Support the show on Patreon: / implantgames IMPLANTgames.com implantgames implant In today’s video I dive in and take a look to see if Crash Bandicoot: The Wrath of Cortex really is as underwhelming as it’s reputation suggests. Enjoy!
True, plus the same tweaks N Sane made to the ND games would fix a lot of WOC's problems (physics and vehicles polished, Coco fully playable, better graphics and cutscenes).
Yes, this is in some ways underrated. This was a well-made game with some flaws (but still, some of them, like long loading screens, were fixed). TWOC was not trying to be a masterpiece, but people are still bashing this game, like it IS a worst game ever made or just as bad as Bubsy 3D, just because it's not sufficiently different from its predecessors, lol.
I agree people just hated the story really how hypocritical reviews and gamers say they don't care about a games story. but the gameplay that does not mean a game can't have a good story still people's biggest problem was the story and gameplay which the gameplay was fixed
the wrath of cortex is my favourite crash game and I find it to be very underrated and it stay very faithful to the last 4 crash games along with crash bash and honestly I don't really care about the criticism on the game
I think you made valid points and it's all down to opinion, but there are a few big reasons why Wrath of Cortex never really struck a chord with me: 1. Stylistically, it just missed. Everything looks round, safe, bland. Crash Bandicoot needs sharp edges, every object needs to look like it's on the verge of exploding. The music should have been more striking and abrasive. 2. Lack of innovation. It sort of just felt like a fangame of Crash 3. 3. Way too many non-platforming segments. Like you said, a break from that kind of action is good, but WoC relied way too heavily on them. After my first playthrough I felt like I'd only spent 20% of the time playing classic Crash, as Crash. Funnily enough Traveller's Tales rectified all of these things for Twinsanity, which is my favourite of the bunch.
Wonderful comment :) I hadn't thought about the art direction and the differences from Naughty Dog's work, interesting observation! As for the rest of it, it's definitely true, the game play it way to safe and misses on some of the non-platforming segments. I guess for me, it's not enough to call the game bad or poor. Perhaps disappointment is what leads to the sub-par reputation the game gets?
I really did enjoy Crash Wrath of Cortex. I was actually quite surprised to find many people did not prefer it. I consider myself to be a very avid Crash fan and I can honestly say it's one of my favorites. This was a great rundown of the game.
I still go back to this game as much as the original Crash games, definitely 'underrated' as far as subjective relative experiential opinions go. XD It is at least refreshing to hear a sincere perspective from someone who also enjoyed the game.
I find it odd that I hear many say that this game is awful, and I just don't get it. I can understand if people think the game is lacking, but in terms of a pick up and play Crash title, it holds up fine. If I want the best, I would play the PSone games, but Traveler's Tales tried their best for this one given the time and budget. Not my favorite, but its decent enough to try it out. It is definitely better put together than Twinsanity
So true. At least in WoC, you don't have to watch unskippable cutscenes every time you die, at least it had a wide arsenal of abilities that are still useful (for the most part), Aku Aku would protect you from Nitros if invincible, and touching one wouldn't kill you if you had him, and it didn't have a save feature on the pause menu that would never work XD Apologies for the ramble. I had a very rough and miserable experience with Twinsanity, and things were much smoother with WoC.
Better than Twinsanity? At least that game didn't attempt to bait in buyers by pretending to be a Crash game and then throwing 50 different vehicles at you.
***** Well I know that, but THAT doesn't stop the fact that it turned out to be infinitely more enjoyable and even more traditional to Crash Bandicoot than Wrath of Cortex... which WAS a "finished" game.
This was one of the games I got with my PS2 as a kid and I loved it. It was like, a perfect introduction into the next generation of gaming for me and as fun as the previous Crash games. I honestly don't get why people lump this together with the likes of Enter the Dragonfly :S
I remember beating this game back in 02' or 03' when I was a teenager. I remember thinking it was pretty good at the time but definitely inferior to Crash Bandicoot 2: Cortex Strikes Back. The recent N. Sane Trilogy definitely brought back the feel of the originals with updated visuals. I hope to see more crash games in the future.
The first Blinx game is much more difficult than the first game, so be warned. Blinx 2 is easier largely as a response of the original being too difficult. That said, the first Blinx game is great.
The vehicles just ruined the game. The platforming was alright, but if it was more platforming than vehicles and gimmicks, it would've been much more fun.
