"Elden Ring's combat and boss design takes a huge drop on quality", wtf??? Almost any main boss in Elden Ring is better than Ds3 boss roaster. Using the worst main boss as an example while ignoring all the Elden Ring bosses that are a BIG step up in terms of complexity, variety, spectacle, gameplay, ost, etc, is just ridiculous. Elden Ring without the DLC already had arguably the best bosses in the series, but with the DLC? Come on man
@@thatguybis1997 Like I said in the other comment, ds3 is pure RNG, the same goes with Radahn, but ds3 is so easy in comparison that no one complains about it. I've had fights in ds3 against the Abyss Watchers, while trying to no-hit them, where I had to wait 15 minutes to kill them while having a build that was able to 4-shot both phases. In Elden Ring, at RL1, I can constantly attack bosses in the base game and the DLC while doing it hitless and defeating them really quickly even with low damage, because ELden Ring bosses are actually super good and let you beat them by pure skill, and not RNG or having an OP build Radahn is so bad because its a ds3 boss but much harder, none of the good things about Elden Ring bosses are aplied to him in any way (And sure, performance issues could also be part of the problem)
@@thatguybis1997 What are you smoking? But then I guess I shouldn't expect anything better from you regarding Elden Ring. Your old videos on the topic were basically a laughing stock, and so they remain.
just listened to ds3 soundtracks on soundcloud, and holy smokes that was peak, Soul of cinder, darkeater midir, gael, all carry ds3 to become my most favorite game
I loved my SL1 run in DS3. Its funny because i feel like that run gave me the mentality when i played SOTE of taking my time learning bosses and this led me to absolutely loving the boss fights in the DLC (besides radahn). I find it interesting when people who have done SL1 runs of DS3 didnt like SOTE. The boss philosophy is very sinilar to DS3 but just at an elevated level and challange. Maybe its because they are too demanding? Not sure but i find it interesting nonetheless
I disagree, I don’t think the boss philosophy is similar at all. The section in the video where I talk about Miyazaki’s design philosophy towards Dark Souls 3 proves that.
@@thatguybis1997ehh id say they are more similar to DS3 compared to ERs base game bosses. They do not have any unpredictable combo extenders like base game. Every combo is extremely predictable and comes out the same exact way everytime based on your positioning. The combo extenders that do exist are also only 1 or 2 extra attacks and these are based on positioning and are never unfair or cheap feeling, just like DS3. Every combo has punish windows and sometimes punish windows within the combos themselves. DS3 feels almost turn based sometimes with the amount of end lag on the bosses combos. SOTE still has this philosophy but the windows are not as large as DS3 but allows you to trade blows in the same exact manner and "dance" with the boss like DS3. If you want an example of what I'm talkin about watch my no hit run on Bayle. I hit his head after every single combo and dance the entire fight with him. This is no different from Midir besides having a larger more complex moveset
Haha no way you put that ending in, such a cool thing you can kill the firekeeper and keep the flame for yourself! Perfect video to cap off the trilogy bro. Lies of P next of course, gotta pick your brain on that one. The song at the end was the firelink shrine from DS3, Where's my cookie Bish ;)
id love to do a boss in less than 6 hours... different souls game i know but i spent 15 hours on margit (the second time around in leyndell) then another 10 on fire giant. 6 hours would be so freaking good 😃
3:36 Bullshit. Dark Souls 3 areas are interconnected too. You can jump down from Anor Londo back to Boreal Valley, from the Farron swamp you can climb up to the Lothric highwall's cut off part that you can see from the Undead Settlement etc. Its just that the game isnt this maze of levels anymore, because you can travel through bonfires. The game has many times huge branching paths, and its maybe not all connected to the same Firelink Shrine at the beginning, but honestly that shit never bring you anything, other than you being able to faster cross the map because there were no travel between the shrines. DS3 isnt less well made level-design wise, that is a big fat lie, it has the same or even more intriquite level design, amazing secrets and spectacular views..
Ehh. It’s mostly linear, but sure, there are a few hidden areas here and there. It’s not like DS1 at all though. You can’t sequence break nearly as much, and that’s more or less my point.
While DS3 does have some inter connectivity, DS1 is just way more free, I go by the "After the tutorial, which boss can be your first" logic With DS3, it's either Vordt or Dancer. With DS1 it's between, Taurus Demon, Gargoyles, Moonlight butterfly, Capra Demon, Quelaag, Stray demon, Sif and Pinwheel. Assuming it's all glitchless of course. Comparing the linearity between DS1 and DS3, DS3 is way more linear, and I'm not arguing that to dunk on 3, it's my favourite, it just is. (I haven't mentioned DS2 because I haven't completed it yet)
@@thatguybis1997 Okay, i might've went too far with that comment, i know that og DS is way more open, and while playing it remembered me kinda on old Resident Evil games where you have to backtrack after finding a key, and it is really way more satisfying to find the ways to progress than in DS3. All im saying is that DS3 has still those wow factor areas, where you cant believe how hidden they were compared to how complex and interesting they are. Im thinking about Smouldering Lake, Untended Graves, Archdragon Peak, and most questlines, if not all of them are a joy to explore and come across. So basically i dislike it when people say Dark Souls 3's level design is not as good as DS1's. It is in my opinion, just differently designed. I never thought for a moment when playing the two games that one would be better than the other in terms of level design, as DS3 has its beutiful secrets and hidden stuff too, and the areas are way more stylistic and atmospheric, while in DS1 i felt like im playing a really good oldschool game with og level design, and amazing and dangerous environmental hazards. Honestly i would love to see the merging of the two.
3 is my least favorite, it's wayyy too linear. Always lose the will to keep playing since you need to slog everything in the same exact order every time.
@@thatguybis1997 Definitely. The music rocks, too. I just wish I could tackle the bosses in a different order or start my builds early by taking shortcuts through levels and areas.
@@darkwraith9548 It's one path that quickly ends in a dead end. Not to mention beating dancer right after starting the game is a giant pain. But again, it opens up barely anything at all.
Actually there are hints in Elden Ring actually A really cool one is Mohg's animation same animation when the player is actually charmed by Miquella And that is incredibly subtle Perhaps in the game we had been missing some details