would be great as well. Someone got lost in the area and you have to go in and find him by following hints. Those could even be triggered by other players. Someone killed a gang leader, so his mates send a team to find out what happened to him or to retrieve some items.
Actually a great idea, a kind of stealth/repair mission, where there is no benefit of engaging in combat, so you sneak around trying to fix various stuff and then get out
I sure hope so! That sounds really fun and exciting.
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yes but to balance this, rewards/cargo etc will also be relatively higher in pyro i guess. I reckon it is a system not as "rich" in resources as Stanton and therefore the demand should be VERY high.
@@dominus1444 Until it happens to you over and over. This sounds "fun" for a bit but then will become stagnant and boring. I guess it really takes very little to entertain people these days.
So StarCitizen becomes just an FPS game with the possibility of pseudo mining, recovery and trading? But the ultimate goal is to kill everything that moves... Where did the initial plan go?
@@MisterMaa I can understand it but all the game is becameing an Battlefield game with some frame of cargo, mining or salvage and all those are with combat inside to rize reputation... And I don't agree with it. I was not the plan....
There's nothing to reconcile. Death has consequences under DOASM, don't want to risk the consequences of death or aren't resilient enough to deal with failure? Avoid the high risk areas and stick to doing low risk cargo runs or whatever. It's weird how after all these years people don't understand the fundemental vision for the game.
Can't do it, they have turned the game into space battlefield or CoD 2954, basically nobody is going to be willing to play other loops as there will be zero point to it, so pyro will just be one big PvP mess
They're digging themselves into a hole with this. The only way to make DOASM work with high-risk combat scenarios is to focus on short TTK, few enemies but really dangerous, so that combat lands close to what a mil-sim does, with combat missions being both relatively rare and handsomely rewarding. Having most of the missions about pew-pew everywhere all the time and thus with low payoffs mechanically means having to grind them constantly, which means increasing TTK a ton to reduce the penalty of DOASM, which defeats its point. CoD in space and DOASM can't meaningfully coexist, they don't seem to care though.
@@SuperlunarNimand I think you missed the point, with so much concentration on PvP and respawning doasm makes no sense, if it's supposed to be about how risky space is why the emphasis on PvP combat all the time and then adding more respawn play? That's what is meant by reconcile
Do any of these people ever boot up their own game, log into the live build, and try playing? They really should, would give them some perspective on what actually needs focus.
@@ALEX_JOTA that’s fair, but I’m not even trying to be rude or facetious. I genuinely mean it, if CIG made one episode a MONTH where they simply log into the live build and play for an hour and a half on stream, they could win so much favour with the community. A stream could watch them live and at least feel like “okay, the devs do see what’s rough”. Maybe they are aware, but they speak about he persistent universe like something it isn’t ! I need to be able to log off and log back in at the same location for example, that’s a fundamental issue that needs to be addressed asap for a game of this scale. Ok rant over.
@@MagnaRads if they do that, I don’t think a majority of the community is seeing it or really believing it for that matter. Also, if that truly is the case, then how is their marketing department and their website so out of touch with the reality of the game? How can you say something as an MMORPG when you literally can’t log out and log back in at the same location? Without extra steps.
My thoughts as well. These loot boxes look great if it was a separate instance for you and your team, but when you fly up and see 30 ships at the station, and hordes of people around the same area...... how is that going to be fun?
@@Ravage2734b Well, if you can't loot the lootbox, you are still able to loot the player who just did it. If 30 players decide to battle it out in a contested area, so be it. Someone will come out on top.
I think the key here is adding more locations. Because in theory the space in the game is so enormous that millions of players could be in a single system and still never see each other. But everyone is funneled through very few places at the moment.
Someone brought them there. Isn't that the obvious answer? Why are people asking this question? Unless you want a more specific answer as to who brought them there?
@@VonJaymaybe they want the backstory of the dogs. Clearly they need to shift the story of Squadron to tell the backstory of the dogs. Star Citizen: Asteroid Dogs!