@MojoMaster I loved the level where you start in a submarine but then part way through you reach the entrance to a secret underwater base and jump out, the rest of the level being a standard platformer. I just loved the idea of Crash infiltrating and storming one of Cortex's bases like that XD
I was a big fan of crash bandicoot on the PSX and really wanted to play this when it came out, but never got it since I only had a 600 mhz celeron pc. The only reason I got to play crash 2 and 3 was because of a commercial emulator called CVGS that could play your PSX Cds just like the console. Blew my mind as a kid. Sony drove that company out of business shortly thereafter. Having finally played a chunk of the game as an adult, you are right in your assessment. To me, I'd just rather play crash 2 or 3 after 10 minutes with this game. It would be a great game if it was your first crash game. All the mechanics are there.
Yeah it was very similar, only cvgs worked on about 90% of the library. It looked dead on to PSX and had no performance issues on my old pc. Bleem used 3d acceleration while cvgs used software rendering so it was much more accurate. Not a big deal now at all...but back then...it was amazing.
I feel this game is one of the best examples of "If it ain't broke, don't fix it". While, yeah, it reuses a lot of ideas from Crash 3, that isn't really a bad thing in my mind. This is definitely underrated.
Great review! Crash Wrath is in my Xbox backlog, I need to make time for it, thanks to your review. I really appreciate the tidbit about the GameCube's port being the poorest of the gen. Like most collectors, I seek out the best version of a game, and info like that is invaluable! Thank you Sir!
Another great review. I agree and appreciate your assessment of this being more like an HD remix. I also appreciate the spoiler alert. I see the original Xbox version of this game is playable on the Xbox 360. I have a Gamecube compatible Wii as well so I will be on the look out for the better Xbox version. I have an Xperia Play phone and still love playing the original Crash on the go from time to time so I will have to pick The Wrath of Cortex. Thanks again!
I didn't realize Wrath of Cortex made it to the 360 as an Xbox Original, pretty cool! Also, thanks for brining up the Xperia Play, I always thought that was a really cool idea. Sad it never took off. Thanks for the comment!
I loved this game back when I was younger, had it on PS2 and loved it, apparently it was not my game though, it was my friends, shame I was a rascal and melted the disc in the fireplace :3 I was like 6 or was I 8 I dunno what do you expect :3
I feel like they made the character models and actually every model less detailed than even the PS1 games. Like Coco's design looked flat and just everything was too simplistic, the mechanics and hanging sucked. It's an okay game but wasn't THAT good.
I think I can agree with your assessment, Kris. I think that back in 2001, the PlayStation 2 was relatively new and people were looking forward to seeing what new ideas their favorite game series' could take advantage of on the new hardware. I could imagine lots of Crash Bandicoot fans being disappointed with The Wrath of Cortex not adding some new ideas to the mix and instead rehashing a lot of ideas from the previous games made by Naughty Dog. By the way, I like this idea for a new series you're doing. I'd like to see some more underrated classics get reviewed in this format in the future. :)
Thanks for the feedback :) I'm trying to challenge myself to a new/different show each month. I would love to do plain-old reviews each week but so do thousands of others...
I think they should make another remake trilogy called the N-Sane Sequel where they remaster Crash Bash, Wrath of Cortex, and Twinsanity. They could make the graphics better and add in more mini games in Crash Bash. They could add all the cut content from Twinsanity. And in Wrath of Cortex, they were gonna put a mini game in the loading screens where there would be Wumpa Fruits floating around you can collect, so they could add that in too. So, yeah, that would be super cool.
Very underrated game, it doesn't quite compare with Crash Bandicoot 2: Cortex Strikes Back which is my favourite Crash game by far, but I find this game to be a lot better than the first game and almost on par with Crash Bandicoot: Warped. I don't like the underwater levels or boss battles but other than that it's pretty excellent and one of my favourite games from the 6th generation.
I think this game is underrated, but not by much. Having said that I think you made your points well and I can see where you're coming from. I'm tempted to do a video on this game myself, or any of the PS2 era titles, I'm not sure yet,
At the time, it was too much like the original. These days, people say it's too different from the originals. When did gaming stop being about fun and enjoyment?
