Obviously a matter of opinion! But here I compare dragons from Elden Ring, the ER DLC Shadow of the Erdtree, and Dark Souls 3. Hope you enjoy! #eldenring #darksouls3 #gaming #gaminganalysis
Or in general liking all Fromsoftware's Soulsborne games, they each have their own personality and thing that makes them good, it's kinda annoying when people just start downplaying other games
@@brandinicole1372eh, I found Fortissax to be the best base game dragon fight. Placi is just a slog with a runup that is way too easy to fall to you death to, or get f**ked over by the game and have it send you into the void after the getting up animation.
@@thepublicpotato3887igon doesn’t really do anything except scream lmao. When I used him, he only hit bayle like twice and I think he took aggro maybe one time for a split second or two
As a fan of Monster Hunter, I always found it odd that some players struggled or refused to ever free aim any boss encounters even when it's more advantageous to do so. However, when you mentioned that normal encounters very much don't demand that I understood why. I guess when a boss demands you use a skill that isn't taught, it can be quite frustrating.
As a console player, you need to use your right thumb to move a camera around. Most players will also use their right thumb the roll. When boss is doing an attack string, it can be nearly impossible to keep your camera focused on a boss whilst they do a complex attack strong whilst also dodging through the attacks with precise timing with the same thumb, which is why it's pretty annoying (at least when playing with a controller)
Honestly most Souls vets learned to not use lock on back in DS1. But I do see what you mean, it isn't necessarily taught by the game, however on the flip side of that same coin nothing really is in Souls games. 🤷🏻♂️ Just more base strategies are taught a little more intuitively, and not everyone is a vet.
That's exactly why I re-mapped my dodge to left trigger. I can look around and dodge at the same time. Who the heck thought losing control of your camera was a good idea?
I think you should've talked about the laser attack of each boss, in my opinion they're the pinnacle and the tradition in the tough dragon fights of FromSoft. (Also the runback to bayle's arena is by far the shortest one which is a + for me)
Midirs run back is very short, has no enemy's and one of the most Epic Entrances in the Franchise right after Burnt Ivori King. They even replicated this Fall and the look of his Arena with Putrecent Knight. Midir has many Inspiring things, that people aren't acknowledging. Bayle is a top Tier Boss, maybe the best in the Dlc. Wich is very unfortunate for Midir beeing next to Gael, the picnickle of the Dark Souls Franchise. Bayle is technically better, but Midir was the first true Outstanding Dragon fight, who is on par with Amazing fights like O&S, Alone, Ludwig, Gael and Godfrey. Bayle beeing the Second on the exact caliber is insane to me. Placidusax wore of after a couple of Playthroughs. He is Great and all, but not as refined and all other Dragons are to janky for it. Sry Kalameet, Sin and Fortisaxx Fans.
@@anigodzapex9384I’ve always liked Placidusax more. And the issue with Midir is that he is incredibly simple and easy. He has very few moves, and only has 1 threatening move
@@Detriax Dont get me wrong. I love Placidusax. He is easily bettter then Rest of the Fromsoft Dragons. Dragon God, Gaping, Kalameet, Guardian Dragon, Ancient Dragon, Sin, Ancient Wyvern, Storn King, Oceiros (Nobody mentions the self created Half Dragon to resemble Seath), Divine Dragon, Lansseax, Fortisax. He is better then all of these, wich is a Lot at this Point. His Teleportions look cool and are well Telegraphed, his Thunderstrikes are a well Designed get of me Move and his Stormcloud Assaults look Amazing and are satisfying to Dodge. My problem is, that he just Sits there for 50 percent of the Fight, his Flame Breath Hitboxes are weird and he is also to easy in Repeated Runs. Midir and Bayle have way more imposing Melee Comboes, more Dynamic Movement. The Build Up for both is as good aswell and the Themes are just Magnificent. Bayle Bombastic Track and Midir Tragic Melody will be stuck in my Head Forever. Placid´s theme gives me Monster Hunter Frontier Shantien Vibes, wich is a Big Compliment. Its just really classic "Epic Dragon Music", wich is very good, but not good enough. And i feel this way for everything for him.
