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Is Eyes Of Tomorrow FINALLY Viable? (Post Buff REVIEW) | Destiny 2 Season of the Deep 

Aztecross
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28 сен 2024

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Комментарии : 452   
@AztecrossGaming
@AztecrossGaming Год назад
Master dragons to rule this world! Download Call of Dragons: bit.ly/CoDMonster_Aztecross
@vivixxthatengimain9787
@vivixxthatengimain9787 Год назад
Me being the omegachad using it even when it was mediocre. This thing quickly became one of my most fav exotics in the game
@vivixxthatengimain9787
@vivixxthatengimain9787 Год назад
Also aztec you can pull some really crazy reload tims for this rocket if your a hunter using strand. I spam the hell put of this rocket and it just does a lot of dmg
@ZachVsYouTube
@ZachVsYouTube Год назад
This is my go to for the first encounter of GotD dungeon. When you're following the trail for the symbols, one volley of this will 1 shot everything it hits including the wizards so you'll basically go the entire encounter without dropping below 4 ammo. Such a good addclear weapon now.
@peterjohnstone7867
@peterjohnstone7867 Год назад
Omg that's a great use cheers❤👍🏾 I've only used it a handful of times, was able to get an ammo reset in Iron Banner 😮😊
@UhhhhhnooOOo00oO
@UhhhhhnooOOo00oO Год назад
He doesn't take tracking into the equation. Fire and move.
@hahayay1086
@hahayay1086 Год назад
It’s how I’ve been farming, shits viable
@KoPT01
@KoPT01 Год назад
I think it's worth mentioning that once you have adaptive ordnance, you can time your shots so you never lose it, by switching weapons right as the fifth rocket leaves the tube. This is because adaptive ordnance only goes away when you fire the sixth rocket. So you can pretty easily sustain 53,180 per volley by timing your shots and weapon swaps properly.
@whatyousee3225
@whatyousee3225 Год назад
it's just feels so badass, that brief moment when the rockets almost pause in the air before start heading into the enemies is just really cool
@hejhejaske
@hejhejaske Год назад
Just until ur teammates kill the enemies before the rockets reach them
@Adam-tu1qx
@Adam-tu1qx Год назад
@@hejhejaskeits like being a solar subclass with arc teammates
@Kitty_kisses97
@Kitty_kisses97 Год назад
The theater of a weapon is sometimes more satisfying than the results For me it's always the theater that makes me like a weapon more than others. If it sounds cool or has some other cool factor to it, I use it, despite how meta it might be. It's the main reason I still stubbornly use Drang + Sturm. They might not be great especially in higher end content, but the theater of swapping between both to pick off the targets I need dead or build stacks, it's just so very *cool* to me.
@jayute4956
@jayute4956 Год назад
It’s great for low end content
@whatyousee3225
@whatyousee3225 Год назад
@@Kitty_kisses97 same reason i love using igneous over other 120s, maybe I'll do it one or two times but i always come back to it because how it sound
@silentib1534
@silentib1534 Год назад
if you want a good pairing, pair this with an enhanced fusion nade and veritys brow on Solar Warlock. Thats all the burst damage you will EVER need
@eskaliion
@eskaliion Год назад
Mr. Aztecross, thank you for uploading this the day after I finally got this thing to drop. Keep reading minds
@grimmSOL
@grimmSOL Год назад
Late congrats on the kabloomies!
@ThatOnePaperBag
@ThatOnePaperBag Год назад
Cross, there is a glitch with thos rocket launcher, you can keep AO buff across the entire magazine if you don't let the entire volley fire with each shot (by swapping weapons) it's easy to time getting 4 shots out, but a bit more difficult to get the maximum of 5 shots.
@matbro95
@matbro95 Год назад
How does it go for boss dps if you do this? Have you ever tried it?
@ringomandingo1015
@ringomandingo1015 Год назад
Does Rain Of Fire air dodge so this too?