Wrath of Cortex was the reason I wanted a PS2. I was in full blown Crash obsession mode at the time (CTR was my introduction to the series, and I got the other three plus Crash Bash shortly afterward) and I was so excited for the new game. So I got my PS2 for my birthday that year, and next month Wrath of Cortex comes out. I go rent it from the video store and... first thing I'm met with is a truly excruciating load screen... immediately followed by ANOTHER, even more excruciating load screen, and then I get the menu - and hear that they've just recycled the Warped theme (twice in a row, as it was on Crash Bash) instead of creating something new. Then I start the game and see a cutscene that.... is kind of stupid, setting up a plot that doesn't really seem all that great. I play the game, after waiting through MORE excruciating load screens, and find that... it's OK. Disappointing - the music is lousy, the character designs look a little off, and there's a feeling that something isn't quite right... but it's OK. Then I find out that you fight none of the bosses from the previous games. I was looking forward to another battle with Tiny, Dingodile, or maybe even bringing back Pinstripe or the Komodo Bros., or Koala Kong (they got him back in Crash Bash for some bizarre reason) but.... no, just this new guy called Crunch. I really, really, really wanted to love this game. I was so excited for it, and I was 10 years old so a new Crash game was a big, huge deal for me, and.... at the time, I played it a lot, but I always had way more fun with the other games, and in the 15 years that have passed, it honestly has not aged well at all for me - as opposed to the first 4 games, which hold up tremendously after all this time. Wrath of Cortex was like a really inferior version of Warped without the creativity or magic that made it work, and with load times that feel like an eternity. That said - at least the Crash characters still kinda looked like themselves, as opposed to whatever the fuck that was that Sierra did with them.
I never reached far in crash. But always loved the character ( commercials Fun AF) 90s :) I'm very impressed with the levels switching up. Glad I got the collection on the switch I'm just so busy playing other games and I don't have much time to play. I have to make time to play these levels.
kudos on your review, i really enjoy your videos, i have watched your Sonic reviews and DCK. and i have to say i found them pretty amazing, i like the way you examine the game based on the graphics, control and overall perfomance, however i noticed that you mention that the GameCube is the worst version of this game based on the framerate, a very valid point but i do preffer this version over the PS2 because of its incredible loading which makes it the worst version of all, i take the xbox as the best, gamecube the second and ps2 the last
In my opinion, I think Wrath is a poor game, but I don't think nowhere near as poor as many people make out to be. The reason why I don't like it is because of it having too many vehicle levels and not concentrating on the main gameplay (platforming). Some vehicles are okay, but others are just either boring or down right aggravating. And the regular platforming gets really boring after awhile. For things I liked, it would have to be the presentation and the music. The graphics, models and animations are all great. The only model I didn't like was Crash, his hands and feet are so damn huge and it just makes him look like some creepy monster a little bit, his texture and animations are fine but the mesh itself looks weird. The soundtrack is amazing, probably one of the best video game soundtracks I have ever heard. Although I think the game is bad, I do think it's very underrated. I see different reviews, some people say it's the worst Crash has had. Now I don't think it's the worst game ever, I just think it's an average bad game, not a VERY VERY bad game. But hey that's just my opinion.
Imo, I really enjoyed wrath, since it's similar to crash 3 which is my favorite of the trilogy. I totally agree about this game being underrated and don't understand all the hate it's been getting lately when it's a solid game. I understand it doesn't play as good as crash 3 and 2, but the controls are still decent and it still maintains what I liked from the ps1 games unlike twinsanity. Twinsanity changed crash's controls for the worse for me and that game is really overrated. I'm glad I can find videos like this that puts wrath in a positive light instead of overly bashing it like it's the worst in the series. I don't even think twinsanity deserves as much hate, and its my least favorite.
I love Crash 3 and 4 but why does everyone say "4 didn't offer anything new or innovative"? It offered just as much as 3 did yet everyone says 3 is the best in the series. The levels are not the same, they have different soundtracks each time, the types of levels per theme is always different, instead of all the medieval castles being chase levels only one was, instead of all the volcanic island levels being plane levels only one of them was, even some levels such as the ice ones have Crash playing in one level while Coco plays in another, in 3 the only differences in a levels theme was sometimes just the time of day and new enemies, that's it. And you actually play as Coco herself, not a jetski or tiger, but herself. I also hear a lot of complaints about "not having it's charm" What is this charm, can I download a patch that updates it's "charm" do I need to inject "charm" into my veins through a needle? No one explains this charm to me at all but they complain about it not being there.