All three fights are great, but I do think Midir and Bayle presents powerful rampaging dragons much better than Placidusax. Placidusax felt a bit too immobile and clunky despite having his teleport move.
Placidusax does feel more… special though. It’s hard to explain but when you get in his arena and he’s just… floating there with 3 missing heads and mutilated everywhere. His nuke move is also much cooler than bayle one, even makes his ost stop in the meantime. I do agree fight wise bayle was better though.
I personally think that works in Placidusax's favor, since I see him as conveying more of a run-down regal dignity rather than something that's brutal and rampaging.
Yeah. I do think some types of players will appreciate Placidusax more than the other two, as some don't care to fully master the bosses and just want spectacle. The dragonlord will likely be their favorite of the 3.
Midir, palcidusax, and bayle may be challenging bosses in their own right, but I don't think I've ever faced a boss as hard and difficult as the dark souls camera
I wholeheartedly disagree with the lock on take on Midir. I was fight him lock on right in front of him only dodging backwards until he finishes his combos and I never have problems with his camera. Of course it does swing a lot up, down and side to side but it just makes the fight more cinematic and it doesn't interfere on the gameplay. As long as you keep him always in front of you its a flawless camera wich is impressive for such a big enemy and seeing how fromsoftware struggled so much with camera in this last dlc
I feel like it’s a dance with Bayle rather than a fight, and every thing he does looks so dramatic while looking like a feral wild animal at the same time. My favorite part is his phase transition and his death animation, he tried his best to summon down thunder to charge his broken wing weapon but he didn’t realize he was already dead.
If by dance you mean wait for it to do a bloated combo, then get 1 hit in and repeat for the next 10 minutes that it takes to take his health down… then yes.
@@Kaiji...Skill issue on your part, I literally kept attacking on the end of each combo, attacking the boss at least every 3-4 seconds. Stop making shit up, git gud, stop coping and misinforming people. I have video of my 6th attempt on a boss on my channel, I learned him much better on my second playthrough of DLC just yesterday, will post that too. That's if you're genuinely interested of course, and hopefully not a blatant troll trying to be different
@@Kaiji...Beat him with falling star beast jaw and didn’t take any damage till phase two. He doesn’t have a crazy amount of combos but his lightning after effect in phase two is pretty annoying. He’s really not that bad but then again using strength builds I can stagger him like 3-4 times in the fight.
tell me what is unfair about second phase radahn? the only bad thing about him is the double slash attack which is nearly undodgeable, otherwise an extremely well crafted boss where everything is dodgeable, optimization is the games fault not radahns
@gerwan9132 The lights. I genuinely couldn't see shit because of light pillars end explosions everywhere, not to mention that when Radahn spins, all I can see are Miquellas long ass hair (and you HAVE to dodge him on the sides, if you roll backwards the lights are gonna hit you). His moveset per se it's fine, but the lights make everything so chaotic. Fantastic first phase, the second one is more scenic but less suitable for a gameplay
@@based-ys9um Demon Souls combat? Are you serious? Play it again and tell me with a straight face it’s Demon Souls combat, Elden Ring’s combat is literally faster than Bloodborne even.
The Midir lockon works perfectly fine?? I never considered to have problems with it in some sort of way? What is wrong about him? I could not figure out any way to stay locked on for the Bayle bossfight. With Midir, I never had problems at all 13:04 if this happens, Bayle falls apart as well The camera spins fast around Bayle, yes.. But if you are behind him after this combo 14:25 14:27 this next hit likely hits you. Thw camera is also too often inside of Bayle 14:33
Midir camera is the best because it's mostly close to it's head, the head is low so unless he's doing the overhead fire attack and then you can see it and move back the camera doesn't go funky with spin. Also the fight is designed so you attack the head, retreat a bit while he does some combo and then attack again.
