People always think and expect snow rallies to have very little grip, but that's absolutely not the case. Those spiked tires give an enormous amount of grip. And if people got to drive with them in real life they would be really impressed and shocked by exactly how much grip they provide.
Absolutely. I remember the first time trying semi slick and slick tyres. Completely ruins normal tyres and cars. These rally cars are made for the terrain types, it is no surprise why they are so effective.
hi yes quite agree thats why the drivers love sweden !! the spiked tyres and downforce from the aerodynamics of the car give insane levels of grip in these snowy conditions sweden is actually one of the fastest rallies on the calender i remember chris meeke saying in interview you have to go really fast as the faster you go the more the downforce comes into play but all the time your brain is telling you to drive with caution lol he said you have to put trust into the car !!
DiRT Rally 3 was actually in development but transitioned into EA Sports WRC after they acquired the license. One of the clear indicators of that are the 5 extra locations in the new game which were originally designed for DR3.
Fictional rallies based on past are always welcome actually! Reminds me of racing games heyday when people put in much effort to add fantasy tracks other than official tracks in a season
I was told by Codemasters that the license deal was sorted before development. Kylotonn never reapplied for it. I asked that question specifically in February 2023 at the earliest preview.
they had the license long before the rumors/leaks that they cancelled DR3. They likely just got too close to the first license year and changed their focus to WRC.
Bro i really liked the comparison you made with real wrc footage, i've been telling a lot of people that in the comments, if you see real footage of wrc cars they are very grippy, doesnt matter which surface, the thing is, i think on tarmac the car might be sliding less than it should but i still need to try the game. Cheers, awesome video!
Thank you, there are always so many comments about this so I always investigate myself. It's one of the few things you can do without having a real drive obviously! I think part of the grip debate will be because there is variation in surfaces in the game but obviously not as much as real life. Some of Rally Sweden's snow is thin, for instance, but the side by side comparison has thicker powder you just don't see in the game.
@@ATribeCalledCars One thing about rallying is that people are clueless about how a rally car should feel... not to mention that there is the annoying cult that is RBR fans that literally post disrespectful comments about any game that doesn't feel EXACTLY like RBR and they are the ultimate annoying cult of "harder=better" . The I was lucky enough to be in the recent Rally Acropolis and have watched a ton of rally events on TV... so let me tell you this... these things have INSANE 4WD... they grip to the road like the tyres have superglue or some shit... This new WRC title is EXTREMELY close to real life... you can tell the cars are sliding around corners just as much as real cars... however because it's realistic, if you want to go for some massive powerslide like real rally drivers do, you need to be EXTREMELY talented because well, it's realistic... so no skill, no powerslides... if you want the car to slide more you need to force it and unfortunately most of us don't have the skill to force it aggressively without losing control... I was Rovampera drive in the game in the promo he did and he threw the car into very control massive powerslide easily and even commented that it feels very close to the real car and he's happy that his skills are translated to the game so easily... Also, one more thing... people forget that the game is better being 95% sim instead of a 100% sim and being playable on controller too than being 100% sim and controller players being royally screwed like they are in RBR for example... not that RBR is 100% sim... it's a great game especially for it's time, but 100% sim, nope... it's way too unforgiving and the car loses control way too easily and is way too hard to gather after losing it to be 100% sim... it's the classic "harder=realistic" approach . Anyway, this WRC game seems to be the best rally game we've ever had so far... and yeah, it's an EA game and people hate EA and their bullshit... but when a game is good, it's good... I don't give a shit who publishes it...
At around 08:10 in the video, you question if it a small gripe you have with the game is a limitation of the Codemasters EGO game engine. EA WRC doesn't use the EGO engine. It is using Unreal Engine.
I see you got way too sensitive wheel setting - probably very small degrees of rotation - and the movements left to right are very sudden what sims to flip this car left to right and that why u hardly in control
Seemingly a preview default, I actively avoided using anything different to get a feel for the out of box experience. I usually roll with 360-540. Or match whatever is typical for the car I'm driving.
