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Interaction Starter Pack SETUP GUIDE | Unreal Engine 5 Marketplace 

PolyStylized
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18 сен 2024

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Комментарии : 56   
@Yannemal
@Yannemal Год назад
thanks for showing examples in a different setting. Easier to grasp that way what is possible. Now I see the blueprints available are not dependent on first person and third person can be implented as long as I set up the pick up and throw. Some of the video as a tutorial for beginners is a bit too fast but there's always 'pause' :)
@PolyStylized
@PolyStylized Год назад
Thank you! Yeah you're definitely right on the tutorial being a bit fast. I'll definitely keep this in mind in the future. Cheers mate!
@RickHenderson
@RickHenderson Год назад
This is a really great guide. Can't wait to try it out!
@PolyStylized
@PolyStylized Год назад
Thank you and I hope you like it!!
@RickHenderson
@RickHenderson Год назад
It's great. I just joined the Discord.🎉
@0xpirate
@0xpirate 11 месяцев назад
Awesome Video ... I got the pack yesterday, and it's brilliant ... keep it up and I look forward to test more of your packs :D
@stereocodes
@stereocodes 5 месяцев назад
super inspiring state management using actor components. def going to be using this pattern in all my interactive work going forward.
@gamethingstuff
@gamethingstuff Год назад
Bro this shit is awesome, especially that it's free for the month
@PolyStylized
@PolyStylized Год назад
Thank you!! And yeah I’m really happy they picked my asset for this month!
@Jean_Mi
@Jean_Mi Год назад
Very good job Thanks !
@PolyStylized
@PolyStylized Год назад
Thank you! I’m glad you like it!
@imjusttellingstories1688
@imjusttellingstories1688 Год назад
This is really great, just one question - if I already have a project and I have my game mode, how do I add the ability to interact with BP to my character? Copy the bluprints to the Event graph?
@jamesonvparker
@jamesonvparker Год назад
I’m trying to understand this too.
@tutoriaisdiretoaoponto
@tutoriaisdiretoaoponto Год назад
Same question
@jamesonvparker
@jamesonvparker Год назад
Anyone else? Make it known here. With our voices combined, maybe we can Captain Planet this issue. 😉
@alfiejohnson7222
@alfiejohnson7222 4 месяца назад
same
@jacktomlinson215
@jacktomlinson215 Год назад
Nice
@jacktomlinson215
@jacktomlinson215 Год назад
A follow up to my own comment after 9 months of use, this Asset is a perfect solution to interaction, all essential needs are taken care of and this is also extremely flexible to adapt to your own project, definitely would recommend!
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN Год назад
Do you have any videos on how to add to existing character and game mode? Thanks!!!
@tutoriaisdiretoaoponto
@tutoriaisdiretoaoponto Год назад
ward
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN 9 месяцев назад
nice...coming back here 5 months later to ask the same question.
@DaNiElMmM93
@DaNiElMmM93 Год назад
bro its not working when i migrate it, I just can move the mouse left and right. no movements or anything else
@PolyStylized
@PolyStylized Год назад
If you go to 2:00 that’s where I show you how to add the input mappings after you migrate everything. That should fix it. If not, you could join the discord server so I can help you get everything working there. Just let me know your discord name.
@DaNiElMmM93
@DaNiElMmM93 Год назад
@@PolyStylized thank you! Actually I fixed it, it was just for the names of the inputs, I don't know why they were move forward instead of moveforward. Lol, thanks anyway!
@PolyStylized
@PolyStylized Год назад
Ahhh yeah that makes sense. Glad you got it working! Take care mate!
@blacksage81
@blacksage81 2 месяца назад
I am having all sorts of trouble trying to integrate this into a 3rd person character. Is there some sort of documentation that I missed?
@RickHenderson
@RickHenderson 3 месяца назад
So the way it's coded - there's no way to use it on a different character is there? I have to use the Character Blueprint that's already set up?
@flaffys6791
@flaffys6791 Год назад
Hey for some reason it does not want to work with Third person game for me. The buttons and etc
@crazyvalvet8450
@crazyvalvet8450 Год назад
is it possible to show how to add it to lyra starter game?
@MZONE3D
@MZONE3D Год назад
Hi this is a nice kit. Nice tutorial too. One Question: Can you have multiple input slots, where the door only operates when there is an object in both slots? Example.... There's a slots on either side of the door one for a ball, and one for a cube. Player picks up a cube and place in the cube slot, the door doesnt open, Player picks up a Ball and places it in the ball lot, then the door triggers?
@NickDePalo
@NickDePalo Год назад
Hi Simon, where would I rotate a new object weapon in your hand? I added a new tool, but can’t figure out how I rotate it in the world once it’s in your hand? Thanks!
