if you try the setting reply to this comment with what you think about it ^^ curious for people asking where to find it, it's MAYBE in your mouse software.
Thanks for the Subway Surfer gameplay during that epic clutch! My dopamine receptors weren't being activated enough in the moment, so it means a lot to see how much content creators care about their viewers :)
I never hear of this setting before but that's really interesting that angle snap works in games. I also love how the riot employee has Chisato as his profile pic.
The only issue I've had when trying this setting in the past is that it feels as if there is a decent amount of mouse latency added and felt uncomfortable to me still definitely see its uses that won't make much of an impact to me. Great video kariyu
Mid and early 2000s Logitech and other mice sensor implementations had angle snapping on by default. Always felt it made flicking and aiming much easier in cs 1.6 since you are guaranteed to keep it at headshot level
angle snapping is likely better for those with higher sensitivity, who do not rely on micro-aiming as much, and who have a lot more errors when it comes to mouse movements. id probably suggest this to those with high sens ONLY, and lower sens people should learn to micro-adjust
From my perspective, this feels like its just the wooting effect. It doesn't really give you an advantage but acts as a "safety net and gives you more leeway" (credits to btmc)
Sounds pretty interesting and might be useful if you're struggling with keeping consistency with crosshair placement. Might try it out someday, even though I don't have many issues with crosshair placement.
Actually the opposite, if you have good vertical crosshair placement (which is what most players struggle with), this setting would help you a lot more than someone with bad crosshair placement.
@@mahdihotaitgood crosshair placement entails being able to keep ur hand steady already so a player with good crosshair placement would be hurt by this
you guys are all misunderstanding this. angle snapping is supposed to help with the inconsistency you get with crosshair placement, not if you have good or bad placement
I feel like I achieved a similar result with the glorious mouse software because it lets you set the DPI independently on the X and Y axis so I can have it really low vertically and a comfortable speed for moving around horizontally which ends up being something like 800/400
@@lj5589 I'm bad at math and forget which axis is which in terms of x and y but my vertical axis is half my horizontal axis since you have less vertical adjustment.
I mean in a very technical definition, angle snapping is considered an aim assist because, well, it assists your aim. It is not in itself an aim bot, but it is an assist.
I like using rotation in RawAccel so that my natural wrist rotations are always horizontal rather than slanted to one side. I think it's way more powerful than angle snapping.
I struggle with tremors and shaky hands and notice it is always my aim that’s lacking. I’m gold and my game sense is better than others at my rank, but I have to constantly adjust my cross hair placement as my hands drift or shake and move it. I’ll be trying this out. I should mention that I do aim train which has helped with my cross hair placement and tracking, but keeping my cross hair consistent horizontally is very challenging for me.
The feeling of this setting will work for people who like the feeling of low DPI. Low DPI is literally less smooth and less accurate than higher DPI because the sensor is collecting fewer data points over the same movement distance. 1600dpi 1sens will more accurately reflect your mouse movement that 400 dpi 4sens, and the benefits of this are even higher for high effective sens players who use smaller movements, allowing very high levels of control. For a long time now Logitech engineers and sensor engineers from other companies have recommended 1600 DPI as a sweet spot between practical desktop use and allowing the sensor to maintain a high level of accuracy, higher DPI settings if you're comfortable with them for browsing, or using a very high resolution monitor. However there have always been players who prefer a very low DPI. Some of these are guys who always used 400 when monitor resolutions were low and it was practical and kept using the same setting even as pixel counts rose, despite the DPI getting slower and slower. Some people, particularly in CS, copied this from old school players despite it being the HD era and to match the feel of 400 DPI at a lower resolution they'd really need to use something like 800 DPI (because of the relationship between DPI and resolution). People who prefer low DPI prefer less responsive feeling aim, with the mouse picking up less of their real world movement. Some players who feel like their aim is shaky can feel more confident with this, and angle snapping achieves a similar goal. You trade actual control for feeling like your imperfections are smoothed out.
okay, so i tried this the day i saw this video, as someone who actively uses aim trainers such as osu and aimlabs. angle snapping (at least with my steelseries mouse&softw and running a deathmatch with said settings while adjusting the angle snapping slider mid game to test out different varieties) diagonal aiming is absolutely atrocious, i felt like i had to do very unnatural movements that we’re completely different from how i aim personally for example when turning on angle snapping i felt like the only thing i was able to do was move vertically and horizontally in turn instead of being able to aim diagonally and using a direct path to flick to a players head. I did run my deathmatch on lotus with does have a LOT of elevation change for a valorant map which really helped me see how it would affect me in different swings in different areas. Overall for diagonal micro adjustments depending on the strength of the angle snapping youre gonna have hell of a time trying to click a head in my experience with this setting so far. I have fairly decent aim as is id like to think and this setting wasn’t really for me. I mean maybe if you started playing with only this and you started out that way itd be nice but its also kinda weird to see your curso kinda wave whenever you try to move it in a straight diagonal line. overall the angle snapping setting gets a 2/10 -Dilutes raw aim (most people prefer to keep their input as raw as possible and im right along with that group) -Makes diagonal micro adjustments absolutely painful -Can help with keeping your crosshairs straight for horizontal and vertical flicks (but not diagonally {at least not with my mouse}) yep, for me… its sucked.