@@ATribeCalledCars What I did was set my rotation to the max in my wheel software (1080) and turned on soft lock in the game, it all felt much more natural for me after that. I was having some trouble getting things where I wanted it before doing that as well.
I'm not holding out for this as a proper rally sim. RBR has that covered for me and I do not expect any developer to come out with a game that comes close to the general experience (online functions, physics, car/stage variety) of that old fan modded game for a long time. But what I do want from WRC is for it to scratch that itch a lot of us have for a simcade. That great, fun, casual racer that also feels great to use with a steering wheel.
I think RBR is maybe more realistic because of the way the cars turn from the centre in Codemasters rally games. But then there does appear to be a good level of realism in other areas, particularly the car performance, grip and visuals. Driving fast is absolutely not easy in EA Sports WRC for the right reasons.
the minimum grade I use at the wheel is 540/560° of a wrc up to 720° of a Delta Gr.A and above ... for the historic ones ( for the historic ones I don't use handbrake) below 540° it's an arcade driving which only serves to do hotlap, but simulation at zero level. I adjust everything based on the car I'm going to drive.
That's how I usually roll, feels more realistic to match the car you're in. Although 360 can be good for a mix of the pros of steering wheel and controller. The default shown in this video was too much but it was more about feedback than anything.
It seems like certain rallies suffer but most either don't have it or hide it well. Basically, I only really noticed it a few times over 33.9 hours of play.
Don't know if i miss heard the guy, But this is not on the Ego Engine.. its Unreal... Also Dirt 3.0 was In development and most ported over into the WRC you see instead of Re-inventing the wheel.
The engine the game is built in is Unreal but the physics are updated from the code written back in the Ego days is what I understand. Hence why he says “Ego engine *physics*”
Honestly, I think the slight over-tweaking of grip is better for the game as a whole. It feel much better and more approachable of an experience right out of the box. (Plus, if anyone really has a problem with it. Mods are more of a thing than ever these days so there'll be some way to tinker with it.) Plus. It's not like they made it so you have full control while launching full speed into a corner. From the looks of things it's just a lot nicer at slower to mid speeds.
Making things more accessible is the worst approach for anything. It's the dumbing down of life in general. Everyone gets a trophy and gets to feel good about themselves. Bunch of bullshit.
'more approachable' - that is the last thing we need in a rally game that is technically the sequel to dirt rally 1 and 2. thats one way to alienate your existing customers. also, mods are not a thing, they were not with the previous games and they certainly wont be with this one due to the always online, steam drm, ea drm and denuvo drm. there will be no ability to tamper with anything here. it is much easier to turn on assists to make the game easier than it is to improve physics to make the game more difficult. you already had plenty of assists, you dont need to dumb down the experience for the rest of us. plus even if you could get mods working, and someone made a mod to improve the physics and appropriately reduce grip in the right conditions. we would not be able to use that on leaderboards. leaderboards would only work with default setups and no mods. hence you would have to use the arcade physics.
It's definitely nice that things just felt more natural from the get-go. But it is absolutely not easy when you start pushing the limit. Some stages are ridiculously thin, for instance, so even with more grip it can be difficult to keep control! Sometimes more so as it can feel snappy. I think people of all skill levels will be happy. Dumbing down is really only an issue if it affects the entire experience, not at beginner level.
too arcade. they should have made it more realistic than dirt rally 2.0, not less. but i understand they need to cater to all the console players and wrc fans that are only casual gamers. that could have been done via assists though. you can make a hard game easy, but you cannot make an easy game hard.
I actually think it's more realistic, but with some Dirt Rally 2.0 cheat handling overspill (car rotation from centre, for example). Watching WRC footage, some cars do handle in an almost arcadey way. I would not say EA Sports WRC is easy at all. Far from it, 27 minutes of Pulperia will fry your brain. It's pretty epic.
