I personally love how Dream ended his video with a bit of a cliffhanger, saying that if a player gains just a little more distance with each consecutive jump, a player's jump distance could theoretically go on indefinitely.
@@VinnyGate Then the video i watched about this shit is just a fucking modded TAS bot thats been jumping for 60 thousand blocks or just coded to gain the speed for a 6 block jump. Well, fuck me.
All of the math has been done already, proving that the maximum jump distance with trapdoor headhitter momentum is 5.375 blocks. For more information, look up "Movement, Misconceptions, and the 6 Block Jump" by Cynimal
Hi, I solved the problem: Alternatively, you could use Steve's jump time to consider how long you would need to be in the air: 0.6s (some guy on hypixel: jumping 500 times and dividing total time by 500) and divide 5.47m by this to get ~9ms-¹. Steve's sprint velocity is almost half of this coming in at 5.6ms-¹ (src:minecraft fandom), and as a result he would not be able to make the 6 block jump. We can reverse this calculation and find the longest possible jumping distance: velocity × time = max jump dist. 5.6ms-¹ × 0.6s = 3.36m A 4 block gap would be 3.47m, as assumed with the logic in your video (gap is always 0.53m less than number of blocks), which is more than the max jump distance, therefore these calculations say that you physically cannot jump even a 4 block gap without some kind of boost while in mid-air. There could, though, be this amount of variance in the variables: -true distance ±0.005m -jump time ±0.05s -sprint velocity ±0.05ms-¹ but this would not affect the conclusion that you cannot jump 6 blocks as you still can't make 4 blocks even with the min distance and max velocity and time.
Im super late to this but what if you used 45 strafes? It's where one tick you position your camera 45 degrees horizontally, and the next tick back to zero. This way, you get increased momentum each jump.
Still will not add enough distance, a single 45 gives +0.02211 blocks of distance but multiple still won't be enough, probably not much more than +0.033
@@bloosixjr7505 It's never been possible, max distance with trapdoor headhitters is 5.375 blocks and that's been answered and proven with math a while back, cynimal has a great video on it
0:46 - The edge of the block doesn't end at .000, it ends at .700/.300. 0:53 - It's a 5.4 block jump (.300 from starting block + .300 on landing block). 1:55 - You landed at X: .109 (check 1 tick before landing Y: .12130), you could have moved .191 more to the front (to .300).
Since there has been a lot of comments coming in regarding this, I believe I will address some (possible) confusion that I am seeing. 1. A 5 block jump IS possible like dream explained in his video. I even did one in this video as well 2. He theorized during his video that 6 blocks might be possible, and that is the jump distance I am trying to validate if it’s possible. 3. I am restricting myself to all the same restrictions that dream had back in his video. This means no slime, ice, potions or damage boosting (Ex: cactus), or jump blipping is not allowed. 4. As for the auto clicker I don’t see it as cheating as the frequency of hits can be simulated by a human, however I didn’t want to put unnecessary stress on my keyboard if I could prevent it. Hopefully this clears some stuff up, and at the end of the day, who knows, a 6 block jump just like dream theorized might be possible! And I look forward to a video that proves this theory! I had a blast making the video and I hope you found it enjoyable 😄
"who knows, a 6 block jump just like dream theorized might be possible!" I know, its not. There is no mystery to be solved. If you check the minecraft code instead of doing your pseudo "math" you will find that every tick your speed is multiplied by some constants, a .91 drag multiplier, then adds some acceleration by using other constants. Due to the .91 drag multiplier your speed will quickly reach a limit.
Its incredible to me the amount of time, sweat and knowledge that has gone into Minecraft from the community. It really is an amazing game, even just looking at the people that play it.
I'm enrolled in AP Physics right now and I found this video super interesting as an application to what we're learning. Very enjoyable! I personally would love to see the spreadsheet you used.
theres been videos about this before, and to many people with a decent amount of knowledge on parkour, it should be known that after about 8 jumps you cant build up any more momentum thus you cant jump 6 blocks
See uberleetzaur video on 18 blocks jump. Its need ices, headhitters, high ping, cactus, and potions ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lrmcMaomnEc.html
@@Parkourist i just realised i made a mistake making this comment lol, i meant that after 8 jumps you cant build up any more momentum, thus you cant jump any further
@@Julius-Ver Isn't it that the amount of the increase of the momentum comes to a near grinding halt so that it's too low for minecraft to calculate it... and if minecraft had used double floats for momentum and speed calculations in the first place you'd eventually be able to jump any distance...
