thanks for showing examples in a different setting. Easier to grasp that way what is possible. Now I see the blueprints available are not dependent on first person and third person can be implented as long as I set up the pick up and throw. Some of the video as a tutorial for beginners is a bit too fast but there's always 'pause' :)
This is really great, just one question - if I already have a project and I have my game mode, how do I add the ability to interact with BP to my character? Copy the bluprints to the Event graph?
A follow up to my own comment after 9 months of use, this Asset is a perfect solution to interaction, all essential needs are taken care of and this is also extremely flexible to adapt to your own project, definitely would recommend!
If you go to 2:00 that’s where I show you how to add the input mappings after you migrate everything. That should fix it. If not, you could join the discord server so I can help you get everything working there. Just let me know your discord name.
@@PolyStylized thank you! Actually I fixed it, it was just for the names of the inputs, I don't know why they were move forward instead of moveforward. Lol, thanks anyway!
Hi this is a nice kit. Nice tutorial too. One Question: Can you have multiple input slots, where the door only operates when there is an object in both slots? Example.... There's a slots on either side of the door one for a ball, and one for a cube. Player picks up a cube and place in the cube slot, the door doesnt open, Player picks up a Ball and places it in the ball lot, then the door triggers?
Hi Simon, where would I rotate a new object weapon in your hand? I added a new tool, but can’t figure out how I rotate it in the world once it’s in your hand? Thanks!
@@RickHenderson Seems to not be set up that way though - I got it to work by rotating my skeletal mesh prior to baking, I guess I could of tweaked the vector hand settings but im still a noob lol
Hello there ! Thank you for this very usefull asset ! I was wondering, is there any way to make the door opening by putting at least 2 pressure plates, or otherwise it stays close ? It's probably easy but I'm a begginer ahah ! And also to add sound to a door opening, it would be on the door blueprint ? Thank you so much for your answer, best regards !
I tried to merge this with the First Person Vehicle Interaction System and unfortunately didn't have any luck. Changing my Game Mode to GM_GameMode from FirstPersonGameMode just drops all the functionality I had from my current project and replaced it with the functionality from this one. Is there a way to combine the two game modes? I'm hoping to be able to just add this to a pre-existing first person character. Thanks.
I guess there were no answer. I was wondering the same. I am too far into development that I feel to start over again. I guess I will have to see if there are simpler blueprints out there I can just copy.
@@Enkeria still hoping they answer this. I was able to get it working by copying a ton of the code into the controller I think (I’ve moved on, it’s been awhile)
G'day from Australia! Thanks so much for putting this together. Currently using it in a project and it's helping me to understand the fundamentals of interaction systems as a total newbie :D I have a couple of questions! Firstly, what would be the best way to trigger a sound cue based on the world location of the thing you're interacting with? Let's say I make two doors using instances of BP_Connection_Door and I want one to play Sound A and the other to play Sound B? Would this be done in the parent or manually implemented in each of the children? Secondly, what would be the easiest way to make a simple light switch for a room using this system? Really appreciate your work
I think I may have figured both of these things out :D 1. I created a custom PlaySound event in the parent with an instance-editable sound cue object reference. This is called just before the timeline plays and can be set per-instance, with the location being a self-referenced actor location. 2. I copied the button parent, changed the meshes and animation and removed the light update components etc while leaving all of the syncing stuff in there :)
Hi, does anyone know where I can find the place to insert sound? I already implemented a sound file to a slide door shortly after downloading the pack. But I forgot where i put in the sound. Now I was searching since yesterday and I cannot find the place🤔
Hey, I know this is probably something really simple but I cant figure it out, I've fully implemented the system into my project and it is working beautifully but id like to make it so that they have to insert a power cell into the input slot then use the kiosk to open the door, The problem I'm having is the door can be opened without the power cell being inserted, Any ideas on how I could implement this?
Hello, I want to implement this in my FPS. Pressure Plate works good. But how do I can transfer the interaction ability to my FPS-Character? I added the BPI_Interaction to my character but this didn't work. Do I have to copy/paste all blueprints?