@@sportschool3537 It was because those who attended the February preview would have not really benefitted from seeing the game early - we were never allowed to publish anything until when the second preview embargo lifted.
and he is using a 4090, and only in pancake. they have a LOT of optimizing to do. plus he is probably using dlss or fsr, devs have gotten super lazy lately because of those. they should NOT be required to use unless you are on very low end hardware.
It's partly because of OBS software recording at 4K, not always possible to get smooth footage but I try. There are however sections in Monte Carlo where with visuals maxed things drop to 40-45FPS. A newer and/or gaming specific CPU would probably help with that in general gaming circumstances. Optimisation could be better too as I found maxed settings with my PC did benefit from frame generation. Not in all rallies, but some would dip below 60 a little too much. Ideally a 4090 should be capable of 60FPS with rasterised performance.
@@ATribeCalledCars lol, the graphics look about the same as Sebastian Loeb rally, wrc generations or dirt rally. You definitely should t needfake frames or fake resolution to get 60fps with a 4090. I assume the final product will have been somewhat optimised, how much I don't know. Hopefully alot, because it clearly needs it.
@@aaron0288 It is not actually as uncommon as you think. Dakar Desert Rally, Cyberpunk and quite a few other recent games are not all necesarrily maxable at 4K 60FPS ultra or equivalent. Unfortunately devs can rely on FSR or DLSS and worry less about optimisation. Even if not, there is still a push for better and better visuals. The 4090 gives you the best chance, but unfortunately the goalposts will always move!
@@jussiruotsalainen1458 Depends though... I mean sometimes rallies have 50km stages... in 2018 they had an 80km Mexico stage.... no video game can do that... maybe in 2030 we can talk again, but for now, what we're getting in this game is ridiculously high quality...
ok , may be good with steering wheel - dirt 2.0 was ... but what about a controler ? is it playable with xbox or playstation controler or will it be masohist nightmare ?
Do you mean that you don't see tire wear in-game. Or there is currently no tire management at all in carrer Rally? Other than picking which tire type you want to use ? If they keep it like it was in DR2.0 I'll be fine. I did find that Tire Management added a bit of extra stress for events having to gamble on how many wet/soft/hard tires to bring.
@@OneRedKraken Tyre degradation happens but unlike in WRCG the preview didn't have it visible during a stage. I've got the full game now so will see what's changed!
I talk about both throughout the video. Also, my other videos are mostly on controller. It works well except in a few instances that can usually be avoided. With a wheel, my times were generally slower.
@@ATribeCalledCars How many degrees did you have? It looked ridiculously low, like 270 or something... maybe you use such settings in your other racing titles? Rally should be the standard 540 for all modern cars... only the old ones have different degrees and you either put it on auto detection or you research for each car... but any car after 2010 is 540 for sure...
7:58 jeeze, what is your wheel rotation set to? 180 degrees? you didnt even turn the wheel to go around a hairpin. i have hurt of turning with the pedals, but that is a bit extreme. that looks way too twitchy, unless you are using a ridiculously low wheel rotation.
@@ATribeCalledCars I could never be top of the leaderboard in anything, I am not a very skilled driver. making the stages longer makes it harder, sure. But then making the physics easier makes it boring. It's a different kind of difficulty. I would rather do more crashing on shorter stages than less crashing on longer stages. Each to their own.
@@socks2441 Harder doesn't mean REALISTIC... watch a goddamn modern rally car... it handles EXACTLY the same as this game... wanna call it easy? Go back to playing RBR and stop watching vids on this game cause you don't want realistic anyway.. you want RBR... Seriously... have you ever watched a single real life rally??? Probably not... you were just told that only RBR is realistic so anything that isn't exactly like RBR is "arcade trash"... well, let us play arcade trash then and leave us in peace... Finally if you can't top the leaderboards that means you can't push a car to it's limit... and saying the game is easy without being able to push the car is on it's own nuclear levels of stupid... "it's easy, but it's too hard for me..."