I stayed locked on for the whole bayle fight except that flying fire breath and never had any problems except for when I made the mistake of getting under him
@@howdoyoudo5949 Agreed.. but when he spits fire, you already made a huge mistake.. This is only happening if you go under him, which is not the way you are supposed to do it. If you stay infront of him, this attack will not even happen.
I would say, Placidusax becomes even more of a spectacle fight if you go into it with an ash of war like Raptor of the mists or Vow of the Indomitable! Being able to stand there as he readies his giant lightning nuke and just shrug it off, or land a jumping attack provided by Raptor of the mists is just so awesome. You can essentially avoid running away altogether with tools like those, as even with his divine breath attacks you can stay near him while he's doing and just counter the very end of it for even more damage.
Hey guys, thanks so much for watching this video! I have literally never had this much engagement this quickly. On the few videos that have gotten these numbers, it's taken DAYS to get here. So, I'm not sure I'll be able to respond or react quickly to all of your comments, but I'll try. I really appreciate the engagement, even if it's to tell me I'm "objectively" wrong about an opinion :D
You didn't fully touch on it, but I think the music on Bayle also is top tier and elevates it so well. The way it changes in phase to make it seem like even more impending doom is something to witness your first time.
With regard to the camera, do you think it would help if the camera zoomed out slightly? Similar to how Final Fantasy 16 handles large bosses but not to the same extent.
I love Bayle too, he got complex moveset that requires good timing on dodges, positioning, even jump attack. My favourite is the tail swipe too, but also the slam attack in phase 2. After the slam theres lava erruption, so after dodging it you have to position yourself fast enough to be right infront of Bayle's head before the erruption goes off to get your punish. Its great that that move Bayle actually recover slower compare to the phase 1 slam, you can even get a full charge attack off. Even his laser move he will end up right infront of you afterwards. You can also jump over his phase 2 nuke to get a free jump attack, mastering the fight is immensely satisfying to me.
Yup. When I first got to phase 2, after like 3d attempt, I saw the nuke, just how much ground it covered and straight up thought there's the way to , or ideally jump it. Overall, Elden Ring DLC highly demands the player to know perfectly the core mechanics of the base game, with a lot of bosses requiring you to jump, having moderate poise so you target stance breaking, a lot of bosses still have roll catching attacks. For example, jumping over Rellana's moons, over Bayle's aoe. Also, Bayle has very low poise for a dragon so being aggressive with him is the key, especially considering how the boss has frequent punish windows where you hit his head
@@Vengeance_I_m true, I was using a great hammer fighting him. End up poise break him 4 times in a single fight after knowing when to hit him and go full on aggressive mode.
Bayle was an incredible fight. Took me about 6 tries and he was instantly my favorite dragon fight, and favorite boss of the DLC. Regarding your self proclaimed “skill issue” with playing not-locked on due to struggling with camera management-have you ever tried playing while holding the controller with a claw grip (in your right hand only, left hand normal.) This involves slightly shifting your fingers so that your thumb is on the joystick, pointer finger has access to all 4 letter/shape buttons, and middle finger is on the bumper/triggers. That makes it much easier to whip the camera around while unlocked
idk what you mean about not being able to lock on midir bc imo the clips you showed without locking looked a bit disorienting. But I agree with your opinion although I am biased towards midir. But Bale is the dragon I was praying for in this dlc and I was so happy to see him in the trailer as there was no dragon like midir because placidusax was cinematic and only cinematic as his moveset wasn't satisfying for me. Bale's moveset was as vicious as Midir although the camera was a bigger issue for me than Midir while Bale also just looks really cool and has a fair moveset although some dodges are difficult but he has a lot of learning while midir was a bit more intuitive. (I'm so sorry this is so wordy) Overall I rank your opinion as based.
Regarding the aerial attack at 14:43, I used Bayle's claw opening up as a visual clue for when to dodge. Seemed to work pretty well for me cause I don't think I got hit with that move after figuring out the timing.
