In this tutorial video for Unreal and Unity, we learn about iridescence and what causes it. Then we use those principles to create a realistic soap bubble shader that use Fresnel for opacity and animated membrane thickness to control how the iridescence is applied.
Here are some additional resources for learning about iridescence and bubbles:
www.itp.uni-ha...
en.wikipedia.o...
soapbubble.fan...
• UE5: Making Pretty Sha...
• Thin film interference...
Here's last week's video on creating sharp text:
• Sharp Text Shader - Ad...
Here's the playlist for all of the videos in the series:
• Advanced Materials
Shader Book Recommendations
www.bencloward...
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Li...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity
22 сен 2024