They actually talked about how they will mitigate this in ISC "Intro to Jump Points". When coming out of the worm hole, you will arrive in very different locations. I assume this was to avoid having a choke point like that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vw0sHcLGP6k.htmlsi=BLh0ZGh3bNPu29f0
So what did we learn this week - when Pyro opens up to players we'll have more Cargo combat, Mining combat, Salvage combat, Medic Combat, Bounty Hunter Combat, and of course - Combat Combat. There'll also be ne game mechanics like Space Station Combat, Refuelling Combat, Jump Point Combat, Food Court Combat, Hangar Combat, Ghost Arena Combat, and Classic MMO Dungeon Combat in Contested Zone Combat and Social Zone Combat, Puzzle Zone Combat. Oh and don't forget the NPC Gang Combat and Boss Fight Combat ... and that all of it is including PvP Combat. Where the frig is the non-combat gameplay for people who do not want combat?
So you're one of *those people* eh? Find a new game lol. Its an open world multiplayer game. Incase you haven't noticed, players are terrible and enjoy murdering each other in as many ways as possible, as often as they can. Melt your ships and go play Palia. Only massively multiplayer game with no combat.
I was originally uninterested in Pyro and contested zones. Figured I'd visit once and head back. Now, knowing cargo is easier and exactly what the contested zones are, i know my son is going to want to explore the latter, and he's going to need someone watching his back.
@@deathbyhippies How cool would that be though to have 3 generations of gamers playing together. It would make the Banu Merchantman lore of being passed down through a family all that more closer to home!
@@benridesbikes6975 but if the signs on the road keep telling you how far you are from your destination and it always turns out they were wrong... at some point a reasonable person would conclude that there's something wrong with the road they're on! :D
@@CHEMAURO. Good old Port Olisar. I made several screenshots from various angles a few days before the patch where they ultimately removed and replaced it with the same-y looking....forgot what the name of the station was. They couldn't even be arsed to simply "size it up" and give it the same name. Missed opportunity.
yea and all the clutter is the same and placed in the same areas of each station. The argo turret being the most obvious on all the stations. copy paste works for clean buildings, not for run down locations where debris should be random
@@ethansparks8825 No but they can't work on pyro level design after the mission and other teams finish 3.24 so the more 3.24 is late more Pyro will be late I don't think Pyro will out until Feb of next year
What are you talking about? They add more ship stuff than on-foot stuff. And the more solid the on-foot stuff is, the more they can make owning a ship and being a pilot a special thing that footies rely on to get around, rather than everyone having a ship which is boring.
@@TheEVEInspiration No he's correct. There is still a lot of ship stuff to do, plenty of industrial gameplay reliant on ships -- refuelling will also be a big thing in Pyro given that the distance of the stations and planets from one another is massive and most light fighters won't make it, so refuelling via ships will be a huge gameplay loop for industrial orgs.
@@j.d.4697 I don't know if you've noticed, but it is impossible to get a game package that does not contain a ship. Your idea of "people with no ship who have to rely on others' ships" is a non-starter.
I get the PvP design aspect of Pyro. Contested Zones look like a lot of fun. What I would like to see is a presentation on cargo hauling missions in pyro (1) how it will differ from cargo hauling missions in Stanton, as well as (2) how cross-system cargo hauling missions will work (Stanton > Pyro | Pyro > Stanton).
I am really starting to see the "combat" problem that Space Tomato mentioned recently. It's like they only think about that one flashy part off the game, and all paths must lead to combat and PvP. Contested zones? That's just more jumptown, which everyone in my server is sick to death of.
Then don't do them? The 3.24 patch is filled with cargo trading. Stick to that. 4.0 will have resource management, you can repair broken comnponents at outposts or repair ship components on ships if you don't want to do combat. Or stick to delivery missions, or investigation missions. There are still plenty of things to do that isn't combat. I have no idea why people not interested in combat complain whenever CIG add combat zones. Stick to salvaging, or mining, or cartography missions in that case.
