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[Into The Blue] 5 Sinner Shrooma Carry 10M + Weakspot, Summon, Bleed runs | Path to Nowhere 

edenkoregrace
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18 сен 2024

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@edenkoregrace
@edenkoregrace 3 дня назад
"E, wtf are you doing at the start of the Shrooma run? Why are you offing L.L.?" L.L.'s S3 grants one extra Chief Energy when she enters the battle. This means if she is killed (for whatever reason) then revived by Du Ruo's ECB, it will proc again and grant us a total of 5 starting Chief Energy, allowing us to immediately gain full stacks of Last Stand with the event buff. Also, blocking the tile in front of Shrooma with a Sinner forces her to not summon her first Popshroom and "store" it, allowing us to put buffs on Shrooma such as L.L.'s buff and Last Stand stacks. Once all the buffs are applied, then we free up that tile by moving L.L. away, triggering Shrooma to summon the first Popshroom which has all the buffs. Why don't I just do it super duper quickly? Because L.L.'s pet Manty (which is where the buff comes from) has a short summoning animation when L.L. enters the battle; if we Ult too early, it will cause Manty to not be spawned, and the buff will not work for the entire battle. To learn more, check the following - My Shrooma guide: s1n.gg/articles/shrooma-guide L.L. info page: s1n.gg/sinner/ll
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