@@sportschool3537 harder does mean better though. And I spent 35 minutes yesterday watching real rally cars, SLIDING around corners, damn it was a good watch. They had all sorts of amazing rally cars, from all eras. I didn't know they still thrashed group b Audi quattros around corners for example. I thought they just sat in museums. It was a good watch.
@@sportschool3537 just because I'm not good at something doesn't mean I don't appreciate the difficulty. If you don't like it that difficult there are always assists.
So i'm just curious, is the video of your wheel unsynced with the gameplay of the game ? Or is the wheel in game actually lagging behind the wheel input visually ?
I used Adobe's lovely synchronise function, which syncs both by sound (sync clap was the old way when you had to do this manually). Anyway, that means the wheel in game is probably lagging a bit. I actually didn't notice so much here because of the need to concentrate but I noticed it in Forza Motorsport.
Gah I can't even watch these vids anymore, my $1500 wheel and cockpit setup was in storage in my parents shed on the coast. Its ruined, mould and rust 😢, and these just make me want to buy another one.
I’m having trouble with the wheel calibration process. I can’t tell if I’m doing it right and my wheel doesn’t match the position of the wheel on screen in the cockpit view. Thrustmaster T300 on PS5
No, the locked stuff is cosmetic or certain Moments (fictional and non fictional racing rally events). Cars are not listed and everything else is accessible to all.
7:25 you have a TSS and aren't using it to shift or as a handbrake?! I'm shook lol. Nobody deserves the awkwardness of using a face button for handbrake.
Oh yeah, I was waiting for this comment! It is a travesty but for the sake of focussing on the steering I wanted both hands on the wheel. I shall be using it in future videos. Reaching for the default handbrake button really is not intuitive as you said. Though I do like using it as a sequential shifter too.
@@ATribeCalledCars if I had a TSS I would definitely use it as a sequential. I just have a cheap AliExpress handbrake and after some TLC it does a good enough job I can't imagine spending TSS money on a handbrake lol.
Hi! Thanks for the video! I have 2 questions. Please tell me, is the video replay slowing down done in the game or through a third-party program? I have somewhere in RU-vid video options for video replays, but I have not seen switches for playback speed. And the second question.. As far as I understand, there is no rewind function in the game?
They would be OBS causing the odd slow down as it's at 4K but some areas see a drop in the game itself. Towns would drop to 45FPS or lower in places but everywhere else was mostly a solid 60FPS. All footage was me playing live, not using the replay function. Rewind is not an option :)
@@ATribeCalledCars OK. At first I thought the video replays were yours too. ) Speaking of "slowing down", I meant slow motion (some replays in the intro). I just wanted to know if it's possible to choose a slower replay speed We are waiting for your new video 👍
@@calibration3328 Ohhh yeah you can slow down a lot in replays. Though a current bug is that the dust effect slows down too so you end up with a car hidden by dust lol. And yeah sorry, the replays at the start were mine too. Need a coffee...
It is the default auto setting so whatever the game has decided. The test was partly about plug and play. I shall do a separate settings video with the full game using various steering wheels.
What about other wheels like Simagic and others no support for these wheels I can play my Dirt Rally with any wheel I have a Simagic wheel but until they give support for these than it is a worthless game to say the least.
my simagic alpha mini worked on launch with this game! just make sure you have device driver selected in wheel settings. and update simpromanager so you get the wrc profile and recommended game settings
hi i really enjoyed Dirt Rally 2.0 however i found wrc generations handling much more realistic than DR 2.0 so im hoping this new ea wrc 23 game will be as good if not better than wrc gen but from what ive been viewing with various videos out there is that its more arcadey than sim like wrc generations ??? can someone confirm which is the better game in terms of force feedback and handling is it EA WRC OR WRC GENERATIONS ????