@@Billy-bc8pk People who are not interested in combat complain about combat zones because CIG has decided that "all activities are combat activities, either because they directly contain combat or because we have designed them in a way that encourages combat to find you."
@@alvatoredimarco Except combat only occurs in PvP settings in the verse via 3% of all player interactions. The combat is there as a possibility but rarely encouraged or enforced through emergent gameplay. Majority of people are not engaged in combat or not doing combat with one another, so the complaints just seem over the top and unnecessary.
@@altostratus9342 Except we saw nothing in terms of substance all those years. At least now we are seeing substantial progress, not just in regards to Pyro, but also Server Meshing. They are showing gameplay footage instead of just blabbering in front of the camera. It's not just "we want to do this" talk, now it's more "this is what we are doing & here is the footage" kind of talk
Those two types of games are typically paced that way anyway no ? You can also do both , do an extraction shooter while you wait for cargo to load, and also those who like cargo like to organize boxes , I know I do ,there's a large portion of milsim players that only like logistics . Pretty fun don't yuck my yum
@@Ticoriko I'm saying they're promoting certain gameplay styles with these artificial time sinks. They should be focused on creating fun game loops for every playstyle instead of just adding timesinks to non-pvp.
It's the pewpew system. Now, this is CIG so we can't count on it, but imagine if they did the same for cargo. A flourishing trade system with very high security everywhere, basically a trader's paradise. 😃
and it'll be another 4 years before you actually see 4.0. You'll be flying real space ships before this game is finished. But hey, by then it'll be so outdated that you'll be able to play it on your space refrigerator.
I don't know what you're complaining about. Personally I'm looking forward to 4.0 coming out when I retire. I'm 25 now, so it'll be right on time when I hit 65😂
@@tm7619 I am twice as old, that must be the difference then. I just get the strong impression that we wend from a game with minimal focus on FPS combat gear to it taking the centerstage and always being needed, wherever one wants to do.
as much as i like to have a real boss fight in game, an "open dungeon" with a regular respawning boss is just a boring farmspot that will be camped by players. add a dynamic trigger to spawn the boss. like your party has to kill 100 npcs to make the boss spawn, or give him at least multiple spawn locations, far enough away from each other, so that there is more then a single camping spot.
What you are saying is completely unknown though, what your suggesting may already be the case. And it isn't just a "boring farmspot" cause its going to be so big you aren't just going to be sitting somewhere waiting for stuff to spawn, you have to worry about the AI coming up on you and players. It is a "contested zone" for a reason, but I think you are thinking it might as well be a single room cause the moment you heard boss that's the only thing you see, going to be a lot more than just a boss chief.
CIG doesn't have anyone working there with good ideas, or how to design a good game. Everything they put out enables Org camping because to them, that's "teamplay".
@@robertkennion9020 its not a "greifer" problem. its a pvp area. but they have to avoide creating camping spots. camping spots provide the lowest level of gameplay. (iam talking about the boss spawn / special loot spawn, not the regular NPCs/loot)
Waiting on this myself, I think long range scanning needs to be implemented beforehand but ya looking forward to finding sites on my own without handheld quantum markers, but not tiny derelict outposts
This is their calendar: This week: Pyro Space activities (Contested stations/asteroid bases) Two Weeks: Fire Three Weeks: Pyro "social experience" - Non-combat content, "surface areas" Four weeks: Ship Showdown Five Weeks: Pyro episode about "fighting" After that (nonspecific dates): engineering, life support, creature feature, zeus, MFDs
This would include things for the Carrack. However, they need a LOT of other implementations to happen before they bring this about. LIke repair drones, actual scanning probes, what are we scanning for, the completely redone Carrack's floor plan, and the computer banks and sending of information that is needed to "sell" the information that you find while exploring/searching/scanning. So it won't be soon
@@Ravage2734b That is gunna be WAY too much for them to even speculate on, let alone include alongside their biggest (and only) content drop in like 6 years lol *is saying this is 'too much' for a 1100 manned crew :/*
The uniqueness that was pitched and attracted the interest that propped up this studio for years has been stripped away for generic arena shooter trash.