I find the Crash fanbase as perplexing as the Sonic fanbase. Rehash the same thing, it's not "different" enough. Change stuff, then the game is "Sonic" enough.
I think the problem may be simply that by the fourth time over and a transition to a new generation console, fans were expecting something more revolutionary. A lot of the vehicles in WOC are just tweaks of the original games' as well, Coco is just Crash but with less moves, the copter pack runs the same as the jet pack in 2, same for the plane and swimming levels from Warped. The ball levels were new though that's only four levels. 'Charm' I suppose was the cosmetics. The original games pushed the PSOne and still look impressive to this day, while WOC looks like a bad early 90s CGI cartoon. Crash and Coco are LESS expressive and cartoony in WOC than they are in Warped (I always thought Coco's WOC model was adorable though).
Charm is something that makes the games connectable with the fans. It's usually connected to the game's world and the effort the developers put into it. Crash 1-CTR have their own charm thanks to ND's way of doing it. And this is done with every developer. Titans and MOM didn't have much charm because it didn't feel like it connected with most fans.
warlockguy42 The issue wasn't really a lack of variety, the issue was that there was too much. The blatant overabundance of vehicles, that weren't even that fun to control, I may add, felt intrusive to Crash WoC's normal platforming levels and deteriorated the game as a platformer. Ergo, it feels more like a minigame collection than a 3D platformer. In fact, the vehicles take up over half the game, as was a similar problem in Crash Warped, but not as prevalant.
Without watching the video I can say yes, if you guys really think the loading times are long then play your copies on the PS3. Crash of the titans and mind over mutant is underrated.
It's not even just the load times the vehicles suck and they take up more than half the game. playing as coco feels like a crapy crash and it has bad upgrades like nitro tip toe. It's too easy and the levels don't feel any better than the originals it's simply redundant and honestly not very good
I wouldn't mind trying it again especially after buying the N-sane trilogy this year. But what really broke this game for me was the incredibly long loading times. I got really bored.
If you wanna see a terrible PS2 platformer that took ideas from this game and all the other Crash games, you get Agent Hugo Lemoon Twist. A game that came out 6 years after TWOC.
I love the level design for a lot of WOC, Banzai Bonzai, Tsunami and Compactor Reactor are all very fun and Cortex Vortex truly feels like a proper build up level to the final boss. The iffy physics let it down though, and some of the vehicles and gimmicks aren't very fun (Coco and the mech are basically Crash with handicaps). The graphics are also pretty poor too, especially when the PSONE games look good compared to it. I would be keen if it got remade on the N Sane Trilogy engine, that would likely fix a fair amount of it's problems.
Yeah I have been a crash fan since the mid 90’s and really like wrath of cortex but I’m sure I will love crash 4: it’s about time even more it looks so cool!
mentioned at 9:52 this game was not intended to serves as a remake to the ps1 games. that only makes since when its been 2 or 3 generations. like what sony announced at e3. now it makes since to have an hd remake. can u imagine insomniac remaking the first ratchet and clank game from the ps2 to the ps3, the same thing but with ps3 graphics, no. they waited another generation on the ps4 and that was a reimagining of the original. crash 4 was suppose to be a new crash game for the ps2 but failed at it. that's why no one like it. its not a bad or a good game, its just meh
I didn't know this was a disliked game. Wrath of Cortex has been my favorite since I was little, and this is the best style of crash! I'm not a fan of the fluffier crash used in later games.
I thought that this was a decent game. It just had way too many vehicle levels, a lot of which weren't good, however the music was amazing, there was some really fun levels and I can appreciate that they really tried to make a good game despite Traveller's Tales only having 12 months to develop the game.
