Just discovered your channel. Such a gem! Having full length tutorials coveric a specific subject, and the way you have to explain, without overcomplicating things are awesome. Thanks so much!
First I don't right words to thank you enough, your a legend and creative person, I love your works and your Tutorials... awesome and great content... I hope that you make new Tutorials about for example: Planet Explosion and destruction, helicopter and military engines destruction,... I love all Transformers movies vfx and cgi scenes
Man, you re awsome. All your courses are super focus and well explained. Just a quick question, idk if it´s just me, but I can watch any of your courses from your website; I ve tried in 2 different browsers
Thanks a ton! Do you mean increasing or decreasing values? I use the scroll wheel for that. Regular scroll is 0.1, ctrl + scroll is 1.0, and shift + scroll is 0.01 , pretty handy
Hello! I have been following your tutorials and have been learning a lot. I ran into an issue with this one though, my volume trail is not oriented along my curve. When you add the polyframe node at 1:44:16, I am doing the same but when I go to visualize it and nothing is happening. This is leading to my main issue where when I get up to adding the volume trail I am either seeing nothing with the node tree that you have set up. I added some "orient along curves" nodes before my polyframe and before the sweep node. This allowed the volumetrail node to actually show me something but the trail is random and primarily perpendicular to the curve, not flowing with it. Do you have any tips or would it be possible to send you my hip file? Please let me know if you can help me fix this. Thank you in advance!
After VOPS yes, Volumes are the next one. I'm working on Intro to Pyro now, as a follow up to this volumes one. Soon I'll have a learning path page with all the courses lined up in the order they should be watched
I was paying attention until you said houdini handles voxels better than other software... This is not accurate at all.. I was about to migrate from max and phoenix fd to houdini until I opened up a simple explosion preset and fluid preset... That thing is so damn slow, even compared to my huge sims running over on phoenix using in excess of 500 million voxels and using well over a gb per frame of data