What the heck is that weird bubble thing at 11:37 ? Is that a space anomaly? Also, for a game that's supposed to eventually have DOASM, things are looking awfully meat-grindery.
@@MrZerothejedi Death of a Spaceman. Limited revives before you need to create a new character that starts off with zero rep but gets the ships/equipment/gear/money passed on to them from the perma-dead character.
I don’t think CIG are capable of making quality gameplay loops. Almost everything involves shooting a laser at something. Have no idea what the 1,000+ employees even do at CIG.
Red Deap Redemption has over 2000 developers for 10 years working on a single player campaign, and an MMO.. spend around 500 million to make it, using a game engine that was already in use. If you think that just GETTING TO 1000 developers is a lot, you might want to do some research on that
@@Ravage2734b your “facts” are way off, most of the budget was for marketing. I believe it was around 170mil for development. And no they didn’t have 2000 employees working on red dead development and no again, they have made red dead 2, gta 5, nearly finished gta 6 and already started working on red dead 3. CIG are just not very talented. Even the train on new baggage is some of the worst made areas I’ve ever seen in a game. The gameplay loops are all shoot laser at xyz. Rockstar is a proper developer. And let’s mention that obsidian made new vegas from start to finish in 18 months. There is not one npc that is even on the same level as a standard new vegas npc and that game is ancient. Star citizen was made using the crytek engine and then amazon lumberyard. So what is your point there?
Are you talking about the Quantum HUD? Because otherwise the only other marker is your tracked quest. Just use MMB to change to a different sub mode when ur Master mode is Travel
Agree. Sorry, I remain an industrial player continuing to feel that I need to be looking forward to something AFTER Pyro. I'll go through the jump points in PTU, but will enjoy the PvPrs getting their game on "over there."
@@DanteSerrano007some of the tubers have already complained that pyro will be empty because players will try it and then most will just not be interested in constant PvP
@@JawasRandomStuff at the moment there is zero penalty for killing players, the CS system is garbage, but CiG has always said there would be consequences to every player, right now it's only industrial players at risk, and pretty much all the big, and even smaller mmo's realized the greater player base doesn't want unlimited PVP
@@DanteSerrano007 Here's hoping Nyx might be focussed more on that than Pyro. I like the idea of a risky transit through Pyro, but I don't want to hang around long.
Those asteroid bases look fantastic. I'm mildly confused as to why there are angry cat-dogs there, but it takes nothing away from how awesome they look.
I hope that they are just a placeholder until other more fitting creatures make it into the game. I imagine something that is actually able to crawl through vents, climb walls and survive freezing temperatures or even vacuum. These dog like creatures seem very out of place, when it comes to uninhabited astroid bases.
@@oO0Xenos0Oo Makes sense. Kopions are what the level designers have available to them for now, so that's what they used in the first prototype. The game will eventually need some variants of gigeresque aliens or mynocks or headcrabs or other space monster archetypes, and likely there's already a bunch of creepy concepts in the pipeline.
"Space is big, space is massive...but we don't often take as much usage of it as we should." Thanks guys, I love that you're working on adding more space locations.
if they spent half as much effort on daily server maintenance as they do on marketing by keeping things running a bit smoother word of mouth would achieve 2x or more increase than the net negative results of the marketing budget...
So my understanding is that green zones will be permanent armistice zones. As for contested zones, I suspect everyone will lose interest in them as soon as they activate death of a spaceman. I wonder what this mystery loot is. It had better be good.
@@EarthmanJim To the best of my knowledge not a single player or content creator likes this stupid, stupid idea so hopefully they will be smart enough to toss it out the nearest airlock.