@gamingmonsta
@gamingmonsta Год назад
They should update it that it overloads the rocket based on how many targets are tracked, instead of shooting 6 mini rockets at a boss, if the boss is the only target tracked, shoot a single rocket with 6x damage, this would decrease the time it takes to dump the mag during a dps phase but would still allow it to have the same ad clearing effect in the neutral game
@natcoo8153
@natcoo8153 11 месяцев назад
I like it, have adaptive opt into single target mode so you can do adds to gain the perk, save it for that one mini boss coming up, 40% bonus and a faster mega shot.
@joshuasmith6909
@joshuasmith6909 Год назад
This weapon strikes me as probably one of the best primaries in the game!
@personaverygrata2588
@personaverygrata2588 Год назад
I have peculiar memories of this one, mainly as a gambit invader. it is extremely satisfying, when you manage to lock on all enemy guardians, aim to the sky, fire, and hear the consecutive BIM BIM BIM BIM and joker going wild WOOHOOOO
@dw8404
@dw8404 Год назад
youre one of those huh
@martinprovo2389
@martinprovo2389 Год назад
For two rocket burst, Apex needs to be adjusted with the time because of having to shoot with your other two weapons to proc the damage buff. It shouldn't have the same shot time as a CC Hothead, as that should have two in the mag already.
@Slight8834
@Slight8834 Год назад
Yeah that's what I was gonna say too. It takes longer than 1.8 seconds to shoot 2 weapons and switch to rocket to get the buff more like 3.5 maybe depending on the handling. Though I guess the optimal way to use them would be pairing it with Izanagi so numbers become more complicated.
@123TheCloop
@123TheCloop Год назад
@@Slight8834 doesnt matter really what weapons you pair it with, even if you have 2 single shot weapons its still a good 2 seconds+ on top of of the initial 2 rockets being fired (if we take burst damage) so that time should be closer to 3.2 seconds (and longer for slower firing/slower swap weapons) but if your using something like izi's then you could be looking at 5-7 seconds if you want to fully ensure your izi shot hits a crit depending on the boss, then swap. Hes deffo done the numbers wrong for sure on Apex w/B&S, the sustained damage though is wayyyyyy out of whack, he has it at 12.88 seconds but depending on your reserves/ other 2 weapons you might need to proc B&S at least 3 times (thats pushing it) and lets assume 3 seconds tops to do a full proc then fire rocket then repeat again, that 12.88 should be nearer to 18-20 seconds ESPECIALLY if your rocking izi's or witherhoard as a setup.
@cyclo_17
@cyclo_17 Год назад
I've beening running a fantastic gm build with this, mantle with this rocket and another solar weapon, as well as ember of combustion to cause ignitions with any solar weapon while in my well. The key is to know when you need to both use the rocket and if you need to lock on targets or not Edit: This thing is also a BattleGrounds GM monster
@xrinn6
@xrinn6 Год назад
Here before RedPandaRiot shows up
@osteohiveporosis6882
@osteohiveporosis6882 Год назад
Real
@greenlightxbpg
@greenlightxbpg Год назад
HE IS HERE
@shovelmmhh
@shovelmmhh Год назад
I wish he wouldn't show up at all
@themememaster423
@themememaster423 Год назад
Hiiii!
@xrinn6
@xrinn6 Год назад
@@themememaster423 hello. Glad to see you showed up :)
@FreshLavender
@FreshLavender Год назад
Dungeon week 1 my buddy said "Hey intro to dungeon Eyes sweeps every wave solo" And I was like "hol up that's genius!" And flashforward to now, I've done dozen+ Ghosts of the deep and every run I start with Eyes, shit speed runs the absolute hell out of that encounter it's insane with the new ammo economy Imo add clear heavy weapons are always underrated and can solve a lot of problems. You don't always need to be ready to do boss DPS in every activity
@Commander_Pika
@Commander_Pika Год назад
Exactly! It's literally an infinite ammo rocket that's good for add clear and 1-rocket burst damage. But since it isn't the top DPS weapon, people just shrug and say it's mid. Like you said, not everything is used for boss damage and even DPS is a poor blanket term (what's the damage, time interval, total dmg, etc). Love using this in ghosts and deep dive.