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN Год назад
you ever figure this out?
@RickHenderson
@RickHenderson Год назад
@@YEAHSURETHINGMAN You usually rotate the socket in the skeleton that is holding the gun.
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN Год назад
@@RickHenderson Seems to not be set up that way though - I got it to work by rotating my skeletal mesh prior to baking, I guess I could of tweaked the vector hand settings but im still a noob lol
@simondelguste
@simondelguste Год назад
Hello there ! Thank you for this very usefull asset ! I was wondering, is there any way to make the door opening by putting at least 2 pressure plates, or otherwise it stays close ? It's probably easy but I'm a begginer ahah ! And also to add sound to a door opening, it would be on the door blueprint ? Thank you so much for your answer, best regards !
@jamesonvparker
@jamesonvparker Год назад
I tried to merge this with the First Person Vehicle Interaction System and unfortunately didn't have any luck. Changing my Game Mode to GM_GameMode from FirstPersonGameMode just drops all the functionality I had from my current project and replaced it with the functionality from this one. Is there a way to combine the two game modes? I'm hoping to be able to just add this to a pre-existing first person character. Thanks.
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN Год назад
this.
@jamesonvparker
@jamesonvparker Год назад
@@YEAHSURETHINGMAN you trying the same?
@YEAHSURETHINGMAN
@YEAHSURETHINGMAN Год назад
@@jamesonvparker yaya
@Enkeria
@Enkeria 2 месяца назад
I guess there were no answer. I was wondering the same. I am too far into development that I feel to start over again. I guess I will have to see if there are simpler blueprints out there I can just copy.
@jamesonvparker
@jamesonvparker 2 месяца назад
@@Enkeria still hoping they answer this. I was able to get it working by copying a ton of the code into the controller I think (I’ve moved on, it’s been awhile)
@petercakebreadfilms
@petercakebreadfilms Год назад
how do you change use item input.
@Subj3kt1
@Subj3kt1 Год назад
G'day from Australia! Thanks so much for putting this together. Currently using it in a project and it's helping me to understand the fundamentals of interaction systems as a total newbie :D I have a couple of questions! Firstly, what would be the best way to trigger a sound cue based on the world location of the thing you're interacting with? Let's say I make two doors using instances of BP_Connection_Door and I want one to play Sound A and the other to play Sound B? Would this be done in the parent or manually implemented in each of the children? Secondly, what would be the easiest way to make a simple light switch for a room using this system? Really appreciate your work
@Subj3kt1
@Subj3kt1 Год назад
I think I may have figured both of these things out :D 1. I created a custom PlaySound event in the parent with an instance-editable sound cue object reference. This is called just before the timeline plays and can be set per-instance, with the location being a self-referenced actor location. 2. I copied the button parent, changed the meshes and animation and removed the light update components etc while leaving all of the syncing stuff in there :)
@cherryVision
@cherryVision Год назад
I have no add to project button in the library in unreal 5, is only way to use to start new project?
@cherryVision
@cherryVision Год назад
never mind, I missed it the first time. rewatched the video and saw what to do
@m.e.1040
@m.e.1040 Год назад
Hi, does anyone know where I can find the place to insert sound? I already implemented a sound file to a slide door shortly after downloading the pack. But I forgot where i put in the sound. Now I was searching since yesterday and I cannot find the place🤔
@jackwest2405
@jackwest2405 Год назад
Hey, I know this is probably something really simple but I cant figure it out, I've fully implemented the system into my project and it is working beautifully but id like to make it so that they have to insert a power cell into the input slot then use the kiosk to open the door, The problem I'm having is the door can be opened without the power cell being inserted, Any ideas on how I could implement this?
@jon2478
@jon2478 4 месяца назад
Will this worl on 5.4?
@techno2776
@techno2776 Год назад
Hello, I want to implement this in my FPS. Pressure Plate works good. But how do I can transfer the interaction ability to my FPS-Character? I added the BPI_Interaction to my character but this didn't work. Do I have to copy/paste all blueprints?
@crazydiamond8744
@crazydiamond8744 7 месяцев назад
Im adding the Interact Input BUT IT DOESNT WORK
@PolyStylized
@PolyStylized 7 месяцев назад
Send me a DM on discord and I’ll help you!
@gamerdweebentertainment1616
This could be improved, by making it component based and making a bit more universal :) Honestly I'm surprised I wasn't lazy to troubleshoot :)
@Fxnarji
@Fxnarji Год назад
can i have for free pls? I will pay in exposure
@miss.antidote
@miss.antidote 8 месяцев назад
Whats the new way to do input mappings please
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