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IS CURRENT SCOURGE HOOK, GOOD DESIGN? Dead by Daylight 

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21 сен 2024

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Комментарии : 39   
@jonathanarellano8449
@jonathanarellano8449 2 дня назад
They need to code it to where they can’t spawn too close to eachother, kid you not, had 2 scourge hooks spawn on the second floor on eyrie of crows 🤦‍♂️
@fattlebieldproductions3198
@fattlebieldproductions3198 2 дня назад
That map is just awful in every way, they need to remove that one
@Nightbane104
@Nightbane104 2 дня назад
1 per corner (4) and a extra 5th in the center i think would be fair.
@jonathanarellano8449
@jonathanarellano8449 2 дня назад
@@Nightbane104 wow that is actually a great idea
@hezitation4868
@hezitation4868 2 дня назад
Pain res is the only one that you should be able to use on any hook since they made it only 4 uses
@dodang_9147
@dodang_9147 День назад
than it is not scourge hook perk. personally i think design is sort of dumb because not being able to use your perk is worst feeling but i believe reason why they have 4 hooks is because they want keep the base strength of the perk at peak so they introduced rng to make perk less consistently active. Just think of old Hangman trick in ptb, it used to give you wall-hack on entire map, they nerfed hangman trick to worthless perk but then they convert into scourge hook perk and restored its 12 meter radius. that is basically jist behind these perks. they don't want to nerf base of the perk, so they balanced off # of hooks. Pain res is only perk where they have changed the base strength of the perk because the RNG is not enough to balance the perk. This is why it has 4 uses IN ADDITION to the rng.
@CAMOmnz
@CAMOmnz 2 дня назад
I’d suggest that every hook start as a scourge, and that once someone’s hooked on each they are turned into normal hooks. (Same hook can’t trigger a scourge perk twice). To reduce rng and then scourge perks could be balanced accordingly and not be an all or nothing. Would also promote seeking out fresh hooks.
@Sédrio
@Sédrio 2 дня назад
Personally, I think scourge hooks are one of the more balanced things in this game. A straightforward way of activation for a decent reward with a way to counter it. If anything, I just wish they were coded to always be spread out evenly so you don't get 2-3 of them on one side of the map.
@Nick46289
@Nick46289 8 часов назад
... I think the idea of a "Scourge Hook" would be fine, if they were sufficiently powerful. Like, let's say you're a survivor and you see a gen right next to one of those. You might want to _not_ do that one, because the punishment for being downed in this particular area of the map is higher and is, therefore, might not be worth it. _However,_ Scourge hooks as they are right now just not powerful enough for them to be a consideration. Pain res is easily the best "scourge hook" perk, and it works _once_ per survivor. If it worked every time - it'd be interesting. As it stands, once you're hooked once, you'd no longer be afraid of the "scourge hooks". Not that you'd be afraid in the first place. It's just 20%. It's not enough of a deterrent. EDIT: Imagine "scourge hook: the survivor hooked can be moried now". I guarantee you, the survivors would run at the sight of that, or spend the time sabotaging it.
@TheRealLarcin
@TheRealLarcin 2 дня назад
Only thing I would change about scourge hooks is basement hooks should be scourge by default. Basement should be feared if you get hooked down there...oh and maybe survivors could identify scourge hooks better with the aura. I'm all for counterplay
@cooder77
@cooder77 2 часа назад
I think since you're running two scourge hook perks, Agitation might solve your problem here and eliminate some of the rng. But as it is, pain res is one of the most used perks and I still think it's quite strong even when the rng or map doesn't favor you. My only change to scourge hooks is maybe they make basement hooks scourge hooks, but I think you have to tread the line carefully when balancing slowdown perks.
@GEEKEDANIMENERD
@GEEKEDANIMENERD 2 дня назад
I personally think they should rework the perk based on gens and keep the current way they do it For example If u are about to hook someone your first hook should be a gurantee pain res due to the fact u half to find a survior then chase them hook them that’s a lot of time wasted If it’s 2-3 gens down your next hook would be a guarentee no matter what hook u use But if your down to 1 gen the next one will be a gurantee While the final one is done by u aka u can’t get a guarantee, but the other uses u can still have if u hook them on the hook so this would end up helping people who can’t hook because of bad rmg I think this just make its more consistent and helps the balance of the game for the killer to slow the down at perfect times to actually help them in the game 80% gen regression is about 62 seconds saved , this would help in games where it takes about 5-10 seconds with each pickup to a hook , then factor in a chase r typically 25-45 seconds long on average , this also doesn’t factor in a count where u make mistakes and ect ect Just randomly thought of this it’s probably flawed in some ways but I think it’s just a better design
@joro3945
@joro3945 2 дня назад
Scourge hook pain res was prob the only reason why hooks aren’t all scourge when bringing scourge now that it’s been nerfed though…
@popg8710
@popg8710 2 дня назад
These survivors were not using those long chases to their advantage. No gens were being done and it’s insane. Exactly why I hate Solo Queue
@joshuabomba4122
@joshuabomba4122 2 дня назад
Current scourge hook feels like it punishes you for having too good of a start, which is probbaly the most vital thing a killer can do. it's very odd.