@QTEila
@QTEila Год назад
@@Commander_Pika i mean, it shouldn't, at all be used for DPS, it literally oes 50% less damage against boss type enemies, literally anything else is better for DPS. For add clear Eyes is now literaly unbeatable.
@Commander_Pika
@Commander_Pika Год назад
@@QTEila For long damage phases, correct, as its reload is the contributing factor for it's bad DPS. but when you look at the numbers per rocket, it's on par to vastly better than other rockets. So for 1 mag/1 second scenarios (Atraks, champion, HVT) it makes sense still. (also, don't look at the negative/50% reduced damage to boss, as that's becuase the mini-rockets do so much damage - it has to have that reduction to make it balanced. Look at what the actual damage is and compare it to other rockets).
@ThatOnePaperBag
@ThatOnePaperBag Год назад
I was under the impression that Bungie removed the boss damage penalty for EOT and Wardcliff in a patch a while ago. Either they removed it or decreased it.
@petervalvo1186
@petervalvo1186 Год назад
Dunno about wardcliff but they gave eyes a 30% buff to boss damage, but apparently due to how the math works out, the buff only lessened the penalty against bosses by a smaller number than 30%
@CrushableDread
@CrushableDread Год назад
@@petervalvo1186It increases the current damage by 30%. Since decreasing takes a larger chunk than increasing gives (just how percentage match works) it didn’t negate the previous damage nerf, but it does increase it properly. People don’t understand math and think it “wasn’t applied correctly” or something but it is.
@izanagisburden9465
@izanagisburden9465 Год назад
​@@CrushableDreadexactly 30% of 70% is 21% ez maths
@wintereclipse3263
@wintereclipse3263 Год назад
@@petervalvo1186 It was also a buff to champions which had less of a penalty so while against bosses it's still about 20-ish% against champions it now does about the base damage making champion killing with it pretty good.
@HUSK3RGAM3R
@HUSK3RGAM3R Год назад
Just make it the go to add clear by making it so if you kill enemies with every rocket, instantly refund the rocket (don't have to reload it) or give it a 50/50 proc if all rockets hit but not all kill an enemy, add the damage bonus to it, but also just increase it's base damage by a decent amount and maybe even proc radiance upon proccing adaptive ordnance.
@SnowOrShine
@SnowOrShine Год назад
Bungie: "We made Eyes of Tomorrow do bonus damage to red bars" Players: "How dare you nerf Eyes of Tomorrow against bosses"
@sayarimamani3605
@sayarimamani3605 10 месяцев назад
Late but this is so true. Everytime i see someone complain about EoT having a "damage penalty against bosses" despite doing more damage against bosses than almost any other rocket in the game i loose braincells.
@bloodfest8510
@bloodfest8510 Год назад
a catalyst that just makes it load a bullet from reserves when a volley doesn't kill a targeted enemy whilst keeping adaptive ordinance would be great
@phaaze3812
@phaaze3812 Год назад
If you want specific numbers, each rocket does 65% of a normal Aggressive/Adaptive Frame's explosion damage towards rank and file/major enemies. It does 35% vs Minibosses. 29% vs Champions, Bosses, and Vehicles. If you shoot all 6 rockets at a Champion, Boss or Vehicle with Adaptive Ordinance up, it does about double the damage of a normal, unbuffed Adaptive/Aggressive frame rocket hitting directly. Wardcliff Coil does the same explosion damage as firing 8 High-Impact Rockets, but only a quarter of the impact damage vs rank and file and major enemies. It deals 1/5th damage to Bosses/Minibosses/Champions, and 1/25th to Vehicles. Yes, it actually does the least damage to vehicles as it for some reason gets the damage reduction applied twice. When it bugs out and does extra to a boss, it's because the boss is improperly flagged as an elite or rank and file enemy, not a vehicle.