You can still take an offensive approach during Placid's slam nuke. The tip of his tail is outside the shockwave. You can run back there and get in a bunch of hits
Sinh also loves spending anywhere between no and too much time in the air, there is so much RNG in that fight to determine wether you can even hit him or not.
This is a cool video, I love the concept of dragons and even if some of the fights are janky I'm glad they are still making them. I like Midir's visual style more and the fact that he's super intimidating at first but becomes easy once you understand the fight is cool to me. Also seeing clips of how cool Midir looked was what convinced me to try souls games so I'm super biased. Bayle is awesome though, super close second from my very not objective point of view, great video.
I find fighting while locked on to Midir's head extremely easy and natural, I'm surprised you don't enjoy it. He is still (at this moment) my favorite Fromsoft dragon boss, simply because of how engaging his fight is. There's no need to smack him in the ankles, his head is always present and there for you to take advantage of. With more practice against Bayle in the future I could see him rising, but for now he takes a close second. He has just a few too many massive AOE's that leave me feeling unsafe challenging him head on, but as I learn to deal with those I may find less of an issue with them down the road. I can appreciate that at least you admit that your struggle with free-aiming is a skill issue. Camera management is one of the most important mechanics that separate good players from great players, and learning when to lock on vs when to free-aim is extremely important in both pvp and pve challenge settings. Would a perfect lock on camera that always framed the target be nice? Yes. Is it practical from a coding perspective? I highly doubt it. But we can hope that some improvements do come down the road.
My perfect dragon boss fight should be: - Atmosphere: Placidusax - Music: Midir -Moveset: Bayle - Lore: A bit bias here, I love the battle of Placidusax and Bayle, but raising by gods and fighting The Abyss for eternity is really my favorite vibe - Design: Dragon God (Although he’s a demon) - Epicness: Divine Dragon - Intro: Kalameet (We get a whole cutscene before fighting him is an absolute cinema) And the boss fight shouldn’t have any camera issues like how we fight against Bayle (it’s terrible locking on him). That is how I create my personal perfect dragon fight based on my previous dragon fights
Bayle ost is of much higher quality and more memorable imo. Overall, DS3 music often times sounds too generic and repetitive, it's like you're listening to a remix. Elden Ring covers big range of instruments and different genres in the OSTs
@@Vengeance_I_m Appreciate your opinion, but can’t say the same to me. My opinion is quite contradictory to your opinion, Bayle’s OST is actually too jarring for my ears during the fight and when I listen it from youtube, I find it quite generic and doesn’t have the rhythm like Midir OST
Gameplay wise it's Bayle, but holy shit Midir's soundtrack is unbeatable, it's straight up the best boss ost in the series imo (besides of course Ludwig's and Laurence's ost)
I personally prefer the older style dragons/bosses in DS1 and DS2. More recent games are too focused on making bosses be overly epic, having delays and fakeouts, crazy attack strings, teleporting and bosses flying all over the arena, aoe spam, etc. Which can lead to it being much more fun to watch, but worse to actually play. The difficulty is more memorizing the bosses attack strings and learning exactly what action to take with every attack, over just being good at the game (aka more variance in how you could win over performing the one correct reaction to properly dodge everything). Older games had a more strategical approach to combat because they were more tame and everything was slower. It felt like bosses had stamina and were bound by the same rules as you. It was more about spacing and felt like real one-on-one duels at it's peaks. The epic and more fast pace encounters stood out more because they were more rare and left to one or two bosses worthy of it. Now every late game bosses is nuking the whole arena and no longer has stamina at all.
I agree to some extent, although I feel that up until DS3 the bosses were more "grounded". In ER there's a heavier emphasis on spectacle over gameplay.