As I say in the video, the handling between Generations and WRC is narrower. Though there is some Dirt Rally 2.0 overspill. I'll be doing a proper back to back comparison but I think EA Sports WRC wins on feedback and in some areas handling but not all. I still think Generations was better on tarmac.
hi thanks for reply im going to stop playing wrc generations for now and ive gone back onto dirt rally 2.0 the reason for this is that then the new ea wrc game will feel much improved to me as compared to dirt rally 2.0 whereas if i keep playing wrc generations right up to release date i wont feel the new game is as good ? lol !! @@ATribeCalledCars
I am sorry but this is ridiculous - you was testing this in February and there you got properly setup wheel rotation - I can see how much you moving the wheel and how the car react to this - then at home you got a proper Fanatec DD wheel with 1080 degrees rotation and you set it up for 180 ??? You got already previous experience then you should know how to set it up ! How you can even give any opinion on driving if you dont even drive correctly ??? OMG
I guess we learned one thing from you rolling with the default settings. They definitely should not have the wheel rotation set to 180 by default. I don't know what modern rally drivers use, it defaulting to something more like 540 sounds more sensible. 180 seems like thumbstick movement. It must be a bug.
@@De-M-oNthat doesn't sound fun at all. No offence, but why even get a wheel if you are going to leave all that wheel rotation on the table. You are losing accuracy and fine adjustments etc. It's one step above moving a thumbstick from side to side on a gamepad. I suppose with practice you could be faster like that, but it must feel terrible. It's not very realistic either.
@@wotever99ninynine 540 is said to be common for real cars, 360 not uncommon for gamers. And the points about handling and feedback are unchanged. I actually lift off the wheel to show what the game is throwing at you during Rally Kenya.
errrrmm..... You probably didnt realise, but Codemasters ditched the EGO game engine for this title. They are using he unreal game engine this time! We FINALLY have a codemasters racing game built on a far fresher canvas, and I hope it is something we see even in the F1 series of games. The new WRC game looks really good, cant wait to play it myself with my T300
It's my understanding it's the Ego physics adapted to Unreal 4.7, according to Steam. I saw an article saying it was Unreal 5 but that's not what you see in the Steam menu. Definitely helps with stage length! Not tried the T300 but I'll probably do a video with all my wheels to see what it's like.
@ATribeCalledCars its my understanding they was able to copy their physics work to unreal engine, but the ego engine is completely gone. The EGO engine is a full game engine, so is unreal. Bolting both game engines together wouldn't be great for optimisation. But from what ive seen so far, wrc'23 looks pretty well optimized.
@@SongDesire Well if the physics was copied over and I specifically mentioned physics engine then it's not wrong. I know it is Unreal 4.7 now but my point was the physics specifically. I talk more about this in my other videos.
@ATribeCalledCars what you will probably find is that codemasters coding language from the ego engine and the coding language for the unreal engine are similar enough that a copy and paste of written lines of code was possible, with a changes made where required to make it functional. There are very few coding languages used in game engines, with c++ being the most popular coding language. The unreal engine uses c++. The ego engine would have to use a very similar programming language to facilitate previous physics coding to me ported over. The ego engine is a heavily modified version of the neon game engine created in partnership between codemasters and Sony. Im not sure what programming language it uses, it isnt listed anywhere. I cant find any mention anywhere that the ego engine is used at all in wrc 23. Just information that lines of code was able to be reused.
no, its too fast. its just the extra grip that makes it look more boring that may be what you are seeing. plus the cars dont vibrate or get knocked around by bumps. the suspension is way too good. it looks arcade in comparison to dr2 for me. not that dr2 wasnt simcade. it definitely was. but this looks worse.
It feels faster in reality, could just be because of RU-vid compression and the particular stages shown. Flat out in Kenya and Finland feels bonkers. Really fun.
@ATribeCalledCars Ah Ha, Raise the wheel height though, look at WRC in car videos. You will use less degrees of wheel rotation. LOOK at handbrake spring/ elastomer combo as a wheel deck damper system. Good luck , lack of space is tough.