@jesusfranciscogonzalezgonz9619
You can get infinite Adaptive Ordinance by swapping of the weapon before you shoot the whole volley. You lose the buff once you shoot a complete volley
@rogerhuston8287
@rogerhuston8287 Год назад
Considering this is a Raid Exotic and very hard to get, it is comforting to know that Bungie nerfs these things in the ground so no one wants to use them. It took me over 35 runs to get it and I've never used it. That really builds into Bungie's power fantasy, I mean grind fantasy with a slap in the face as a reward.
@Zurrke
@Zurrke Год назад
Eh some are good some are not. It's hit or miss. Wish it were all hits though. I'd argue Conditional Finality and Divinity are S-tier exotics, and both are raid drops.
@KT4VT
@KT4VT Год назад
@@ZurrkeI would argue Vex is a great gun not S tier but awesome, same thing with Collective Obligation and we know a buff to Touch of Malice is coming
@BeekoBaggins
@BeekoBaggins Год назад
@@KT4VTvex is actually a beast if you run it with rain of fire on void
@KT4VT
@KT4VT Год назад
@@BeekoBaggins I love Vex man I have over 100K kills on it in PvE
@embertillhawk8160
@embertillhawk8160 Год назад
1:13 "one of the most rocket launchers of all time" True. So true
@randomgamer4458
@randomgamer4458 Год назад
I’ve always like EoT, it’s always been one of my favorite guns, up there with one k and forbearance.
@PorterPrice-y8e
@PorterPrice-y8e Год назад
Now I wanna see a catalyst for it that gives it chain reaction.
@TeraInferno
@TeraInferno Год назад
This would go well with the ad clear theme of the weapon
@scrawnyclownsnatch9656
@scrawnyclownsnatch9656 Год назад
I did try this out myself and one paper, it's a great ad clear weapon. But in practice, a few issues show up. Firstly, you need a decent amount of ad density to return your ammo. This only becomes more required with the second issue I had. Teammates killing ads you locked onto in the time it takes you to shoot, and for the rocket to reach them. This happened to me ALOT as the amount of time it takes the gun to lock on, shoot and get thru the rocket's unique animation and travel to the target, a teammate has already killed one or more of the ads I had locked onto. At that point, my only hope is there are enough ads next to a remaining target, for the splash damage to fill in the gap in kills. If you are solo, this may be a better weapon, but at that point, you also need to worry about boss/champion damage. I'm sure it has its uses, but at the moment, it's still just a niche fun weapon to use.
@manynukes11
@manynukes11 Год назад
I just realized my team never used it once during GM's and I haven't seen many other people using it either. Which I suppose is a good thing since it won't be a target for any nerfs lol
@Gee-bg2rv
@Gee-bg2rv Год назад
Is it good in GM’s? Like does it actually one shot all the ads, giving you nonstop adaptive ordinance + ammo to clear all the ads that spawn with ease ?
@colewilliams3621
@colewilliams3621 Год назад
If there is no servitor keeping everything thing imume
@SteelShad0w_
@SteelShad0w_ Год назад
This thing serves largely the same role as machine guns do now and I'm down for that, sometimes I'll gladly use this over a machine gun if i want the tracking rockets instead of bullets
@omolon_adaptive_frame3989
@omolon_adaptive_frame3989 Год назад
RedPandaRiot: "...always has been."
@SyntheticHuman01
@SyntheticHuman01 Год назад
Ive always thought of this as a support weapon and room clearing with a fire team
@atsukana1704
@atsukana1704 Год назад
Here’s a build for you guys to go ape wild (more recommended for solo play actually because teamates can kill you by running into rockets possibly) Eyes of tomorrow Solar surges Invis hunter with invis dodge Radiant dance machines That’s it. That’s the build. Invis works on radiant dance machines unlike anything else. I have gone for several minutes before with this build without reloading or running out of ammo. Just rocket, dodge, repeat.