I could be wrong, but I image there is some middle ground they could zoom out so that the fight is more readable, and you can appreciate more of the visuals, while still being close enough to maintain scale
Great points. While I love Bayle and consider him my favorite ER boss, Midir to me is still the best dragon boss mechanically speaking. There are 2 problems with Bayle. One as you already covered is the camera. While the camera does work sufficiently, it often takes you underneath him and you end up always being blinded or literally stuck inside the model, which can make for some janky moments. Second, while he has a very dynamic moveset that makes for some cinematic moments, it does create problems thats often found with a lot of ER bosses. He can often extend his combos without a buildup or enough time for you to react. For example, for his biting attack, he can extend it by doing almost a headbutt, which comes out quite quickly. This just leaves me guessing or always assuming he's gonna do it, so I end up either rolling through it, or wasting a roll. As similarly stated, some attacks come more quickly than you have time to roll out of. For example, he can sometimes just roar right in your face and multiple lightning strikes will follow. My only solution was to just keep a fair distance away from his head.
@anonymousperson8903 Then that's the problem, it's too subtle to even tell it's gonna come out. It should be better communicated and telegraphed that it's coming.
great vid I really wish you brought Kalameet into the discussion though I understand this was meant to be about the 'modern' fights still I think it would have added something. subbed.
Appreciate it! Yeah not being able to discuss the older bosses in any detail is a weakness. Some day, I'll go through and replay them and get footage, but with the DLC and also working my job, I just don't have the bandwidth right now :/
I will say one strike I have against Bayle is visual clutter. Especially his phase 2 wing slam into flame lightning trail aren’t hard on the camera, but they are hard on the eyes. There’s a lot of visual clutter for me. Sometimes I don’t really know what’s happening and even if I can dodge it, it doesn’t feel satisfying to dodge. I never really had that problem with Midir, so for that reason, I’d put Midir slightly above Bayle mechanically. But still a good fight.
I just finished dark souls 3 earlier this year and I feel like midir one of the best boss fights in the series he has the most damage multiplier on his head compared to other dragons who has less damaged multipliers on their head and incentivizes You to actually attack the head It’s a shame that the DLC performance sucks and that it stutters a lot on bayle and on the final boss. I think that this is the #1 thing fromsoft work on right now because a lot of people can’t finish the game.
Another big issue with the camera in Bayle's fight, is that for some reason, you can only lock on to his head, whereas you can lock on to the legs and body of all the other dragons. It's impossible to fight Bayle using lock on when you are very close to him, because his head will be directly above you or even behind you, making the camera to go all over the place. This should be such an easy thing for FromSoftware to fix, and I'm baffled it hasn't been done so yet.
What I find interesting is how most bosses in Elden Ring+dlc at close to their prime, with two major exceptions being both the big dragon fights. They are both rotting corpses of what they used to be and they are still insanely powerful. Goes to show how strong a dragon can be
I always thought the best solution for camera issues with big bosses would be to just zoom the camera out. Seems like a pretty straightforward solution.
Good video, but you should work on making it more cinematic . (Example at 5:40 you don't showcase Placi's lightning strike whatsoever) Otherwise it's alright, I just want to see the bosses epic moves.
Wondering if you consider the Elden Beast a dragon fight. I think that by all means it meets the criteria for a dragon fight and I’d like to see where you’d rank it
But its not a dragon, its the physical embodiment of the Elden Ring. Its a god. It also looks more like one of those prehistoric whale looking sea creatures than a dragon
from a cinematic perspective = placidusax from a gameplay perspective = midir from a lore perspective = bayle/midir/placidusax bayle kinda sits inbetween placidusax & midir
I adore bayle as much as the next person but i personally feel like he's SO dilapidated and injured that he genuinely feels about a tenth as dangerous as he should. Depite the fact he's still fierce and definitely deadly, he seems heavily neutured just by his design to me. Still love him! But i put midir and even placi above him.
I want to make a comment about the content of the video and add to it, because I really vibe with the topic. Thing is, I have nothing to add, because I 100% agree with everything you said! Sub earned
I actually found Bayle's camera to be the clunkiest of the 3 and stayed locked off for most of the fight while with the other 2 I did it locked on. I am very partial to placidusax so I still like the fight more however I see the argument that bayle is better. All 3 are fantastic bosses and for me at least were a huge highlight of their respective games.