I feel like it depends on the game like how he said valorant and csgo is good because those games, you are expected to move your aim horizontally but like apex, if you get to the higher level of the game people will definitely do jump strafe, tap strafe and all kinds of strafe that you required to aim with curve line to adjust your aim and track.
i actually have a pretty similar thing i have different sens for X and Y axis , i have 800 dpi for X axis and 750 dpi for y axis , i have a deathadder v3 pro so if you own a razer mouse give it a try
Long time csgo player and loves aim. I don’t really think this is cheating since you still need to actually aim and click on their heads, it is nowhere near the gray line that is aim assist for console because you’re still doing all of the aiming to hit the target. Angle snapping is like stick notches for ssbm, you make various techs much more consistent to do, but it still depends on your execution level rather than luck, if that’s fine on tournaments, I think angle snapping is also fine specially because it has a small downside when controlling sprays. It ain’t that big of a deal
@@user-c3jdf9lylzse I understand your perspective and it’s totally fine as long you’re not obnoxious about it. For me at least, it really isn’t enough advantage to be bothered with, like the aforementioned notches for ssbm, if that is allowed in tournaments then I think angle snapping is fine
Amazing video, i personally dont like it because its a program linearizing ur movement and so i believe micro adjustments from angles that have slight vertically will slightly hurt and i like having full control over everything that's just me though. i can see pinguefy's essence
I can write an angle snapping filter using interception driver and the end to end processing time is always 0 ticks of the fastest timer available in windows which is the performance counter, which has a resolution of 10mhz. In other words, the time needed to do this math is always less than 0.1 MICRO seconds (I.e thousandths of a millisecond). The latency of any game will vary by 10s of actual milliseconds each frame, so this whole idea is laughable
This is aim assist anything that assists in controlling & minimizing any error is an assist. There is no two ways about this, it assists in making a straighter line in which you could not do as effectively without, therefore it is an aim assist & it does help.
Pretty sure having raw mouse input will disable angle snapping too. I agree that it could be useful for games like valorant but anything with major height differences it wouldn't be as useful.
My issue with it, would be that this is an external application, that not everyone is able to use, so I personally think that this could be considered an unfair advantage
if you use any external software that assists you isn't that cheating? You are relying on something other than yourself to secure more consistent aim. Not sure if this is okay for someone wanting to improve his aim.
Angle Snapping on or off doesn't really matter. Here is the problem, when you're actually good at a shooting game, the problem with your gun-fight most of the time are because of your movement. With or without it, a good player remained the same. Now to the more "casual" player... it even doesn't matter more, cause even with it on, you will still losing gun fight if you can't control your crosshair.
Also, talking about Apex, Angle Snapping became a dead trap for the user when they met sbdy who can do tap-strafe on higher lobby. Try to track that with angle snapping.
hope tournament organizers voids any type of mouse movement correction via software out there, but at the same time I know there are going to be mouses who will do that out of the box, by default, hardcoded in its firmware (if there arent already) and thats gonna be another "problem".
Don't use angle snapping It messes up with your muscle memory. if you want to master M&K then stop using these cuz its not gonna help you. lower your in game sensitivity if you want precision. you dont have to hit flashy shots like you watch on youtube all the time. angle snapping will mess you up if a target comes in elevated positions and there are lots of mouse movement in valorant. its better to use your mouse as it suppose to.
i don't think that it works anymore with the new vanguard updates tbh, i just tried with interaccel since i don't use an ROG mouse, and whenever valorant starts the angle snapping turns off. not sure if it's fixable but probably not
Same, i cant find anyone online with this issue but the SPLIT SECOND that i launch valorant it stops working.. i really wanted to try it but i guess its patched already. surprised no one is talking about it being patched already
Bro am i the only one notice that, u doing angle snapping on but u don't changing angle tuning it's still 0 degree not even working. I think u feeling improvement because of placebo effect. Also sorry to say this but u don't need that mouse u can always use raw accel driver for use the angle snapping on every mouse even e-sport LAN tournaments and every game giving u permisson to use that safely.
how is this not aim assist???????????????????????? Its getting raw input from the user and changing it to a more favorable outcome. It's soft cheating.
I didn’t know you play Val 😳 after I stopped playing osu I kinda drop most of the osu RU-vidrs I watched but this showed up on my recommendation. Now I wanna watch binfy too
you could do the same thing with sens its just placebo effect and a way for asus to get more $$$ into there pocket they already have said they dont care about the consumer and there QOS is shit but i could be wrong becuse i havent used it my self. ps sorry for bad grammer dislexia does not "just go away"