@trogdor21997
@trogdor21997 Год назад
It’s been shown that B&S procs on the impact of the first rocket, so the impact is normal, blast is buffed by B&S. Then the 2nd rocket both the impact and blast are buffed
@cookienook425
@cookienook425 Год назад
Day 361 of commenting until Aztecross starts saying Ahamkara instead of Haamkara
@trevorhecht1478
@trevorhecht1478 Год назад
It's the best add clear weapon in the game when used properly.
@cityofplanots8399
@cityofplanots8399 Год назад
Aztecross: Guys, after being one of the most rocket launchers of all time lol"
@BirdMoose
@BirdMoose Год назад
Of they reduce the damage reduction vs majors (or whatever Champs are classified as) this could compete with other heavy exotics. But it just feels bad to use a heavy exotic for clearing the enemies your primary can destroy.
@nathanpotter236
@nathanpotter236 Год назад
But cross if you reload eyes before it shoots the 6th rocket you keep adaptive ordinance shouldn't that make it's numbers better
@Hypercane_
@Hypercane_ Год назад
We don't have a lot of endurance modes in this game, but if we did eyes would be a top pick solely because of heavy ammo economy
@atlas9852
@atlas9852 Год назад
Still probably my favourite weapon in the game, save for lumina. Being a portable SAM turret feels so badass.
@raid.leader
@raid.leader Год назад
DSC was my first day1 completion, and EoT took another 75 more runs to drop for me.. so i REALLY wish it was better
@andrewsun582
@andrewsun582 Год назад
Ive found that in harder content like some GMs, it can be pretty difficult to get 4 kills with a volley consistently
@TeraInferno
@TeraInferno Год назад
Eyes probably should still one shot red bars even in GMs. If it doesn’t, it needs a bit more red bar damage
@andrewsun582
@andrewsun582 Год назад
@@TeraInferno it definitely one shots most red bars, maybe all other than knights. but you run into issues like elemental shields or environment blocks, or eyes locking on to champs or majors accidentally
@shoagunzgaming8171
@shoagunzgaming8171 Год назад
If bipod gets a buff this would be a great catalyst for this sexy beast
@guber9339
@guber9339 Год назад
It's biggest issues is not really being able to chunk champions as much as it really should, and it's inability to deal with endgame shielded redbar enemies. The niche it fits in right now is solely killing unshielded red bars in groups or all within line of sight. The redbar knights, servitors (which hard counter this exotic), and hell even that redbar harpy all survived one or two volleys due to EoT not matching the element even with the build giving you a 22% damage buff against the harpy. I doubt they'd do much better against orange bars enemies and fallen/scorn captains.
@Djejdvjii
@Djejdvjii Год назад
For clearing enemies in Devils Lair on the Walker area it’s absolutely amazing while standing in a Well
@Crippleyatchy
@Crippleyatchy Год назад
Ever since the perk change it’s so fun to use
@Aegxs
@Aegxs Год назад
Eyes is a weird one when it comes to DPS testing, as that is clearly not the strong suit of the weapon. Yes legendary rockets are better at boss DPS, but Eyes is reliable against anything else. Especially with its new buff, it can substantially deal with just about anything
@RawrIAmWinning
@RawrIAmWinning Год назад
Literally just got mine last night, so glad to see a Cross review the day following
@gunstru
@gunstru Год назад
I get that it’s an exotic rocket and all but the damage penalty doesn’t see that far out of the ordinary when comparing it to per say a hothead which does around rhat 150-225k damage (eyes doing 234k on 1 target per rocket ammo used) otherwise it would be so broken. Because even at 75k per rocket in the volley deals upward of 400k. That’s well over the damage of even that of cold comfort and apex with B&S
@Ready_Set_Boom
@Ready_Set_Boom Год назад
The extra round should be added to the gun. Not reserves.
@itzexodus9205
@itzexodus9205 Год назад
I feel like adaptive ordinance should proc after hitting all the 6 rockets on enemies/ enemy so you can keep up that damage buff even after there is no adds around. The ammo refund should stay the same and still require 4 kills.
@FocussedPlague
@FocussedPlague Год назад
I love this outro music. Is there a longer version somewhere?