A lot of it depends on environmental conditions and which rules you allow. A straight, horizontal, solid stone to solid stone jump, at default sprinting speed (no special effects) will indeed never reach 6 blocks. If you allow trapdoors, you should allow ice. If you allow ice, you might as well allow cactus blocks. If you allow a cactus to increase your distance, you might as well allow honey-block slides, redstone-activated launchers, TNT-cannons, enderpearl stasis chambers, entity cramming accelerators, etc...
...which means, theoretically, If I were at the lowest y level on one corner of the world and my friend with a stasis chamber was at the highest y level at the other corner of the world, it's technically possible to jump 84852813.7423 blocks in vanilla Minecraft
When dream made that video, I made plenty of calculations. I thought a 17 block jump was possible but I never took into account the fact that you're only jumping 4 blocks! It just never passed me, it's only possible to have a five block jump.
The longest possible distance a player can jump without effects is over 9 blocks, by sprint-jumping out of a 2-block-high ice corridor. The longest possible distance a player can jump with obtainable effects in survival is over 11 blocks.
one thing that I didn't see in the video is the thing that if you look 45 degrees off and hold W+A or W+D instead of running straight, you can actually go a bit faster (this even makes running across something like a one wide bridge with every other block missing possible)
an old comment, but by cheats he means 'doing something that is impossible for your character to do normally'. The command block and auto clicker simulate the perfect run. It is possible to get perfectly in the center and jump at the perfect moment both by skill and by luck, no modifying of the character's ability. This simply takes his own personal skill out of the equation and tests whether the possibility exists.
And the trapdoor one works if you remove the blocks that is near the 6 block jump because without it you keep losing your constant momentum and without it you can keep your constant speed by your constant momentum.
There is a thing called flight time in projectile motion which determines the amount of time u r in air, so velocity x time = displacement, so you need to either increase the flight time or increase the velocity
0:10 If you define "no cheats" as "allowed to use ceiling and ice", Yea it's possible with 1 block of ice+trapdoor momentum, but if you don't want to use ice then it's impossible. Farthest jump you can do with trapdoor ceiling no ice is 5.375 blocks (it's farther than that, but it's impossible to build that distance with blocks, so the closest is 5.375). 0:30 What you're describing is "coyote time", but for minecraft it's a bit more complexe than that. It wasn't added on purpose, it's because the player's movement updates on the Y axis before the X and Z, resulting that you're off the ground for an extra gametick (minecraft updates every 0.05s, aka every gametick). Now it might sound useful to use that little fact to jump farther, but running on the ground loses way too much speed compared to instantly jumping again, and for those kind of distance jumps, it was calculated that it is better to jump off straight away than to run a bit before jumping off, since that extra distance isn't worth for the speed lost (however this isn't always the case, some jumps are better to run for a bit, but for this jump it is ~.375 better to jumpoff instantly instead of running a bit). 0:50 The gap is correctly smaller than 6 blocks, but not for the right reasons. First off, lets imagine that running an extra gametick IS better than jumping instantly after. Running on the ground more than 1 game tick is totally useless, since it's a LOT of wasted speed for no reason, so your test is wrong (also the edge is .3, not .0). Secondly, the speed at which you run varies from jump to jump. It's not always x or y value, if I stand at the edge and sprint forward, it's .098. If I get a lot of momentum before, it might be .3 or something similar. We usually don't take into account the distance that it gives into the distance of the jump, since it would always vary for the same exact jump. The actual distance is 5.4 blocks, because the players's hitbox is 0.6 long, so you have to jump a total of 5.4 blocks. 1:55 Your coordinates are .194 too far back 1:59 LITERALLY just hold space 2:40 Actual max speed of normal momentum is 7.1267m/s while with trapdoors it's 11.0275m/s 2:51 Speed is not constant, like you gain speed the more you jump. However the amount of speed that you gain slows down, so after ~6-7 jumps on flat momentum, your speed is *basically* a constant. (ignoring the fact that your speed changes 12 times mid jump) 3:30 Value is actually 4.775 blocks 3:52 What. Why? 4:00 From 8.11m/s to 13.93m/s, but then you slow down all the way to 6.72m/s because of drag ("friction") 🤓
On Blue ice can do 5 pretty easily and consistently with the right running start. Add some convenient upward jumps and head hitters and I'm sure 6 or even 7 might be doable.
