Hi, I know it's a bit late but the color pallete in Material Design 3 is kinda odd, I checked it using HSL, In each of their tonal palletes there are big changes in hue, saturation, and lightness. They are not just changing the tones, could you explain why.
i'd love to understand more about the colors shown at 7:42. I've generated a similar palette using the mat3 figma plugin in, only my source color is a pastel yellow. However, if you use yellow, your primary 60-90 are pretty unusable. They become that ugly brownish-yellow. In serach for answers, I stumbled across another color tool in the material 3 handbook. This one adjusts hue's to compensate for this, so instead of brownish-yellow, you get more orange-yellow. I guess my question is which color set is "true" according to material 3; or if both how would you go about incorporating the latter hue set into a mix of the first type (for your secondary, tertiary, etc).
How do we change the status bar colour in material 3 ? the accompanist library isn't great when we use a light theme but use a dark theme explicitly in certain composable like a photo view composable...
Thanks for sharing this overview. I was wondering why they have only defined one semantic color for error... What would be your approach to specify success, warning, info or other system states? Replicating the Error / on Error structure?
Hi phillip, ive been making an nft app in android studio and im struggling with the xml layout designs. Can you please make a video on an nft marketplace ui design?