@4EverK3LZ
@4EverK3LZ Год назад
It needs a catalyst for me to use it over another exotic, especially when there's gally
@attackmanatee02
@attackmanatee02 Год назад
If you swap off of the weapon before th 6th rocket fires, you wont lose adaptive ordnance, so you can then swap back and still have the boosted damage after the relaod. Just an option for damage phases
@reignfire85
@reignfire85 Год назад
I remember this thing was a holy terror in Gambit when it released.
@Mirvana
@Mirvana Год назад
While it's not a ton of time, do remember Apex's "time to shoot 2 rockets" needs to factor in the time to fire and switch your other weapons. It's probably still high burst DPS, but probably slightly lower since in practice it will take more time than that chart lists.
@Ima9ineBreak3r
@Ima9ineBreak3r Год назад
I still don't have this exotic; it has eluded me for quite some time. I hope I can grab it soon.
@djmt.s
@djmt.s Год назад
It would be significantly better if it shot every volley at once instead of individually
@Rios-ov3xi
@Rios-ov3xi Год назад
This with a cenotaph setup would be really fun. Truly a primary rocket launcher. I prefer to think of the ‘damage penalty’ as a buff to damage against minors and majors.
@MisterHeadphones73
@MisterHeadphones73 Год назад
It's incredibly good at a rol3 that rocket launchers aren't meant for (Fast Ad Clear). Usually, that's meant for heavy GL's and heavy MGs. Meanwhile, single target destruction is meant for rockets, linears, heavy snipers/bows. From what I've seen, it's niche is high end solo content/ad clear with heavy ammo conserving. TLDR: Good at the wrong thing & I still really want it
@felwinter7538
@felwinter7538 Год назад
Kinda funny how Thunderlord has a lot more utility and damage dealing capabilities then EoT, good job bungie on making an endgame rare exotic “mid” at best haha
@josesifuentes4329
@josesifuentes4329 Год назад
They should just give this weapon the ability to apply scorch, the little rockets always looked like wisps to me and it would make it much nicer. Just my 2 cents
@CruiserToneFan
@CruiserToneFan Год назад
Eyes is definitely not bad and it IS fun, but the problem is that Bungie doesn't want to make something thats good at both boss damage AND ad clear, because that would be too strong, so they built it to be an ad clear rocket launcher except its whole problem is BECAUSE its an ad clear rocket launcher we can do EoT's job easier with grenades, grenade launchers, special ammo weapons in general, and just about every legendary primary ammo weapon, AND your allies will always kill the ads before you can even lock onto four of them in most content, (this is what ive experienced, might just be me) which means that your better off just using a legendary weapon or your abilities anyways. If Eyes had incredible burst damage when adaptive ordnance was active, then it might become a truly viable option for more content, but right now, i find its only really usable in really high-density stuff like the battlegrounds, altars of sorrow, and some raid encounters. Imo if Bungie wants Eyes to be good, they should make it GOOD at both ad clear AND boss damage, but not the BEST. An equal balance of both would definitely make it feel a lot more practical, and besides, its a raid exotic, its SUPPOSED to be one of the best exotics in the game. thx for reading my mild rant, please leave your thoughts on this cause i wanna know what other peoples thoughts are
@Kizzster
@Kizzster Год назад
Wish it was 2 kills for adaptive and ammo back. Would actually be meta rather that being under 0.5% usage...
@generalSarbina
@generalSarbina Год назад
It's not that it takes so long to reload, it's that it takes so long for all 6 rockets to actually exit the weapon. This means that the other single shot rockets can get through like half a reload before Eyes even starts the reload animation.
@CleopatraKing
@CleopatraKing 8 месяцев назад
Its worth noting. Bosses and majors probably have a flat dmg resistance. So a constant minus to an attack. This activates on every single instance of dmg. Even if u have the same amount of dmg in say a single wardcliff spam and a apex predator with no perks active, ward cliff will see less dmg on anything that has flat def. Percentile based def so -50% of all dmg done effects everything more equally.