@TheWeskerX
@TheWeskerX 2 дня назад
If they worked on any hook, you would have to lose power in their individual effects. All theybhave to do is make the hooks spawn evenly in the 4 quadrants on the map. I also wouldn’t mind if bringing more than one scourge perk spawned more scourge hooks.
@battypayload8536
@battypayload8536 2 дня назад
That perk would be horrible if that was its only effect
@JCglitchmaster
@JCglitchmaster День назад
If they insist on keeping the BS RNG of scourge hooks (the main reason I hate using any Scourge hook perk) then they either need to spawn more and/or make it so the more scourge hook perks you have, the more scourge hooks spawn.
@sasquatchredman2608
@sasquatchredman2608 2 дня назад
They need a distance for the scourage hooks and no not every hook being a scourage hook unless you can choose to activate it, because ive gotten multiple hooks before 1 gen was done and didnt have options for hooks beyond scourage, using most of my tokens to quickly.
@gioc2512
@gioc2512 День назад
I have no idea what it says when you get a sub. As far as scourge hooks I think there should be at least 1 extra one. Making them all scourge hooks would be a massive buff to all scourge hook perks.
@Nightbane104
@Nightbane104 2 дня назад
To answer the title… no. I enjoy fun builds and I try to do all scourge hook games and half the time the hooks are all across the map all game. Basically perkless.
@glibglob8755
@glibglob8755 2 дня назад
You didn’t need the comma after the word “hook.”
@BDSonderKlassen
@BDSonderKlassen 2 дня назад
Holy shit this game is too dark
@verndog2gaming273
@verndog2gaming273 2 дня назад
Scourge hooks need to be spread out better and remove the part that the skill kills itself or remove the scourge hook part and make every hook count and the perk kills itself. Having it the way it is now is dumb. Hooks are to random and you have limited uses of your perk. Imagine if exhaustion perks worked like normal but were once per hook state
@vet58
@vet58 2 дня назад
No
@joshabercrombie2613
@joshabercrombie2613 2 дня назад
heres what they should do. - decrease scourge hooks that spawn to 3 - code the scourge hooks to not spawn close to each other and more centrally - give 5 charges instead of 4
@tng0872
@tng0872 2 дня назад
I fully agree I feel like the gens are still too fast. Maybe they should increase the gen time but limit tunnelling till u hooked one other person. You can still down the person u hooked but just not hook them. maybe that would help the situation.
@DarthRane113
@DarthRane113 2 дня назад
If the scourge hooks had a comparable amount of strength to hex perks I wouldn't have an issue with the way they are setup, but they . Realistically if some right scourge hooks could be what hexes were SUPPOSED to be.
@liberal_hack
@liberal_hack 2 дня назад
The entire point of scourge hooks is that there is risk in the RNG. It's also extremely rare that you don't get ANY value out of a scourge hook perk for an entire match. Survivors don't get value out of Adrenaline or Unbreakable in every single match. Scourge perks should be balanced by the effect being quite strong, with the idea that you might not get value from it sometimes due to the spawn. You're just asking for them to eliminate the scourge hook mechanic, which fair enough if you don't like the randomness but it's an inherent part of DBD design, right down to the maps.
@weezem
@weezem 2 дня назад
Hooks should disappear after a hooked kill. I don't see how you can complain about that.
@traineryvar7123
@traineryvar7123 2 дня назад
> hook break > create deadzone > survivor goes down on the deadzone > can't hook them > bleed them out > they complain at endgame chat
@weezem
@weezem 2 дня назад
@@traineryvar7123 Oh well. They chose to be a slug.
@salvatore2004
@salvatore2004 2 дня назад
i agree, killing a survivor is huge for the killer, i always thought that the hook being destroyed was a small compensation for the survivors for losing such a huge asset (another teammate)
@AndreB23
@AndreB23 2 дня назад
Most people don't like waiting for 4+ minutes to finish the game after they've already won.
@Eli_PC137
@Eli_PC137 2 дня назад
@@salvatore2004 I disagree, survivors should not be rewarded for losing lol if someone dies and you lose efficiency, its because that person lost. In any PvP game, one side has to lose something when the other side gains something. In this case, the killer gains pressure and survivors lose efficiency because the killer played well. Punishing the killer by perma breaking hooks and rewarding the survivors when the killer got a kill makes zero sense to me.
@PasarMahdi
@PasarMahdi 2 дня назад
6:27 yo what the...? lol
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