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Interactive Water Simulation with a Character in Under 3 Minutes| Blender Quick Tutorial 

Yikkib
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Ever wanted to make a character swim in Blender in under 2 minutes and 30 seconds? Here's How!
Chapters:
00:00 Intro
00:07 Finding an animation
00:27 Adding animation to Blender
00:36 Creating the Water SIM
02:03 Water Material
02:15 Outro
Consider subscribing! ‪@Yikkib‬
Music by Karl Casey @ White Bat Audio

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6 авг 2024

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Комментарии : 34   
@alexmin2997
@alexmin2997 11 месяцев назад
youre a goat
@Yikkib
@Yikkib 11 месяцев назад
🐐
@pineappleplayer401
@pineappleplayer401 Год назад
You earned a sub informative simple but humorous and you keep it short amazing tutorial!
@Yikkib
@Yikkib Год назад
🤩❤️🤩 thank you!
@santhoshmg2319
@santhoshmg2319 9 месяцев назад
Awesome👏
@Yikkib
@Yikkib 9 месяцев назад
🤜🤛
@SourceAwareness
@SourceAwareness 9 месяцев назад
Thanks, Brother, you're Awesome 😎
@Yikkib
@Yikkib 9 месяцев назад
No u! 😝
@BLACK_TIGER_OFFICIAL
@BLACK_TIGER_OFFICIAL Год назад
Nice
@mostlyharmless88
@mostlyharmless88 10 месяцев назад
just gotta say, your whole zoomed-in, whip-pans following the action you're dictating is excellent. The swish zoom sound fx are cute but IMO not necessary, the content is good enough that it doesn't need help. Still great stuff. subbed.
@Yikkib
@Yikkib 10 месяцев назад
I appreciate the feedback! ❤️
@3dloom
@3dloom Год назад
Really love to see such tutorial..😍 Deserve a like and subscribe. 👍🏻👍🏻
@Yikkib
@Yikkib Год назад
🥹❤️
@SoniInterio
@SoniInterio 5 месяцев назад
Please ❤❤❤
@kabrownie
@kabrownie 7 месяцев назад
hello, the simulation works great but the water animation moves in the opposite direction
@aoiiik
@aoiiik 10 месяцев назад
I don‘t have the APIC in the simulation Metho ,
@TheOGComfyBoy
@TheOGComfyBoy Год назад
nice vid for something quick, might work well for a background animation, but it kinda lacks weight and feel. it seems like there isnt actually any friction between the person and the water, but the person is simply swimming slowly. the water isnt whats slowing them down, it cant, its weightless and can be pushed and moved around without effort.
@Yikkib
@Yikkib Год назад
Thanks for the feedback 🤔 maybe if we bumped up the resolution of the simulation it may feel better?
@TheOGComfyBoy
@TheOGComfyBoy Год назад
@@Yikkib yeah im not a blender wizz, so i dont really know HOW to do it, but i was just giving you feedback on it in general. i dont think upping the res would work, it would just make the simulation a little more accurate. the water would still be weightless.
@phoenicia1313
@phoenicia1313 Год назад
Great video. It worked for me but one hitch. I used a face-up octagonal cone yet when the simulation ran it flowed outward into a square shape. Why is that? How do I keep it as an octagon?
@Yikkib
@Yikkib Год назад
Hey there. I'm not too sure 🤔 is the octagonal cone used for the water itself?
@phoenicia1313
@phoenicia1313 Год назад
@@Yikkib its an octagon shaped pool basically. I just don't want the water to leak out
@Yikkib
@Yikkib Год назад
Hmm. I recommend adding a solidify modifier and a collision modifier and see if that does the trick
@fIuffyy
@fIuffyy 9 месяцев назад
How do you select the skin? I've tried but I'm at a loss of ideas. The material also fails to appear in render.
@cafey2148
@cafey2148 9 месяцев назад
same problem, anyone got an idea on how to fix it?
@samuelthalmann4646
@samuelthalmann4646 8 месяцев назад
Don't know if this is still relevant for you but I think he meant selecting the mesh, not the rig. So it's basically the "skin".
@haleysmith7958
@haleysmith7958 Год назад
If we hid water, then how do we render it? I tried following the tutorial, but it doesn't show the same result as yours. Water is not visible at all
@Yikkib
@Yikkib Год назад
Hey there, the domain should be the "new" water. In my case, the water remains a cube that doesn't interact with the scene but it is still visible in a final render, which is why I hide it.
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l 11 месяцев назад
When i add a water physics on water object, it changed my domain object's domain physics to flow physics too. vice versa.... Can I get a hint please??? If i rude i apolozize.. my english is too bad
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l 11 месяцев назад
plus, how had you clicked amature object at once??? i clicked bone and press shift + ]
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l 11 месяцев назад
i still don't know the reason, somehow i solved it, how to make water clearly blue? it's so black now
@milanhilferink4051
@milanhilferink4051 Год назад
Idk about yall but this does not work for me. Or does it only work with a lot of movement? And not with an ship floating trough it?
@Yikkib
@Yikkib Год назад
For a ship, I would recommend using an ocean modifier, shrink-wrapping a plane, and constraining your ship to the location/rotation of the plane
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