@thedarkgenious7967
@thedarkgenious7967 Год назад
... maybe check the damage on hive guardians on a hive guardian that isn't a sentinel knight, mid super, blocking?
@sorina9130
@sorina9130 Год назад
They introduce reconstruction in the raid but scared to put it on raid exotic
@4Double8
@4Double8 Год назад
I really enjoyed the outro music. It was real nice
@Charles_adams
@Charles_adams Год назад
I feel like this can be good at one targeted enemy like about 20k and 6 volleys in one rocket which is about 120k a hit on a singular boss I used it on nez and a volley hits about 20k so 120x6 is 720 k a damage phase if you get full ammo by next damage phase which is pretty easy
@lDoxology
@lDoxology Год назад
Give us a reason to go back into deepstone and give it a catalyst 😏
@wintereclipse3263
@wintereclipse3263 Год назад
Eyes's dps is pretty low but in a damage phase against raid bosses me and my team basically use all of our rockets in a single phase which without a Ghorn results in Eyes and legendary rockets dealing similar total damage even with perks so the total damage is good against anything with a dps of 10 seconds or lower ya it definitely fails. But most bosses generally have a 20+ dps phase so this shouldn't be an issue.
@YuriiTemnikov
@YuriiTemnikov Год назад
Lol - I don't follow global changes specifically - never chased weapon meta and DPS numbers. So I found that adaptive ammo now restores ammo purely by accident when, after clearing a few rooms, I suddenly discovered that my heavy ammo had not run out. So, I used tomorrow's eyes before this buff and will continue to use them. In general, before my favorite weapon was Rasputin’s weapon (although I still don’t understand why the weapons created by the most advanced AI (according to lore) are mostly fast-firing and with low damage - at least for IKEL plasma technologies, all weapons should be aggressive, in my opinion) - IKEL and seraphim. But after they removed the creation of warmind cells, they lost a lot of power - and the addition of the Rasputin arsenal trait did not improve this situation at all. Unless for PVP, but honestly - most of Rasputin's weapons are weak in PVP, except for the SMG, perhaps. Maybe also a sniper - but personally I do not perceive rapid-fire snipers as a normal weapon in PVP - too many minuses for too few pluses. After the release of the Crypt of the Deep Stone, its weapon became my favorite, along with Rasputin's weapon. Powerful, nice looking (although I still don't understand why bungee designers hate gun trigger guards so much), has great perks, and the weapon trait allows grenade/abilities cooldowns. Other than being a raid weapon, there are no downsides. And if you like to go to raids, then there are no minuses at all. The only thing - it's a pity that there are no other types of weapons for DSC.
@ThriveOnEgo_
@ThriveOnEgo_ Год назад
once you've locked on an enemy you can completely turn 180 and fire and the rockets will still hit their target
@minerplayzgd5334
@minerplayzgd5334 Год назад
Are people forgetting about Cold Comfort?
@BigZaddyYumYum
@BigZaddyYumYum Год назад
I got eyes my first AND second clears ever when the raid released
@Sosuke-aizen-58
@Sosuke-aizen-58 Год назад
Wow never thought this day would come
@nakulrawat2084
@nakulrawat2084 Год назад
how about eyes of tomm + radiant dance machines, truly a Match made in heaven right?
@lordshaxx2177
@lordshaxx2177 Год назад
Been using it in psyops gm, this thing kills all ads. And gives you another shot for the Champs, works very well, but definitely not a dps rocket
@Gamerguy8585
@Gamerguy8585 Год назад
One gun that I would love for you to take a look at is 1k with the new change, you can shoot a beam of death and ignite anything from any distance. Would be fun with burning steps or dawn chorus
@brycethewrecker9800
@brycethewrecker9800 Год назад
The issue with 1k is it's ammo, it's just so horrid, I'd love to use the funny exploding laser but I can't handle the ammo economy
@Muffled83
@Muffled83 Год назад
one thing about eyes as well was the buff it got to bosses way back when (i dont remember the season it dropped in) that made it do i think 40%? more damage to bosses. so it actually is good swapping between add clear and some boss damage, but its more useful when theres abunch of adds around a champ or miniboss
@Ragnell123
@Ragnell123 Год назад
I'll forever love this weapon just because I made all my friends mad when I got it on day 1. I didn't even do the whole raid. I had to sub in for someone at the tail end of their 24-hour attempt, so all I did was the last boss a couple times, and I was the only one to get the drop.