I tried it and I found it not that bad at all... it's pretty cool to be honest ! Everyone complains with it having too many vehicles levels, but there are only 36% of levels being totally vehicles, in crash bandicoot 3 it was 50%, and most of them were shitty (level 14 is pure shit). In that crash bandicoot there's the atlasphere levels which are very cool, Granted the jetpack and the only jeep level were very shitty, but that's only two out of 11 vehicles levels. PS : I didn't include levels with only a short part with a vehicle since they are not fully vehicles levels.
it's kind of crazy how opposite WoC and Twinsanity are for being from the same developer and coming right after each other. Twinsanity completely overhauls the series in terms of design, humor, characters and sound, yet at the same time strikes a perfect balance of being refreshing aesthetics and gameplay wise, while not straying too much and becoming unfamiliar like CotT did. At the same time the game on a technical side is sometimes a broken, unpolished mess. WoC is the polar opposite, it plays it safe, goes with the tried and true formula, does what it does fairly well and feels relatively complete, but ultimately doesn't stand out at all or do much new. it's like they're both ultimately mediocre c grade students but one is consistently C grades and the other fluctuates the full range from A to F.
"I wasn't compelled to beat the game 100%" This is where a lot of the problems come in for me. Those vehicle sections are lot worse when you're trying to get all the boxes. The game just feels floatier and slower than the ps1 trilogy, the levels feel like they drag on, and while it's colorful it lacks texture and has this plasticy look to it, and it thus it's not as sharp as the original trilogy. As a crash fan playing this game is a pain, and not in like the fun kind of pain where you can laugh at it, it just feels dull. The use of camera in the game, while it tries to include more details than the original games, causes issues with platforming as I have more trouble gauging distances. The original trilogy had more tight, abstract corridors, but they really aided a lot in making the gameplay straightforward and a good challenge. But then you get this game with its shoddy hit detection and you expect me to use Coco's slow ass 1 foot range kick to fight an enemy for a whole level?? No thanks. If you're arguing it's underrated compared to OTHER platform games around the time I could sorta see your point, but as a Crash fan this entry was disappointing and I've never been able to get myself to replay it more than half way. I'd rather do Twinsanity again. It's not that I don't understand why that's the case, new devs + 12 months, but it's just not doing anything super interesting with the franchise (like with Twinsanity) to where I could say there was an original vision behind it. At the very best it's just serviceable, but nothing memorable.
First, thank you for the wonderfully thought out comment. Coco's silly low kick seems to have been created to clear certain boxes, though I doubt this was ever fully fleshed out. The second kick seemed to work just fine and I didn't experience any hit detection issues with enemies. Like you said, perhaps her moveset could be more problematic when going for relics. In regards to the second comment, this is exactly right. Compared to a majority of other platformers at the time, WoC blows them away. Sure stuff like Sly Cooper is superior. But once you play some mediocre titles like Blinx, it puts things into perspective. Or a different perspective anyway :D
I didn't realize this game was ported to other consoles. I always cringe at the thought of PlayStation jaggies on my HDTV. I'm definitely going to look for the Xbox version. Thanks!
Yeah, jaggies really bug me. Ironically, the Dreamcast looks better on a modern HDTV than the PS2. I'm not giving up hope that someone finds a better way than filters and upscaling to make the PS2 look good on HDTV. The PS2 has such a great library of games, I imagine it's just a matter of time. I just found out a HDMI board is being developed for the Dreamcast, so it will look even better than VGA now :-) Dreamcast "2" forever! lol
I know, it really bums me out. Interlaced video without anti-aliasing really suffers on HDTV. Even enabling progressive mode on supported games doesn't help much. With all the innovations happening, the N64 will probably look better than the PS2 soon - and that's really saying something. Sadly, my PS2 sits next to my other pre 6th gen consoles - hooked up to my 24" Trinitron.
+implantgames I'm definitely considered it - waiting to see comparisons of the upcoming OSSC first. retrogaming.hazard-city.de/ossc.html I still don't think filtering and/or scaling is the best solution, which is another reason I've waited. Maybe I'm just too picky? :) There has been so many developments in retro hardware lately and now FPGA boards are really cheap, so it's probably just a matter of time... I just learned someone is making an entire Dreamcast motherboard replacement. It is going to have the extra RAM needed for NAOMI (Dreamcast arcade), HDMI video and IDE expansion for loading ROM files from HDD. How cool is that? :)
I can't really blame Traveler's Tales for their work on this game. It was probably rushed, though less blatantly than Crash Twinsanity was. It's not a bad game, but it could've been a lot better. The models don't look very good, but the gameplay is fun enough. My least favourite level is Smokey and the Bandicoot. The jeep controls horribly and it's really hard to get the gem in that level.
I thought it was a nice game, but The Huge Adventure and N-Tranced felt to have more charm to them and didn't feel overdone by random vehicle selection
to be honest, i don't hate this game. i don't really like it either, but it can entertain me at the very least which something i can't say about twinsanity.