How about getting fuel "scooping" and refinery? It'd be cool to get gameplay where logistics actually matter. You're going to need it when the bigger ships come in.
@@sebastienjonas4984 Everyone's loss when we get more systems. It'll be even funnier when the guys who own the big ships can't afford to take them out because they can't afford the fuel bill.
Please jared can you do a video on how you guys plan to get all the other star systems out to us? Is it going to take 20 years?10? have you become more efficient to put say 5 out a year? What can we expect? A space game isnt fun unless there is a universe to play in and jump too. A few systems just doesnt cut it.
They spoke of how they want for pyro to be "on par" with stanton in terms of content but what content do they mean... Lol...... Many gameplay loops are missing completely, others that are in game are broken completely or in general hard to do due to game being a hot mess. There's not much of real content, especially FUN content. Most of all it's even hard to get to any content in the game as it's extremely tedious and time consuming to do anything in the game. Been here since kickstarter and they just keep sweet talking us in to pledging more and more.
@@ARC_VR Thats disgusting. Space games that you cant sprawl out away form populated systems suck. I very much do care about having more than 2 or 3. Even capping out a 10 would be unacceptable.
@@EricXVII I don't agree. You can already get absolutely lost in the Stanton system at say the Aaron Halo belt etc.. Your concept of different systems is ultimately a matter of perspective. I'm willing to bet most backers haven't explored much of Stanton as it is.
What's with death of the spacemen when there are PVP combat zones. Isn't it somehow useless to have something like death of the space man when you will have a mechanic in the game that gets your reputation or amount of possible clones to 0 very fast? I'm confused.
You really don't know what the difference between a sandbox and a themepark is, do you? Besides, a pure sandbox is very rarely ever successful; you need some sort of attractions to bring people together and drive gameplay.
What I am seeing in our future is the game getting published by a Korean company and a cash shop that sells gear with stats that also drops in-game in the same spot with a 0.001% chance.
As @rooster1012 says below, contested zones don't fit with their death of a spaceman game mechanic. And what do the Kopian eat / breathe / stay warm? 🤡🎪
Not every contested zone has Kopions, and not all contested zones are without life-support... as such, I'd *hope* to only find Kopions in those sections with life-support :p
Stay in the Contested Zones until somebody kills you... that seems counterproductive. If you were there to get loot, you lose it all when you die. So you want to get in, grab stuff, and get out *without* sticking around too long.
So that's what it was. I thought to myself that I didn't recognize the ship and then I noticed the RSI style cockpit. I had to go check the comments for confirmation.
yes. they've never shown the ability to produce variety within location types, especially when it comes to space stations (pyro's colonial outposts being the exception I think). Feels very samey.
Yeah- until they get away from using space stations as a rest stop, they will all be the same with slightly different layout variations. Adding bunker gameplay to Pyro station is just another variation of Stanton.
Depends on the kind of player you are. A lot of people will enjoy it, but there will be a lot of people who also don’t like it. That’s the sacrifice of simulating space and players have the decision to play other things in other areas in my opinion.
Game features like Contested Zones are a mechanism to keep irrationally aggressive PvP players out of our hair. I'm not going to these places, but their existence will improve the game for players like me. It solves a game design problem.
It will keep those that really like to flex their mouse pointing and clicking skills a place to congregate, and keep themselves occupied. Leaving other spaces less risky from those types who are bored. So players like myself only have to worry about those that like to prey on others who have less skill, and don't need PvP to feel good about themselves. We each get our own endorphins from different game play. Seems like a great spot for those that like PvP.
As Jared started talking I had to stop to double check when this video was posted because I was thinking “oh RU-vid has recommended me an old video I’ve already seen again”
@@alvatoredimarco Yeah, probably similar to rats, where they reproduce rapidly and cannbalize each other. Kopions don't really fit that "swarm" like description. Some some kind of Face Hugger or Flood esque mob would have been way better and could have added some cool lore to derelict stations.
yeah that was a big facepalm for me. It's just that they focused development on Pyro, so that's where they made the experience better.. which makes absolutely zero sense in-lore. I'd have say, make it super smooth in Stanton, and rely only on manual loading in Pyro, the place is supposed to be a dumpsterfire.