I really enjoy this kind of video. You say that it's a matter of opinion but I'd also argue that your experience lends to a more educated opinion. Sometimes I'll initially hate a boss but eventually come to love it by taking a deep dive into the mechanics of the fight. These bosses are truly art and often a "glance" is not enough to truly understand them. Also, I noticed that you're a fellow Senessax hater. As it stands, I find the ancient dragon moveset to be one of the least enjoyable in the game. However, I think that small tweaks to this moveset could make it highly enjoyable. That could be an interesting video series: exploring what changes could be made to bad bosses in order to make them good.
Can we just also acknowledge how good the npc summon is for this fight? It would pain me not to use Igon. The voice acting from him is amazing, the fight is 100% fair (looking at you gaius) and fun, the music is spectacular, and if your weapon doesn’t do enough damage, just like the stormruler in DeS and DS3 there’s a weapon it gives you for the fight. The arena is sick too Amazing fight in every way
I think fights where it’s easier to unlock the camera are less fun. That’s how i started out with bayle but realizing you can actually stand in front of him and watch for cues was awesome
one thing i think helps both bayle and placidusax is their body shapes. because placidusax is flat to the ground and bayle is very hunched, youre less likely to end up under their body getting screwed by the camera anywhere near as hard as you can with almost every other dragon in souls history
Bayle took me longer than Radahn, yet I never felt frustrated to the point I had to take a break. After 2 days of 2-3 hour sessions trying to beat Radahn, I actually had to take a break from the game for a few days due to how frustratingly annoying and difficult he was However, Bayle took me 3 days of 3 hours each to master, yet kept me engaged and immersed the whole time. It was the first time a boss captivated me because of the sheer spectacle (ER is my first souls game)
The part where you talk about Scale, I had always theorized that it should be possible to zoom out the camera and it would work much better, It Does, but you lose a bit of the Grandeur, But i recently started playing Genshin Impact (Flame me if you want, I was bored waiting for SotE so i played it bc it has some souls like elements... i've already played Nioh series, Wo Long, Remnant, Lies of P and other games like those.) And in the 4th act of the game, you fight a Boss named Shouki no Kami which everyone called Scaramouche. And in that fight, they zoom out the camera and pull it upwards... It does lose a bit of the grandeur since they zoomed out, but it got me thinking about the "Pull it upwards" part. So, I asked a friend of mine that knows how to Mod DS3 a little bit to just... change the lock on nodes for Midir. We made them higher, and me moved them backwards a bit, locked on his upper body, this inadvertently zoomed in the camera, so we zoomed it back out a bit so it was at the right scale... and it worked... Really well as well... We kept the grandeur, made it so the camera didn't throw its self on the attacks where he moved his head a lot, it also made it so there were less times the camera was pressing into the ground.
Bayle is literally Midir with better cinematics and worse camera angles and hitboxes. All they had to do was not allow the player to get under bayle and it would be the best boss fight in the game.
For me Bayle was beaten the 6th try, and he wasn't hard But Darkeater Midir was beaten after over 150 tries He was the hardest boss i ever fought on the gaming history 😅
Midir’s epic phase 2 move is him doing his 10 second long combo twice that leads to you chasing him around the arena for 20 seconds Bayle has a better leadup with the Jagged Peak, lore with Placidusax and the Dragon Communion, and quest narrative with Igon, and his fight’s pacing is far more consistent and exhilirating It’s not even close.