I'm surprised Eurocom screwed the pooch so bad on the Gamecube port... they did some really great work on the GC hardware later on (see Sphinx and the Cursed Mummy as an example)
Yeah, the frame rate thing is weird. At least it doesn't have the load time issues the PS2 port had. Still, I'll take the Xbox version, fur shading and all ;)
The two things that absolutely killed this game was the slow as hell animations and floaty controls. A minor detail was that it was sooooo ugly to look at compared to the old games.
I remember being a kid and a friend telling me about getting all the relics and to go to the last 5 levels and I thought it was just some my uncle works for Nintendo bs.
I agree t is a little underrated or at least a little overhated. I think it's a fun game to play and an ok start in the next generations. Although I do get why people don't like it it's nowhere near as goon as the ps1 trilogy, its loading times especially the ps2 version are awful, plays it a little too safe, and some of the new gameplay elements they added aren't too fun. I think crash twinsanity is a much better game and shows what new things you can do with crash. I would still say that this a game that crash fans should check out and that it's a game the plays the most like the classic crash games.
I mean, why fix what isn't broke, right? Though Wrath of Cortex isn't my _favorite_ Crash game, it's far from a bad game in my opinion, some parts I remember finding rather creative, and the soundtrack is awesome, as every Crash Bandicoot soundtrack should be. What with the N. Sane Trilogy out, people love the oldschool now and it's not hard to see why. I know several people who remember this game very fondly too!
I find it weird that gamecube port has framerate issues, considering it's actually more powerful than the PS2. Traveller's Tales must've had problems optimizing it properly.
Its not bad by any means, its just that the 2.5d formula and Crash as a character were really tired ideas by 2002, its like someone releasing another Fortnite or Minecraft clone in 2021
I like this game and it was the reason I wanted to have ps2. I didnt have ps1 and the old crash games but I played them when I visited my friends or cousins. Crash 1 was the only game I didn't play when I was little . Wroth of cortex and crash 3 are my favorite carsh games and crash twinsanity was the last ok crash game. Crash of titans and everything after are just horrible. N. Sane trilogy is fun to play and I finished it after one month. This game is my favorite crash game and maybe little better than crash 3 and it is a shame that Wroth of Cortex is so underrated.
Wrong. Crash on PS2 was great to mediocre. Spyro on the other hand was TERRIBLE on the ps2. A lot of people love twinsanity. Wrath of cortex is underrated and gets mixed reviews. CNK is mediocre. Tag team is really good. Titans is one of the best crash games. And mom improved a lot of ok stuff titans had but the backtracking was SO MUCH. Wtf am i doing that comment was written 1 year ago.
XpertGreek Gamer Actually, sale wise, and by gaming ratings. It did get worse after the 90's. The best rated Crash games are Crash Team Racing, Crash 3, Crash 2, and then Crash. And the best selling ones are Crash 2, Crash 3, Crash 1, Crash Wrath Of Cortex, and Crash Team Racing. I mean Wrath of Cortex did sell good. But it was poorly reviewed. And so was alot of Crash games out of the 2000s. I mean I personally liked it. But oh well.
XpertGreek Gamer But I didn't like any other Crashes besides Wrath of cortex. It didn't seem like Crash with any of the others. And Team Racing was fun. It was a nice alternative to like mario kart. And had great levels.
Justin Hensley Look we don't care about reviews or sales. It's not the games fault if people cant accept change but when they get the same they are bitching again. Crash after ps1 was good sometimes BETTER than the originals with only mediocre titles being nitro kart and mind over mutant. If you don't like these games that's fine but don't be like the retards who hate them because they tryied something different. These people are the reason crash was dead starting with crash 2010 and i surely don't want them to die instead.
XpertGreek Gamer If a game makes no sales whatsoever, they're going to stop making the series, and stop making sequels. So of course sales matter and we care about them. And plus, the larger the sales, the more money they can put into the sequel to make it even better. And I'm fine with change if the change is for the better. But in Crash's case, it wasn't. And I wasn't the only one to think so either. And the people aren't responsible for the death of crash. It's the developers making games no one wants. Why change something when it's great the way it is? Makes no sense. Not unless you're making improvements or adding on to it in good ways.