I may be wrong, but I see a problem, if I'm wrong correct me. Pryo looks really great, an incredible amount of attention to detail has gone into it. Countless hours of development work. I can only congratulate you on this achievement CIG. The majority of StarCitizen players are not interested in PVP, on the contrary. I somehow doubt that Pyro will win the hearts of StarCitizen players. Disillusionment will quickly set in. Since almost all of Pyro is a PVP zone, players will adapt and Pyro will just be madness. Players will only fly there to do as much damage as possible with as few losses as possible. Pyro will be the playground of factions and frustrating for the simple solo player. Welcome to the 0.0 of EVE. In Pyro there will be so much to do, just like in Stanton, trading, salvaging, mining, etc. but alone you are either a hunter or a victim. What do you think?
I am not interested in PvP or fighting. I think many of us players are getting older and less interested in fighting but rather more about exploration and discovery. The younger guys are into fighting so I will leave that gameplay to them. I guess I will have to wait another 5 years to have a chance to explore a SAFER system.
Squadron 42 (2024) Update Synopsis Take the role of a rookie UEE Navy combat pilot in a cinematic single-player adventure set in the Star Citizen universe.
It'll be interesting to go from a game where you can die anywhere from just bumping into the wrong physics object to a game where you can die anywhere from getting shot by other players.
Sorry but are the contested zones part of Arena Commander or do we find them Live on Pyro? At this point, what happens to the concept of the death of a spaceman?
CIG needs to put an asteroid station, that's fully functional and sort of new looking, in the Aaron Halo near where Levski used to be. In fact, they should put a few asteroid stations in the Aaron Halo. Not as combat zones, but to serve as different kinds of stations other than the snap together all look alike R&R stations that are in Stanton now. Something where we can watch from the window as ships land and take off like we used to have at Port Ollie.
Words…. Only words… We’ve seen SOOO much of this Game, yet I can’t see anything inside the actual game. I’m a backer since 2014, I’m starting to realize that the game I was dreaming of will never come…. The universe is huge, but no actual use for it. i mean what do you do with all the locations you’ve created?There is nothing engaging for now and I don’t see that being changed for 1.0. I kept lying to myself saying « everything is held back because most of the team is on S42 » or « server meshing needs to work, that’s why most features are not in »…. The truth is that after 10 years I still have no idea of what star citizen is going to be, and that’s scary
Meh I do believe Pyro is coming but its going to be a buggy mess and not a big deal after some years. They will probably end up releasing pyro 2024 q4 or 2025 q1-q3 this game is mostly lies and hype along with money grabbing events. If you don't like whats LIVE right now just don't play it because it will be more bugs and pain than actual game.
what? I mean I think " I still have no idea of what star citizen is going to be," is a very valid concern (seems like it's sliding more and more into the full loot PvP fat action aggressive playstyle that can barely fit in a slow-paced, detailed, 'permadeath' simulation...), but on the other hand what do you mean that there's nothing to do? There are now many different scenarios of fps combat x location types (outdoor indoor, close space or not, fast and easy vs longer effort) all manners of ship combat, lots of ways to mine, loot, haul, salvage (hull scrapping, munching, component salvage), looting, and with 3.24 logistics are going to be a much more developed thing. So I'd say there's nothing engaging *to you*, and to be fair, where they are headed isn't my cup of tea (there's far little in terms of exploration and non-combat missions (like search and rescue, passenger transport, industrial espionage, engineering, hacking... I'd really like a lot more content that's not around combat all the time).
and just think fellas, if the NPC's and frame rate are that janky in an internal demo, I'm sure it's gonna be much better when it's released publicly.....