Camera tracking is probably the bighest issue FromSoft needs to fix. A lot of times, I don't even see the boss, I just react to the camera moving as a potential telegraph. The prime example of this being the Dancing Lion fight. Also, I absolutely LOVE Bayle. He's my favourite boss in FromSoft's already impressive catalogue of bosses(haven't played bloodborne). But when I was trying to learn him in the initial 20 or so rums, I found the he just kept pinning me against the wall with no space to counter or dodge. Even the Dancing Lion is guilty of this. Though now, I can bait out attacks to get him back to the center, those first few runs were NOT fun
I play claw and can use thumb to aim and look around while ready to dodge with index finger and attack with middle finger, helps a lot with those look off moments
Bayle had such a terrible camera that it just ruined the fight for me. Even while constantly retreating his attacks put him directly on top of you. Midir handled the camera much better. You can easily do the fight locked on and his attacks keep his head in front of rather than on top of your. I don't think you need to do any camera magic here, you just need to change the boss animations so that the basic attacks don't put the dragon's body directly on top of you.
While being incredibly cinematic and cool, i think Bayle suffers from some issues like wanky hitbox,not enough punish windows on the head,awful camera. I think midir has a better moveset than bayle that allows for more counterplay and more damage to the head. His moveset feels more fair and challenging to me. I am also not a big fan of excessive aoe usage in the second phase of Bayle. Overall really cinematic boss tho.
You can lock on to Midir, you just have to focus on his head. Obviously you need to unlock for certain parts of the fight, but when engaging him one-on-one you lock onto his head and back up to keep it in view properly as you dodge
When the wings come out in phase 2 - wow. My fav dragon fight by far. Btw spectral lance is super good for this fight. You can get a stagger after just a few throws to his face.
OG kalameet is my personal favorite even if he wasn't in the video discussion. As cool as the massive, beast like dragons are I would like Fromsoft to revisit the smaller agile dragons like kalameet again.
You can attack Bayle's leg stump too, it can't be locked on though Also, the 2nd phase transition isn't that bad, the camera shake and the controller vibration is Bayle landing on the ground. You have to dodge a bit later
when an enemy is large i lock on when theyre in view and turn it off if theyre going to make the camera wonky. That's the trade off when youre playing 3rd person games against large enemies. i think its also a result of the impatience to win and get the battle over with. If we were more patient, which im not, we wouldnt put ourselves in those compromised positions just to get an extra hit in. Thats also why its tough to critique bosses because some may agitate you because of your particular play style and habits. I'd love a video where you get two players discussing what bosses were hard for them and then you give each other advice/watch each other's fight against it in real time.
A good note of scale is the difference between Monster hunter World vs Rise. The monsters, while remaining similar in proportion to world, seem so smaller in scale because of the camera
If you have nostalgia goggles yeah, Midir in hindsight is a poorman's placidusax in mechanical standpoint and poor camera view. and lastly he's way too easy compared to the other two
@@fortress7493literally have no clue what you mean. Midir is so much more mobile than the other 2 which makes the fight feel more dynamic. Placidusax is a big blob who barely moves with his attacks almost always missing in the first phase. 2nd phase is better but that’s just because he actually MOVES. Midir’s camera is also better than Bayle’s but granted, it is worse than Placidusax (because he doesn’t MOVE). Difficulty is pretty subjective as well. You may have found Midir much easier than Placidusax and Bayle, but for me Midir and Bayle are hard and Placidusax is piss easy
@@fortress7493In terms of difficulty of midir, I would disagree. I beat bayle in 2-3 tries my first run, but it took me multiple days to beat midir. Not only that, despite me getting slammed by midir I never once thought it was unfair. Overall, bayle is a great fight, but I still think midir wins out, at least for dragon fights.
@alottadamage8192 considering how easy midir is I can tell you used summons on bayle. And that's okay, but it's unfair to even use that comparison considering DS doesn't have any summons.
@lewiscampbell8683 placidusax literally flies around in his 2nd phase. Idk where u got that he's a blob, and every 2 attacks Bayle moves to a different spot in his 2nd phase.
Wish fromsoft added stuff to the base game from the dlc. Camera work can also be fixed if the front of the boss is always visible. Maybe when lockingnon we have a fixed camera point on an invisible model covering the front of the boss so we always know what its doing and maybe add some slight shifts in the direction of our character. The camera should also zoom way more out, seeing our speck of a character scurry sround gives more of a sense of scale