@@xinicity no not really; the discussion is on the theoretical possibility of a 6b jump, and all things that a TAS can do, are also technically doably by a human being, given enough attempts. so no, TASing to prove the possibility of a jump is not cheating.
The 45 strafe isn't cheating, and no it doesn't give you enough speed to make a 6b jump (longest flat jump being the 5.375b, which is a 5block jump to a fence)
You have forgotten 1 BIG part to helping you get to 6 blocks. As I learned from the 5 block jump, momentum is important. So you have to be jumping onto a block higher than the last one. Perhaps with enough momentum, you could get that 6 block jump. If it works, you’re welcome.
Adding a block higher than the path would be just cheating, besides, every block higher you go, add the blocks height to what you got from a previous jump, thats how far you can go if perfectly executed.
@@FriendlyHoodi simple physics, putting a block higher would be like adding a block to the path, making it a 5 block jump. though, it would be less effective than making the jump shorter, cause minecraft falling physics, but still makes a big difference
That's not really a good way to test it, and not all of it is correct such as the starting things like saying the gap is actually 5.47 blocks (it's 5.4 blocks, but for a different reason) Though there is proof by Cynimal that a 6 block jump is not possible, and at most 5.375 blocks is possible ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qUFzMkDYsXc.html
Not quite, "coyote" time as its often called isn't based on the collision of the block, but rather is a grace period you are given after leaving the collision, after a couple moments you fall, even if standing still However ledge collision extends about a third of a block out anyway(its weird stuff), so the coyote time only applies for about .230 distance
@@refrigeratorrex4184 Its in reference to the antics of Wile E. Coyote, of Loony Toons fame, and his habit of ending up hanging in the air after walking off a cliff, as if ground was still beneath him, only for gravity to resume function the moment he notices his predicament
Little late dude... Parkour community has already talked about this on multiple occasions due to the outrage on dream for spreading false information. Also 18 block jump is possible with ice trapdoors and stuff. Cool though I guess...
Not ice and trap doors only. It requires a ton of other things to do an 18 block jump. Ice blocks, trap doors, punch 2 arrows from skeleton, being on fire, hitting a cactus, jump potions, speed.
Plus dreak talking about false information is fucking bullshit. Dream talked aboit actual real information. The map dream used also got made by some parkour guy named "ub3r". So it is true. By the way, dream talked about just doing a 5 block jump by sprinting and jumping. Not ice and trapdoors. So its not fake information. Im not a dream stan either. You damn pricks saying im a dream stan cause im just saying stuff.
@@computer5595 uber was a pedo so... also it literally is impossible. dream spread actual false info because momentum caps out after 10-11 sprint jumps
Haven’t seen Dream’s video, but I have an idea how to do a "6 block jump" without headhitters, ice or anything like that…and yeah, I am aware of the fact that this probably doesn’t even count as "6 block jump" but I had an idea to use falling as the factor that "boosts" us, so technically, if you build up high enough, build a path, earn some momentum and then jump and just hold the W key, you should be able to "jump more than 6 blocks"…or maybe it’s just me overthinking things lol
The momentum loss is because the speed from the jumping comes from the fact that on the upwards part of the jump, it has the speed, but on the descent, the horizontal speed is slower. So remove the very last trapdoor, but none of the other ones.
A 6 block jump has actually been done before, if you do a blip up jump by falling a long distance then quickly strafing your body and jumping at the last second possible you travel more than enough to make it across. Now the question is a 7 block jump possible?
didnt think i would be watching a guy comparing graphs and calculating numbers on a spreadsheet about the terminal velocity of a minecraft player jumping like 1 more meter further than usual
Umm, as a gamedev that time in the jump where you float, its known as coyote timing, because the first people to implement it called it that with the coyote from roadrunner in mind
When parents say: “Video games won’t help you do math.” Child: *Shows them this video* Parents: ... “It’s still only first grade math and you’re in 3rd grade.”
well you could try fire boosting. this is how: so u time the fire's time and your fire res perfectly so when ur at the end of ur jump it boosts you a little? idk