@OsamonGaming
@OsamonGaming Год назад
I'm okay with it being a gambit top tier, not only in invasions but procing adaptive on primeval envoys then blowing up the boss
@Turtles7734
@Turtles7734 Год назад
Eyes damage still lacks because after all this time Bungie still hasn't fixed the bug that makes it deal 50% DMG to bosses.
@TeraInferno
@TeraInferno Год назад
I am not sure that is a bug. Eyes is supposed to not deal great damage to bosses. It is meant for add clear.
@Turtles7734
@Turtles7734 Год назад
@@TeraInferno Rocket launchers are designed to add clear yes but their also designed for boss damage but most exotic ones deal less damage to bosses. Just look at gjallarhorn it's own wolf pack rounds do less damage to bosses than the buff it gives non exotics rocket launchers.
@RAZOR-ve2km
@RAZOR-ve2km Год назад
We already know the meta cold comfort
@chrisvalen
@chrisvalen Год назад
I always felt eyes was more of a pvp weapon. Because fire and run and it will lockon
@izshen
@izshen Год назад
6:34 Aztecross is the one who knocks
@stark2315
@stark2315 Год назад
That two tailed fox with 3 rockets my new favorite.
@nickjacobsss
@nickjacobsss Год назад
What are the best weapon types / archetypes for pve right now? Haven’t seen a video on that in a while
@jamesblonde6824
@jamesblonde6824 Год назад
Dude, that outro music goes hard.
@Bourassic
@Bourassic Год назад
ok but hold on, at 7:00 you start talking about the penalty’s for both rockets against bosses, but you have to remember that eyes shoots 6 rockets. so each rocket in the volley of eyes hits for 25,824, times that by 6 and you’re looking at 154,944 compared to Hotheads 55,966. which is 2.77x more than hothead.
@123TheCloop
@123TheCloop Год назад
yh I was just looking at this myself
@RoachDoggJR.-
@RoachDoggJR.- Год назад
I think making it so that when adaptive is active, you have no boss damage reduction would make it slightly better
@xXWyTeBreaDXx
@xXWyTeBreaDXx Год назад
I do the highest damage in my group every time with grand overture. That gun is incredible
@Calawicious
@Calawicious Год назад
You're not wrong my dude. Final shape has to knock my underoos off hard.
@pch1370
@pch1370 Год назад
Finally, heavy Trinity Ghoul.
@theSixPathsOfTrains
@theSixPathsOfTrains Год назад
My first ever raid exotic. And I never took it off lol
@rhouxfang4172
@rhouxfang4172 Год назад
I don't get why you went through all the trouble of getting the raw damage when you started at the beginning that this is an add clear weapon. Personally I feel in terms of add clear it's probably one of the best in class since you can potentially have unlimited ammo by procing adaptive ordinance over and over.
@TeraInferno
@TeraInferno Год назад
Here is a good way to use eyes. Use eyes as your ad clear and double special weapons for DPS
@Liquidsunn87
@Liquidsunn87 Год назад
If wotm Raid comes back next season. This rocket is going to be god tier for crowd control.
@xerxes2568
@xerxes2568 Год назад
If they made it so that adaptive ordinance could prock off of say, 10-15 precision kills with other weapons it could be very good against bosses. Also buff deathbringer bungie please 🥺
@rhulkdiscipleofthewitness217
Id give it a catalyst. Adaptive Ordinance triggers if the entire volley deals non-lethal hits
@turbot_
@turbot_ Год назад
That thing was a terror in gambit when it came out. Lock and shoot at the sky, no where was safe.
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